That would be awesome to add PVP in a scenario. I didn't know that was possible but that POI looks like the perfect place for like a 5 V 5 or more PVP event
But of course... that's where a significant amount of the fun tends to happen... *Grins wickedly with my Minigun at the ready...* For the Topic: Good News: My Hover War Tank is at full completion! Bad News: It has some Secret Stuffs on & in it that it was helping test, so I can't share it here till those Secret Stuffs get Declassified. I dare to hope that ya'all are gonna like it when it arrives... though ya are screwed into having to wonder what it happens to be, until it actually arrives...
Personally, I like it. Looks a lot more real than any of my works, but that is just my opinion. And it looks better than some of the actual intermodal stuff I have seen on the workshop. Makes me wish we did have a more universal docking mechanic.
Helios Station is coming along nicely. Been working on the struts for the station donut modules. Still need to add the docking clamps and the antenna arrays on the bottom of the station. Then I'll have the joy, oh yes, of doing the interior of the station. Anyways, Screenie time!
Completed and posted the initial draft of the PROTEUS - the MK4 version of my exo-frame CV design. This one is a moderately-armed exploration vessel. https://steamcommunity.com/sharedfiles/filedetails/?id=1729521555
I've been thinking for a while now that it would be interesting to come up with a standard container size (or set of container sizes) as a community. That way, those of us that wanted to could build with actual intermodal containers in mind. And, in the event that the docking system does get reworked, we'd then be all set to have interchangeable dockable containers.
Create another thread, link it, and I might have at least a couple suggestions for container sizes. I would also be interested in the outcome of such a discussion, as I said, I do have some container transports planned.
Today was more work on the complete redesign of the Fledgling SV. Added some grates over the thrusters. The grates even cover the windows I added front and back for the pilots seats. Glass to keep air in. Grates for the look. Not sure if I will build any shelves or other such deco on the inside. At least most of the service areas for the thrusters and power systems have been walled off. The main hold is still empty. Somewhere in here I plan to build a 15k SU container. If I my calculations are right, this should push this new version right up to 7500 CPU. Now I read somewhere that CPU might be upped to 10k, but I figure that there will be plenty of empty space still inside this that could be filled up with smaller containers and cargo boxes. My goal is to keep this light. According to my calculations, if I can keep this to 71 tons, then this container SV will be able to lift 160 tons of cargo in 2.0 g, or 390 tons in 1.0 g. Unfortunately, it will have a short flight time due to a shortage of fuel tanks. My priority was the ability to lift the tonnage within the CPU limit, not how long it could run under its own power.
Done (might not be visible quite yet, as it's currently awaiting moderation for some reason): https://empyriononline.com/threads/intermodal-container-standard.48925/ EDIT: The thread is live!
Seems like every time I turn around I'm finding something else on the station that needs to be fixed or updated. Still a ton of stuff left to do but it's coming along. Spoiler Old and busted New hotness. I've been working on fixing and updating paint and texture. As you can see I updated the landing pad numbers with emissive textures and new colors, updated some of the paint scheme, and redesigned the main airlocks to match the redesign of the little ones.
@Siege Inc. Love all the little changes you have done to Nexus Station, as far as i can tell from your last screens! ------------- The Anvil is almost complete on the outside. Backpart could need a bit of changing maybe. Engineroom and CIC are 2/3 done, too. Oh, and Turret count is maxed out, only Toolturrets arent placed yet. For a Size comparision: Jinx (foreground) and Anvil (back), the few pixels, left to the single palm under the Anvil, are the Drillhammer the traumarooms
Therefor i have to go outside now and fix a few things there! In the evening i try to post a bit more ...
Try to damage the blocks just a little before you make it an admin and save it as a POI. slightly damaged blocks on admin structures can be destroyed
Getting ready to start a new "Nomad Style" play through. I'll be starting on an arid planet, going for that Mad Max feel again, and arid planets are great for hovercrafts. Same rules as last time I played, can only mine for my first two HVs. The first one is just a small starter craft to get me around so I can collect parts for the second one, and the second is a bigger one that can be upgraded as I get the materials for it (it will still be pretty weak when it is first spawned in). After that all upgrades and building materials have to come from salvaging. However, he will be allowed to cut down trees for bio fuel and basic ammo. And when he gets some auto miners he will be allowed to put them on Promethium. I just don't think he will get enough of either of those resources just from looting. Pentaxid might be added to the list, but with this play style it could be awhile before any is needed, so I will see how the looting of Pentaxid stacks up. The first craft: Spoiler: Starter Craft As you can see, it is pretty weak so there will be a lot of running away from danger until the second craft can be built. Originally this was going to be a level 3 craft, but for some reason Eleon has container controllers unlock at level 3 but the extensions to actually make them worthwhile don't unlock til level 5. Oh well, the first 5 levels go by fast anyway. Spoiler: Craft number two: This will be the one he is working towards initially (the first one doesn't really count ). Instead of trying to create the "perfect" craft with no weaknesses, I went for a more utilitarian looking vehicle. I wanted it to look like a work vehicle that was repurposed for a craft that could salvage and do light combat. There is room on the back for a multi turret when he gets his hands on one, also the forward and rear facing medium thrusters have one space in front of them so T2 large thrusters can be added. And of course turning the cockpit into a heavy version as well as upgrading the steel armor can happen. And finally (for now) here is a larger heavy assault HV I'm working on creating for him. It's nowhere near finished, but it will be long while before he salvages enough mats to build it anyway, so I'm not in a huge rush. Spoiler: Work in progress Note: it will have an interior secured cockpit as well. Just another everything including the kitchen sink HV build. EDIT: Oh yeah, if anyone is wondering about the skulls and biohazard symbols .... everyone is fair game when it comes to looting. He will have no allies