Empyrion – Galactic Survival - Community Forums

Sep
12
by EleonGameStudios at 11:17 AM
(3,949 Views / 9 Likes)
69 Comments
Hi Galactic Survivalists,

We just released a small patch for Alpha 8.6.

Please continue to report bugs over here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.43916

Yours,

Emp Dev Team

===========

CHANGELOG: Alpha 8.6.1 (Build 1875)

Changes:
- Made DSL control parameters available in gameoptions.yaml
- Added new T0 HV Stock Prefab. Thanks to:
XCaliber (https://steamcommunity.com/sharedfiles/filedetails/?id=1503757615) -> with some slight texture adjustments
- Old HV T0 does not need Sathium anymore (no hardened steel used anymore)
- Removed cobalt requirement for Turret Projectile template
- Added new Junk T1 and T2 POIs: thanks to jmcburn & rainyday
- Updated TalonTemple POI and TSO Akua Orbit
- Updated textures on Open Cockpit 2 (SV) and Cockpit 3 (CV)
- Updated block info for survival tool
- Blue selection box now gets removed if 'Selection' checkmark is uncheck

Bug Fixes:
- Fixed: Issue with Player names in factions
- Fixed: External camera view too far away from long CV
- Fixed: Mounted vessel weapons: destroyed weapons are firing "out of the nowhere"
- Fixed: Replace mode of the texture & color tool when used on terrain causes the game to freeze in the creative mode
- Fixed: Beam of (retractable) Drill Turret and Multiturret not visible
- Fixed: Parts of bases/ships morphing/appearing on other structures.
- Fixed: Spawned docked ships don't move anymore if vessel it was docked to is gone
- Fixed: When placing HoverThruster, there should not be in CP: RCS missing, Thruster missing
- Fixed: LCDs from previous savegames turn black when being edited
- Fixed: Falling parts of a base had no texture
- Fixed: Issue with Emissive textures with bloom enabled
- Fixed: Cut removes mesh collider
- Fixed: Bug for sector map 3d pathing
- Fixed: Internal exception linked to solar panel
Sep
06
by EleonGameStudios at 5:03 AM
(7,497 Views / 21 Likes)
135 Comments
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Hi Galactic Survivalists,

After our big Anniversary update last week, today we are releasing a smaller update Alpha 8.6 with bug fixes and a few more additions, like a new planet type, more retractable turrets, as well as UI and visual improvements!

Check out the update video by Ashrai:


Please report bugs over here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.43916

Yours,

Emp Dev Team

===========

CHANGELOG: Alpha 8.6.0 (Build 1867)

New Swamp Planet:
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- Added new temperate swamp planet with a high biome diversity. The new planet can be found in the Random Default scenario and in the Akua-Omicron scenario as Roggery planet
(Note: It is not (yet) integrated as a new starter planet)
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- The planet includes more than 20 new POIs (thanks to binhthuy71, rainyday, Ramachandra, jmcburn, jrandall, Needleship for their POIs) and several new terrain stamps (2 biomes on this planet were inspired by Vexray's creations)
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FEEDBACK THREAD: https://empyriononline.com/threads/alpha-8-6-feedback-swamp-planet.43918/

Additions:
- Added retractable turrets for Bases and Hover Vessels
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- Added Base Turrets in groups (similar to CV)
- Added retractable versions for alien sentry guns
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- Added wall version for human sentry gun
- Added retractable version for all human sentry guns (and put into block group)
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FEEDBACK Thread: https://empyriononline.com/threads/...able-landing-gears-turrets-and-weapons.43631/

- Added Prefab Stock Tier 0 HV (very light, cheap and maneuverable by only using Hover Thrusters):
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Gameplay:
- Limiting camera third person zoom to 300 meter
- Survival Tool does not consume Stamina anymore
- Increased rotation speed of all sentry guns

User Interface:
-...
Aug
27
by EleonGameStudios at 9:47 AM
(15,719 Views / 31 Likes)
223 Comments
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Happy 3rd Anniversary, Galactic Survivalists!

On August 5, 2015, the first public version of "Empyrion - Galactic Survival" was released on Steam. Today, we want to celebrate together with you Empyrion's 3rd Anniversary with our Alpha 8.5 "Anniversary Update"!

