Empyrion – Galactic Survival - Community Forums

Jan
15
by EleonGameStudios at 4:32 AM
(3,062 Views / 21 Likes)
45 Comments
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Update: January 16, 2019 - Alpha 9.2.1 (Build 2166)

Bug Fixes:

- Fixed: All Constructor-like devices are switched off when assigning another INPUT container (only deconstructor and furnace should do so)
- Fixed: Any construction device is set to OFF when game is quit and resumed
- Fixed: In Multiplayer the container name annotation (e.g. "(A) Cargo Box") did only work for devices that have been opened once
- Fixed: Logistics window: Deco containers in own structures not accessible
- Fixed: Container Controller in X-build sharing Container Extensions
- Fixed: Intermediate left over items of recursive crafting lost
- Fixed: Carbon Fiber Blocks could not be deconstructed
- Fixed: If volume check enabled: Issue with putting items back into the player inventory after picking them with the mouse cursor
- Fixed: Ship on planet having weak vertical thrust in some cases

Changes:
- Improved Constructor UI: more width for containers on left side, less for construction queue
- Removed collider of entity spawner (thin plate): should now ONLY be used for static spawners
- Added 2 new Tribal Outpost POIs (thanks to Kaeser)

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Update: January 15, 2019 (Build 2163 - Client only)

- Fixed Logistics exception with short container names

=======

Hi Galactic Survivalists!

With Alpha 9.2, we added another batch of changes to improve the handling of the new Logistic System. Please join the discussion right over here: https://empyriononline.com/threads/alpha-9-2-feedback-logistic-updates-and-fixes.47084/

We also added a dedicated setting in the game start options to enable or disable weight/volume (note that weight/volume is still disabled per default).

Of course, Alpha 9.2 is not only about Logistics. For example, for the Talons we added a crossbow for ranged attacks as well as a Ballista Turret to better defend their bases. In addition, we fixed several bugs to further stabilize our recent major Alpha 9 update and added several other improvements as documented by the changelog below. Thanks a lot to all of you who constantly report bugs and give feedback.

Speaking of bug reporting: Please note that we changed the bug-reporting procedure in our forums in order to make reported issues more visible for anyone experiencing the same bug and for internal tracking. Please read:...
Jan
09
by EleonGameStudios at 4:00 AM
(6,152 Views / 26 Likes)
73 Comments
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Hi Galactic Survivalists!

First of all, we would like to thank you for all the insightful feedback we received on the various new features that were introduced in Alpha 9. We have constantly reviewed all the suggestions and ideas and with Alpha 9.1 we are adding a first set of improvements and bug fixes. We will continue to add refinements, especially for Logistic and its handling, in the upcoming Alpha 9.x updates.

With Alpha 9.1, we also rebalanced volume (and sometimes also mass) for nearly all items and devices. Even though ‘volume & mass’ is still not activated per default for obvious reasons, we would like to ask for your feedback regarding the rebalanced values.

Please note that we will add a few more refinements for volume & mass before it will be activated by default. Of course, we will add an option to deactivate it in the Difficulty Settings for those who do not want to bother with this gameplay element!

For the complete list of changes, additions, optimizations and bug fixes in Alpha 9.1, please have a look at the changelog below.

Please report bugs over here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.47005/

Happy new year from everyone here at Eleon Game Studios!

Yours,

Emp Dev Team

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CHANGELOG: Alpha 9.1.0 (Build 2137)

Gameplay:
- Added possibility to texture Container Extensions (added new default texture and added another specific container texture - we will add more textures soon)
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- Falling SI parts can now be picked up before they disappear and result in a certain amount of the used de-constructed materials
- Connection to remote container is now persistent (only connection is persistent, not the content of the toolbar!)
- When entering a cockpit with the connected toolbar active the vessel toolbar is displayed
- Moved default Hotkey for switching Lights on vessel from T to L
- Planet life entities will now avoid spawning in bases
- Reduced toggle delay for main power, lights and weapons from 1.5s to 0.75s

Volume/Weight Balancing:
- Balanced/Reduced Volume and Mass of all ores, ingots and components
- Balanced/Reduced Volumes of all building and starter blocks
- Balanced Volume and Mass for all devices and terrain placeables
- Balanced Volume and Mass for all large weapons ammo
- Balanced...
Dec
24
https://i.imgur.com/m92GxgV.jpg
by EleonGameStudios at 8:39 AM
(1,773 Views / 36 Likes)
17 Comments
Dear Galactic Survivalists,

from everyone here at Eleon Games Studios we wish you a Merry Christmas and happy holidays!

