What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Na_Palm

    Na_Palm Captain

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    That window config I had first and than decided I wanted a bit more security.
    And I liked the sturdy look with hull blocks better.

    Articulate able blocks would be a dream for me too!

    There is one block space in front of the seat or does you mean to lengthen the cockpit?
    As the drills are 3 blocks further there is space enough for your changes.

    Oh, just discovered that I have no WiFi connection in it... Will get updated
     
    #16461
  2. IndigoWyrd

    IndigoWyrd Rear Admiral

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    Now that's just plain neat!
     
    #16462
  3. Germanicus

    Germanicus Rear Admiral

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    A Roman in his natural Habitat...:D
    X. Gemina_2019-03-05_22-31-19.png X. Gemina_2019-03-05_22-31-01.png X. Gemina_2019-03-05_22-30-26.png
     
    #16463
  4. Track Driver

    Track Driver Rear Admiral

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    I agree the solid blocks lent a more macho-mech look. Being visually impaired, anything that obstructs my vision annoys me no matter how good it looks.:p
    Lengthening the cockpit wouldn't make a difference for me.
     
    #16464
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  5. IndigoWyrd

    IndigoWyrd Rear Admiral

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    Ok, I've been promising them for a bit now, so here's the first of my screenshots:

    [​IMG]

    The Starbus Miner CV - a small CV designed to mine asteroids.

    [​IMG]

    In relative luxury.

    Fully warp-capable, and lightly armed, the Starbus Miner features some rather surprising maneuverability and speed.

    [​IMG]

    Interestingly enough, the Ammo Controller, Harvest Controller and Container Controller, while functioning perfectly as Controllers, do not show as Cargo or Ammo boxes themselves. Minor.

    It also makes a great exploratory craft, and the small constructor is perfect for setting up a new base on a new world.
     
    #16465
  6. Robot Shark

    Robot Shark Rear Admiral

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    I was going through my old SV and HV builds, replacing the legacy cockpits in preparation for 9.5, when I realized something.

    I am going to have to remove Legacy Cockpit 7 from my builds.
    Because of it's unique charismatics I have ships built around it
    None of the modern cockpits have the same characteristics as Legacy cockpit #7.

    <snif>

    Of well, I think I will wait before I replace the cockpits on those, until the last moment when 9.5 goes live.
     
    #16466
  7. ravien_ff

    ravien_ff Rear Admiral

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    Just updated my Expanded Default Survival Scenario for Alpha 9.5! :D
     
    #16467
  8. Germanicus

    Germanicus Rear Admiral

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    (SV) ERIDANUS finally checked out. Aside of weird problems with spawning(floating green Box..again) and Sensor Malfunctions, have to re program the stuff... found the limitations of the carrying capabilities of this SV: 2 x 360 To only for transporting on the Planet, not capable to leave Planet...most sad.
    Alas 720to of stuff or 278 Xeno Steel Blocks and 148 Hardened Steel Blocks + 1 T2 Repair Bay.
     
    #16468
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  9. Robot Shark

    Robot Shark Rear Admiral

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    I finished replacing the cockpits on all my SV and HV builds, so they all have "modern" cockpits now.

    I built this one around the legacy cockpit #7, I hope it still looks good with the new cockpit.
    I had to move the new cockpit forward, and I used the extra space to squeeze in some additional fuel tanks.

    Old cockpit:
    SV-U-Fighter.jpg

    New cockpit:
    [​IMG]
     
    #16469
  10. Sephrajin

    Sephrajin Rear Admiral

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    After about 4000 hrs into this game, I've finaly found the ship/design I reallly really like! :)

    However, since the CVX Revenant MK II doesnt provide enough AC's for my greedy needs, for the very first time, I started to modify/rebuild an existing ship.

    20190306051724_1.jpg 20190306214734_1.jpg 20190306214750_1.jpg 20190307065949_1.jpg

    EDIT PS:
    A file a had prepared :D
    Code:
    (Work)Name: Chimaera (Heavily inspired by Goons' "CVX Revenant MK2")
    Defintion: Cargo & Production
    Orientation: PvPvE RP
    
    Est. Players: 1-2
    Est. Crew: 4-6
    
    Motto:  Survive and prosper the luxurious way in survival!
    
    Description:
      This ship is designed for 'low cost' material requirement,
      so different materials are used for different purposes.
      Of course some base materials like iron and carbon substrate will be considabrably
      high in their requirement, but mind of all the protection you get in return!
      This is achieved by using up to 3 different layers of hull on avarage,
      where inner 'decoration' is considered 'hull' as well, the outer decoration is not.
      So at certain areas the 'hull' will be even 4 layers thick, of which 2 are CS.
     
      Main focus of the 'usage' for the ship is to survive longer trips to gather resources,
      while preparing those resources for later usages.
      And by the definition of cargo, I refer to actual daily use
      (of my personal play style: 1 AM pre ore, and/but 2 on Iron/Sathium) for the 'furnaces',
      as well as enough constructors for all (most at least) needs one might come by.
      And aside of this, enough storage room to... well... store all the stuff...
     