Three years might sound like a long time, but for most of us and our veteran players it feels like yesterday when we started in Pre-Alpha 2 next to a crashed vessel in the deadly deserts of Omicron...

In the beginning, we started out with only a handful of players, but the community has grown in leaps and bounds in the meantime. Features got introduced, changed, reverted, refined and re-introduced - thus broadening the sandbox, building, fighting, exploration and many other aspects of Empyrion.

With the last major update Alpha 8, Empyrion reached another milestone - and of course, this will not be the last step forward: Alpha 9 development plans are already in the works and they are as ambitious as you would expect them to be ;)

Said that, today's "Anniversary Update" is dedicated to you - our awesome community - and includes some highly requested features such as retracting landing gears, turrets and weapons, infinite color palettes, blinking lights, texturable devices, new creatures, blocks, devices like the deconstructor and a lot more are waiting for you!

Check out the update video by Ashrai:


As always:
1. Please closely read through the changelog below BEFORE starting into the new version! Especially if you did NOT play or follow the EXPERIMENTAL version!
2. You do not NEED to start a new savegame (as this is not a savegame-break), but you will miss out some of the new AI models and of course the new missions will not work as they require updated playfields and POIS (which will not be updated automatically for already existing save games).
3. Make sure tor report any bug or issue over here AFTER reading through the 1st post:
> BUG REPORTS: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.43628/
4. Please make sure to report feature-specific feedback and questions about new 8.5 features and game mechanics (what you like, what you do not like, what you would want to be improved) in the pinned threads in this forum, so we can collect and review your ideas and suggestions:
> FEATURE FEEDBACK: https://empyriononline.com/forums/faq-feedback.25/...
Aug
18
by EleonGameStudios at 8:32 AM
(9,671 Views / 42 Likes)
149 Comments
Hi Galactic Survivalists!

Today, we are excited to reveal the release date of the upcoming 3-Year Anniversary Update of Empyrion:

August 27, 2018

Get ready to celebrate the 3-Year Anniversary together with us with some awesome features that are waiting for you in the Anniversary Update. Check out this short teaser video:



Here is another teaser for a highly demanded feature that will make it in the Anniversary Update:
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Last but not least, have a look at these screenshots:

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We are planning to release the Experimental version of the Anniversary Update in the beginning of next week.

Stay tuned

Yours,

Emp Dev Team
Aug
17
by EleonGameStudios at 4:14 AM
(1,102 Views / 7 Likes)
4 Comments
Hi everyone,

We just released a small patch for Alpha 8.2. While our team is working hard on the Anniversary Update, we noticed a problem with the pathing of the AI in some use cases and decided to release this fix to the public rather than letting you wait for the next major update.

Stay tuned - the release date of the Anniversary Update will be announced soon!

Changelog: Alpha 8.2.4 (Build 1793)

Bug Fixes:
- Fixed: Zirax NPC not moving in POIs in space and underground
- Fixed: Alien Assassin NPC not moving in bases
- Fixed: Occasional error when starting a new game
Aug
13
by EleonGameStudios at 10:28 AM
(13,655 Views / 58 Likes)
210 Comments
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Hi Galactic Survivalists,

Slightly more than 3 years ago - on August 5, 2015 - the first public version of "Empyrion - Galactic Survival" was released on Steam. We want to celebrate Empyrion's 3rd birthday together with you with a big "Anniversary Update" which will be released this August (we will announce the exact release date soon).

The anniversary update is dedicated to you - our awesome community - and will include some highly requested features and some fun surprises. Of course, as each good birthday present, we will keep it a secret (at least until the first Experimental version ;)

Here are some teaser screenshots from the upcoming Anniversary Update (maybe you can already guess what it is):

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However, this is only a part of the new features waiting for you in the upcoming Anniversary Update. Stay tuned for more teasers...

