Adding 2 or more planets to same sector. How do that work can someone give me a example please. Using Akua Coordinates: [90, 5, 115] Color: 0.04, 0.3, 0.37 Icon: Circle Playfields: - ['0, 0, 0', Akua Orbit, SpaceAsteroidFieldRing] - ['0, 0, 0', Akua, Temperate, 'Human:1'] - ['-6500, 5000, 6500', Akua Moon, Moon] Would it be say Coordinates: [90, 5, 115] Color: 0.04, 0.3, 0.37 Icon: Circle Playfields: - ['0, 0, 0', Akua Orbit, SpaceAsteroidFieldRing] - ['0, 0, 0', Akua, Temperate, 'Human:1'] - ['0, 0, 0', NewAkua Orbit, SpaceAsteroidFieldRing] - ['0, 0, 0', NewAkua, Temperate, 'Human:1'] - ['-6500, 5000, 6500', Akua Moon, Moon] and how to change it so location of NewAkua different to Akua but not messing up with say Asteroid.
should look something like this. leave out the second asteroidfield. Coordinates: [90, 5, 115] Color: 0.04, 0.3, 0.37 Icon: Circle Playfields: - ['0, 0, 0', Akua Orbit, SpaceAsteroidFieldRing] - ['0, 0, 0', Akua, Temperate, 'Human:1'] - ['6000, -4000, -2000', NewAkua, Temperate, 'Human:1'] - ['-6500, 5000, 6500', Akua Moon, Moon] /jmc
I am having problems with Creature Spawning on moon. They just won't. Will post playfield so you can see if I done wrong or not. Please note there is water on moon. Terrain: Name: Moonstone PoleLevel: 60 # Pole level of planet NoiseStrength: 0.8 ColorChange: YFadeCenter: 60 YFadeRange: 25 YFadeMin: 0.2 YFadeMax: -0.1 MainBiome: Textures: - [ GravelRockBrown03, 3 ] - [ RockGrey08, 0 ] - [ BedrockLava, 2 ] Decorations: - [ RocksmallA02, 1 ] - [ RocksmallC01, 1 ] - [ RockGreySmall02, 1 ] SubBiomes: - Altitude: 34 Textures: - [ AlienGreen07, 34 ] Decorations: - [ RealRock8Water, 2 ] - Altitude: 55 Textures: - [ Gravel, 55 ] Decorations: - [ RocksmallA02, 1 ] - [ RocksmallC01, 1 ] - [ RockA01, 0.5 ] - [ RockB01, 0.5 ] # Biome Definition and Main Decoration Biome: # Water - Altitude: [ 30, 34 ] Slope: [ 0, 12 ] BiomeClusterData: - Name: "Water" Id: 1 - ClusterSize: 30 NbOfClusters: 5 Decorations: - [ Boulder4, 3 ] - [ AridRockBrown02, 2 ] # Barren Open - Altitude: [ 35, 55 ] Slope: [ 0, 12 ] BiomeClusterData: - Name: "BarrenOpen" Id: 2 - ClusterSize: 80 NbOfClusters: 12 Decorations: - [ CrystalStraight, 10] - [ AridRockBrown03, 5 ] - [ AridRockBrown02, 5 ] - [ AridRockBrown01, 4 ] - [ AridRock01, 5 ] - [ AridRock03, 5 ] - [ Boulder2, 4 ] - [ Boulder3, 4 ] # Barren Rocks - Altitude: [ 55, 150 ] Slope: [ 0, 12 ] BiomeClusterData: - Name: "BarrenRocks" Id: 3 - ClusterSize: 100 NbOfClusters: 7 Decorations: - [ AridRockBrown03, 6 ] - [ AridRockBrown01, 6 ] - [ AridRock01, 5 ] - [ AridRock03, 5 ] - [ Boulder2, 4 ] - [ ModRocksBrown03, 4 ] Now the creature part. ### Creatures CreatureSpawning: - Biome: BarrenOpen Entities: - Name: GolemsSwamp Period: Always Amount: 2 Delay: 0 - Name: GolemsDesert Period: Always Amount: 2 Delay: 0 - Biome: BarrenRocks Entities: - Name: GolemsSwamp Period: Always Amount: 2 Delay: 0 - Name: GolemsDesert Period: Always Amount: 2 Delay: 0 Edit: Sorry I should of said this is version Alpha 5.5. BTW this is not a Breathable moon yet with helmet on the oxygen go down fast for soem reason. Any ideal why ?
Not 100% sure, but quite, that you simply can't spawn creatures on a moon playfield. At least i removed the possibility from EPD, because i haven't found any moons with creatures on them. But maybe i'm wrong here. Would like to know for sure, also. /jmc
They spawn on non Breathable planets, so see no reason why not. The Terrains is Moonstone = moon and there no planet like that for terrains. Been set for way I put it. If only we could change set terrains to how we want it but one can't.