For those of you who did not yet see our Alpha 9 update video, check it out:

... and a link to the complete update notes for Alpha 9: https://empyriononline.com/threads/alpha-9-0-out-now.46807/

Yours,

Emp Dev Team
Dec
21
by EleonGameStudios at 4:13 AM
(5,078 Views / 12 Likes)
49 Comments
Update: December 29, 2018 (Build 2099)

Bug Fixes:
- Fixed: Exception when adding a input to a Furnace with Instant craft speed
- Fixed: Deconstructor with Instant craft speed destroys items
- Fixed: Offline Protection Shield doesn't do damage (MP)
- Fixed: Reputation drop for StructStayInTerritory does trigger each 3 seconds instead of each 5 minutes realtime
- Fixed: Exploit with inventory duplication when sat in a vessel
- Fixed: Not using MapMarker: Neutral for faction-owned POIs anymore
- Fixed: Not all POIs were correctly attributed to factions on Moon Nascent playfield

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Update: December 25, 2018 (Build 2097)


Bug Fixes:
- Fixed: Reputation system not working correctly in MP (more improvements)
- Fixed: Container under the password give access to all containers via logistic
- Fixed: Lock/Unlock signal logic does not work anymore
- Fixed: Possible to shoot Weapons in virtual toolbar when seated in cockpit (another fix)
- Fixed: Problem when using Control Panel to fill ammo from a connected toolbar to ammo containers
- Fixed: Cargo boxes BA\CV become SV\HV cargo boxes after retrieve it
- Fixed: Retrieving CargoContainerSmall/CargoContainerMedium with multitool did not give back any block
- Fixed: Player toolbar has wrong color when opening player window ('TAB') with connected toolbar active (another fix)
- Fixed: When switching to connected toolbar while in cockpit toolbar was read-only

Changes:
- When entering a cockpit with the connected toolbar active the vessel toolbar is displayed
- Issue with HUD colors with POI's using the core 'NPC Core (Admin)'

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Update: December 23, 2018 (Build 2092)


Bug Fixes:
- Fixed: Player turrets on vessel are not shooting or tracking enemy players or vessels
- Fixed: Reputation system not working correctly in MP
- Fixed: Steal O2/fuel with logistic
- Fixed: Internal exception

Changes:
- Re-balanced loot: Epic Drill and Epic Armor is now harder to find
- Removed Epic Loot from Troop Transport

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Update: December 22, 2018 (Build 2088)


Changes:
- Re-added coloring system for HUD colors to distinguish enemy players
- Console command 'faction' now also supports npc factions (like Zirax) and "Public" and "NoF"
- Deep Forest biome is now less deep

Bug Fixes:
- Fixed: Using DROP in Player Inventory with certain container blocks does...
Dec
20
by EleonGameStudios at 4:23 AM
(1,728 Views / 18 Likes)
14 Comments
Hi Galactic Survivalists,

Our small team is still working hard on squeezing all remaining bugs from Alpha 9.

Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805

Thanks for your help!

=========

HOTFIX RELEASES:

Hotfix: December 20, 2018 (Alpha 9.0.2 - Build 2085)

Changes:
- Logistics Window: Open player inventory in left grid by default and when the right side is pre-set (using 'F' key or 'Manage' in CP)
- Added large 'Lock' icon in Constructor INPUT / OUTPUT area UI to make it clearer that it is "read-only"
- Added "Default Multiplayer" scenario with 2 temperate starter planets > set per default in dedicated.yaml
- "Default Random" is now pure Single Player and Coop scenario (please do not use it for "normal" MP dedi server)
- Updated texts in PDA Robinson Protocol
- Updated POI distribution on Akua planet in Akua-Omicron Scenario
- Unique starter configuration for local coop games
- Improved Logistics window 'Cannot open container on both sides' handling
- Added more tribal deco blocks for Talon POIs

