Empyrion – Galactic Survival - Community Forums

Feb
10
by Pantera at 11:15 AM
(2,578 Views / 16 Likes)
5 Comments
Hello Galactic Survivalists!

Here are the changelogs for the v1.4.x patches. More fixes are being worked on - thanks a lot!

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Hotfix: 2021-02-15 v1.4.1 (Build 3262)


Fixes:
- 07807: Vessel stops moving when close to POI's (which don't render) & the player toolbar becomes unresponsive until relogging

====

Hotfix: 2021-02-12 v1.4.1 (Build 3261)

Fixes:
- 07804: Token CustomIcon does not work anymore

====

Hotfix: 2021-02-10 v1.4.1 (Build 3260)

Fixes:
- Fix for being able to use 'Proximity Log' button in registry although it was not allowed
- SSG: fixed CoQ when the new resources (aluminium, ice, platin) were used
- Fixed: Truss blocks have no shadows
- Fixed Player health bar & name appearing on the HUD when the player is printing & looking down at an angle
- Fix for modded crosshairs bundle not getting loaded if vanilla game was loaded before

EAH:
- Patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-55-x.5771/page-71#post-428956
Feb
04
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by Pantera at 10:55 AM
(11,089 Views / 20 Likes)
161 Comments
Hi Galactic Survivalists!
We all hope you had a good and healthy start in 2021! :)

Today we are releasing Version 1.4. We invested quite some time investigating and improving several topics, for example finding a better solution on how explosion damage is handled, adding more elements to the customization system (including the possibility to add sounds, crosshairs and entire asset bundles!) and giving all those scenario builders additional 2048 new free-to-use Block IDs!

In terms of content we added new POIs, some factions now will fight each other, you can now use the Connected Toolbar with Traders and the Empyriopedia has received its first major work-in-progress update, now adding/including information and details about solar systems, suns, planets, ships, characters, explanations on all the new game mechanics (since Alpha 10) and more.

Please have a close look at the changelog below. More info about certain topics, explanations and a chance to give your feedback on them can be found stickied in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/

We would also like to thank our team of volunteers working on the game localization and translations of currently about 10.000 lines of text! General game localization, PDA missions and Dialogues have been translated to over 85% in the last months for most of the main languages!

As always please note

Report bugs and issues for the public release right over here: https://empyriononline.com/forums/bugs.24/

For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun exploring v1.4!
Empyrion Dev Team

20210117222819_1.jpg

====

Hotfix: 2021-02-05 v1.4 (Build 3259)

Changes:
- Updated: Abandoned Depot, Epsilon outpost & spaceport (thx to vermillion)

Fixes:
- Fixed Tech tree unlocks and (for modders) Config_Example.ecf file item ids
- Reverted: Instance container drop logic as it caused problems
- Marketplace exception when items from v1.3.x were still in the marketplace

====...
Dec
16
Alpha 12.jpg
by Pantera at 10:51 AM
(24,344 Views / 20 Likes)
138 Comments
Hi Galactic Survivalists!

Welcome to version 1.3 public release!

The year 2020 is slowly coming to its end - but Empyrion Galactic Survival is not! With v1.3 we are adding a bunch of bug fixes, but also several new features and more content.

One of the main features is the new decals system. The decals feature will allow you to bring custom pictures and videos into the game and add it to structures spawned in the playfields.

Wallpaper-Decal.jpg

As a second addition, you can now create custom NPC factions and add them to galactic territories, playfields and POI as you like! We were also adding new POIs and new variants of NPCs and Creatures for you to equip your POI structures with. Most of the faction's POIs (except Zirax) have also been equipped with the first iteration of themed Commodity Traders, which now buy and sell certain of those items depending on their current station's assumed primary field of work.

Note that, when starting a new game, not only make sure to check your Escape Pods content, but also all NPC factions in the default scenario are now hidden! You first need to make contact with them by discovering one of their structures. In case you want to restore reputation with one or several factions, earn credibility seals by running specific missions and exchange the seals for reputation by contacting an ambassador via one of the new Global Information Network consoles, available on any planetary and orbital trading station!

Last, but not least, you can test four new main story missions which continue the chapter 1-6 story arc!

