Feedback Required Wishlist: BUILDING blocks and structural devices

Discussion in 'Suggestions' started by Hummel-o-War, Sep 18, 2019.

  1. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I proposed "Magnetic Blocks" to address this very thing, as well as other useful purposes.
     
    #101
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  2. jesterjunk

    jesterjunk Captain

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    Three more missing shapes for your consideration.

    testWithPauseOnFirstFrameOptimizeBGColor.gif
     
    #102
    Last edited: Jan 7, 2020
  3. Ephoie

    Ephoie Captain

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    I would love to see a Diagonal boarding ramp!
    [​IMG]
     
    #103
  4. IndigoWyrd

    IndigoWyrd Rear Admiral

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    [​IMG]

    You can already accomplish that look using 2 Ramps. One that slides inward and down from the top of the opening (red), and out that slides outward and down to form the gangplank (yellow).

    I get what you're looking for though - a single block that is closed at a 45 degree (red) and swings downward 90 degrees (yellow), but the two-ramp method is nearly identical and allows for longer entrance or longer exit ramps, as needed.
     
    #104
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  5. Ephoie

    Ephoie Captain

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    ......
    I thought of/have done that already..... but its not the look I am going for......
    Thanks for the suggestion anyway. It is a nice work around to create the appearance. It wouldn't be airtight, and would require extra doors or force field.
     
    #105
  6. IndigoWyrd

    IndigoWyrd Rear Admiral

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    True, ramps aren't air-tight, though air-tights ramps COULD be added. A force field works nicely though and is usually easy to place for this sort of design.

    You know, that makes me realize another device that would be highly beneficial:

    ANGLED Force Fields - 45 degrees, in all the same widths and heights of existing force-fields.
     
    #106
    Last edited: Jan 8, 2020
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  7. D00mnoodle

    D00mnoodle Lieutenant

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    - Airtight ramps or sloped shutter doors
    - Sloped hangar doors
    - The following shapes!!!

    [​IMG]
    [​IMG]
    [​IMG]

    https://imgur.com/a/y4t2g0z (gallery for the 3 above images)

    Special thanks to IndigoWyrd for showing me how to embed images!
     
    #107
    Last edited: Jan 21, 2020
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  8. IndigoWyrd

    IndigoWyrd Rear Admiral

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    Like this:

    (Edited redundant images - I'll leave the rest of this should anyone else need help)

    On the toolbar above the post window is this:

    [​IMG]

    Click on it, and in the box, paste the address of the image you want to include:

    [​IMG]

    You can grab the address of the image by right-clicking on it and choosing "Copy Image Address".
     
    #108
    Last edited: Jan 21, 2020
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  9. D00mnoodle

    D00mnoodle Lieutenant

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    Thank you very much! I'll edit my post to include the images :)
     
    #109
  10. Jollificator 2

    Jollificator 2 Lieutenant

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    For all basic shapes there is a "Corner Half" to make soft corners, except for "Ramp A Double" (shown in red):

    HalfCorner.png
     
    #110
  11. jesterjunk

    jesterjunk Captain

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    Perhaps these are the shapes that you are requesting, hopefully they will be added in the future.

    View attachment 70175
    20200121_Empyrion_Missing_Shapes_001.png
     
    #111
    Last edited: Jan 27, 2020
  12. IndigoWyrd

    IndigoWyrd Rear Admiral

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    For the ultra low price of an import/export utility compatible with 3d Studio Max, and a set of reference blocks I would gladly produce missing shapes in my free time if the modeling folks are otherwise busy. In most cases, these things literally take seconds to make. The more complex shapes could take minutes.
     
    #112
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  13. jesterjunk

    jesterjunk Captain

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    I prefer to use Cinema 4D, but I suppose anything that works to get the modeling done is a step in the right direction. ;)
     
    #113
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  14. Jollificator 2

    Jollificator 2 Lieutenant

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    Yes, thank you Jesterjunk. The top right one is what's missing.

    Edit: ...and of course the other shapes you displayed are most welcome to be added as well! ;)
     
    #114
    Last edited: Jan 22, 2020
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  15. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I tried C4d, just couldn't quite get the hang of the interface - which is largely how it goes with most 3d modeling programs. Plus I studied 3ds Max in college, so I'm more accustomed to it.
     
    #115
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  16. Ralph_on_me

    Ralph_on_me Lieutenant

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    I'd like to see an elevator/ladder block for SV. SV blocks are too small to stand inside of, but a similar function might be possible.
     
    #116
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  17. IndigoWyrd

    IndigoWyrd Rear Admiral

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    The "ladder" would actually be quite easy - just remodel the Elevator block into something shaped like a ladder, flat "H" shaped block with the same kind of function to go up/down.
     
    #117
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  18. jesterjunk

    jesterjunk Captain

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    A few thin blocks that are currently missing.

    20200110_Empyrion_Missing_Shapes_00.png

    20200110_Empyrion_Missing_Shapes_001.png
     
    #118
    Last edited: Jan 27, 2020
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  19. Ephoie

    Ephoie Captain

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    @jesterjunk If I ever make a video game, you are hired!
     
    #119
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  20. D00mnoodle

    D00mnoodle Lieutenant

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    This one is HIGHLY needed too, a sideways connector between ramp A double and ramp A, you'd need two variants, one for left and one for right! if you do the lines well it should also connect to a corner small C.

    [​IMG]
    [​IMG]
     
    #120

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