Empyrion – Galactic Survival - Community Forums

Feb
10
by Pantera at 11:15 AM
(26,060 Views / 17 Likes)
86 Comments
Hello Galactic Survivalists!

Here are the changelogs for the v1.4.x patches. More fixes are being worked on - thanks a lot!

====

Patch: 2021-05-05 v1.4.7 (Build 3283)

Fixes:
- Fixed dedi server exception
- An exploit

====

Patch: 2021-04-27 v1.4.6 (Build 3282)

Changes:
- Changed: Players can now respawn on Control Station as additional fallback for Ancient Revelations mission (Station is set to CIVILIAN now)
- "Explosive Devices" can damage shields again
- Added server-side anti-cheat feature "short session monitoring" - this is configurable in dedicated.yaml under "ServerConfig":
Code:
    ShortSessionMinutes: 0 #how many minutes of a client play session are regarded as "short session" (0 = disable short session feature completely)
    ShortSessionCountToLog: 0 #after how many consecutive short sessions write a warning line in server log (0 = disable log feature)
    ShortSessionCountToBan: 0 #after how many consecutive short sessions ban the player (0 = disable ban feature)
Fixes:
- Fixed multiple exploits
- Fixed 07866: PDA NearPOI Waypoint does not work in MP

EAH:
- Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-433380

====

Patch: 2021-03-23 v1.4.5 (Build 3279)

Changes:
- XRefActivate now supports negative logic for enabling a GameObject if device gets disabled

Fixes:
- Fix for resource asteroids being transparent
- Fixed: Credibility mission could not be completed although destroyed cores were counted. Please retest!
- 07855: AI NPC's that fire projectiles (AlienBug03) do not fire in Co-op & MP
- 07835: HV with powerful thrusters can fly to orbit

EAH:
- Patch Notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-72#post-432015

====

Patch: 2021-03-17 v1.4.4 (Build 3277)

Changes:
- Added IModAPI.IApplication.GetBlockAndItemMapping() - returns a dict with name to id mapping (especially important for the dynamically assigned block ids)

Fixes:
- Multiple exceptions fixed found in logs
- Fixed dialogue typos in english main loca (plz report typos/grammar issues to [email protected] subject: english)
-...
Feb
04
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by Pantera at 10:55 AM
(33,134 Views / 21 Likes)
163 Comments
Hi Galactic Survivalists!
We all hope you had a good and healthy start in 2021! :)

Today we are releasing Version 1.4. We invested quite some time investigating and improving several topics, for example finding a better solution on how explosion damage is handled, adding more elements to the customization system (including the possibility to add sounds, crosshairs and entire asset bundles!) and giving all those scenario builders additional 2048 new free-to-use Block IDs!

In terms of content we added new POIs, some factions now will fight each other, you can now use the Connected Toolbar with Traders and the Empyriopedia has received its first major work-in-progress update, now adding/including information and details about solar systems, suns, planets, ships, characters, explanations on all the new game mechanics (since Alpha 10) and more.

Please have a close look at the changelog below. More info about certain topics, explanations and a chance to give your feedback on them can be found stickied in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/

We would also like to thank our team of volunteers working on the game localization and translations of currently about 10.000 lines of text! General game localization, PDA missions and Dialogues have been translated to over 85% in the last months for most of the main languages!

As always please note

Report bugs and issues for the public release right over here: https://empyriononline.com/forums/bugs.24/

For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun exploring v1.4!
Empyrion Dev Team

20210117222819_1.jpg

====

Hotfix: 2021-02-05 v1.4 (Build 3259)

Changes:
- Updated: Abandoned Depot, Epsilon outpost & spaceport (thx to vermillion)

Fixes:
- Fixed Tech tree unlocks and (for modders) Config_Example.ecf file item ids
- Reverted: Instance container drop logic as it caused problems
- Marketplace exception when items from v1.3.x were still in the marketplace

====...
Dec
16
Alpha 12.jpg
by Pantera at 10:51 AM
(42,797 Views / 20 Likes)
138 Comments
Hi Galactic Survivalists!

Welcome to version 1.3 public release!

The year 2020 is slowly coming to its end - but Empyrion Galactic Survival is not! With v1.3 we are adding a bunch of bug fixes, but also several new features and more content.

One of the main features is the new decals system. The decals feature will allow you to bring custom pictures and videos into the game and add it to structures spawned in the playfields.

