Empyrion – Galactic Survival - Community Forums

Nov
22
by EleonGameStudios at 12:07 PM
(763 Views / 9 Likes)
14 Comments
Hi Galactic Survivalists!

Today we release Alpha 11.1 as a 'stabilization update' for Alpha 11. As the name indicates, we primarily focused on bugfixing and a few more refining changes.

For 11.1 we temporarily have reverted the new galaxy map to the previous version, as the new map needs more refinement.
Please feel free to tell us, if you want to either stay with this known map or if you would prefer to go with the new one - with some fixes and adaptions, of course. In the latter case, please give us feedback what needs to be improved to finally replace the old one - thanks a lot :)

Please continue to use the feedback and info threads pinned over here for any ideas and suggestions on those topics: https://empyriononline.com/forums/faq-feedback.25/

With regards to the CPU system, we also started to add new, CPU-compliant stock Blueprints and also retired some of the old ones from that category. Please not only check out the additions in your game's Blueprint Libary (F2) but also head over to the 'Vessel and Base BLUEPRINTS' section in our new creators forum, where you can comment on each of the new models - and even download the retired blueprints if you like to still use them: https://empyriononline.com/forums/stock-blueprints.77/

Polaris-Base.jpg

Thanks a lot in advance for reporting any bug and issue in our bug-forum over here: https://empyriononline.com/forums/bugs.24/

Before making a bug report, please read about how to use the bug section: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Also, ahead of reporting any issue, please have a quick look at the KNOWN ISSUES: https://empyriononline.com/threads/...-requirements-known-issues.47082/#post-290036

And now: have fun playing :)

===============
ZeroG-HoverBike2.jpg

RELEASE Alpha 11.1 2019-11-22 (Build 2717)

Changes:
- Planet Life Manager - animals are not spawned if player is more than 150 meters above or below them
- Runtime memory check which informs when memory is too low and forces low quality textures if necessary. It will now account for memory used by the game itself
- Console command 'destroy' now removes the entity immediately without showing it dead for some time. Use 'destroy <id> -dead' if you want the old behaviour
- added server-side muting of players incl. new console cmd 'mute'
- Set shadow distance in Best setting to 300...
Nov
21
by EleonGameStudios at 7:20 PM
(669 Views / 14 Likes)
18 Comments
Hello Galactic Survivalists!

Alpha 11.1 is a Alpha 11 stabilization release. We hope to have fixed the most important bugs etc. you reported - thanks a lot for your help!

As we noted that the new galaxy map is not yet in the desired state we temporarily reverted to the well known version.
Please feel free to tell us if you want to either stay with this known map or if you would prefer to go with the new one - with some fixes and adaptions, of course. In the latter case, please give us feedback what needs to be improved to finally replace the old one - thanks a lot :)

Now, enjoy playing the game!

===============

PATCH 2019-11-21 (Build 2717)

Changes:
- Planet Life Manager - animals are not spawned if player is more than 150 meters above or below them
- Runtime memory check which informs when memory is too low and forces low quality textures if necessary. It will now account for memory used by the game itself
- Console command 'destroy' now removes the entity immediately without showing it dead for some time. Use 'destroy <id> -dead' if you want the old behaviour
- added server-side muting of players incl. new console cmd 'mute'
- Set shadow distance in Best setting to 300 meters (old: 140) and in Good setting to 150 meters (old: 60)
- Mountains on planet outside view of class 2 planets are now 10% less high to not stick through the atmosphere
- Dedi will not add new playfields to a playfield server if this server needs more than 6GB of total memory
- Dedi now checks if emptied pf server uses too much memory, if yes process is killed instead being managed as idle server again
- Reworked and added new CPU-compliant stock Blueprints (they have a unique name compared to the old ones; thanks to Jennyphurr, Vermillion, Kieve, Zovya, Frigidman, jmcburn, sulusdacor)
- Retired some older stock Blueprints (retired ones will be made available in the forums)
- SpotlightBlocks are now available from the beginning (previously starting at Techtree level 3)

Fixes:
- Fix bug that dedicated server asked a playfield server to load several playfields if player join in very short time
- Better fix for 'gents' dedi console command mixing entities on a playfield server that loads several playfields
- Proper fix for sporadic 'Exceeded entity id list' exception
- Fixed pooling of drone prefabs. Activated pooling for Zirax prefabs (as example)
- Fix for sporadic warning messages on playfield servers:...
Nov
18
by EleonGameStudios at 12:58 PM
(9,128 Views / 25 Likes)
158 Comments
Alpha11_Header.png

Hi Galactic Survivalists!