Pre-Alpha Souvenirs:

When looking back at the first public release of Empyrion and what has changed since then, we believe that our small team can be proud of what it has achieved. Have a look at some screenshots from the 2015 version that was released on Steam (and yes, these pics are taken from a "Best of Collection"):

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....and here is the launch trailer of June 2015:


For a direct comparison, have a look at the Alpha 7 trailer from Oct 2017:


If you are now getting nostalgic and want to play again the old 2015 version (Pre-Alpha 2.0.2), we made it available on a Steam branch called "alpha_pre"

Please note that you must start this 2015 version directly via Empyrion.exe found here: Steam\steamapps\common\Empyrion - Galactic Survival\
(you cannot start it via Steam Client)


Here is how you can switch to another Steam branch: https://partner.steamgames.com/doc/store/application/branches

Outlook for the Future:

Even though we have come a loooong way with Empyrion,...
Jul
18
by EleonGameStudios at 11:34 AM
(13,527 Views / 7 Likes)
196 Comments
Update: July 27, 2018 - Alpha 8.2.3 Build 1792

Bug Fixes:
- Improved fix for "Asteroid regen no longer working for 8.0 saves in MP"

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Update: July 26, 2018 - Alpha 8.2.3 Build 1791

Bug Fixes:
- Asteroid regen no longer working for 8.0 saves in MP
- other small bugs

Please note: This regeneration fix is working for most but not all cases. We're sorry for that and will release a better fix hopefully tomorrow.

========

Update: July 24, 2018 - Alpha 8.2.3: Build 1789

Bug Fixes:
- Improvement of dedi lags
- Removed double disconnect network packet
- Fixed exceptions

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Update: July 22, 2018 - Alpha 8.2.3: Build 1787

Bug Fixes:
- Fixed: added possible fix for captured POIs vanishing when player returns

Please note that, unfortunately, this will not bring back captured POIs that have already vanished AUTOMATICALLY. There is a way you can retrieve those lost bases in SP and MP: https://empyriononline.com/threads/help-topic-how-to-recover-lost-or-stuck-vessels.38357/

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Update: July 21, 2018 - Alpha 8.2.2: Build 1786


Changes:
- Temporarily removed SHIFT-F (Needs to be redone for 8.3 in a proper way so exploits and issues with picking up backpacks are avoided)

========

Update: July 21, 2018 - Alpha 8.2.2: Build 1783


Bug Fixes:
- DSL: Structures/Vessels use many times more fuel than loaded (SP and MP)
- AI behaviour exceptions
- After returning to a CV with docked vessels sometimes the docked vessels are not visible until a relog is done [edge case]
- CropYield display was not always correct

Changes:
- Blue AlienPlant07 now drops PlantProtein (to find sth to eat in Forest)

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Update: July 19, 2018 - Alpha 8.2.2: Build 1780

Bug Fixes:

- Fixed: Exploit - using shift + F could give infinite loot
- Fixed: NPC / Trader were dropping through the ground when DSL structure is reloaded
- Fixed: Possible network problem
- Fixed: Several internal exceptions

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Update: July 18, 2018 - Alpha 8.2.1: Build 1779


Bug Fixes:
- Fixed: Resuming A8.1 save game leads to Personal Cargo Boxes become inaccessible in A8.2
- Fixed: HV tilts and flips when transported from one planet to another with a CV
- Fixed: Missing info for several blocks stats when hovering over them in Techtree
- Fixed: Billboard of player growable Berry bush...
Jul
17
by EleonGameStudios at 4:49 AM
(9,117 Views / 17 Likes)
113 Comments
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Hi Galactic Survivalists,

Alpha 8.2 has been released to the public branch!

This version is not only adding a few new features and fixing bugs but is addressing an important, technically related topic: loading and unloading structures in a sensitive manner in order to reduce performance cost - which also adds the possibility to significantly increase the amount of structures per playfield (bases, POIs) from 255 to over 65.000!

The "Dynamic Structure Loading" (DSL) will achieve something that may sound as a no-brainer, but actually has a lot of side effects and implications: It will completely unload structures when they are out of render distance. This means, if a base or vessel is farther away than 1200m on a planet (or 3000m in space) the game will unload the structure and save performance. This is similar to when you leave a playfield, all the bases and vessels are unloaded - but now this will happen an active playfield. And dynamically. And in realtime!

DSL affects a lot of game functions, which are now needed to be handled ‘on runtime’ although they are technically unloaded. That’s not only affecting plants growing, fuel in bases is used up, constructors and furnaces crafting, solar power charging, but also elements like spawning in a medic station that is in a base outside DSL range (and thus unloaded).