Wallpaper-Decal.jpg

As a second addition, you can now create custom NPC factions and add them to galactic territories, playfields and POI as you like! We were also adding new POIs and new variants of NPCs and Creatures for you to equip your POI structures with. Most of the faction's POIs (except Zirax) have also been equipped with the first iteration of themed Commodity Traders, which now buy and sell certain of those items depending on their current station's assumed primary field of work.

Note that, when starting a new game, not only make sure to check your Escape Pods content, but also all NPC factions in the default scenario are now hidden! You first need to make contact with them by discovering one of their structures. In case you want to restore reputation with one or several factions, earn credibility seals by running specific missions and exchange the seals for reputation by contacting an ambassador via one of the new Global Information Network consoles, available on any planetary and orbital trading station!

Last, but not least, you can test four new main story missions which continue the chapter 1-6 story arc!

Please have a close look at the changelog below. More info about certain topics, explanations and a chance to give your feedback on them can be found stickied in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/

As always please note

Report bugs and issues for the public release right over here: https://empyriononline.com/forums/bugs.24/

For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the feedback forum: https://empyriononline.com/forums/faq-feedback.25/

Have fun exploring the v1.3!
Empyrion Dev Team

SantaSnowmanHead.jpg

====...
Dec
01
1.png
by Pantera at 4:01 PM
(30,414 Views / 17 Likes)
135 Comments
Hi Galactic Survivalists!

Welcome to version 1.3 EXPERIMENTAL!

The year 2020 is slowly coming to its end - but Empyrion Galactic Survival is not! With the upcoming v1.3 we are adding a bunch of bug fixes, but also several new features and more content.

One of the main features is the new decals system. The decals feature will allow you to bring custom pictures into the game and add it to structures spawned in the playfields.

As a second addition, you can now create custom NPC factions and add them to galactic territories, playfields and POI as you like! We are also adding new POIs and new variants of NPCs and Creatures for you to equip your POI structures with.

Last, but not least, you can test four new main story missions which continue the chapter 1-6 story arc!

Please have a close look at the changelog below. More info about certain topics, explanations and a chance to give your feedback on them can be found stickied in the EXP feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

As always please note

Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun exploring the v1.3 Experimental!
Empyrion Dev Team

If the experimental branch doesn't appear in the branch list for you please try restarting your steam client!

====

Patch 2020-12-15 v1.3 B3196

Changes:
- Added: Scenario Workshop publishing now allows png files (needed for transparency)
- Factions.ecf: Admin faction needs to have "NPC: false" set
- Talking to trader entities: reputation check is now only done on factions that have reputation enabled.
- Scenario Loading Screens: fixed problem that the first loading screen was from the lastly loaded scenario (BETTER FIX)
- Loading Screens: now only one loading screenshot is shown (instead of two) during the loading
- Updated GIN: you can now use credibility seals with the 'Contact an Ambassador' dialogue to restore your reputation
- Updated: Credibility missions now have a waiting time before they...
Oct
08
NewGame_5_2020-09-28_11-03-57.png
by Pantera at 10:36 AM
(32,776 Views / 26 Likes)
81 Comments
Hi Galactic Survivalists!

Welcome to version 1.2!

Those of you, following us on the forums, twitter and Discord might already have seen a few of the additions, update 1.2 will add to the game. But as this patch has been growing a bit more into an intermediate version, there is a lot more to be found. Some additions might only seem to be visual changes, like the new Asteroid rings (which are now visible from planets as well) and other entries of the changelog below might sound like technical shenanigans, but both will prepare some of the groundwork we will iterate on for this years ‘Christmas update’.

While you venture through the world of v1.2, also mind the new behavior and attacks of the ‘Otyugh’ land predator, check the loot boxes closely for a new fire-spitting weapon and enjoy all the new POIs.

A note for builders: In case your structure or vessel suddenly loses oxygen, check your slant, half and irregular blocks, tilted windows and other elements that worked to ‘seal off’ an area before! The O2 distribution is now calculated on 0.5m scale and will be able to fill in and pass through tighter areas!

Check out all the changes and additions in the changelog below!