Those community members who followed the pre-info, live streams or even actively took part in the experimental phase will already have some insight on how the Alpha 11 gameplay mechanic changes and additions like CPU points, new Flight Mechanics and all the other features will affect the way how the game is played.

Said that, and instead of giving a lengthy explanation here, we would instead ask any new and recurring player to do the following: PLEASE read through the pinned INFO AND FEEDBACK posts before starting into a new game or giving feedback.
The threads are available here: https://empyriononline.com/forums/faq-feedback.25/

Alpha 11 is again a “game changer” milestone and we are well aware that such changes might break playing habits which were ok and accepted for a lot of versions. But such changes also bring more depth and diversity to the game and, as you all know, we have and always will try to make transitions as fluid as possible (by avoiding savegame breaks, f.ex). On the other hand, changing an old or adding a new core gameplay will never be frictionless nor perceived the same by everyone. We are taking all (fact-based) feedback and discussions to heart and, as those that are around for some time have seen a lot of times, we are more than willing to refine initial feature releases (although maybe not in the initial release) with those well thought ideas and suggestions made - if applicable and if time permits.

Said that, and on behalf of anyone here at Eleon Game Studios, we would like to express our biggest thanks to all those, that are constantly offering help to improve features with on the spot feedback and are supporting the game design on a global level. Not only by in-detail testing new and changed features, bringing up issues and problems but also by helping new (and sometimes also recurring) players to get accustomed to new features and game changing updates in general! You guys rock! :)

FlightModel.jpg

Now, without further ado, everyone please check out the feature list and the full changelog below.

Main Features & Additions of Alpha 11

  1. CPU Points & Tier System
  2. New Flight Mechanic & Techniques
  3. New Pilot HUD
  4. Vessel Docking: any-to-any
  5. Thruster Rebalancing
  6. Base Attack changes
  7. Building additions
    - Material Blockshapes (+16)
    - Heavy Windows (Full Glas, Connectors,...)
    - Railings...
Sep
17
by EleonGameStudios at 10:05 AM
(18,456 Views / 31 Likes)
165 Comments
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Hi Galactic Survivalists!

We are thrilled to release Alpha 10.5 to the public today! This update does not only contain a LOT of bug fixes but we also dedicated a lot of our time to some major (multiplayer) optimizations! The first pass of these changes should allow for a more fluid gameplay experience, especially in combat. We have implemented a few new methods on how data and events are handled and would like to have your feedback on how things have improved. Please use the feedback thread pinned in the feedback forum!

Besides bug fixes and optimizations, Alpha 10.5 has a lot to offer: The orbital planet view is now a real 3D Mesh, showing also terrain heights and other specialities. The Talon will no longer ignore you and also have their own Base Attack. If you ever wanted to toy around with floating text messages and signs, you now can do that with the new LCD Projector device. In the same context, we improved the LCD panel creativity options, which now are offering a slew of sprites, icons, signs and a lot of formatting options for your creative all-out art attack (also available for the projector, of course).

Last, but not least, beyond a heap of other changes, optimizations and updates, our Builders League has set its hand on various POIs and also added several new ones. Large and small orbital bases, mining facilities, artifact sites and many more are waiting for you. If you are around on a snow planet, check out the new Rados bases - they might now be covered with snow, but they are even better prepared to give you a warm welcome.

As always, before giving feedback, read the changelog below and give Alpha 10.5 a try. Then, please head over to our feedback forum and let us know what you think: https://empyriononline.com/forums/faq-feedback.25/

If you run into any issue - or if you reported an issue in the experimental phase that does not seem to be fixed - please add your bug report to our bug report forum. There is also a description on how to set up a bug report, so the QA team can track it and work on your issues.

https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

https://empyriononline.com/forums/bugs.24/

Without further ado: Have fun playing Alpha 10.5! :)

Yours,

Empyrion Dev Team

==========

Patch 2019-11-02 (Build 2664)

Fixes:
- Orbit Instances are broken
- Can't connect to...
Aug
28
by EleonGameStudios at 12:49 PM
(25,447 Views / 27 Likes)
444 Comments
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Hi Galactic Survivalists,

We are excited to release the first EXPERIMENTAL version of Alpha 10.5.

