Feedback Required Your TOP3 MOST WANTED feature addition or change?

Discussion in 'Suggestions' started by Hummel-o-War, Sep 26, 2019.

  1. Bob [OG]

    Bob [OG] Commander

    Joined:
    Oct 31, 2018
    Messages:
    103
    Likes Received:
    153
    1. Infinite command for construction. Me: "Constructor, keep making this item until I tell you to stop!" Constructor:" What if there is not enough material?" Me: "Then you will wait until you have more and start constructing again!"

    2. Linking multiple construction commands (ie: mass assigning input/output box and construction queues.) Just as the lights and turrets have "Apply to all" so should construction.

    3. Constructors able to output to fuel & pentaxid tanks. Would be very handy to have a dedicated constructor(s) for making and replenishing fuel.
     
    #141
  2. fa_q2

    fa_q2 Commander

    Joined:
    Oct 30, 2019
    Messages:
    84
    Likes Received:
    95
    ^
    1. Infinite command for construction. Me: "Constructor, keep making this item until I tell you to stop!" Constructor:" What if there is not enough material?" Me: "Then you will wait until you have more and start constructing again!"

    God, please add this. this is really needed.

    1.1
    Allow us to queue a specific number as well. IOW, constructor build carbon sub. as long as there is less than 999 in the box. Stop when it has that much and start back up again when there are less than that.
     
    #142
    marko0280 and ravien_ff like this.
  3. Ronewird

    Ronewird Commander

    Joined:
    Oct 8, 2019
    Messages:
    129
    Likes Received:
    149
    1 a logic system who is programmable for good. A bigger choise of sensor. Item sorters. I put everthing in a chest i can program where go where.

    2 same

    3 same
     
    #143
  4. Bob [OG]

    Bob [OG] Commander

    Joined:
    Oct 31, 2018
    Messages:
    103
    Likes Received:
    153
    an auto sort for dumping loot would be great but i can see where naysayers would frown on the "less realism" aspect. i for one would love to jump in a hopper, raid a poi, hop back to base and dump my loot, head back out to another without having to sit and sort for an hour...
     
    #144
    Yubogolfer, ravien_ff and SacredGlade like this.
  5. TGRF_Trainer

    TGRF_Trainer Commander

    Joined:
    Jun 12, 2019
    Messages:
    80
    Likes Received:
    86
    For sure. What Eleon should do is incorporate this as an option. Those who are opposed to it can then simply turn it off.
     
    #145
    Yubogolfer and Bob [OG] like this.
  6. Bob [OG]

    Bob [OG] Commander

    Joined:
    Oct 31, 2018
    Messages:
    103
    Likes Received:
    153
    see what u did there ;)
     
    #146
  7. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,190
    Likes Received:
    5,761
    When you are using a multiturret to scrap a wreck, it would be really helpful if the beam would also loot any containers it encounters.

    No drop containers floating in space...
    No more making a mad jetpack flight to try and loot them before they vanish...
     
    #147
  8. MonsterIce

    MonsterIce Ensign

    Joined:
    Nov 28, 2019
    Messages:
    6
    Likes Received:
    12
    1. warp jamming, great idea!

    2. radar scan for ships, like asteroid scan would be great!!!!!

    3. More core types that allow admins to set custom cpu, gun, and component types to be used. This seriously is vital and would be so nice! No more core extensions. Just different core levels. Example: SV cores; t1,t2,t3,t4,cusom1,custom2,alien,admin.
     
    #148
    Bob [OG] likes this.
  9. GTv

    GTv Rear Admiral

    Joined:
    Feb 28, 2017
    Messages:
    208
    Likes Received:
    215
    1. Walking and standing on moving ships.
    2. Elevator cars to ride inside of.
    3. Fire (in fireplaces and other places) and water physics.
     
    #149
    3ndM4n, RedSamurai, Ephoie and 4 others like this.
  10. Ballard

    Ballard Rear Admiral

    Joined:
    Feb 9, 2017
    Messages:
    186
    Likes Received:
    295
    1. An active HUD, so instead of using the panel you can bring up an interface while still in control of your ship, and switch things on and off, recharge things, so on.

    2. Better attire choice. I want to dress like Han Solo! Having some clothing choices would expand the appeal of the game, and lend atmosphere.

    3. Better NPCs, as is often requested. Active, perhaps even useful. I like the start we have, but more is better, and again, in various modern looking outfits, male and female both.
     
    #150
    ravien_ff, daddychillin and cmguardia like this.
  11. SifVerT

    SifVerT Commander

    Joined:
    Nov 23, 2018
    Messages:
    63
    Likes Received:
    51
    1. Real Blueprint Factory - Not just what's there today with a bottomless pit to stow away materials for future use and which has no mass or energy consumption. Please add a physical block for base and terrain survival BP factory (for early base construction) called factory to produce structures and runs on fuel and with limited inventory. Top 1 immersion booster imo.