Bug Fixes:
- Fixed: Medic Bay / Clone Chamber did not work with code lock 0000 on Aln, Talon, Zirax, Polaris POI anymore
- Fixed: Portable Constructor not responsive after moving items from output to inventory
- Fixed: Exception when opening a container of a player made blueprint
- Fixed: Portable Constructor UI: INPUT / OUTPUT title texts not left aligned
- Fixed: Exception when closing the Logistics window very quickly after opening it (MP)
- Fixed: Invisible Decorations
- Fixed: Destroyed vessel (PDA Mission) is now powered off
- Fixed: Problem that Cargo Boxes for SV/HV were placeable also on CV/BA
- Fixed: Incorrect size range for custom scenarios when template is in default content directory.
- Fixed: Several internal exceptions found in logs

AI Update:
- Threat system fix - multiple target switching should now work better
- Alien Assassin movement fix
- Alien Bug 03 movement fix
- Mechanoid movement fix
- 'Worm big' attack distances tuning and movement fix
- Telluropod behavior tuning
Dec
18
by EleonGameStudios at 5:34 AM
(1,797 Views / 9 Likes)
16 Comments
Hi Galactic Survivalists,

Thanks so much for your feedback and bug reports. We are working very hard to polish Alpha 9 and to squeeze all remaining bugs.

We already released some hotfixes since our major Alpha 9 update. We will continue to update this thread as we release new hotfixes - so please keep an eye on this thread.

Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805

HOTFIX RELEASES:

Hotfix: December 19, 2018 (Alpha 9.0.1 - Build 2082)

Bug Fixes:
- Fixed: Logistic Exploit: possible to circumvent code-locked containers
- Fixed: When retrieving old cargo boxes with multitool, deco blocks were returned
- Fixed: Trap doors now working anymore
- Fixed: 'F' button does not close all device windows anymore after opening it with F
- Fixed: PDA mission system does not spawn Drones as defined
- Fixed: Backpack / Escape Pod had no HUD object anymore
- Fixed: [MP] Players can be kicked when withdrawing fuel from a tank
- Fixed: HUD/map issues with Guided PDA Tasks.
- Fixed: Exception during login when a reputation update receives the client
- Fixed: AutoBrake (Button I ) does not work in space anymore
- Fixed: Several internal exceptions
- Fixed: Overlapping of volume/weight info for Backpack and DropContainer
- Fixed: Exception spam from Furnace (or other constructor related devices)
- Fixed: "Minefield" task in "UCH Story Chapter II - Ancient Revelations" was not correctly working
- Fixed: PDA Minefield task
- Fixed: Mechanoids stuck a doors
- Possible fix for System.Exception: Invalid read container size
- Fixed: Several internal exceptions

Changes:
- Robinson Protocol: Added own first chapter (Basic Survival) for Arid starter planet
- Updated text in Main Menu to make clearer how to start a coop server: instead of MULTIPLAYER > JOIN A GAME, instead of NEW GAME > NEW GAME (Single/Coop)
- Changed message 'Skipping double player with id...' to 'Player with id 1234 faction inconsistency:...' to occur only when it is a real problem
- Doors can now be closed without having to enter the lock code (behavior should now be as in A8)
- Added new tribal deco models for Talon POIs
- Tweaked torch and firepit deco (blocks now increase light count on BP, added flare, better particle effect)

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Hotfix: December 18, 2018 (Build 2077)

Bug Fixes:
- Fixed: Problem that sometimes wrong...
Dec
17
by EleonGameStudios at 6:35 AM
(17,694 Views / 9 Likes)
141 Comments
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Hi Galactic Survivalists!

Christmas is coming closer and so we thought it is about time to release the first Part of Alpha 9 to our community, so everyone can play and test and gift us with a lot of valuable feedback on the most recent additions, like NPC Factions and the new Logistic Menu in particular.

Part I, you ask?

Yes. Unlike previous major releases, Alpha 9 was split in two parts due to the very nature of the features we added: Both NPC Factions and Logistics are adding game mechanics that are completely new and have a lot of touch points with nearly every game mechanic which means we need a LOT of feedback - and we only will get that feedback, if all of our community members can access these features. On the down side, this also means that there might be a few more rough edges than usual.

