What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. T431

    T431 Captain

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    This thing is starting to really take off! I think it's ready to start with texturing tomorrow, I'm happy with the shape I got.
    20190112003243_1.jpg
    20190112003303_1.jpg 20190112003247_1.jpg 20190112003253_1.jpg In the back here are these clamps, and these actually serve a purpose. If you need to warp somewhere, you can put your warp drive in between, so it doesn't look completely hideous.
    20190112003313_1.jpg 20190112001912_1.jpg
    Here you can see the docking system, it doesn't connect with the lowest block, instead it connects to the doorframe, one block higher. Docking isn't that hard to do I find, you just roughly align in first person, then do the finer bits in third person.
     
    #15761
  2. Sephrajin

    Sephrajin Captain

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    It's done… well… For a Long time this is the 'first' WIP I'm releasing (again, Scenario aside)…

    Probably because it is a CPU oriented build… juts Comes to mind.. i might make an MK2 or something alike, with all the T3's, RCS's and CE's it should have.
    But then again, I want to present Eleon the broken stuff they suggest we shall do.

    But since i know better, I just build prepared for all the Upgrades, I mean, just because it isnt included, doenst mean it's not planned.

    Anyway, the first CAPITAL vessel witgh 7500/7500 CPU, as small as 'sizeclass' 15. (198x139x46m)
    ERA-C Avaliero.jpg

    20190111154859_1.jpg 20190111163536_1.jpg 20190111164327_1.jpg 20190111164333_1.jpg

    20190110210239_1.jpg 20190111162313_1.jpg 20190111163813_1.jpg 20190111163832_1.jpg 20190111163841_1.jpg

    Texturing without using (too many) textures, I think this is the most difficult part.. it is easier to use 'different' textures everywhere than using the same few/None textures and bring the object to live...
    The vessel is due to texture changes.. mostly on the bridges and in the machine room. Probably in the 'Cargo extension' Rooms as well, but those 'are not to be seen', at least not supposed to.
    And since i'm far from good with textures, i can relase it as is anyway…

    Hope you find it interesting!
     
    #15762
    Last edited: Jan 12, 2019
  3. Neal

    Neal Rear Admiral

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    Hey guys, heres a quick question for you.

    Which Nacelle/FTL engine design do you think looks best?

    0002.jpg other angles:
    Creative 001_2019-01-12_11-00-14.png Creative 001_2019-01-12_11-00-08.png Creative 001_2019-01-12_10-59-52.png
     
    #15763
  4. Siege Inc.

    Siege Inc. Rear Admiral

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  5. T431

    T431 Captain

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    #15765
  6. Taniyama

    Taniyama Captain

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    #15766
  7. stanley bourdon

    stanley bourdon Commander

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  8. Neal

    Neal Rear Admiral

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    I can't answer this.
    To be honest don't see much resemblance to the Akira, i'actually see a little bit of the Nova class from some angles.
    I actually tried to stay away from any direct likeness to a specific ship class, altough i really love how Starfleet ships have specific sections for different puropses.

    Any of my attempts to create something vaguely good looking, automaticly results in a ship that somehow resembles a existing Starfleet ship class in some way. :oops: Most (good looking) combinations of shapes have already been used in some way.
    As i said somewhere, i'd like to stay away from too much Star Trek associations, i (still) try to find something unique that doesn't scream Star Trek too loud, but still looks good in my eyes. :)
     
    #15768
    Last edited: Jan 12, 2019
  9. Ann|e Noa|m

    Ann|e Noa|m Captain

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    Finally got around to "finish" off the Orbital base i have been working on lately (got slightly interrupted since I've started watching Stargate SG-1 for the n'th time again :D ).

    NSI Aeris (this base was made for the NSI Nidus specifically, but the landing deck should be big enough to accommodate most CV's).

    Workshop-Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1622494728
    20190112143756_1.jpg

    With the Nidus docked..
    20190112144242_1.jpg

    Good space on the main deck
    20190112144023_1.jpg

    Space for SV's in the unload/loading-dock as well
    20190112144532_1.jpg

    Now... time for Taco and some more SG-1 (was actually gonna start over on the Atlantis-series.. but i cant for the life of me find that storage ^^)..
     
    #15769
  10. Taniyama

    Taniyama Captain

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    Well you’ve definitely made a good looking ship.

    Nice work.:)

    It would be nice if eventually Eleon could provide different types of power systems and faster than light drives. So that you could if you wanted build a virtual warp drive or even slip stream drive.

    For example: for drive systems you could have:

    Warp drive.

    Slipstream drive.

    Hyperdrive

    FTL Drive

    But I’ve got to admit the one thing I’d really like to see is a solar sail set up.

    A ship driven by a solar sails would be beautiful.;)

    Odette II.png
    This is the only example of a large solar sailor I could find.
     
    #15770
  11. Neal

    Neal Rear Admiral

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    Having a variety of different FTL systems to choose from would be really nice!
    Each one could have different requirements (power requirements or even ship minimum size for example) and additional parts (like warp coils from Star Trek for example, which would be needed to be placed far away from the living area of the ship. Thus the need for nacelles.)

    A solar sail could be used for traveling inside a solar system, between planets for example. That would allow some really interesting ship designs for sure!
     
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  12. Furious Hellfire

    Furious Hellfire Rear Admiral

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    #15772
  13. Furious Hellfire

    Furious Hellfire Rear Admiral

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    This would be awesome and I would totally demand sails for my HV boats along with that haha

    The solar sail idea reminds me of benjamin and jake cisco on the trip to cardassia aboard that little bajoran solar ship.
     
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  14. ravien_ff

    ravien_ff Rear Admiral

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    Me too but I was feeling left out that nobody else thought the same until you said something. :D
     
    #15774
  15. Furious Hellfire

    Furious Hellfire Rear Admiral

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    #15775
  16. Myrmidon

    Myrmidon Rear Admiral

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  17. Taniyama

    Taniyama Captain

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    A good point different power systems + drives could have diffing effects. :)

    A FTL drive could be for really large ships & takes a long time to recharge.

    A hyper drive could be for scot class vessels with a very short recharge.

    A Slipstream drive could be used repeatedly, but you’d have to navigate through subspace to get to your destination and it doesn’t always guarantee that you’d end up at your wanted destination.

    A warp drive could be used repeatedly, but is very large, a lot of components and requires antimatter to power it.


    Local solar system drives could consist of:

    Rockets, a basic drive that requires a lot of fuel.

    Ion drives, requires a lot of energy.

    Impulse drives, works in similar way to rockets, but use crystals instead of fuel and are a lot more powerful.

    Finally a solar sail set up. Yes it’s slow but high in stealth.
     
    #15777
    Last edited: Jan 12, 2019
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  18. Taniyama

    Taniyama Captain

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    #15778
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  19. Furious Hellfire

    Furious Hellfire Rear Admiral

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    I know but it shows the concept can suit ships of all sizes, in case @EleonGameStudios wanted further thought along the subject of solar sails ;)
     
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  20. Taniyama

    Taniyama Captain

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    Very true.:)
     
    #15780
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