    2. Drones that can aim upwards - Allow drones to not be sitting ducks against players in SVs. Will improve PvE tremendously and make drones more fearsome later in game.

    3. Working AI Patrol Vessels - Rewrite/Improve the script for AI vessels and perhaps add more alternatives like that the AI attacks in small vessels. Will also add more PvE opportunities with additional challenge.

    Thank you for reading :)
     
    #151
    Ephoie likes this.
  12. Brother Kapaal

    Brother Kapaal Lieutenant

    Joined:
    Mar 22, 2017
    Messages:
    1
    Likes Received:
    1
    currently this:

    1. Crewmembers with function (like: increasing accuracy of turrets, increasing output of generators, aoturepair, etc.)

    2. Logistic-System (example: logistic-points generated by logistic-devices or crew-members which can be spent for different actions, like - if this ore is placed in this cargo box it will be moved into this cargo box, and then produced into this - something like this, main idea is generating a production chain, aoto sort the inventory and other possibilities), or at least constructors that "remember" what they shall build :)

    3. Furniture for HV and SV (like bed, toilet, sink, locker, etc.)
     
    #152
    Germanicus likes this.
  13. HoboTruth

    HoboTruth Lieutenant

    Joined:
    Jan 3, 2019
    Messages:
    13
    Likes Received:
    7
    1. Remove 'Maximum Amount' for weapons, especially SVs. Would still be limited by the hardcoded 21 max weapon limit and CPU so would fall into the 'specialization vision'. Could then have specific ship types: Sniper with 20 railguns, Explosion artist with 20 rockets, etc.

    2.(To be determined)

    3.(To be determined)
     
    #153
    Yubogolfer and Average like this.
  14. daddychillin

    daddychillin Ensign

    Joined:
    Dec 8, 2018
    Messages:
    3
    Likes Received:
    9
    Only one for now. With the addition of more planets/moons (and Project Eden,ect) I would love the ability to write short notes on the planet info page. e.g. I left auto miners here, need to finish looting X.
    Thanks!
     
    #154
  15. Grumpy

    Grumpy Ensign

    Joined:
    May 11, 2018
    Messages:
    5
    Likes Received:
    3
    1) Better exposure of configuration in config.ecf, and documentation of same so that "average people" can modify the game to suit their own tastes (see https://empyriononline.com/threads/re-config-ecf-why-expose-things-you-cant-actually-change.91749/)
    2) Ability for Repair Blocks to deconstruct unwanted craft (or craft that are now useless because flight physics have changed, again).
    3) Targetting being restricted to objects that can actually be seen (i.e. guns won't target turrets burried beneath armor).
     
    #155
    ion_storm and daddychillin like this.
  16. IndigoWyrd

    IndigoWyrd Rear Admiral

    Joined:
    Jun 19, 2018
    Messages:
    1,028
    Likes Received:
    1,415
    I usually keep a little "harvester" HV around to deal with these. That Tool Turret is handy for disassembly, and those recovered parts go nicely into a Factory blueprint, or into new constructions.
     
    #156
  17. DASHEDM

    DASHEDM Lieutenant

    Joined:
    Jul 6, 2019
    Messages:
    15
    Likes Received:
    20
    1. Walking on moving ships
    2. Collision damage
    3. All orbits and planets are 1 big playfield
     
    #157
    Last edited: Dec 30, 2019
    RedSamurai, Ephoie and GTv like this.
  18. plainsight

    plainsight Ensign

    Joined:
    Jun 5, 2019
    Messages:
    18
    Likes Received:
    10
    I'm sure its been mention a hundred times before. More avatar options, face, hair, clothing, etc.
    Stealth Mode. Masking location radar in pvp.
    Differentiate between predators and alien targeting. Annoying when I approach alien poi with hv and the turrets start shooting predators instead alien base.
     
    #158
    RedSamurai and daddychillin like this.
  19. IndigoWyrd

    IndigoWyrd Rear Admiral

    Joined:
    Jun 19, 2018
    Messages:
    1,028
    Likes Received:
    1,415
    Pretty sure you can turn off Predator targeting and still leave Base targeting enabled.

    Kind of want to just say "No" to Stealth, especially for PvP, unless the entire radar is removed universally.
     
    #159
  20. vscuorzo

    vscuorzo Commander

    Joined:
    Jan 17, 2018
    Messages:
    16
    Likes Received:
    15
    I think stealth could be an interesting addition even with the radar. Maybe the dot could be more faint to simulate the ship being harder to detect.
     
    #160

Share This Page