What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. H.P. Strangelove

    H.P. Strangelove Captain

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    #16421
  2. Germanicus

    Germanicus Rear Admiral

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    Had a bit of a brain fart while working on the Sand Galley.
    The 1st and, more or less, standard Edition will be the Mk.1, requires Level 15, 6 Miniguns, 2 Rocket Launchers, 1 Salvage Turret, 3 Gatling's.
    2 CC 8500 each, 1 CC Harvest, 1 CC 875 for Fuel and O². CC Ammo 2000. Changed the Texture of the Hull.
    Creative X_2019-02-27_09-53-24.png
    The 2nd Version will be the "Siege", requires Level 20, Changes are Salvage Turret in the Nose, Artillery Turret on top, Gatling's, Miniguns and Rocket Launchers are the same. Internal increased Volume of Main CC to almost 20k, CC Fuel to 1500, moved O² Tank to a lower Position.
    Creative X_2019-02-27_09-53-19.png
     
    #16422
  3. Na_Palm

    Na_Palm Captain

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    @Germanicus
    Only an idea, how about sending the siege variant to XCaliber for his new designer challange for march?
    He wants to see HV that can salvage POIs with Volume/Mass enabled...

    Oh, and looking great what i can see from the screenies!!:)
     
    #16423
  4. banksman45

    banksman45 Rear Admiral

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    I started building a really large CV in survival and it's a little easier than I thought it would be although because of it's in survival it takes a while because of the drone. The funny part about it is, this is just a shell with one generator, fuel tank, capitals chair and 5 small thrusters I used to get the back end of the ship on the landing pad because the ship is bigger than the landing pad I built.
    Screenshot (679).png

    Screenshot (680).png
     
    #16424
    Last edited: Feb 27, 2019
  5. Na_Palm

    Na_Palm Captain

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    @banksman45
    nice front and caging. Looks sturdy!
    Does she get a hangar in her backside?
     
    #16425
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  6. banksman45

    banksman45 Rear Admiral

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    Yes she does. I am going to have to upgrade the hull after I finish because I'm only using steel blocks but I plan on upgrading to harden steel for the ship and combat steel for the cage after I finish building it. I changed the outside just a little. I'm thinking of having something like pipes or something running in between the cage eand the ship itself to give it a survival look. I want to ship to look like it was piece together.

    Screenshot (687).png

    Screenshot (684).png

    Screenshot (690).png
     
    #16426
  7. Na_Palm

    Na_Palm Captain

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    Think i got the vibe of it. A bit of mixing the different hull textures we have can help by seperating the parts. Piping is always fine, at least for me. Don't think there is any build from me that goes without it:D
     
    #16427
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  8. Germanicus

    Germanicus Rear Admiral

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    Here are pictures from Creative Mode where the changes took place. Focus on the Siege Version.
    Creative X_2019-02-27_21-59-21.png Creative X_2019-02-27_21-58-59.png Creative X_2019-02-27_21-58-45.png
    inside views at Daylight
    Creative X_2019-02-27_22-00-34.png Creative X_2019-02-27_22-00-20.png Creative X_2019-02-27_22-00-09.png Creative X_2019-02-27_21-59-53.png
    Night time
    Creative X_2019-02-27_22-01-32.png
    Stats
    Creative X_2019-02-27_22-03-42.png
     
    #16428
  9. Germanicus

    Germanicus Rear Admiral

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    I have this "bug" for a while now...listens to the name of AQUILA. Its a cheap Recon SV, suitable for most Starter-Planet environments. Just remind yourself (not like @XCaliber ;)) to take some O² and Food with you on Recon. AQUILA has no Weapons. Only what you are carrying with you. Spaceflight is not recommended;).
    Creative X_2019-02-28_09-26-00.png Creative X_2019-02-28_09-26-31.png
     
    #16429
  10. Germanicus

    Germanicus Rear Admiral

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    And while I was on it... the weapon wise reduced version of the (SV) ERIDANUS, removed 4 Laser and 4 Railguns, reducing Level required from 20 to 17(Truster L 3x10x3). Reconfigured...again:rolleyes:...the Cargo Hold, reduced the number of CE's, increased Generators and Fuel Tanks...still enough space to double those up. Still only theoretical capabilities as I had so far no chance to test the max. W/V for the ERIDANUS *sigh*.:(

    Creative X_2019-02-27_22-10-05.png Creative X_2019-02-27_22-07-28.png Creative X_2019-02-27_22-08-40.png Creative X_2019-02-27_22-06-30.png Creative X_2019-02-27_22-07-12.png Creative X_2019-02-28_09-59-06.png Creative X_2019-02-28_09-59-22.png Creative X_2019-02-28_09-59-31.png Creative X_2019-02-28_10-00-20.png Creative X_2019-02-28_10-03-21.png
     
