What is the LEAST FUN single-task action in the game right now?

Discussion in 'FAQ & Feedback' started by Hummel-o-War, Jan 26, 2017.

  1. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    *Points to the CV Mining Drill Turret* & the CV holding it doesn't even have to be big or fancy... just don't forget the Harvest Boxes & a Spotlight or two might not be a bad idea. ;)
     
    #481
  2. SkulkLife

    SkulkLife Lieutenant

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    Lol.. I haven't noticed harvest boxes can be placed on CV also. Thanks so much! :)
     
    #482
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  3. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    No sweat. I've had new additions to the game escape my notice before too. :)
     
    #483
  4. Skarinou

    Skarinou Ensign

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    Several things are slow and annoying for me at the moment.

    1. having to carry fuel for bases/vehicles. why cant they be refuelled from storage crates inside the creation?
    2. having to carry ammo in our main inventory which takes up lots of space. how about an ammo bag?
    3. collecting plants either from the ground or planters. how about the harvester module be allowed to pick them up and some sort of auto collection for the planters to save us having to trek back to base to collect what we have grown.
     
    #484
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  5. GTv

    GTv Rear Admiral

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    I just put devices down in a base or CV or SV and then use the multitool to break it into components.
     
    #485
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  6. GTv

    GTv Rear Admiral

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    One least fun thing is unlocking the tech tree.
     
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  7. MidasGunhazard

    MidasGunhazard Captain

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    My usual 'junk' and 'extra parts' boxes for stuff like extra devices, weapons, ammo, etc, all just gets fed into blueprints prior to adding actual raw materials (which both cuts material costs and crafting time. In many cases I can just instant-build stuff from just random junk lying around). Fortunately, the factory now refunds any materials not relevant to the current blueprint, so it's a roundabout way to break things down into raw materials.

    However, even with your suggestion, spending half an hour breaking down 200 devices manually with the multi-tool would still not be any less boring than sorting them all into storage for blueprint usage.

    And then there's the boosts. And misc stuff like food, ammo, medicinal goods, all of which are potentially useful enough that they generally aren't worth breaking down if indeed they even can be broken down. A big 2x1 crate filled with misc food, ammo, boosts, armor, weapons, and a few devices is a chore to clean up either way.
     
    #487
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  8. jtgmerk

    jtgmerk Lieutenant

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    attacking POI. Right now there are 2 extremes of either the POI is so hard or it is so easy. I like attacking bases that hard but doable. The last base drone base i attack. There was so many of the big robots plus a base gun inside of the base. couldn't leave the elevator more than 3 seconds without being killed.
     
    #488
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  9. bbarrey

    bbarrey Ensign

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    Let's say you have 3 stacks of 999 unrefined promethium. To refine the promethium you have to shift-click 297 times to refine it all. Unless there is a faster way that I do not know of, this can be extremely tedious. Perhaps make another keybinding that allows for 100 or even 1000 to be produced at a time.
     
    #489
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  10. Ravis

    Ravis Captain

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    Shift is 10, Ctrl is 100 I believe ;)
     
    #490
  11. GTv

    GTv Rear Admiral

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    I don't use the BP factory myself. I did use it once to move a work in progress from one save to a new game but just dropped in ingots and hit finished since it was just to move the ship to continue working on it.
     
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  12. MidasGunhazard

    MidasGunhazard Captain

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    I use the BP factory quite a lot, so I guess it makes sense. I make stuff specifically to take advantage of the factory, like this: https://steamcommunity.com/sharedfiles/filedetails/?id=1097691084&searchtext=sentry+gun
     
    #492
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  13. bbarrey

    bbarrey Ensign

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    Thank you!
     
    #493
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  14. banksman45

    banksman45 Rear Admiral

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    yea I use the BP factory a lot. How else am I suppose to spawn a STARGATE or Star trek ship in survival? lol Well without using the console commands. BP Factory is the single most important feature in this game IN my opinion but I think the DEVs need to make it important to everyone.
    Make the BP factory a physical base that has to be built like a ship yard before you can use it or a building you can build on the planet that can produce SVs and HVs. Also adding some cool animation to it would be nice..
     
    #494
  15. banksman45

    banksman45 Rear Admiral

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    I think the least fun thing about this game that I believe needs a lot of attention is ship combat.

    1. Can we have new ship damage models that includes some animation . Like sparks inside the ship
    near the damage areas and maybe certain devices smoking. This might be a lot to ask but is there
    anyway you could make ships shake a little after getting hit a couple of times? That would help Ship battles feel
    a little more immerse.

    2. Also can CVs, SVs , HVs and bases each have at least one specialized weapon ?


    3. Also could we improve some of the ship weapons sounds?

    Maybe it's just me but I would love to see NUKEs become a weapon in this game.
     
    #495
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  16. GTv

    GTv Rear Admiral

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    Honestly, there are no blueprints that I would want to have in my game. To me the fun is in creating, not in having. Once I finish a ship, I often abandon it and build a new one. :)
     
    #496
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  17. MidasGunhazard

    MidasGunhazard Captain

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    I get what you mean, and the first thing the BP factory made me think was that there was never an optimal reason to ever build anything in survival, and that was a bit disappointing, but there are still practical designs that would be rather pointless in manual construction, but are very practical in BPs. Especially a lot of quick disposable designs that you can quickly spawn, disassemble, and reassemble with the factory.
     
    #497
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  18. banksman45

    banksman45 Rear Admiral

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    Well different playing styles. Some players like building new ships every game .
    I know for me personally some ships I want to reuse in my games and also I am creative mode builder as well. When it comes to my bigger CVs, I need away to bring them over into my survival.
    Honestly being able to sit in creative mode and take your time to come up wit ha awesome blueprint is something I really enjoy.
    For players like me, Creative mode is a game in it's self and downloading other players creation and loading them into your survival game is all part of the fun. looking at other players builds and learning from each other.
    In a game like this A blue print system for a good amount of players is a must .
     
    #498
  19. GTv

    GTv Rear Admiral

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    I haven't played creative yet, probably won't as it doesn't hold a lot of interest for me.
     
    #499
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  20. john.73738

    john.73738 Captain

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    I like this idea a lot.

    Blueprints are important to my play style. I set self imposed limits to my game.
    1. CVs can not land on planets.
    2. Forward team goes to the planet and creates a forward base, and all my ships are spawned via a blueprint of it in it's current state (damage and all). This is since I can not make a SV or CV (need CV-CV docking for this one) drop ship for planet landings.
    3. Bases /buildings or CVs have specific purposes. One base or CV can not produce everything. If I run out of something I need to build a project, I have to go to the base where it can be built. This gives me a reason to build new bases or CVs.

    Blueprints are important to my play style, however I get your point if the main reason you play is for the relaxation of building or creating.
     
    #500
    Last edited: Sep 2, 2017
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