      On top of this, all this while looking awesome! :)
      But if you don't do the repairs, you'll look like $hit.
    
    Catch:
      * You need to repair often, alot of non-imporant nonsense...
      * Beeing shot (heavily, for a long time) at weapons can cause ammo loss!
    
    Promise:
    * The important things (ex. cargo) are absolute secured though!
    
    Layers:  2-3, Outer: CS, 'Main' Inner: Hard, Wall/Pipe: Iron // Outer Decor: Hard/Iron
    Est. Class: 18 hopefully, 24 afraid
    
    Est. Gravity: 3-5g
    Est. GravGen: 2
    Est. Req. XL: 8-10 (bottom)
    Est. Length: 270-300m
    
    'Furnaces': 8
    Est. AC's: 8 (Power, Ammo {CV,SV,Player}, Blocks, Everything, Prefabs 1/2)
    
    Storage:
      24, 16, 16, 16, 16, 24,  16, 16 (ores/input)
      320, 160, 160, 160, 160,   320,  80, 80
      Iron, Silicon, Copper, Cobalt, Neodymium, Sathium, Erestrum, Zascosium
      Stone, Water, Wood, Magnesium, Promethium, Pentaxid, Carbon Substrate, Prefabs
      Blocks L, Blocks S, Fuel, Warp, o2, Reserves, Medics, Food
      ... (WIP)
    
    Food Proc: 2
    Fridges: 3
    
     
    #16470
    Last edited: Mar 7, 2019
  11. Kaeser

    Kaeser Rear Admiral

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    :)

    Sorry about that, but you'd be way worst with scorpions crawling down there....

    And it actually is not a Talon base, it has no faction and plans are to make it part of one of the Talon missions later on but will remain no faction
     
    #16471
    Last edited: Mar 7, 2019
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  12. IndigoWyrd

    IndigoWyrd Rear Admiral

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    #16472
  13. Sephrajin

    Sephrajin Rear Admiral

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    Rebuild of the CVX Revenant MK2: 'Furnaces' /Hangar and some maintenance rooms done.

    20190307204434_1.jpg 20190307211903_1.jpg 20190307224243_1.jpg
    20190308041613_1.jpg

    One of the maintenance Rooms. 20190307224720_1.jpg

    Bottomside, still lots to do...
    20190307234250_1.jpg 20190308055413_1.jpg

    Looks a bit wide at the moment...
    20190308004729_1.jpg
     
    #16473
  14. ravien_ff

    ravien_ff Rear Admiral

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    Today I updated my post for my upcoming scenario Project Eden.
     
    #16474
  15. ravien_ff

    ravien_ff Rear Admiral

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    #16475
  16. banksman45

    banksman45 Rear Admiral

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    Went after one of the harder Zirax bases in my HV and had to battle a standalone turret and a 2 Zirax patrols and 3 drones . I think I'm need to build a battle ready HV ;).
    Screenshot (32).png

    Screenshot (34).png
     
    #16476
    Last edited: Mar 9, 2019
  17. IndigoWyrd

    IndigoWyrd Rear Admiral

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    That’s a lot of HV. Gonna send myself a reminder to post my Grendel Combat HV. You might just like it.

    Built a new heavy combat SV last night and used it to completely raze a Zirax Drone Base and Outpost.
     
    #16477
  18. H.P. Strangelove

    H.P. Strangelove Captain

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    I posted some screenshots of this ship ages ago - back then it was really just a prototype that wasn't fully functional. As I've been writing up more elements of an ongoing custom campaign, it was time to fix it up and give it a fresh coat of 9.0x+ paint.

    The game thinks this is size class 12, which seems kind of arbitrary. Yeah it's a 'big' ship - but I would classify it as a heavy cruiser, really. In the campaign this is actually one of the smaller CVs. Anyway, ship class issues aside, link and some screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1676978364

    Dual bridge (Tactical in the front, Navigation / comm in the back)

    SW_Main1.png
    SW_Main3.png
    A note about the design for this back: This is basically a military cruiser, so I wanted what looked like
    a large imposing mouth (AKA, the word of law). It'll eat things up and process it into proper colonial material :)
    SW_Main4.png [AtmosphereParams] - 'Hot Fuzz'
    SW_PL2.png

    Restock and repair at the Tradewind Hangar Complex
    SW_PLhlAlt.png
    Angels on our shoulders
    SW_PLFH2.png
    Peacekeeping on Kava Prime
    SW_PL2a.png

    Already posted some of the internal shots before - I won't spam the thread with them.

    Edit - fixed typo :)
     
    #16478
    Last edited: Mar 8, 2019
  19. Germanicus

    Germanicus Rear Admiral

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    Oh Wow! That is amazing! Looks marvelous!
     
    #16479
    Last edited: Mar 8, 2019
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  20. Kaeser

    Kaeser Rear Admiral

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    This looks like something out of one of katsuhiro otomo movies...

    Impressive......

    Ho by the way, hanger is where you hang your shirts in the wardrobe.....

    But impressive hangar you have there, it must lag like crazy.....
     
    #16480
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