DSL is not a technique that allows to increase the actual build size of bases or vessels (that’s a future topic!), but to reduce the load for structures that you cannot see anyhow! The latter is also the reason why we can now have more than the 255 structures, as it now does not make any difference if you cannot see 250 or 65530 POIs ;)

With 8.2, we of course also added more content and features, like the new Arid starter planet, homogenous group settings, a quick-pickup for your backpack, AI improvements and more.

Check out the Version 8.2 update trailer below for a quick overview.


(thanks a lot to Ashrai for the update video)

Check out the full changelog below and please report bugs and issues here: https://empyriononline.com/threads/bug-reports-8-2-gameplay-read-introduction-before-reporting.39404

Have fun playing!

Empyrion Dev Team

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CHANGELOG: Alpha 8.2.0 (Build 1775)

Dynamic Structure Loading (DSL):
- First implementation of loading only the the structures around players (Planet < 1200m, Orbit < 3000m)...
Jul
03
by EleonGameStudios at 4:28 AM
(3,618 Views / 7 Likes)
40 Comments
Hi Galactic Survivalists,

We just released another hotfix for Alpha 8.1. In this hotfix, we solved some of the problems with AI shooting through walls. However, our fix does not work in all use cases yet and we are still working on proper solution.

Please report bugs and issues in the threads pinned here: https://empyriononline.com/forums/bugs.24/
We are looking forward to your ongoing feedback over here: https://empyriononline.com/forums/faq-feedback.25/

Yours,

Empyrion Dev Team

=========

Changelog: Alpha 8.1.1 (Build 1743)

Bug Fixes:
- Fixed: Problem that AI clipped into walls and was able to see and shoot players through walls
- Fixed: Zirax Shotgun Trooper shooting through walls
- Fixed: Drones falling through the world
- Fixed: Broken Status Effect Notification Messages
- Fixed: Change of Playfield can cause disconnects in some use cases
- Fixed: Several internal exceptions reported on support email

Changes:
- Disallow to upload "Default Creative" Scenario to workshop
- Added cure for Mutilation to Trauma Kit
Jun
21
by EleonGameStudios at 4:22 AM
(16,906 Views / 24 Likes)
263 Comments
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(the new Tier 1 CV stock blueprint - designed by Nosture)

Hi Galactic Survivalists!

Last week, we released our major update Alpha 8, which was a huge success and marked a milestone in a lot of ways. The Empyrion community has significantly increased in numbers and we reached a new all-time peak in online players. Thank you so much for your support, feedback and bug reports!

After the release of Alpha 8, we did not lean back and relaxed. Instead, our small team worked hard to integrate some of your feedback, polished some features, added smaller stuff that did not make it in Alpha 8, and of course, we fixed several bugs you reported.

Said that, Alpha 8.1 will add a heap of improvements and refinements, but also new stuff like Combat Steel for your HV Tanks, a dedicated Creative Scenario (available from the Game Start Menu) and a few more video options and game settings!

Check out the full changelog below and please report bugs and issues in the threads pinned over here: https://empyriononline.com/forums/bugs.24/

As a side note: When struggling with getting started in Alpha 8, please have a look at the ‘First Hour - Basic Tutorial’ Video, made by our community member @Ashrai:

In addition, do not forget to have a look into the new ingame “Empyriopedia” to learn about plants, diseases and their remedies, enemies and more!
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We are looking forward to your ongoing feedback over here: https://empyriononline.com/forums/faq-feedback.25/

Cheers & have a great time!

Empyrion Dev Team

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CHANGELOG: Alpha 8.1.0 (Build 1732)

Starter Planet Update:
TemperateStarter in Default Random scenario
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- Reduced size of starter planet from Class 4 to Class 3 and adapted distances of POIs so they are a bit closer to Starter Biome
- Added mobile heater/cooler to start equipment, slightly increased amount of food and medical items in easy setting
- Reduced impact of height changes on temperature
- Added more snowy mountain caps
- Temperature reduction in GlacierSnow, PolarSnow and Pole biomes.

AI Update:
- Updated Mechanoid (2-leg robot) behavior to new AI framework
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- Updated Cave Worms behavior to new AI framework: It is now similar to spiders, but without the fear component...