Empyrion – Galactic Survival - Community Forums

Jun
22
by Pantera at 4:21 PM
(781 Views / 3 Likes)
16 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.2 with some fixes we have been working on & more to come soon.
Have fun and please report bugs and problems as usual - thanks a lot!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

2022-06-22 v1.8.2 B3846

Changes:
- Changed: Quest missions are not deleted after leaving a planet anymore. (r 46728)
- Added: Pirates crashed vessel (prepare for Questlines on Skillon)
- Added: occasional FireRain weather effect added to Skillon
- Changed: Slightly reduced amount of Corndog bushes in crashsite area on Skillon
- Changed: Added more (dangerous) enemies to Skillon (removed Megalonopses)
- Changed: Collection Point logic changed (removed Admin Core. Placed more loot)
- DISCLAIMER: All changes made to Skillon will not apply in an ongoing savegame! New start on Skillon is required to see the changes!

Fixes:
- 00248: CV Passenger seat glitch
- 00255: 3PV camera glitch in tunnels with a low ceiling
- 00252: Some terrain deco can increase in size after being knocked down
- Fixed: Video Manuals sometimes looping when watched already
- Fixed: Removed PDA item from non-Akua start loadout
- Fixed: Ripper dogs view range was set to 5m instead of 50

Updated Default MP scenario:
Fixes:
- Fixed 00257: Tutorial does not start
- Fixed some missing Localization Keys
Jun
21
by Taelyn at 7:00 PM
(565 Views / 14 Likes)
16 Comments
#What is #Empyrion Galactic Survival all about?
Our new #gameplay #trailer for the summer 2022 release has the answers!


Don't forget: Get the game 50% off right now at #Steam! #indiegame #indiedev #TrailerTuesday
Jun
17
by Taelyn at 6:44 PM
(510 Views / 10 Likes)
2 Comments
Ready for the latest version #Empyrion Galactic #Survival v1.8 with new challenges, new starting planets, new creatures and more?
Then get going & have fun! :NewSunglasses::NewSunglasses::Party1:

Jun
17
by Pantera at 4:53 PM
(803 Views / 7 Likes)
4 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.1 with some fixes we have been working on & more to come soon.
Have fun and please report bugs and problems as usual - thanks a lot!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

2022-06-17 v1.8.1 B3843

Changes:
- Localisation updates for PDA and Main Loca: DE, FR, IT, ES and RU. Note: the localization for the aforementioned languages was added by AI machine translation as a test and will be improved over time
- Updated gameoptions.yaml for Default Multiplayer scenario

Fixes:
- Fixed: some POI on Omicron did not spawn reliably
- Fixed: Frame Module Concrete did not advance Base Building Tutorial
- Fixed: Debug entries in PDA were still visible
- Fixed: Quest Super Fertilizer could not be completed at quest NPC
- Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)

Updated IvD scenario:
Changes:
- Added Carbon Rocks to Itaka and Korro
- Update LoadingScreenConfig

Fixes:
- Fixed Traders show empty list (no items)
- Fixed infinite loading screen on Korro and Itaka
- Fixed Tutorial keeps popping up after declining
Jun
15
by Pantera at 4:09 PM
(2,442 Views / 14 Likes)
14 Comments
Hello Galactic Survivalists!

After four experimental versions we are releasing the public version 1.8 of Empyrion Galactic Survival today! :)

The main themes of version 1.8 are the following:
  • A new game start on the moons of Akua, Ningues, Masperon and Skillon.
  • A new and improved Robinson Protocol tutorial & a first iteration of a quest system.
  • Improved AI behavior, including all-new creatures on land, in water and in the air!
  • First batch of visually overhauled playfields, including all-new models for above-ground rock resources & new deco.
  • Lots of new toys for content creators, e.g. with new PDA and Dialogue functionalities.
There is of course a lot more! For full details on all of the additions, updates, and fixes, check out the changelog below!

As always, let us know what you think about the changes in our feedback forums:

https://empyriononline.com/forums/faq-feedback.25/

Please post any bugs and errors in our bug forum:
https://empyriononline.com/forums/bugs.24/

Please do NOT post bugs here in the blog or other discussions, otherwise these important messages might get lost or overlooked!