As always please note:

Read first before reporting a bug: https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
Bug reports: https://empyriononline.com/forums/bugs.24/

For discussing the new and updated features, please head over to the Feedback forum: https://empyriononline.com/forums/faq-feedback.25/

Have fun exploring in v1.2!
Empyrion Dev Team

====

Hotfix 2020-11-07 v1.2.3 (B3140)

Fixes:
- DB: added a warning message if a query was executed more than 1s after it got scheduled
- DB: added index for long lasting query to get all teleporters in games with huge DBs. Also added index for querying chat messages.
- Fixed CoQ when opening menu windows that show the player inventory
- Ship controller : decrease the penalty from 8% to 5% each time the booster is activated

====

Hotfix 2020-11-02 v1.2.3 (Build 3136)

Fixes:
- Fixed: Weapons can still fire when the firing direction is blocked
- Fixed: Docked vessel exploit
- Fixed: Placeable devices do not take damage
- Fixed: Thruster boost exploit

EAH:
- Updated EAH, patch notes:...
Sep
17
20200914205607_1.jpg
by Taelyn at 12:57 PM
(17,661 Views / 28 Likes)
82 Comments
Dear Galactic Survivalists!

Vacation time is over. :cool: Working on a few things for the upcoming interversion patches (bugfixes and such .. but not only ;). Planning for the next major update has started as well.

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Aug
13
by EleonGameStudios at 8:19 AM
(40,091 Views / 11 Likes)
164 Comments
Hello Galactic Survivalists!

Here are the changelogs for the v1.1.x patches. Have fun and please report bugs and problems as usual - thanks a lot!

==========

2020-09-18: Patch v1.1.7 (Build 3082)

Changes:
- DialogueSystem: added new variable types (dbglobalpf_int and dbplayerpoi_int)

Fixes:
- Vessel rolling prevents (shield) damage
- [MP] AI Turrets sometimes continue to shoot at dead NPC's that are not rendered
- DialogueSystem: potential fix for losing variable content if there was a connection timeout when starting a dialogue
- one CoQ and one item exploit

==========

2020-08-26: Patch v1.1.6 (Build 3079)

Fixes:
- Dialogue error with high load

==========

2020-08-24 Patch v1.1.5 (Build 3077)

Changes:
- Tutorial: Added Stomach Pills to Large Wreckage Personal Container
- Added/updated soundtracks for biomes, POI and general use
- Star search in galaxy map: added result list and possibility to search for planets and moons
- Planet generation: moved part of the generation to use the unity job system and burst compiler to improve speed as a test
- Traders:
1. added possibility to open a dialogue when talking to a trader (use OpenTraderWindow() in the dialogue to switch to the trader window
2. added possibility to use 'zone traders' that get their trader type from the zone they are in (either set the TraderZone in the playfield.yaml or in the POI properties)
3. added possibility to use a factor to the MarketPrice in TraderConfig.ecf
- improved "pda rd" console cmd (check help)
- DialogueSystem: added possibility to talk with entity NPCs
- New: PDA Info: added info to right side PDA screen WHICH mission needs to be played to unlock the chapter
- Slightly brighter nights and less dark areas by setting Color Gradient Black In from 0.065 to 0.035
- DialogueSystem: added variable type dbplayerpf_int that is only valid in the current playfield
- NPC entity dialogs: removed NPCDialog from eclassconfig and moved into spawner. Removed need for manually adding EAI task to rotate to player.
- PlanetGeneration: small improvement to stamping by generating rotated stamps only on demand
- Entity NPCDialog: added name of dialog and only entity name as fallback, if entity is dead: show existing loot prompt
- Added Entity-Dialogue example to Dialogues.ecf and EClassConfig.ecf
- Added Entity-Dialogue setup docu to head area of EClassConfig.ecf
- Updated a few stock blueprints: added...
Aug
05
Alpha 12.jpg
by Hummel-o-War at 11:33 AM
(84,941 Views / 31 Likes)
433 Comments
Dear Galactic Survivalists!

Today is the day: we are leaving Early Access, starting into the post-Alpha development phase.

This means:
  1. We have removed the Alpha-tag from the build number, as this term was tied to the Early Access phase.
  2. The version will now read 1.x instead of 13.x or 14.x etc. This had to happen as well to make a clear cut.
  3. Everything beyond that, development and refinement of features will stay pretty much the same. The development planning for v1.1 will start soon (after a little, annual summer break) and will also take the feedback and results of the Game Survey 2020 into account!
For those that are new to this topic or in case didn't read the announcements yet, please have a look at the links below for all the info and details!

Initial Announcement:
https://empyriononline.com/threads/empyrion-galactic-survival-leaving-alpha-early-access.94778/

Addressing often-read concerns:
https://empyriononline.com/threads/leaving-alpha-early-access-some-clarifications.94900/

To accompany this step forward, we also updated the trailer in some important details.



An all new trailer is planned for this year.

