What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Sephrajin

    Sephrajin Rear Admiral

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    This looks very promising!
    I like the bottom design.

    Are you using cc/ce?
    Do you want it m/v capable?
    If both is yes, id suggest to go for like 120m/s lift off thrust at least, as of now.
     
    #17181
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  2. ravien_ff

    ravien_ff Rear Admiral

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    I think so but my scenario uses random generation for the solar system by design.
     
    #17182
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  3. Germanicus

    Germanicus Rear Admiral

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    So far 2 x 320k CC/CE are installed. The Vessel is still missing its Aft-Section. There I intend to place two more XL Truster.
    Anyway, thx for the tip:)
     
    #17183
  4. RhodeKill

    RhodeKill Commander

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    Tonight I finished up my submission for Xcaliber's May designer challenge. It's a size 6 space station built to act as a hub for factions in their planetary looting.
    I also painted it to match my StarRunner CV

    05.png
    02.png
    08.png
     
    #17184
  5. Jenniphurr

    Jenniphurr Captain

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    Had a bit of a set back yesterday on the Helios Station. Lets just say that when I respawned it in a new save it was getting cut off. So I had to regroup to solve that issue. The Helios Station was always meant to be 3 separate components to the entire structure. I wanted to keep the 3 part to be a bit of a surprise but, I had to solve the size problem that I overlooked. So here we go!
    [​IMG]
    Now at first glance you might think that its pretty much the same huh? Well ya it sorta is...at least for now. So far the Station is named Helios, and the CV arms are the Hyperions. Well the third structure is the lower sections and is named Apollo.
    [​IMG]
    And as you can see here the Apollo is another CV that docks to the underside of the Helios structure. Thus forming the entire Helios Station. Anyways I need some rest for the night so I'll continue work tomorrow~
     
    #17185
  6. geostar1024

    geostar1024 Rear Admiral

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    I was unaware this was a composite entity; very clever! If the docking system is ever redone to allow sharing of resources throughout a docking chain, this station will definitely be able to take advantage of it. Question: are the weapons on the arm CVs functional?
     
    #17186
  7. ravien_ff

    ravien_ff Rear Admiral

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    That's so cool!
     
    #17187
  8. Siege Inc.

    Siege Inc. Rear Admiral

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    I uh, made some elevators today. :rolleyes:

    So yeah I made a couple 'fake' elevators. If you look in the background you can see one of them on the central column too. The ones in the foreground enclose an actual elevator that connects the habitat rings to the subway. Oh yeah the subway got two more stops. Fun fact! You can actually enter the elevator cars in the foreground even though they don't do anything.
    9.0 Experimental_2019-05-11_17-04-10.jpg

    I also started laying out the interior of the habitat rings. I'm basically moving a bunch of stuff from the outer edge of the station's sub levels to the habitat rings(theater, park, sports arena, crew quarters, etc) so I can expand the number of hangar bays. It's going to work out nicely but oh man do I have a ton of stuff to do. On the upside if I get bored working on one area I can just switch to another one. :p
     
    #17188
    Last edited: May 12, 2019
  9. Siege Inc.

    Siege Inc. Rear Admiral

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    Yeah I thought the same thing at first. Definitely a cool idea plus it looks awesome(especially with everything docked).
     
    #17189
  10. Jenniphurr

    Jenniphurr Captain

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    Ya the Hyperions are fully equipped Capital Ships. Complete with armaments on them. They are designed to be there own contained city per say. They have inner hull area that is able to house plenty of fighters. Full stock and ready repair and building area. The upper deck area is able to have other CV's land onto the Hyperion. Full set of crew quarters. Vast bridge and operations area. Engine Warp and core rooms. Recreation areas, bar and cafeteria area. Officer quarters, full medical center and observation decks. Spared no expense!
     
    #17190
  11. Robot Shark

    Robot Shark Rear Admiral

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    I had a thought for a possible addition.
    Forcefield-enclosed landing pads?

    20190511215339_1.jpg
     
    #17191
  12. Germanicus

    Germanicus Rear Admiral

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    I did not expect less from You and your marvelous Build - as said before: I love that Color Scheme of Yours very much! Enjoy some well earned Rest!:D
     
    #17192
    Last edited: May 12, 2019
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  13. Germanicus

    Germanicus Rear Admiral

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    I have that since I noticed the size restriction for Doors So I use Force Fields instead to "seal-off" larger openings
     
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  14. Germanicus

    Germanicus Rear Admiral

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    Is that Better?;)
    9712321 C_2019-05-12_11-38-31.png 9712321 C_2019-05-12_11-36-56.png
     
    #17194
  15. Germanicus

    Germanicus Rear Admiral

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    Redesigned the Top-Mounted "Turret" for the Pulse-Laser
    9712321 C_2019-05-12_12-19-27.png
     
    #17195
  16. Sephrajin

    Sephrajin Rear Admiral

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    Now you might end up having 1280k su while bearing about 2.5 to 3 g when its done.

    You decide if that's what you want.

    No math has been done in this post, just an 'educated' guess. (I hope )
     
    #17196
  17. Maverick241

    Maverick241 Captain

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    I did the same thing in the middle of a lava lake so I could have a well-tempered landing field.
    Screenshot 2019-05-12 16.11.40.png
     
    #17197
  18. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Curiosity: Do ya have those Force Fields on a Lever so ya can turn them off if the visitor turns out to be a Solicitor? :p
     
    #17198
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  19. Robot Shark

    Robot Shark Rear Admiral

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    Today I revisited the my Janus heavy carrier after I realized that I was not completely happy with how the forcefields on the upper landing pad looked.

    ... then I had to decide what block would fill the gap the best, this is not an exact fit but I hope it works.

    20190512103950_1.jpg

    Then I realized that the right-side hangar bays are too short, so I went through moving the entire structure back 1 block and then fixing engineering because the right side changed.

    Uploaded the changes, then realized that I missed re-texturing 1 block.
    <sigh>
     
    #17199
  20. Germanicus

    Germanicus Rear Admiral

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    Most of the time I only realize that I forgot something AFTER posting the picture:D
     
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