Alpha EXP 10.5 features massive optimizations and bug fixes, an improved outside view of planets, new LCD panels, Talon base attack and many other changes and improvements.

Please report any bug in our EXP Bug Forum: https://empyriononline.com/forums/bugs.34/
Please read the 'HOW TO REPORT A BUG 'ahead of adding a new thread: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47118/

Thanks a lot for your appreciated help and have fun playing Alpha 10.5 Experimental :)

Yours,
Emp Dev Team

==========

Patch 2019-10-23 (Build 2659)

Netcode update: Since we heard about some multiplayer problems we tried to improve this and want you to confirm if we are going into the right direction. Thanks!

Fixes:
- Improved entity interpolation
- Improved network communication to prevent exploits
- problem that when a passenger initiated a playfield change (teleport/warp), the pilot was not taken with him
- CoQ triggering after entering, exiting then re-entering a planet repeatedly
- Base terrain height issue
- Faster chunk loading on clients

==========

Hotfix 2019-10-04 (Build 2656)


Fixes:
- Game timer - faster catch up + limiter extrapolation to 10 ticks
- 06821: [Official server US] Base attack not appearing after alert triggers (partly fixed)

==========

Hotfix 2019-09-24 (Build 2654)

Fixes:
- Possible fix for slow chunk loading when changing playfields/DSL load
- POI Shield Gen Keeps Resetting

==========
Hotfix 2019-09-20 (Build 2652)
- Final fix for IndexOutOfRangeException

==========
Hotfix 2019-09-20 (Build 2651)
- Sometimes chunks of structure missing on first visit
- Fixed Null ref
- Spawner set wrong in POI "Abandoned Excavation Site"

==========
Hotfix 2019-09-19 (Build 2649)
- Fixed constructor getting stuck when the time corruption problem happened

==========

Hotfix 2019-09-18 (Build 2648)

Fixes:
- 06743: When a HV touches the bedrock it will get repositioned above terrain
- Fix for console command 'ticks' not working any more
- Possible fix for ticks getting out of sync

==========

Hotfix 2019-09-17 (Build 2647)

Changes:
- updated "Invader vs Defender II"...
Jul
29
by EleonGameStudios at 12:57 PM
(9,014 Views / 12 Likes)
52 Comments
Hi Galactic Survivalists,

we just released Alpha 10.4, using Unity 2019. Please check the changelog below.

Thanks again for your appreciated feedback and bug reports!

Yours,
Empyrion Dev Team

==========

Update 2019-08-13 (Build 2554)

Fixes:
- No longer possible to copy & paste symbols from an input field to another (e.g. LCD sign)
- CoQ triggered by O2 calculation
- MP Damage exploit
- Telluropod & Desert golem do not damage the player when attacking
- [Edge case] Drilled out terrain returning after loading back into save game

----------

Update 2019-08-06 (Build 2550)

Fixes:
- Water appears in bases placed closed to lakes when player returns from being 5km+ away from a base
- POI found to always be floating above terrain & is offset from center in BP preview

----------

Update 2019-08-02 (Build 2549)

Changes:
- More relaxed times for 'UDP delay detection' to avoid "Connection lost" popups

Fixes:
- Returning to a structure that has lights setup to blink can result in some lights looking on when they should be off

==========

Update 2019-08-01 (Build 2548)

Fixes:
- Not all shutters flowing O2 1x3, 1x4 & 1x5
- Dedi <-> Pf server communication: removed TCP stream freeze workaround for U2018 (fixed in U2019)
- Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered
- Activated better UDP delay detecting
- New game Temperate start option 2 start location wreckage base does not load

----------

CHANGELOG: Alpha 10.4.0 (Build 2545)

Changes:
- Allow to export Child properties to Config.ecf
- Exported "Prob" for resource deposits (= probability that a resource voxel drops sth)
- Network: better detecting if a player is trying to cheat with using low bandwith (not activated yet)
- Added console cmd 'structure' to manage structure internals

Fixes:
- Troop transports freeze above where they should land until reloading back into the save game
- Fixed thrusters in U2019
- When some blueprints are spawned they lose their device list & signals setup
- Aln faction structures no longer firing on players.
- When pasting a selection in creative, the axis slider is not aligned with the pasted selection
- SSG exception when exporting random scenario
- Cockpit 8 - single hit removes almost all of the cockpit
- texture view in SSG
- structures not getting DSL'ed on startup of a game (last fix was not working)
- U2019 Asteroids rendering...
Jul
15
by EleonGameStudios at 9:32 AM
(8,459 Views / 13 Likes)
72 Comments
Hi Galactic Survivalists,

we just released Alpha 10.3, please check the changelog below.