In terms of today's update, we have worked primarily on fixing and squashing a few more bugs. For example evergreens, like the bike launching you to space, turrets having a gentle pause instead of tracking their targets, your bases and ships missing whole areas (MP) and others now should be fixed. ;)

Please have a look at the changelog below for more info.

As fixing bugs and issues is one thing that will be more in the focus now, the same procedure as for all the Alphas also applies for the new development stage:
Thanks in advance for all your dedicated help, repeated re-testing and re-reporting and all the other contributions to the bug and QA sections of the forum! :)

Keep on having fun and HAPPY 5th ANNIVERSARY!

Yours,
Empyrion Dev Team
QA Team and Community Managers
Closed Alpha Group & Builders League

PS: You want to listen to the Empyrion soundtrack (by Alex Jordon) without running the game...
Jul
22
Alpha 12.jpg
by Hummel-o-War at 11:48 AM
(78,102 Views / 63 Likes)
281 Comments
Dear Galactic Survivalists.

We would like to address some of the concerns we have seen in the comments on our initial ‘leaving Early Access/Alpha’ announcement.

20200721214645_1.jpg

The reasons?

Plain and simply: We want to leave Early Access on our 5th anniversary release, because we are confident that the game is now in a shape, where it no longer needs that supporting wheels tag. We are not running out of money (most read concern) and there are no dark entities that are forcing us to do that (lots of funny theories :D) .

On the contrary, we are sure the game is playable in quality, although not free of issues, that is simply not reflected anymore by how the meaning of an Early Access tag is understood or talked about even nowadays.

As a consequence, leaving Early Access also means to remove the “Alpha” tags, as they are somehow tied to this stage. But there needs to be some sort of new versioning. While we did not want to proceed with simply counting further up or adding fancy letters, the version counter had no other choice as to being reset to 1.

Why no Beta?

For us, the “Alpha” tag is THE visual statement of the Early Access stage of the game. So it has to go, because we are leaving Early Access. Simple as that.

Of course, in the classic software development, there is a definitive meaning for Alpha, Beta, Full Release, where you put in features in Alpha, fix bugs in Beta and do not change anything relevant (because it might again break your stuff) and then go to a full release. But this is not “classic software development” for cars, medical equipment, elevators or else. And even in the so called A+ Game development, there are literally only very, very few games that let all interested players play a “Game in development”. At least if it’s not 80-90% done already, although those stages are called Alpha or Beta often as well.

We also do not have an investor we need to “develop for” or which pushes us to a certain stage. Eleon Games has successfully bootstrapped the game 100% on its own up to this point, while working with and for the community that helped to actually shape the game a lot. And we possibly could go on like this for years.

That being said, and because we realized that putting in Beta or Dev or Post-Alpha or any other term would in no way have avoided any discussion on that, but also leading to the same expectation discussions, strange...
Jul
16
Alpha 12.jpg
by Hummel-o-War at 9:39 AM
(96,108 Views / 33 Likes)
414 Comments
Dear Galactic Survivalists!

This is not the usual announcement of a main version update. The upcoming release will be something special.

Not only because we are looking forward to an anniversary release on 5th of August, but also because we will move forward and leave the ‘Alpha’ and 'Early Access' tags behind at this point.

Version1Announce-800x450.png

With a small, but dedicated team (currently 5 programmers and 2 modellers), we think we have created something fun to play in the past years. But without you, our community, we would never have come so far. This is something we absolutely value and acknowledge! :)

But now it is time to move forward and take on the next level.

What does this mean?

First of all, the game development WILL NOT be stopped! We will continue to be working on refining features and fixing bugs. Subsequent releases will happen in the same frequency as before. No change here, except the version counter will not read ‘Alpha 13.x’ but simply ‘1.0’.

The only thing that might slightly change in future releases, is the focus on what will be working on.

The goal of the Alpha phase always was, to add in what we consider to be the base mechanics, the gamechangers and all the stuff that leads to major technical changes and an altered game experience - with the addition of the ‘galaxy’ being one of the final steps to achieve that milestone.

For all subsequent releases, bugfixes and optimization as well as feature refinements and the big topic of effect and sound reworks might be more on the foreground.

There are of course also a few larger features left and there is a long list of quality-of-life changes and additions that have piled up over the last years for Single- and Multiplayer.

We are looking forward to all of you being with us on this new development stage, with the same engagement and dedication you have shown in the recent Alpha phase. :cool:

Yours,
Eleon Game Studios

PS: More info on the contents of the Version 1 release will be following soon.