Please have a close look at the changelog below. More info about certain topics, explanations and a chance to give your feedback on them can be found stickied in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/

As always please note

Report bugs and issues for the public release right over here: https://empyriononline.com/forums/bugs.24/

For those that followed the EXP version:
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the feedback forum: https://empyriononline.com/forums/faq-feedback.25/

Have fun exploring the v1.3!
Empyrion Dev Team

SantaSnowmanHead.jpg

====...
Dec
01
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by Pantera at 4:01 PM
(14,478 Views / 17 Likes)
135 Comments
Hi Galactic Survivalists!

Welcome to version 1.3 EXPERIMENTAL!

The year 2020 is slowly coming to its end - but Empyrion Galactic Survival is not! With the upcoming v1.3 we are adding a bunch of bug fixes, but also several new features and more content.

One of the main features is the new decals system. The decals feature will allow you to bring custom pictures into the game and add it to structures spawned in the playfields.

As a second addition, you can now create custom NPC factions and add them to galactic territories, playfields and POI as you like! We are also adding new POIs and new variants of NPCs and Creatures for you to equip your POI structures with.

Last, but not least, you can test four new main story missions which continue the chapter 1-6 story arc!

Please have a close look at the changelog below. More info about certain topics, explanations and a chance to give your feedback on them can be found stickied in the EXP feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

As always please note

Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun exploring the v1.3 Experimental!
Empyrion Dev Team

If the experimental branch doesn't appear in the branch list for you please try restarting your steam client!

====

Patch 2020-12-15 v1.3 B3196

Changes:
- Added: Scenario Workshop publishing now allows png files (needed for transparency)
- Factions.ecf: Admin faction needs to have "NPC: false" set
- Talking to trader entities: reputation check is now only done on factions that have reputation enabled.
- Scenario Loading Screens: fixed problem that the first loading screen was from the lastly loaded scenario (BETTER FIX)
- Loading Screens: now only one loading screenshot is shown (instead of two) during the loading
- Updated GIN: you can now use credibility seals with the 'Contact an Ambassador' dialogue to restore your reputation
- Updated: Credibility missions now have a waiting time before they...
Oct
08
NewGame_5_2020-09-28_11-03-57.png
by Pantera at 10:36 AM
(19,552 Views / 26 Likes)
81 Comments
Hi Galactic Survivalists!

Welcome to version 1.2!

Those of you, following us on the forums, twitter and Discord might already have seen a few of the additions, update 1.2 will add to the game. But as this patch has been growing a bit more into an intermediate version, there is a lot more to be found. Some additions might only seem to be visual changes, like the new Asteroid rings (which are now visible from planets as well) and other entries of the changelog below might sound like technical shenanigans, but both will prepare some of the groundwork we will iterate on for this years ‘Christmas update’.

While you venture through the world of v1.2, also mind the new behavior and attacks of the ‘Otyugh’ land predator, check the loot boxes closely for a new fire-spitting weapon and enjoy all the new POIs.

A note for builders: In case your structure or vessel suddenly loses oxygen, check your slant, half and irregular blocks, tilted windows and other elements that worked to ‘seal off’ an area before! The O2 distribution is now calculated on 0.5m scale and will be able to fill in and pass through tighter areas!

Check out all the changes and additions in the changelog below!

As always please note:

Read first before reporting a bug: https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
Bug reports: https://empyriononline.com/forums/bugs.24/

For discussing the new and updated features, please head over to the Feedback forum: https://empyriononline.com/forums/faq-feedback.25/

Have fun exploring in v1.2!
Empyrion Dev Team

====

Hotfix 2020-11-07 v1.2.3 (B3140)

Fixes:
- DB: added a warning message if a query was executed more than 1s after it got scheduled
- DB: added index for long lasting query to get all teleporters in games with huge DBs. Also added index for querying chat messages.
- Fixed CoQ when opening menu windows that show the player inventory
- Ship controller : decrease the penalty from 8% to 5% each time the booster is activated

====

Hotfix 2020-11-02 v1.2.3 (Build 3136)

Fixes:
- Fixed: Weapons can still fire when the firing direction is blocked
- Fixed: Docked vessel exploit
- Fixed: Placeable devices do not take damage
- Fixed: Thruster boost exploit

EAH:
- Updated EAH, patch notes:...
Sep
17
20200914205607_1.jpg
by Taelyn at 12:57 PM
(9,169 Views / 28 Likes)
82 Comments
Dear Galactic Survivalists!

Vacation time is over. :cool: Working on a few things for the upcoming interversion patches (bugfixes and such .. but not only ;). Planning for the next major update has started as well.

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Aug
13
by EleonGameStudios at 8:19 AM
(21,592 Views / 11 Likes)
164 Comments
Hello Galactic Survivalists!