But given that the features we added have great potential for the future and will also help to shape the game in terms of immersion, we are quite sure everyone is happy to give feedback on how to improve those gameplay mechanics even further.

Said that, please take your time reading through the FAQs & Feedback threads, pinned over here: https://empyriononline.com/forums/faq-feedback.25/

Here is a quick overview of the main features of Alpha 9:
1. Logistics
2. AI Factions, Reputation and Territory
3. Leveled NPCs
4. Improved Weapon Handling
5. Improved Game Start
... and many more features as documented in the changelog below.

Check out the update video that highlights the main features of Alpha 9:


Please report bugs here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.46805/

Have fun with Alpha 9

Yours,

Emp Dev Team

P.S. We highly recommend starting a new game with Alpha 9. When continuing an Alpha 8 save game, your player / constructor inventories will be empty and bases will be lowered 2m into the ground. However, we added Alpha 8 to the legacy branches on Steam so you can still access it.

P.P.S. The voting for the "2018 Indie of the Year Awards" is still going on. Empyrion made it already into the Top 100. We need your help for the final mile. If you like Empyrion, please vote for it here: https://www.indiedb.com/games/empyrion-galactic-survival
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CHANGELOG: Alpha 9.0.0 (Build 2076)

MAJOR...
Dec
15
by EleonGameStudios at 4:18 AM
(8,239 Views / 21 Likes)
155 Comments
Update: December 16, 2018: Alpha EXP 9.0.3 (Build 2075)

Changes:
- First draft of showing reputation points when hovering over NPC faction in Faction Window
- Added loot to tribal deco
- Updated POIs on Lava planet + set faction to Polaris
- Updated Invader vs Defender scenario

PDA Update:
- Show remaining amount for multi-count PDA task in HUD info, e.g. (1/10)
- Show collapse arrow behind chapter title only if tasks are visible
- Don't display collapse arrow if Reputation or Level restricted and player does not have sufficient amount
- Improved PDA reputation level information.
- Rework Skip and Confirmation window
- Updated PDA with better amount display in action title
- Some faction Companion missions now have a required Standing you need to reach until you can play them
- Totally Overpowered is now a Polaris Story Mission (as it is basically a Polaris Company internal - with a cliffhanger for the player at its end ;) (Note: all the STORY missions well depend upon each other in the future; for now they can be played individually right away for testing!)
- Totally Overpowered: Brewmasters now have an increased range for their marker visibility (so you know where to head towards earlier and do not need to run around)
- Ancient Revelations: Known issue > finding the SV Wreckage (Task 2) sometimes does not work. Please resolve manually if this is the case for you.

Changes:
- Updated Localization.csv
- Ship controller : Add new drag on planet depending on atmosphere density
- Temporarily deactivate Modular Wing Pylon due to problems with placement
- Updated Tribal Bazar + Aux POI new Tribal Deco (and other minor changes) - thanks to Kaeser

Bug Fixes:
- Fixed: Problem with Harvesting
- Fixed: Exception spam in Dedi logs linked to Troop Transport
- Fixed: Exceptions linked to Terrain
- Fixed: Container duplication exploit
- Fixed: Coded Doors open on Admin Structures
- Fixed: NearPOI does not work in Space anymore
- Fixed: Deco overlapping POIs when you teleport there for the very first time
- Fixed: Position of label "Static" for spawners in CP

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Update: December 15, 2018: Hotfix (Build 2072)


Bug Fixes:
- Fixed: Harvesting of deco not working reliable anymore
- Fixed: With a scoped weapon equipped when going into scoped view there is a slight freeze
- Fixed: Unable to turn player model around in the player customization screen.
- Fixed: Spawner...
Dec
11
by EleonGameStudios at 3:47 AM
(7,791 Views / 22 Likes)
158 Comments
Hi Galactic Survivalists,

We released another update for Alpha 9 - Experimental.

