In no particular order, some things come to mind: Dock anything to anything, even nested (only one designated 'master entity' controls the mass of docked stuff, slave entities cannot shoot). Variables and Conditionals in LCD building (anything dynamically changing in-game, power, o2, damage, doors opening/closing, you name it). Walking around on moving CVs (this requires a better Gravity Gen device handling/update to make proper zones and directions of such).
NOTE: Keep in mind, 3. No discussions about your Most Wanted (thats what the linked threads are for. Or create a new one in the SUGGESTION forum and link it here.)
1.Enhanced docking for more modular design.( i.e. build a SV/CV/HV frame that can dock to individual cargo pods or CVs could leave mini bases.) 2.Tab mechanic in logistics. (Simple button on the left /right of inventory, that lets you cycle through the drop down menu) 3. Move around vessels while in motion (teammates can fix interior damage/ launch other vessels)
I thought of a better one after posting my top 3. Connect blueprints to existing structures. (Snap and merge).
Goal: fix disappointing/anti climactic/dead end game (single player) 1. Space is dead. You can explore entire systems and never find another living thing in it. There should be many more vehicles in it 2. Make planetary POIs stronger and allow CV turrets to work on planets (SP ONLY). This is the single most disappointing experience in single player right now. 3. Hiring and lodging of NPC's: Give us a use for all that food we end up with in the end game.
1. More complete modding support. I like the game but there's so many things I want to add to it or change that likely will never happen in the vanilla version. Just allowing us to add new things to the .ECF files like a copy of a turret or weapon with different settings would be a huge step forward. This would be especially helpful for the AI because many of their stats are copied from other things so it's difficult to mod one thing without changing everything else. There's also tons of suggestions from other users that I'd like to see that other modders could add to the game. Some are great but new things take time to implement so the official developers can only do so much. 2. More interesting progression: https://empyriononline.com/threads/what-are-your-hopes-for-10-0.47020/page-2#post-290393 . 3. More deployables. Something in particular I'd love is the ability to deploy drones/satellites etc that can help you explore planets. Trying to explore a size 5 planet is really boring with ship speed capped at 40 m/s and no kinds of radar or other items that will uncover larger chunks of the map around the player. It takes forever and most of the time you're just flying in a straight line on auto pilot because it's mostly empty space. It's not like anything will actually shoot down the player especially now that shields are in the game because they are god mode(lol @ rocket turrets, the only threat to SVs, doing 6% to their shield)
1) Crafting Stations - Not a fan of 1 constructor crafting everything in game. As convenient as it is to select something and have it queue up everything necessary to craft it, I would much rather it have a sense of realism. Let me craft components at one station (or a couple stations, depending on the type/complexity of component), lab/medical equipment at one station, weapons/armor at another station, etc. 2) Skill/Tech Tree Overhaul - Make most items such as weapons, armors, mods, ship and building devices, etc require research or finding blueprints to be able to craft and remove the crafting level requirement. I don't want to magically know how to create a plasma cannon because I picked some plants. Make leveling up boost player aspects, such as strength to hold more, endurance to have more stamina and so on. Could also put points into certain weapon types to be better with those weapons (not by doing more damage, but rather handling or reloading and things of that nature.). 3) Livelier Planets - More factions and races, eventually each with their own architecture, ship, and drone aesthetics, maybe even preferred weapon types. Make planets also have many more POI's and cities to make the world feel like its being lived in. A bonus would be to have quests for each faction for rewards. Also more hostile "wildlife" for each biome, including underwater creatures.
1. Work radar (the one that is already in the game now is spinning and has a “decor” note), so that you can search for other players on the playing field, regardless of the server settings. 2. More wood textures for larger ships, more luxury, more exclusivity, and more vertical glass doors. 3. More armor models (https://empyriononline.com/threads/character-new-tools.83242/#post-361724)
1. more detailed and useful map and tag identity system: I want to assign colours to map markers, make groups of waypoints to show or hide in 1 click. To hover mouse over an entity on the map where multiple objects are sat, and get a side name list of all objects/players at that map location, instead of the current where you cant get the names of all entity close together when mouse over. I want to tag players map markers with my choice of colours so I know who is who and with what support in a fight. setting priority targets in pvp etc. 2. Temporary enhancement plugins for vessels: thruster, shield, weapon, % increase multipliers with limited time and/or limited amount of enhancements per entity ie a limit of 2, could choose 2 shield enhancement or 2 weapon or 1 of each or weapon and thrusters, perhaps even a warp enhancement that allows a 2 sector warp instead of the traditional 1, add 2 of those and you can warp 3 sectors. 3. fishing and campfires to cook said fish That being said, keep in mind that I would happily forego all the above and every other idea listed here in favour of more fluid pvp mechanics
1. Seats (Cockpit / Passenger) with Signal Logic 2.5. Abililty to Enable and Disable Empyrion Scripting Mods by powerff the script LCD 2.5. Ability to Power Off devices with Empyrion Scripting Mods.
1. Better charater models and controls (crouch /prone) 2. A better graphical UI for signal logic 3. Possibility to display custom .jpg .gif .png on LCD displays.
1. Granades, mines for player and AI troops 2. Cockpit and Passenger Seat with Signal Logic 3. Computer Consoles, Notes, Memory Sticks, NPC Interaction for Missions
1. Full voice chat in the game! Discord is not an option! 2. Convenient and easy to create a local cooperative game. 3. Full story campaign to pass.
1. Game settings sliders on everything. From -10 to x10 on experience(including exp sources types like gathering, killing, building). By also having one for gathering quantities, you can put back the old drilling times so you have a game that fits all types of play styles, fast and slow. 2. More levels for an expanded tech tree. 3. A "turbo" booster rocket for each vehicle that will grant greater than current max speeds...using can cost 2x the fuel.
1. Proper aerospace navigation: an artificial horizon, proper radar range and good display, e.g. Elite, Wing Commander, or X-Wing radar styles). 2. Single Player base teleporter (to teleport from one base to another). 3. Caves! I want to be able to make my cave air-tight, and build inside it, without having to fill it with wall blocks.
have news addings choices: - ability to sell finished blueprint tin the trader market - a hud for sv like when you are in a fighter, with altitude indicator, target systems friendly/enemi/neutral, compass, horizon indicator,etc.. like any 21 century fighter ..... because its worste to be in the future, but without a proper hud in your fighters ... - pirates factions and bounty hunter factions that running and fighting in the systems. and... oh well, just take all Freelancer feature and give it to empyrion lol
My top 3 wanted features are things I assume will be towards end or was it meant for 3 features meant for sooner than later? Let's just say these are Top 3 features that will get me extremely excited regardless of when they hopefully are added : 1. Fully fleshed out story campaign and end goal that utilizes and explores all Empyrion has to offer. 2. Bit of a bucket of features so kinda cheating so lets call it 'interactive NPCs and AI' which would include faction NPCs that give you missions, pirate vessels to blow up, etc 3. New environmental features both natural (fauna/flora) and 'manmade' (new assortment of POIs). I want to see new stuff on every planet I land on! Any time the game has me asking "What's in here?" or "Can I eat this?" is exciting.