Feedback Required Your most wanted QUALITY OF LIFE feature?

Discussion in 'General Discussion' started by Hummel-o-War, Jul 3, 2020.

  1. Robot Shark

    Robot Shark Rear Admiral

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    The ability to move inventory over long distances between builds that are equipped with teleport stations.

    If they can transport a person they should be able to send inanimate objects...
     
    #261
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  2. Germanicus

    Germanicus Rear Admiral

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    I tell you a secret: The Solution for your QoL-Request is called CAPITAL Vessel!:D:D
     
    #262
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  3. Robot Shark

    Robot Shark Rear Admiral

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    Aye, but I was thinking of when you have a bunch of materials at your BA and the BA is in a different system.

    Now you can fly back to the BA and get it, but it would be easier if the teleporter allowed you to beam it directly to the CV.
    It gets worse if you have weights turned on and the BA has more storage space than the CV.
     
    #263
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  4. Germanicus

    Germanicus Rear Admiral

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    If you play without M/V ... as most Player does...you can Teleport with all stuff within your Backpack.
    But yes, I see your point. I believe it was suggested several times now.
     
    #264
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  5. Robot Shark

    Robot Shark Rear Admiral

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    Repair bay's being able to be tied to a storage container instead of having their own storage.
     
    #265
  6. Aaron(Wakfu)

    Aaron(Wakfu) Ensign

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    plot a route in galaxy map.
     
    #266
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  7. Aaron(Wakfu)

    Aaron(Wakfu) Ensign

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    damn playing without M/V is like...a gimmick...makes the game silly imo.
     
    #267
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  8. Thorwine

    Thorwine Commander

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    Playing without M/V is like playing in godmode... only appropriate for the most desperate cases!
     
    #268
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  9. Fenris

    Fenris Commander

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    I don't know that "most" players play without M/V, but maybe I'm wrong. Personally I enjoy the added challenge, no longer can I disassemble a large Zirax POI and pack it all into a hover vessel the size of a Volkswagen Beetle :D

    I don't know that I'd call this my "most wanted quality of life feature", but I'd like to be able to tell my turrets at what range to engage certain targets. There are times when I'm doing something and I have the turrets set to engage predators for protection. I'd like to be able to tell them "engage predators that are closer than 50 meters", while still shoot drones at maximum range. I don't need them continually shooting at bugs 200 meters away that they will never hit because the bugs are partially obscured by terrain, trees, etc. Even if they miss or don't have time to kill a predator that close, at least I'll have enough warning to do something.
     
    #269
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  10. Robot Shark

    Robot Shark Rear Admiral

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    Looted corpses de-spawn faster than ones that still have items.

    The detector gains the ability to find corpses, so you can find the critters the BA's turrets blasted easier.
     
    #270
  11. Pembroke

    Pembroke Lieutenant

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    I'd like my toolbar setup to persist over respawns.

    No, I don't mean "keep the items on my toolbar". I'm aware of that setting but I prefer losing my stuff when I die, and that's not what I mean by this. The part that's annoying me is to have to re-setup the toolbar after I recover my items from the dropped backpack. Could you make it so, that if I don't possess the item on my toolbar then gray out that button but don't remove it. When I get that kind of item back then enable the button automatically again.

    I want to have to go and get my stuff back when I respawn but I don't want to redo my toolbar.
     
    #271
  12. ClevorTrevor

    ClevorTrevor Ensign

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    Here is my list

    1. Crouch
    2. Re-set up toolbar when looting corpse
    3. Set HV as home spawn point when you have a clone chamber
     
    #272
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  13. byo13

    byo13 Captain

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    SCRAP DEALERS!
    Tired of gathering wreckage parts everywhere and not having someone to buy them? Look no more. With the scrap traders you can now sell steel blocks, generators, RCS, Fuel and Gas tanks, thrusters, antennas and whatnot.

    We could have more than one trader, one for CV parts, other for Base parts, etc.
    It'd make wreckage scavenging much more exciting.
     
    #273
  14. Don2k7

    Don2k7 Lieutenant

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    Actually that’s a good idea I like that and makes sense as another option rather than just leaving those parts or deconstructing them
     
    #274
  15. Arthmoor

    Arthmoor Lieutenant

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    It's probably been brought up before, but in addition to stuffing the virtual factory full of goods, why not let us buy ships from a shipyard? It'd definitely make trade grinding worth the effort if there's a big goal at the end to spend the money on. Then spawn the ship off to the side of the POI or something when it's done.

    Or even better, come up with a way to see the ship being built once you've paid for one.
     
    #275
  16. Aaron(Wakfu)

    Aaron(Wakfu) Ensign

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    ok heres one, in the turrets options it says creatures/drones/players....so if you are in a pvp area...and a friend comes to help kill an NPC. and this friend isnt in your faction, your turrets will shoot him, so you have to disable that option. but disabling it stops the turrets firing at space drones which could be attacking, so you see why this needs re-thinking
     
    #276

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