Feedback Required Your TOP3 MOST WANTED feature addition or change?

Discussion in 'Suggestions' started by Hummel-o-War, Sep 26, 2019.

  1. Odysjones

    Odysjones Ensign

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    1. Structural Ramps texture and coloring to match regular blocks, even if limited textures anything would be better than what they are now.
    2. up the limit to available manual weapons showing up and usable in hot bar.
    3. allow use of undo button in survival games when building.
     
    #561
  2. DeadZombie14

    DeadZombie14 Ensign

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    1. Allow players to move while their capital vessel is moving.

    2. Add an "auto pilot recall", to call your ships near to you thus avoiding loosing them in the air or other places.

    3. NPCs spawners for players. So they defend your base while you are away.
     
    #562
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  3. DIRIKKA

    DIRIKKA Ensign

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    1. HUD: Game is almost unplayable in ultra wide screens. HUD elements which are located in screen corners could be in "center screen" if you visualized that in 3 monitor setup. Or any knowledge how to change parameter somewhere in game files to manipulate location of these elements.
    2. Collision damage
    3. Space radar
     
    #563
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  4. darknecro87

    darknecro87 Ensign

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    1) more blocks for ships and bases
    2) bigger capital vessels weapons (turrets) and new and better Auto Miners.
    3) new thrusters for Sv and Cv to increase speed limit.
     
    #564
  5. Mycroft_Groks

    Mycroft_Groks Lieutenant

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    I'd love to see 7X7 triple turrets for artillery and LONG range, heavy destruction LX-2 railguns.
     
    #565
  6. The Napster

    The Napster Ensign

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    new class of early planet-side vehicle that use wheels\treads with suspension of varying sizes instead of hover tech, (similar to motorbike but build-able) in other hv\sv\cv blocks
    vertical elevator similar to (star wars cargo elevators) for Base\CV\SV\HV\ Sizes preferred length width configurable height (non-static height) (10x7 5x5 5x3 3x3 3x2 2x2 2x1 1x1)
    new scaling system to manually scale block sizes (make blocks bigger or smaller or adjust block dimensions) without changing block category (CV\SV\HV)
    sorry for the 4th but game needs water collision for blocks so water doesn't enter crafts and pumps to pump water\acid\lava out of HV\SV\CV\BA
     
    #566
    Last edited: Feb 9, 2023
    akimzav likes this.
  7. Nuko - San

    Nuko - San Ensign

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    Hi All,
    Loving the game (mostly playing RE though), what I would love to see (as a single-player-focused person):
    1) More immersion - I like the blueprints to have to be divided into parts that would be built in a "drydock" or assembled in outer space (can elaborate on this idea ;-) )
    2) More focus on the AI (NPC and Factions), wonder if some of the machine learning algorithms can be used to reduce the need for programming.
    3) Option to have a good progression (from chopping wood and mining with some primitive tools to space flight), this would mean more skills (level well beyond 25) and research.
     
    #567
    cmacleod42 likes this.
  8. Dagobert

    Dagobert Ensign

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    1, 2, 3. EAC support for linux.
     
    #568
    Jokey likes this.
  9. Greno Zee

    Greno Zee Ensign

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    Hi and thanks for asking. This will look more like a letter to Santa than a realistic wish list, I'm afraid:

    1. Make space feel like - space (Elite Dangerous player here)
    2. Revamp the building system (Starship EVO has a great building mechanics I would love to have in Empyrion)
    3. Make it possible to allow spawning of blueprints only when all the technologies required for the blueprint components are discovered.
     
    #569
  10. cmacleod42

    cmacleod42 Ensign

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    A few small things
    - ability to select and delete multiple save games
    - ability to name a save, so you can keep key points in a game
    - when you load a save and hit tab every time it comments on your survival constructor, probably meant the first time only
    - when you click on a container controller and there are multiple boxes, fridges etc, remember the one you last used and select it by default. Similarly when using similar option after hitting tab for a wireless connection
    - a UI display for the recharging of your scanner, to save clicking when it is still charging
    - solar power for CV's
    - crew be something other than a decoration
    - ability to turn ALL devices off selectively, not only a subset as currently
     
    #570
    Last edited: Apr 7, 2023
  11. Buddy Longway

    Buddy Longway Ensign

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    #571
  12. Buddy Longway

    Buddy Longway Ensign

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    1. Improvements to ground based AI.
    - Ground troops move and 'react' very 'illogically'. The recent change to the AI 'aimbot' is great - making moving and dodging more meaningful. Consider adding this 'chance-to-miss' to sentry turrets as well. Fighting sentry turrets is rather frustrating and not very rewarding. (You either have to 'face-tank' or 'cheese' it)

    2. Improvements to the logistics menu
    - Add more 'icons' or buttons to minimize the need to use the drop-down menu's. An icon/button to 'one-click' display Player. Maybe buttons for toggling through HV's/SV's/CV's/Bases?
    - Allow 'Wi-Fi' connection on BOTH sides (add button for left window)... OR give me a button to quickly 'swap' the containers displayed left and right... To ease Wi-Fi connection.