Our heartfelt thanks go out to all those who, during the experimental phases, have been undauntedly throwing themselves into the latest changes, helping us with bug reports and comments to work towards a successful release!

We would also like to thank you for your continued help and that of all the new players who have - and will be - joining us. That's what makes a great community!

For now, have fun playing version 1.8! :)
Eleon Dev Team

Important notes:
  • Because we added the new decoration to more planets, all our Official Servers will be wiped.
  • For modders: You have to update Unity to v2021.3.2f1
v1.8 B3842

Changes:

New game start: [​IMG]

The game start has been completely reworked and may be very different from the previous game experience in the default scenario. Especially for players who have been in the game for a...
Jun
08
by Pantera at 4:53 PM
(1,511 Views / 14 Likes)
15 Comments
Hello Galactic Survivalists!

With big steps we are moving towards the final release version of the update 1.8!
It should be ready next week - if everything works out as planned ;).

In Experimental Version 4 we have made the last content updates. So now the 'Default Multiplayer' is complete with all new content and additions.

The same is basically true for the singleplayer. However, this does not exclude the tutorial - depending on your feedback! - will get one or the other text-info addition or further microtorials(e.g. for SV building). Also the starting moons in the singleplayer will surely get one or the other change to make especially the more difficult starting planets more interesting!

Please continue to use our feedback forums intensively! Every suggestion and criticism will help to determine the direction in which the game start worlds might develop!
https://empyriononline.com/forums/experimental-features-discussion.35/

As always, please post any bugs and errors in our bug forum. Please do NOT post bugs here in the blog or other discussions, otherwise these important messages might get lost or overlooked!
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/

Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

Thank you & have fun with EXP4!

[​IMG]

====

Hotfix: 2022-06-09 v1.8 (B3840)

Changes:
- Modding: Adapted obfuscation exception for C# compiler package
- Gliding overseer loot adjustment

Fixes:

- Exception triggering when trying to use a turret manually when entering the turrets "view"

Updated IvD scenario:
Changes:
- Added a Tutorial to help new players
- Added the new NPCs to Atlon, Itaka, Merdar and Korro
- Updated the Random Generated Playfields to there latest version
- Updated Merdar and Atlon to new Decoration
- Updated the starting playfields with various changes and fixes
- Added TemperatePlateau, Snow2, DesertBurnt to the Galaxy Generation
- Removed Ocean (due to problems) from the Galaxy Generation

Fixes:
- Fixed The Epic Gift Mission

====

Changes:
- Updated: Full technical rebuild of the Quest system. Can NOW be tested! See feedback thread for more...
Jun
01
https://steamuserimages-a.akamaihd.net/ugc/1815526549134964038/F7CF95C89FB78E71041000813F3308AEA315E26B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
by Pantera at 3:39 PM
(1,736 Views / 15 Likes)
11 Comments
Hello Galactic Survivalists!

Welcome to a new phase in Experimental Version 1.8! First of all, once again our heartfelt thanks to you for all the feedback and bug reports. Thanks to your efforts we are slowly approaching the end of the testing phase for version 1.8!

If all goes well, we plan to release the final version in mid-June ;)

The current version includes - besides a lot of bugfixes - numerous changes and adjustments for the start tutorial and the game start environment on the four starter moons. As always, you can read the details in the changelog below.

A note: To test the changed starting fields and tutorial content, it is necessary to start a new game with the current Experimental III version.

As always: Please post your feedback on the individual focus topics in the designated forum threads so that we don't miss any of your feedback.
Experimental feedback threads can be found here https://empyriononline.com/forums/experimental-features-discussion.35/

Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/

Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

Thanks in advance!