Here are the changelogs for the v1.1.x patches. Have fun and please report bugs and problems as usual - thanks a lot!

==========

2020-09-18: Patch v1.1.7 (Build 3082)

Changes:
- DialogueSystem: added new variable types (dbglobalpf_int and dbplayerpoi_int)

Fixes:
- Vessel rolling prevents (shield) damage
- [MP] AI Turrets sometimes continue to shoot at dead NPC's that are not rendered
- DialogueSystem: potential fix for losing variable content if there was a connection timeout when starting a dialogue
- one CoQ and one item exploit

==========

2020-08-26: Patch v1.1.6 (Build 3079)

Fixes:
- Dialogue error with high load

==========

2020-08-24 Patch v1.1.5 (Build 3077)

Changes:
- Tutorial: Added Stomach Pills to Large Wreckage Personal Container
- Added/updated soundtracks for biomes, POI and general use
- Star search in galaxy map: added result list and possibility to search for planets and moons
- Planet generation: moved part of the generation to use the unity job system and burst compiler to improve speed as a test
- Traders:
1. added possibility to open a dialogue when talking to a trader (use OpenTraderWindow() in the dialogue to switch to the trader window
2. added possibility to use 'zone traders' that get their trader type from the zone they are in (either set the TraderZone in the playfield.yaml or in the POI properties)
3. added possibility to use a factor to the MarketPrice in TraderConfig.ecf
- improved "pda rd" console cmd (check help)
- DialogueSystem: added possibility to talk with entity NPCs
- New: PDA Info: added info to right side PDA screen WHICH mission needs to be played to unlock the chapter
- Slightly brighter nights and less dark areas by setting Color Gradient Black In from 0.065 to 0.035
- DialogueSystem: added variable type dbplayerpf_int that is only valid in the current playfield
- NPC entity dialogs: removed NPCDialog from eclassconfig and moved into spawner. Removed need for manually adding EAI task to rotate to player.
- PlanetGeneration: small improvement to stamping by generating rotated stamps only on demand
- Entity NPCDialog: added name of dialog and only entity name as fallback, if entity is dead: show existing loot prompt
- Added Entity-Dialogue example to Dialogues.ecf and EClassConfig.ecf
- Added Entity-Dialogue setup docu to head area of EClassConfig.ecf
- Updated a few stock blueprints: added...
Aug
05
Alpha 12.jpg
by Hummel-o-War at 11:33 AM
(27,417 Views / 31 Likes)
433 Comments
Dear Galactic Survivalists!

Today is the day: we are leaving Early Access, starting into the post-Alpha development phase.

This means:
  1. We have removed the Alpha-tag from the build number, as this term was tied to the Early Access phase.
  2. The version will now read 1.x instead of 13.x or 14.x etc. This had to happen as well to make a clear cut.
  3. Everything beyond that, development and refinement of features will stay pretty much the same. The development planning for v1.1 will start soon (after a little, annual summer break) and will also take the feedback and results of the Game Survey 2020 into account!
For those that are new to this topic or in case didn't read the announcements yet, please have a look at the links below for all the info and details!

Initial Announcement:
https://empyriononline.com/threads/empyrion-galactic-survival-leaving-alpha-early-access.94778/

Addressing often-read concerns:
https://empyriononline.com/threads/leaving-alpha-early-access-some-clarifications.94900/

To accompany this step forward, we also updated the trailer in some important details.



An all new trailer is planned for this year.

In terms of today's update, we have worked primarily on fixing and squashing a few more bugs. For example evergreens, like the bike launching you to space, turrets having a gentle pause instead of tracking their targets, your bases and ships missing whole areas (MP) and others now should be fixed. ;)

Please have a look at the changelog below for more info.

As fixing bugs and issues is one thing that will be more in the focus now, the same procedure as for all the Alphas also applies for the new development stage:
Thanks in advance for all your dedicated help, repeated re-testing and re-reporting and all the other contributions to the bug and QA sections of the forum! :)

Keep on having fun and HAPPY 5th ANNIVERSARY!

Yours,
Empyrion Dev Team
QA Team and Community Managers
Closed Alpha Group & Builders League

PS: You want to listen to the Empyrion soundtrack (by Alex Jordon) without running the game...
Jul
24
by EleonGameStudios at 7:27 PM
(17,015 Views / 17 Likes)
198 Comments
Hello Galactic Survivalists!