Thanks again for your ongoing feedback and bug reports :)

Yours,
Empyrion Dev Team

==========

CHANGELOG: Alpha 10.3.0 (Build 2539)

---
PLEASE NOTE: Players who have spawned a recently saved Blueprint that have problems with signals or the device list should execute some console cmds to remove faulty data. For this, step onto that structure, open the console window and enter 'help structure'.
Then execute all three sub-commands to clean up the structure. You may then re-setup your signals, lock codes and custom devicve grouping / naming and save it as a working Blueprint. Sorry for any inconvenience!
---

Changes:
- Added console cmd 'structure' to manage structure internals

Fixes:
- When some blueprints are spawned they lose their device list & signals setup
- Troop transports freeze above where they should land until reloading back into the save game
- Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered
- Dark stretching on 3D representation of planets close the poles

==========

CHANGELOG: Alpha 10.3.0 (Build 2535)

Fixes:
- Ship Controller: Ship high angular speed bug
- Value 1E+10 for label TorqueAmount in structure (SV_Prefab_Tier1) cannot be converted to Int
- HV mounted drills will not spin/ work until they are close to the terrain
- Temperate Starter playfield Moon Pole area has pink Alien terrain overlapping the moon terrain
- HV/SV Cockpit 8 legacy is the same as the non legacy version
- Save template last saved timer appears incorrect

==========

Sorry for the non-functioning turrets, but we already fixed it!

CHANGELOG: Alpha 10.3.0 (Build 2533)

Fixes:
- Turrets not shooting
- Chainsaw does not start animation unless you only start using it when standing close to a tree
- Solar panels are not producing any output but appear to be 'online'

==========

We quickly fixed some stuff reported today, so have fun with a more stable version :)

CHANGELOG: Alpha 10.3.0 (Build 2532)

Changes:
- Planet map: smoothing normals to show less zig zag lines
- Permissions for adjusting color palette with Configure color window on structures

Fixes:
- Decoration: Unharvestable Trees
- Moon playfield has weather after triggering the pole fog
- OverflowException when parsing numeric faction abbreviations (f.e. '333')
- Avoiding reported CoQ
- Usage indicators...
Jul
02
by EleonGameStudios at 10:45 AM
(8,129 Views / 14 Likes)
78 Comments
Update: July 7, 2019 (Build 2526)

Bug Fixes:

- Fixed: When spawning in some blueprints they lose their device list & signals setup
- Reverted fix for: After making a BP of a structure at max size the center of it is moved when spawning the BP in.

========

Update: July 5, 2019 - Alpha 10.2.2 (Build 2524)

Changes:

- Tweaked Ocean Planet (eg water plane now at 60m and several other improvements) and re-added to random generation

Bug Fixes:

- Fixed: Constructor production can exceed the volume capacity of assigned containers
- Fixed: Missing localisation when repairing a vessel with a lock code in auto mode in R2B
- Fixed: After making a BP of a structure at max size the center of it is moved when spawning the BP in.
- Fixed: Resource Terrain as Bedrock logic

========

Update: July 4, 2019 - Alpha 10.2.1 (Build 2523)


Changes:
- Refinement of C/T tool by adding "Remove" toggle > it is now possible to remove symbols without changing color or texture
- Adjusted HP and Mass of new Cockpits (added with A10)
- Adjusted HP of Armored Double Doors
- Removed Reload Delay from Alien Turrets and Sentries
- Increased Anti-Shield Effect for Plasma Turret and Plasma 2 Turret (doubled)
- New Ion Turret (Alien) now has EMP effect that only damages Shields (significantly)
- Increased recharge speed for SV Shield (2/3) and HV (1/3)
- Renamed (only loca change): Ion Cannon (Alien) > Plasma Turret (Alien), Ion Cannon 2 (Alien) > Plasma Turret 2 (Alien)

Bug Fixes:
- Fixed: [MP] Shield is regenerating after being hit
- Fixed: Currently not possible to start building underwater
- Fixed: MP RtoBP issue with template password auto repair option
- Fixed: Playfield server boot timeout check, improved log output to see how long a pf server needs to boot / prepare

Known Issue:
- Missing localisation when repairing a vessel with a lock code in auto mode in R2B

==========

Update: July 2, 2019 (Build 2522)
- Fixed: Sporadic exception when opening CP
- Updated EAH Tool

======

Hi Galactic Survivalists,

We released Alpha 10.2 with more bugs fixes and improvements. Please check out the changelog below.