Please continue to report bugs here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.46683/

CHANGELOG: Alpha 9.0.2 - Experimental (Build 2062)

Added new type of Entity Spawners: "Static"
> these new spawners should behave as if you actually place the NPC in the POI
- Spawn spawns NPC once
- No particle effect
- Will also spawn NPC when structure has no core anymore ie after conquering
- "Static" can be configured via CP of spawner block
> Idea is to be able to create POIs where the player needs to clear a POI completely from enemies even after it has been captured
> we recommend using for these static spawners the thin plate and texture it so it is hidden

General Entity Spawner Update:
- Added dummy model to all spawner blocks so that the spawner blocks can be easily found in Creative mode in a POI
- Added the possibility to set faction on a per-spawner basis (eg you can place Civilian prisoners in a Zirax prison)
- Entities that are spawned within a structure are now also saved with this structure (this means when resuming a save game, the NPCs will be at the same position as when leaving game): PLEASE test well
- Entities spawned in a structure now stay within the structure and a boundary of 5 meters around
- Updated Talon POIs with static spawners

Faction Changes:
- No reputation loss if opening container in AI faction POI that is set to 0000
- Added new trigger levels for some actions, eg when attacking an NPC or opening a container, reputation drops to neutral not unfriendly
- Updated colors of player faction and admin faction

Other Changes:
- Increased version nr to 9.0.2
- Added vessel deco parts: [​IMG]
- Allow to set blocks to a structure that is regenerate-able in super godmode
- Updated Localization.csv
- Implemented that the Logistics window opens when you press 'Manage' in CP for fuel or O2
- Increased HP of Cargo Controller L and Extension L to 500 HP
- Added proper projectile for Turret HV Rocket (FastRocketGV)
- Updated dead version for AlienBug01
- Updated messages with Material Transmitter
- Added TalonChief and ZiraxCommander NPC
- Allow for possibility of generating a random system for a scenario
- Adapted drone base attack on starter planets: only after placing turret (not when base gets powered)
- Exchanged...
Dec
05
by EleonGameStudios at 8:46 AM
(21,872 Views / 24 Likes)
347 Comments
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Update: December 7, 2018

Thanks for your great feedback. We already integrate some of it and released a new version.

CHANGELOG: Alpha 9.0.0 (Build 2053)

Changes:
- Added modular expendable harvest and ammo containers for all structures
- Rebalanced reputation matrix: rivalry impact reduced by 50%, outside faction territory gain reduced by 50%
- Added new group ZiraxRipperDogPatrol to all playfields
- Adapted faction affiliation for creatures
- ZiraxOverseerPatrol, ZiraxCrawlerPatrol should not be used anymore (Overseer = Alien, Crawler = Talon). We are now spawning RipperDogs for these groups
- Replaced ZiraxOverseerPatrol, ZiraxCrawlerPatrol with ZiraxRipperDogPatrol on all playfields
- Updated Talon Deco NPC with new model
- Updated POI spawning on starter planet (AlienTowers are now Alien faction, more predator spawn around AlienTowers)
- Changed Trader content of Talon Trader (now all AuntMary > still needs to be tweaked and renamed)
- Added new gameoptions parameters for Coop games: ForcePvP and OriginFactionStart
- Added headgear and clothes to Talon
- Updated preview icons for several handheld weapons
- Now using SpawnRateZones in playfield.yaml to prevent spider spawn at escape pod drop (radius 400m)
- Robinson Protocol: display all chapters from the beginning

Logistics:
- Changed: When accessing the Logistics window via the Constructor or Control Panel the left selection dropdowns are now enabled
- Disabled Volume/Weight per default (before it was enabled per default but disabled with gameoptions.yaml), ie when resuming a A8 save game it will be deactivated
- improved performance (especially when switching between player inventory and a container)
- Constructor: Made the 'access linked container' button more obvious: recognizable button, icon now the opposite of the top-left back icon in window to return to the previous window
- grids are not constant 8x8 but as defined for the container
- player inventory is correctly linked with the Suit Constructor, i.e. if the constructor works, items are removed live as needed
- Updated messages with Material Transmitter
- Changed: Text in Constructor > now reads: "Please assign container from dropdown"

Weapon Handling:
- Updated aiming on Sniper T1
- Added new red dot sight to Pulse Rifle T1
- Added new building shape to standard blocks
- Added new building shape to container...