Thanks to the quick feedback we could fix some bugs:

==========

2020-07-30: Alpha 12.3.3 Patch (Build 3034)

Changes:
- Updated Waystation 04 (vermillion)
- Updated REBAR and SPATHE prefab CVs (XCaliber)
- Added SHIV prefab SV (XCaliber)
- Reduced drop chance of Plasma Blaster (PlasmaCannonAlien)
- Added Zirax Gas Refinery (Kaeser)
- Added Polaris Trading Station variant (vermillion)
- Added Civilian Waystations
- Updated Waystations Trader and NPC spawns
- Changed weapon sounds and effects on Alien Plasma Cannon
- Slightly increased Blast Damage of Alien Plasma Cannon
- Changed weapon projectile effect on Pulse Laser Turrets (T2) for looks and besser visibility in space
- Adjusted visibility of stats in hover info for handheld Plasma Cannons
- Added: New Abandoned-POI dungeon "Abandoned Assembly Yard" (Fractalite)
- Added: Civilian Settlements + Freighter (sulusdacor)
- Network optimization: lower position/rotation update rate for entities that are farther away
- Set all block device textures back to 1024 pixels to save main memory until we can compress the texture arrays again. As there are few details in these textures, this change will be hardly visible.
- Set all hangar and blast shutter doors from 4k to 2k pixels
- Instance lock after spawn: set from 5s to 2s

Fixes:
- Removed an optional positive sign '+' in ItemsConfig, may lead to CoQ depending on configured culture
- CoQ triggered by crossing the borders
- Fixed: MeshDead of TraderKriel1
- PDA: Repeatable "quest available" notifications appearing with each load into a save
- Fixed: chapters asking for being rewarded/not progressing
- Fixed: TOP Mission does not trigger correct dialogue on Pirate Commander and Paymaster
- Vessels teleporting to orbit upon entering save game
- Leaving an instance via ESC puts you straight back in again
- Trying to rename or delete a save game after exiting the save is not possible "Some files are locked, please try again later"
- Fixed: MarketCafe Trader item lineup
- Added missing human trader dead prefab; added missing trader dead _dedi prefabs.
- Added proper controller to TalonTraderDead 1 and 2 prefabs.
- Avatar size glitch after spamming the toilet block
- De-cored structures get removed moments after a player places their own core onto the structure
- Fixed problem that player could switch off shields of enemy bases when being close to it and pressing hotkey
- Fixed client CoQ in console cmd...
Jul
23
Alpha 12.jpg
by Hummel-o-War at 11:56 AM
(19,450 Views / 27 Likes)
238 Comments
Hi Galactic Survivalists!

Today we are releasing Alpha 12.3. This will be the last 12.x version before we are leaving Early Access on 5th of august. Please read the sticky dev blog announcements over here for more info on that topic: https://empyriononline.com/forums/news-announcements.6/

Alpha 12.3 not only adds new content, like new drone models, new NPCs, turrets and T2 laser drills for Small Vessels and such. The new version also upgrades the game to Unity 2019.4, which means a lot of backend work had to happen in the meantime.

v12_3-800x450.png

Of course the update includes several bug fixes, as well as optimizations and adjustments - for example on the Space AI. When a NPC drone, ship or station spot's you, they will send the information to the whole faction in the system, and the faction may send some ships from the system to deal with the threat.

For new and experienced players alike, the difficulty settings now define, if you will keep all your stuff (Easy), toolbar contents only (Medium) or everything drops as before (Hard) when you respawn after death.

We also added a dynamic warp sequence instead of the old loading screen.

And in case you need to have a rest from all the exploring, simply sit down at any bench, chair, sofa or other suitable furnishings. ;)

As usual:
We hope you enjoy Alpha 12.3! :)
- Empyrion Dev team

CHANGELOG
  • Built with Unity 2019.4 - please check for any unusual behavior
  • Added new communication channel 4 for low prio client <-> dedi communication to get less player disconnects
  • You can now sit down at most of the furnishings (except beds)
  • Added updated variants of Human, Talon and Zirax Trader (Now using a styled 'Traders Guild member' garment)
  • Added TraderKriel to Trader variants
  • Updated Trading Station in Starter System with Admincore
  • Exchanged static warp drive screen with dynamic warp drive effect
  • Maxcount for Detectors set to 1
  • On connect to a server: the server now waits for a client acknowledgement per config file to lessen the traffic that is sent to clients
  • Changed CIVILIAN (static neutral) faction color to WHITE
  • Space AI Manager - added configuration...