    3. Increased drone range. Especially when building in survival.
    - I need to look at builds from afar... To judge the 'aesthetics'. This can be very difficult with current range.
    - If the concern is that this would be overpowered in 'combat' situations - consider having two different ranges? One for 'build mode' (tied to a nearby base core block?... Wi-Fi block? ... Or perhaps a new 'Drone-Range-Boost' block?... And the regular range for 'combat'/mining etc.
     
    #572
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  13. LyfeForse

    LyfeForse Lieutenant

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    The ability to change the color of lasers and other projectiles.


    [​IMG]
     
    #573
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  14. Fanky

    Fanky Ensign

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    1. Character skill tree and more character slots (Engineer, Solder, Pilot etc. / JetPack, Oxigen Bottle, Shields, Filters, Heats and Cold Protect etc.)
    2. Collision Damage (Adequate ship parts breaking)
    3. Modding support (The community/moders of this game are awesome, give them the tools to create their own weapons, factories, HUD etc. )
     
    #574
    cmacleod42 likes this.
  15. MokahTGS

    MokahTGS Lieutenant

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    After so many hours playing the game, I really feel a Blueprint Construction block similar to how the repair block would be a really good addition. Currently you can skip a lot of the progression of the game by just dumping resources into the bottomless pit of F2 and then spawning what you like. Having to place down a block on a base and then instruct it to make the ship is so much better and would add value to bases. It seems like the technology is already mostly there with repair blocks.
     
    #575
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  16. Silver

    Silver Ensign

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    1- An Alien core to allow us using alien weapons in our creations, and its parts can be obtainable through hard missions.
    2- CV can only be refueled from base or space station, HV and SV can be refueled from CV, Base.
    And the refueling fuel can only be refined through a refinery can and only be placed in base including the tanks that will be storing it in. ( this way we having a base or space station will be a must, not just over with after having a CV), and this can be applied to anything else not just fuel, can be filtering water before use or raw minerals.
    3- Water tank added to Base and CV for plants growing and other crafting usage.

    love and always appreciate your hard work and care about this game.
    King Atlas.
     
    #576
  17. Saint_Hallow

    Saint_Hallow Ensign

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    1. Missions that can be group activated and have shared objectives rewards in multiplayer co op mode
    2. The ability to summon re-enforcement for yourself or a base attack on an enemy hostile base, based on high reputation with friendly factions
    3. More Weapon variety like throwable grenades, melee swords/knives/batons, portable turrets/shields/drones/bomb, artillery gravity in an arc
     
    #577
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  18. Murkalael

    Murkalael Lieutenant

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    Back again for my new 3 wishlist for 2023

    1-furnace that works as in Reforged Eden, meaning if I dump like some titanium plates or sathium plates or any material that was not mixed with others, it will revert it for it's raw state.
    2-a "Pilot Mode" for ships / hovers that saves the state after you log off. When completely exiting the game if you turned on Pilot Mode, it will be off when you load the game again.
    3-an "Autorun - Automove" keybind so I don't need to hold W for ages while moving around.
     
    #578
  19. ZipSnipe

    ZipSnipe Commander

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    1) Stop instant spawn of bad guys
    2) eliminate instant head shots that bad guys always seam to be able to do
    3) more customization on setting up single play games, a better hardcore mode would be nice
     
    #579
  20. Arkumene

    Arkumene Ensign

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    1. "Base Powered CV/SV Warp" - Some orbital base block "x" that can warp a docked ship to another sector. like a warp gate, or wormhole generator or something.

    2. "Boolean Switches/ Item Movers" - Some sort of logical automation block. like a block that acts like a player and moves items or turns stuff on when container x has less than y of resource z. or a block that could access the control panel of a vessel and be scripted.

    3. "Faction Wars/ Dynamic Territory" - It would be sweet if factions could fight each other for territory, and if the player factions could get in on that action.
     
    #580

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