1. Infinite command for construction. Me: "Constructor, keep making this item until I tell you to stop!" Constructor:" What if there is not enough material?" Me: "Then you will wait until you have more and start constructing again!" 2. Linking multiple construction commands (ie: mass assigning input/output box and construction queues.) Just as the lights and turrets have "Apply to all" so should construction. 3. Constructors able to output to fuel & pentaxid tanks. Would be very handy to have a dedicated constructor(s) for making and replenishing fuel.
^ 1. Infinite command for construction. Me: "Constructor, keep making this item until I tell you to stop!" Constructor:" What if there is not enough material?" Me: "Then you will wait until you have more and start constructing again!" God, please add this. this is really needed. 1.1 Allow us to queue a specific number as well. IOW, constructor build carbon sub. as long as there is less than 999 in the box. Stop when it has that much and start back up again when there are less than that.
1 a logic system who is programmable for good. A bigger choise of sensor. Item sorters. I put everthing in a chest i can program where go where. 2 same 3 same
an auto sort for dumping loot would be great but i can see where naysayers would frown on the "less realism" aspect. i for one would love to jump in a hopper, raid a poi, hop back to base and dump my loot, head back out to another without having to sit and sort for an hour...
For sure. What Eleon should do is incorporate this as an option. Those who are opposed to it can then simply turn it off.
When you are using a multiturret to scrap a wreck, it would be really helpful if the beam would also loot any containers it encounters. No drop containers floating in space... No more making a mad jetpack flight to try and loot them before they vanish...
1. warp jamming, great idea! 2. radar scan for ships, like asteroid scan would be great!!!!! 3. More core types that allow admins to set custom cpu, gun, and component types to be used. This seriously is vital and would be so nice! No more core extensions. Just different core levels. Example: SV cores; t1,t2,t3,t4,cusom1,custom2,alien,admin.
1. Walking and standing on moving ships. 2. Elevator cars to ride inside of. 3. Fire (in fireplaces and other places) and water physics.
1. An active HUD, so instead of using the panel you can bring up an interface while still in control of your ship, and switch things on and off, recharge things, so on. 2. Better attire choice. I want to dress like Han Solo! Having some clothing choices would expand the appeal of the game, and lend atmosphere. 3. Better NPCs, as is often requested. Active, perhaps even useful. I like the start we have, but more is better, and again, in various modern looking outfits, male and female both.
1. Real Blueprint Factory - Not just what's there today with a bottomless pit to stow away materials for future use and which has no mass or energy consumption. Please add a physical block for base and terrain survival BP factory (for early base construction) called factory to produce structures and runs on fuel and with limited inventory. Top 1 immersion booster imo. 2. Drones that can aim upwards - Allow drones to not be sitting ducks against players in SVs. Will improve PvE tremendously and make drones more fearsome later in game. 3. Working AI Patrol Vessels - Rewrite/Improve the script for AI vessels and perhaps add more alternatives like that the AI attacks in small vessels. Will also add more PvE opportunities with additional challenge. Thank you for reading
currently this: 1. Crewmembers with function (like: increasing accuracy of turrets, increasing output of generators, aoturepair, etc.) 2. Logistic-System (example: logistic-points generated by logistic-devices or crew-members which can be spent for different actions, like - if this ore is placed in this cargo box it will be moved into this cargo box, and then produced into this - something like this, main idea is generating a production chain, aoto sort the inventory and other possibilities), or at least constructors that "remember" what they shall build 3. Furniture for HV and SV (like bed, toilet, sink, locker, etc.)
1. Remove 'Maximum Amount' for weapons, especially SVs. Would still be limited by the hardcoded 21 max weapon limit and CPU so would fall into the 'specialization vision'. Could then have specific ship types: Sniper with 20 railguns, Explosion artist with 20 rockets, etc. 2.(To be determined) 3.(To be determined)
Only one for now. With the addition of more planets/moons (and Project Eden,ect) I would love the ability to write short notes on the planet info page. e.g. I left auto miners here, need to finish looting X. Thanks!
1) Better exposure of configuration in config.ecf, and documentation of same so that "average people" can modify the game to suit their own tastes (see https://empyriononline.com/threads/re-config-ecf-why-expose-things-you-cant-actually-change.91749/) 2) Ability for Repair Blocks to deconstruct unwanted craft (or craft that are now useless because flight physics have changed, again). 3) Targetting being restricted to objects that can actually be seen (i.e. guns won't target turrets burried beneath armor).
I usually keep a little "harvester" HV around to deal with these. That Tool Turret is handy for disassembly, and those recovered parts go nicely into a Factory blueprint, or into new constructions.
I'm sure its been mention a hundred times before. More avatar options, face, hair, clothing, etc. Stealth Mode. Masking location radar in pvp. Differentiate between predators and alien targeting. Annoying when I approach alien poi with hv and the turrets start shooting predators instead alien base.
Pretty sure you can turn off Predator targeting and still leave Base targeting enabled. Kind of want to just say "No" to Stealth, especially for PvP, unless the entire radar is removed universally.
I think stealth could be an interesting addition even with the radar. Maybe the dot could be more faint to simulate the ship being harder to detect.