    #16430
  11. Furious Hellfire

    Furious Hellfire Rear Admiral

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    Today I made a short video of a little cruise across the planet atlantis on HWS server.
    Using the Sunseeker 750 HV yacht ^-^

    I pass from night to day in the 5 minute video, also nearly hit by resource meteor haha.
    Made the vid to share in HWS to show the community a boat on water :D
    Figured I would share it here too, it is a lovely planet.
    edit: oh and thanks @EleonGameStudios for the addition of cruise control ;)

     
    #16431
  12. ravien_ff

    ravien_ff Rear Admiral

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    Been slacking off due to work lately but I made a desert village plus some auxiliary POIs for it.

    20190228041902_1.jpg

    20190228041957_1.jpg

    20190228042212_1.jpg

    It's a pretty planet so far.

    20190228042831_1.jpg

    20190228042851_1.jpg
     
    #16432
  13. Robot Shark

    Robot Shark Rear Admiral

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    Today, help has arrived. (one of the advantages of a small CV).

    20190228081822_1.jpg

    What? The Derelict Ship has been updated and all the visible spawners in the have been replaced with "invisible" ones?

    It's fun when you are expecting one thing and find something else.
    There are even more hidden loot boxes.

    On a side note, to whoever made the Elders Tomb.
    I thought I was safe, I thought there were no critters, that it was just a Talon base.

    Then I stumbled into the tunnels...
    ARACHNOPHOBIA!!!!!!!!!!!!!!
     
    #16433
  14. dpburke2

    dpburke2 Captain

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    Spent some time in creative today, bouncing around projects again. Worked on a CV, not pictured, and then decided it was time to consider updating the Nymph Rest BA.

    A9 DI_2019-02-28_23-48-44.png

    Past time I gave it solar, especially now that you can have more than one battery.

    A9 DI_2019-02-28_23-52-26.png

    The SV/HV trick to add storage to a BA or CV is not as practical as it once was. However, I saw a nice example where CVs were being used as modules to allow a base to have far more than 7500 CPU in storage without the base itself having more than 7500 CPU. Yes, the brick CV does fit. This was actually afterwards. At first when I went to move the CV to get this picture, I was confused why it wouldn't budge. Then I remembered to go open the bay doors to let it back out of the base.

    Now if we could have CV to CV docking....
     
    #16434
  15. Na_Palm

    Na_Palm Captain

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    For now I will ignore the CPU value till we get more info about it. If it comes as a hard limit, then future CV/BA builds from me will get SV/HV for storage.

    At the moment I build my first HV miner with V/M enabled. Man, that's a whole other dimension you need to get the minerals home... No ladybug anymore
     
    #16435
  16. banksman45

    banksman45 Rear Admiral

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    I've been playing around with the current CPU limits and if they stay at the current levels then it won't be such a big deal. I can still do everything I usually do in survival but it takes me a little longer to take bases apart because storage counts against your CPU.
     
    #16436
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  17. banksman45

    banksman45 Rear Admiral

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    Raided a few POIs and finished outside of the CV for now .. I wanted the CV to have a survival look like it's been patched up with scrap metal and old parts from other ships. Like the ship was maybe found and patched up enough to get it working.

    Screenshot (1).png

    Screenshot (4).png

    Screenshot (5).png
     
    #16437
  18. banksman45

    banksman45 Rear Admiral

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    Now as for mining. You are correct about that. With CPU and VM enabled Mining will take multiple trips.
     
    #16438
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  19. Na_Palm

    Na_Palm Captain

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    @banksman45
    The yellow pipes are a nice contrast against the rusty red of the hull and a cool worktower on the first pic!
    Only the last cage looks a bit off for me...

    ----
    The Drill Hammer is tested and working for me now. Only a few decorative textures and a bit of hull completing to be done.
    The drillarms I'am not sure about, maybe a bit too nuts for this build but this isn't a beauty any way.
    It has 2 Ore CCs with 16895 volume each and a ammo CC with 1609 volume.

    C 9.4_2_2019-03-01_13-44-49.jpg

    C 9.4_2_2019-03-01_13-45-15.jpg C 9.4_2_2019-03-01_13-45-41.jpg C 9.4_2_2019-03-01_13-47-23.jpg C 9.4_2_2019-03-01_13-47-32.jpg
    While testing i even managed to rotate her in the fresh dug out hole.
    And something i observed while testing dif arm and hover configurations:
    By widen the arms the ground has become somewhat even now and the bloody rolling while digging has almost stoped:)
     
    #16439
  20. jadefalcon

    jadefalcon Captain

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