Yours,

Empyrion Dev Team

=====

CHANGELOG: Alpha 10.2.0 (Build 2521)

Updated Base Attack:
- Base Attacks now depend on presence of drone base: If the drone base has been destroyed or there is no drone base on a planet => no base...
Jun
25
by EleonGameStudios at 10:29 AM
(8,199 Views / 28 Likes)
72 Comments
[​IMG]

Hi Galactic Survivalists,

We just released Alpha 10.1.0. Please check out the changelog below.

Thanks a lot for your ongoing feedback and bug reports.

Yours,

Empyrion Dev Team

=====

CHANGELOG: Alpha 10.1.0 (Build 2517)

Updated Base Attack:
- Increased spawning distance from 360m to 600m
- Now base attack is not immediately executed when returning to a base

Changes:
- Added 3 more variants of heavy doors
[​IMG]
[​IMG]
- Added CubeHalf version of ventilator
[​IMG]
- Added all ventilators to block group
[​IMG]
- Added inclination angle for Drill tools closer to lower right window
- Allow to make links in PDA clickable
- SSG: scrolling/panning moves sector camera after sector generation click

Bug Fixes:
- Fixed: POIs were not placed in Freedom mode
- Fixed: Not possible to start FREEDOM mode in COOP
- Fixed: CT Tool: Closing CONFIGURE with X breaks GUI / does not open tool on RMB afterwards.
- Fixed: [MP] Shields can recharge to 100% after playfield changes
- Fixed: Collider problem with boarding ramp when closed: before player needed to jump over invisible border, now player can walk over border
- Fixed: Some item tooltips are cut at top or bottom of screen
- Fixed: Wall Mounted sentry view clipping into wall and CAN shoot through wall (adapted camera position)
- Fixed: Problem that sometimes no more base attacks were launched (now added safe check: any drones not loaded for 60 seconds for base attack are ingored, so the attack can continue without them
- Fixed: When placing a thruster, flare is now not shown anymore in the preview mode
- Fixed: Forcefield of Boarding Ramps not switched off when unpowered
- Fixed: Rotation axis of generators BA/CV was not in the middle
- Fixed: Tooltips in BP Library for BA,CV,SV,HV were wrong
- Fixed: All ore deposits are generating directly beneath the surface.
- Fixed: Detector showing already discovered POI again when going out of discovery range
- Fixed: Solar panel (sloped version) indicators are dark & not visible when turned on
- Fixed: Constructor sometimes did not show all rows of an assigned container
- Fixed: New Chat: Private message issues with player names with blanks
- Fixed: 4 Way Connector Heavy Window does not swap tints like all of the other windows.
- Fixed:...
Jun
20
by EleonGameStudios at 10:49 AM
(3,535 Views / 6 Likes)
25 Comments
Update: June 21, 2019 - Alpha 10.0.2 (Build 2513)

Bug Fixes:

- Fixed: 'Glass railing' & 'Glass railing round' texture issue
- Fixed: Cube Quarter face goes missing when placed next to other blocks
- Fixed new chat:
- auto-jump to Private tab
- sometimes not showing sender name

Changes:
- Chat: added new smileys as command exceptions ":D" and ":p"
- Updated Localisation
- Updated EAH Tool: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-47-x.5771/page-58#post-314788

=======

Hi Galactic Survivalists,

Here comes the next hotfix release which includes a LOT of bug fixes for internal exceptions (thanks to the output logs you sent in)

CHANGELOG: Alpha 10.0.2 (Build 2511)

Changes:
- Added back "SVDecoIntake02" (now called SVDecoIntake02New) to "General Devices (Deco)"
- Updated models of regular windows

Bug Fixes:
- Fixed: MapDistance does not work other than 0
- Fixed: Names of devices mismatch between device list and detail info screen and HUD
- Fixed: Several internal exceptions found in output logs

KNOWN ISSUE:
- Some railing blocks have texture problems (will be fixed in next build)