Have fun!
Empyrion Dev Team

Changes:
Global:
- Added: Ingame tutorial feedback form (F1 > click ‘Game Feedback’ chapter > press ACTIVATE TUTORIAL button > follow orders); WiP Test!
- Added: BA Frame Module Concrete added to stock prefabs
- Added: Preview of quest objectives added to mission dialogue
- Added notification about the teleporter in the space station will not get the player stranded (they can teleport back)
- Added fish to Ningues, Masperon, Barren; (Only spawn if water is deep enough, though)
- Changed: Tutorial now only activates on Akua (new players starter moon; added notes to game start selection screens.)
- Changed: removed all preplaced HV in favor of the new tutorial / improve challenge on other planets
- Changed: Drops of golems now following their “biome” definition ( Swamp: Titanium ore chance, Ice: Cobalt ore chance, Desert: Neodymium ore chance); All golems have a chance to drop any of the base ores (iron, copper, silicon, carbon) plus chance of promethium ore and crushed stone.
- Changed: Mosquitos now drop Alien Thorn (instead of Toxic Liquid)
- Changed: Increased buds drop count for BigFlower from 1 to 2
- Changed: removed poison food...
May
24
by Pantera at 2:44 PM
(2,316 Views / 11 Likes)
27 Comments
Hello Galactic Survivalists!

Welcome to Experimental phase 2!

If you have already participated in the test version, you will see a lot of changes in the list below, which we were able to implement thanks to your feedback.

New additions are the first four NPCs and creatures that populate two entirely new game spaces for the first time: air and water! We are excited to see how you like them!

The new game start including the tutorial has also made great progress! For example, the tutorial-related info messages are now only displayed if you actually choose to play the tutorial at the beginning of the game. Messages about story and quests are of course not affected by this. Also, there is now an archive or log in the PDA for both tutorial and quests, where you can look up your progress, todos and next steps, or read past messages!

Our work on the other planets is also progressing steadily. In the current update are more revised versions included!

Due to the numerous changes to the starting planets and the mission structure, you should definitely start a new savegame, so that you can test all the changes, from tutorial to NPC to the quests!

We hope for numerous feedback on how you like the changes!

As always please note:
Experimental feedback threads can be found here https://empyriononline.com/forums/experimental-features-discussion.35/
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

Have fun playing!
Empyrion Dev Team

PS: Please note that for the duration of the EXP no localization languages other than English are available. Will be changed for the public release!

Changes:

[​IMG]

New NPC’s added:

- “Annoying Mosquito” which currently “Stuns” the player (Masperon > Swamp)
[​IMG]

- Butterflies that give "Bandage" heal to the player ( Akua > Forests )
[​IMG]

- "Scrapper Drones" (Skillon)
[​IMG]

- “Fish” (Akua > Water/Deep Water)
[​IMG]

New Default Start Changes:
Major updates/changes:
  • Tutorial: All tutorial related messages are now hidden except the player decides to play with...
May
17
image1.jpg
by Pantera at 12:47 PM
(4,863 Views / 17 Likes)
43 Comments
Hello Galactic Survivalists!

Welcome to the first round in the new Experimental version! As always, Experimental 1.8 will be divided into several phases. In the first stage we have a version for you, which mainly release the integration of the new features for testing, such as the new game start, the new tutorial and various technical functions, including to the PDA, servers and more!

You can find a list of the current contents of Experimental Phase 1 in the changelog below!

Please note that we have created specific areas for bugs as well as feedback in the Experimental forums linked below. Please use the pinned topics in the Feedback section to provide your feedback on specific new game features in Verison 1.8. This will help us tremendously in the ongoing evaluation and implementation of your suggestions!

https://empyriononline.com/forums/experimental-features-discussion.35/

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

We thank you already for your participation and all your feedback!

Eleon Dev Team

Disclaimer:
Version 1.8 will not be a savegame break BUT as always we recommend starting a new game in the Experimental Version. Although we try to avoid this, starting a new game may be necessary again in the next phases of the Experimental Version.

Because we added the new decoration to more planets, all our Official Servers will be wiped on the Public Release.

Important note for modders: You have to update Unity to v2021.3.2f1

Changes:

New default scenario start:

image2.jpg

We don't want to spoil too much here, so let's just say that the new game start has been completely reworked and may be very different from the previous game experience in the default scenario. Especially for players who have been in the game for a while, there might be some new strategies that can be pursued on the way up into space. Without giving too much away, it can be said that the starting playfield will not be limited to just one celestial body and that exploration will play a more...
May
16
check_desert_2022-05-12_16-51-56_1.jpg
by Taelyn at 9:18 PM
(2,428 Views / 12 Likes)
24 Comments
Everyone who wants to jump into new game material early on - save the date! #Empyrion v1.8 EXPERIMENTAL will be released tomorrow! :NewSunglasses: