Empyrion – Galactic Survival - Community Forums

Dec
16
by EleonGameStudios at 3:30 AM
(5,385 Views / 25 Likes)
107 Comments
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Update December 17, 2017: Alpha 7.5.1 (Build 1420) - Hotfix 3

Changes for NPC Traders:
1. The item price is now re-calculated after each transaction (not only when closing and re-opening the trader window)
2. The "Buy" and "Sell" column prices are valid for the next single item bought or sold
3. If you buy or sell multiple items (Quantity > 1) the total price is calculated as if you would buy / sell the items one by one in a row

Bug Fixes:
- Possible Fix: Problem that some playfield server did not correctly start (temporarily disabled booting playfield server timeout kills)
- Fixed NPC-Trader:
* re-open exploit: re-open trader window until good random prices are offered
* bulk trade exploit: first buy then sell multiple items
* price calculation error when stock of an item is higher than half max stock

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Update December 17, 2017: Alpha 7.5.1 (Build 1418) - Hotfix 2

Bug Fixes:
- Fixed: Problem that some players could not connect to a dedicated server anymore
- Fixed: Problem that some save games could not be resumed anymore
- Fixed: Exceptions caused when trying to use the multitool change & rotate option
- Fixed: Several errors related to solar panels

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Update December 16, 2017: Alpha 7.5.1 (Build 1417) - Hotfix

Bug Fixes:
- Fixed: Problem with connecting to a dedicated server
- Fixed: Templates in Config.ecf could not have an input item count of zero (now you can set item count to zero to remove an item from a template)
- Fixed: Problem that players could open the control panel of enemy & admin structures
- Fixed: Exception when a player exits a vessel's cockpit without holding a weapon or tool in the hand
- Fixed: Exception when opening the faction window.
- Fixed: Exception when player changes playfield

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Hi Galactic Survivalists!

After a lively Experimental phase (thanks for all your feedback!), we are excited to release a quite substantial update just before Christmas: Alpha 7.5 is out now!

For those who did not follow the Experimental phase, a few quick notes. Everyone else, feel free to skip the next paraphs and scroll down to the full changelog...but please do not forget to VOTE for us in the second stage of the INDIE of The Year Awards 2017.

Thanks to you support, Empyrion made it in the first...
Dec
02
by EleonGameStudios at 6:16 AM
(8,822 Views / 29 Likes)
193 Comments
IndieAward2017.png

Hi Galactic Survivalists,

Today, we do not release another update but something equally important: our new "Feature Survey 2018"!

Please head over to the survey page, vote and rank your most-wanted features and tell us which global game features you prefer:

http://survey.empyriongame.com

The available answers in the survey consist of features that we already discussed internally, thus they can be labeled as "theoretically doable". But as you all know, sometimes seemingly easy additions can turn into real challenges. ;)

Apart from that, it is most important for us that the results of the survey will give us dedicated feedback about the global direction of features YOU want to have added to the game!

Thanks a lot in advance for taking the time for completing the Feature Survey and do not forget to also vote for us at the INDIE OF THE YEAR AWARDS 2017!

http://www.indiedb.com/games/empyrion-galactic-survival

Yours,
Empyrion Dev team

PS: Are you missing a feature from the survey answers that has been discussed in the forums? Stay tuned for the feature reveal of Alpha 7.5 next week ;-)
Nov
27
by EleonGameStudios at 9:32 AM
(2,902 Views / 13 Likes)
33 Comments
Update: November 28, 2017

Hi guys,
We had to revert Unity back to 2017.1 because we received several reports that players had problems with 2017.2. Sorry for the inconveniences.

If you experience crashes in the game (eg "d3d11: failed to create buffer" error), please note that Alpha 7.3.3 built with Unity 2017.2 remains on the Experiemental branch.

Changelog: Alpha 7.3.3 (Build 1375)
- We are using Unity 2017.1 again
- Fixed: Problem that there was no trading station on Masperon and that teleporter in Masperon Orbital Station did teleport into void (MP Default setting)
- Fixed: AutominerDepletion and GroundedStructureSpawn were not correctly set from Dedicated.yaml on a Dedicated Server

======================

Hi Galactic Survivalists!

We updated Unity to version 2017.2, which might solve certain crashes linked to the game engine. If you experience crashes in the game (eg "d3d11: failed to create buffer" error), please let us know if the patch solved these crashes.

Please continue to report bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-3.28284/

Thanks a lot!

Empyrion dev team

Changelog: Alpha 7.3.3 (Build 1374)

Updated Tutorial:
- Added French and Chinese translation: thanks to Spartan47 and Ken Guo
- Added additional marker for making sure where to place the Explosive Charges (Chapter 7)
- Fixed: SV Prefab did not complete Action (Chapter 7)

Changes:
- Updated game engine to Unity 2017.2
- Shotgun and Sniper do not damage terrain anymore
- Removed Hydrogen Cell from POI loot
- Removed Laserkit from recipe of Laser Pistol T2
- EAC is now activated per default in dedicated.yaml

Update Empyrion Admin Helper (EAH):
- Added: Timetable: Toggle AllowCV
- Added: Delete old Tool-Logs after 10 days
- Added: many missing Items (you can now enable auto ban)
- Fixed: CSW bug fixes for missing SV's. Now they have to wait a minute after their last Warp, before they can do CSW
- Fixed: Structure Class Limit: Fixed Warnings being counted for all Structures

Bug Fixes:
- Fixed: Performance problem with heavy snow and hail weather
- Fixed: Abuse of Anti Grief Distance by long structures
- Fixed: Motorbike glitch / exploit by placing motorbike partially inside a structure
- Fixed: Corrupt player file in a savegame prevented the Resume Game window to be shown
- Fixed: Problem that sometimes player was standing up on...
Nov
22
by EleonGameStudios at 6:28 AM
(1,102 Views / 10 Likes)
8 Comments
Changelog: Alpha 7.3.2 (Client Build 1364, Server Build 1366)

Changes:
- Added map markers for POI bases in space

Rebalancing:
- Reduced complexity of recipe for Ore Scanner (no Cobalt needed anymore) + it can be crafted in Survival Constructor
- Reduced promethium requirements for most ammo templates
- Rocketlauncher T1 now has 4 shot magazine again

Bug Fixes:
- Fixed: Vessels were sometimes losing all fuel after playfield change (when entering atmosphere or after warping)
- Fixed: Could not connect to Server if first server in list was selected
- Fixed: Explosives cannot be placed in Anti-Grief Zones anymore
- Fixed: Drone bases & Planet Vessel base were not discovered when getting close to them and map marker did not stay on the map
- Fixed: Some Sentry gun turrets had not enough angle to shot if player is near
- Fixed: Graphical artifacts with seamless light texture
- Fixed: Problem that no sound was played when underground resource was destroyed (+ added better destruction sound)
- Fixed: Abandoned mine top level had misplaced automated door
- Fixed: Problem that Gravity Gen on platform in Creative Omicron Orbit was not active (player could not move)

=======

Updated: Empyrion Admin Helper (EAH) - distributed with Server Build 1366
- Added: Structure Activity: Show all information in tool
- Added: Player Statistic: Included Notes
- Added: Player: Edit Information to edit Notes and forced Playfield
- Added: Player: Forced Playfield --> If set the player can't leave the Playfield
- Added: Items for A7.3.2
- Added: Config: Reload Player after logout (to keep accurate data in tool)
- Added: Config: Activate Structure Activity Log
- Added: Structure Log: Included 'What happened around here' function
- Fixed: Offline Job: Loop error bug fix
- Fixed: Timetable: Restart: Give more time until Game is stopped
- Fixed: Backpack Backup: Fix blocking freeze
- Fixed: Fixed: CB: Destroy not working
- Fixed: Latest Warnings: Less Error Messages
- Fixed: Spelling errors
More details: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-40-0.5771/page-37

=======

Game crashes?

We just released Alpha EXP 7.3.2 (Build 1367) on the Experimental branch where we updated Unity to version 2017.2. This version might solve certain crashes linked to the game engine:...
Nov
17
by EleonGameStudios at 2:31 PM
(2,350 Views / 14 Likes)
38 Comments
Update: November 19, 2017 (Build 1360) - Client update

You can now publish your scenarios again.

Changelog: Alpha 7.3.1 (Build 1360)


Bug Fixes:
- Fixed: Error when trying to publish a scenario
- Fixed: Problem that some animals did not reliably attack player

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Changelog: Alpha 7.3.1 (Build 1359)


Bug Fixes:
- Fixed: Error when turrets (eg Multiturret) were attacking a structure and blocks were falling due to collapse of the structure
- Fixed: Error when resuming a pre-Alpha 7.3 save game or entering a planet in a pre-Alpha 7.3 save game
- Fixed: Reconnecting to a server with already a Blueprint in the factory allowed starting production because no materials were needed
- Fixed: Zirax not firing at avatar when close to them
- Fixed: Problem that some enemy NPC (Turret Robot, Traders etc) had no color mask applied anymore (eg Turret Robot was black instead of blue)
- Fixed: Disassembling "Artificial Indoor Plant 4" returned Furnishing Deco
- Fixed: Possible to place NPC Engineer Main station into another NPC/block
- Fixed: POI Civil Farm was not O2 tight
- Fixed: Internal exception linked to Control Panel
- Fixed: Several exceptions reported on support email (Build 1357 #00000, #BC975, #F5034)

Changes:
- Changed stats for Anniversary Cake (it now gives food and stamina but no health anymore) + removed cake from starter equipment
- Updated names of HumanNPCBlocks and AlienNPCBlocks to Crew (Human) and Crew (Alien)
- Updated tribal villages with A7 textures: thanks to Starwing6
Nov
16
by EleonGameStudios at 8:40 AM
(6,802 Views / 21 Likes)
72 Comments
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Hi Galactic Survivalists!

Welcome to the public release of Alpha 7.3!

As we announced in the last Experimental release, we have considered your feedback about the most recent balancing changes introduced with Alpha 7. Due to this, we have addressed quite a few concerns and have made some changes to the balancing in Alpha 7.3. We look forward to hearing your thoughts and feedback on these changes.

If you closely followed the Experimental release, the following is not new to you anymore. For all the others, please read on:

In Alpha 7.0, we rebalanced large parts of the game start, moving resources, changing templates and more. Some of these changes, like the new SSOR mining, were direct results of new technical necessities that came with some of the new major game code changes (like handmade planets). Others, like the changed templates, are of course a natural part of the ‘release-feedback-adjust’ Alpha-stage development loop and will be changed, improved and refined as we add more features, materials, templates etc. ;-)

In the meantime, we have gathered a lot of feedback on the major and minor elements of rebalancing and, as a result, added some adjustments for 7.3 that will smoothen (in particular) the game start and add a few more options to your very personal game setup. Based on your very detailed discussions, other feature updates will be revisited as well, but changes will take more time than we could afford for the current intermediate version release.

For now, we removed, e.g. Cobalt from the growing plots and the O2 Stations and added the possibility to configure the max-block count (allowing you to use as many weapons per structure as you want) or the blueprint-spawn limit (allowing you to again spawn vessel blueprints wherever you want) in the game start menu.

However, this does not mean that we dropped our plans to add, e.g., real Shipyards, but we want to give you choices wherever this is possible in terms of a single feature or adjustments that can basically work as a ‘choice’ on its own.

Please find all the changes in the changelog below.

Speaking of non-mandatory features: in Alpha 7.3, we also added a very early version of “Crew NPCs”. These merely consist of the NPC deco you already know from the Trading Stations and Civil Settlements - but you can now buy them from a trader and also use them in your blueprints to decorate your bases and capital vessels. Besides that, they are static...
Nov
10
by EleonGameStudios at 9:02 AM
(2,193 Views / 10 Likes)
23 Comments
Update: November 12, 2017 (Build 1344) - Server update
- Fixed: CV spinning around if something is dismantled from docked SV / HV (fix for MP)

===============

Update: November 11, 2017 (Build 1344) - Client update

- Fixed: CV spinning around if something is dismantled from docked SV / HV (fix for SP)

===============

Changelog: Alpha 7.2.2 (Build 1343)


Updated Tutorial:
- Grammar / spelling checks (Thanks to Cleff)
- Changed intro to better match the story

Bug Fixes:
- Fixed: Problem that sometimes a dedicated server could kick all players and then was not responsive anymore until restart of server
- Fixed: Problem with playfield servers not closing down correctly and keeping a high RAM usage
- Fixed: Game was hanging for 2-3sec after orbit - planet transition
- Fixed: When Auto miner depletion was enabled the AMD's aren't depleting deposits.
- Fixed: Several internal exceptions

Please continue to send in your Tutorial feedback here: https://empyriononline.com/threads/alpha-7-2-feedback-new-tutorial.26188/

Please report bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-2-x.26187/
Nov
09
by EleonGameStudios at 8:34 AM
(1,889 Views / 5 Likes)
22 Comments
Hi Galactic Survivalists,

We just released a small patch that should fix several problems from Alpha 7.2. In addition, we already integrated some of your feedback and updated the tutorial.

Please continue to send in your Tutorial feedback here: https://empyriononline.com/threads/alpha-7-2-feedback-new-tutorial.26188/

Please report bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-2-x.26187/

Thanks a lot!

Empyrion dev team

==================================

Changelog: Alpha 7.2.1 (Build 1340)

Updated Tutorial:
- Improved Chapter 'Helping Hand'
* Added more dedicated actions to better check progress in Constructor tasks
* Added extra step in the damaged Greenhouse to drop off unneeded stuff in order to free up space in the inventory for the following chapters.
- Changed minor spelling issues
- Changed info given in some messages
- Spelling/Grammar updates. Thanks a lot to all contributors!
- Minor text formatting adjustments
- Exchanged Rocket Launcher T2 with T1
- Added info on how to split stacks and drop items from a stack
- Updated map for Earth in Tutorial

Changes:
- Updated deco on Tallador

Bug Fixes:
- Fixed: Mirror tool broken when switching between save games
- Fixed: Problem that game did not start anymore when using EAC
- Fixed: AI ignoring player when upside down in space POI's via the jetpack (MP only)
- Fixed: Drone bases spawning on top of each other.
- Fixed: When mining with the 'Drill Turret' nothing is placed into the harvest box.
- Fixed: Problem that autominers did not work anymore and caused errors
- Fixed: PDA sending signals were only set for the scenario of the first game played (returning to main menu and playing another scenario breaks them)
- Fixed: Error reported on Support email (Build 1337 #9CB37)
Nov
08
by EleonGameStudios at 6:46 AM
(5,849 Views / 22 Likes)
90 Comments
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Hi Galactic Survivalists!

With Alpha 7.2 we updated to a new game engine version (Unity 2017) and we made major adjustments in the new tutorial. The latter should solve a lot of issues with the game progress.

Concerning the Tutorial: It currently ends “in space”. This is intentional, but rest assured we will continue and expand the tutorial in the next major update. Until then, please, even if you are an experienced player, review the tutorial and write us your feedback! Have a closer look if we need to add or adjust information given, like tips, key combos and stuff. Furthermore, thanks to all the contributors, helping with the grammar and spelling checks so far. If the Alpha 7.2 version of the tutorial passes your review, we will lock down the text and start to integrate all the other languages over the next weeks.

Tutorial Feedback: https://empyriononline.com/threads/alpha-7-2-feedback-new-tutorial.26188/

Of course, as with each update, we also added several refinements, changes and additions to gameplay, features and handling and even new blueprint prefabs, an EAH update and more.

Please find the full list of changes below!

Please report bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-2-x.26187/

Thanks a lot for your awesome support! :)
Empyrion dev team

========

Changelog: Alpha 7.2.0 (Build 1337)

Updated Game Engine to Unity 2017:
- Since it is a major update of the game engine, please let us know if you find any problems

Updated Tutorial:
- Adjusted display times of messages
- Added additional tasks for better explanation
- Adjusted info and messages
- Corrected writing, grammar and spelling errors (Thanks to all the contributors!)
- Changed Alien NPCs (except of one) to Human "Scientist NPCs" on Apollon Station and Mining Hub to better fit the plot.
- Disabled "Hints" while in Tutorial Mode
- Updated map for planet view from space: now it resembles planet Earth - thanks to Needleship
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Gameplay:
- Added possibility to pickup devices / weapons directly to toolbar (eg all weapons, motorbike, survival constructor, o2 emergency generator etc)
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- Increased range of MT Turret HV from 24m to 28m
- Multiturret (deconstruct, disassemble) will not longer remove blocks of the vessel they are attached to in order to avoid self...
Oct
31
by EleonGameStudios at 8:17 AM
(6,409 Views / 16 Likes)
122 Comments
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New terrain for Oscutune

Hotfix: November 3, 2017 - Alpha 7.1.1 (Build 1325)
- Added temporary fix to address the erratic CV movements with ships docked.

Known issue: collision with AI Vessels (PV) does not work.

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Hotfix: November 2, 2017 - Alpha 7.1.1 (Build 1324)

- Updated localisation and fixed several internal errors

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Hotfix: November 1, 2017 - Alpha 7.1.1 (Build 1321)

Client-side update (no need to update servers)

- Fixed: Error with Spanish localization when entering passenger seat (Support Email: Build 1320 #D5987)

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Hotfix: October 31, 2017 - Alpha 7.1.1 (Build 1320)

Bug Fixes:
- Fixed: Problem that resource meteorites were hovering in air

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Hi Galactic Survivalists!

In Alpha 6 and 7 we introduced a lot of new and game-changing features, like environmental effects, new ways of mining, building and so on.

While most of you have learned to use these new features over the last weeks and months, all the new players only had the old, very basic tutorial. Time for a change - and an all new Tutorial!

The new Tutorial will try to teach the basic elements in a wholly different way compared to the old tutorial. And it is also a bit more than just a playable howto. But maybe we leave it to you, to find out about this. ;-)

Just make sure you read all the instructions in the opening briefing - and give your feedback in our feedback thread: https://empyriononline.com/threads/alpha-7-1-feedback-new-tutorial.25358/

Of course the Tutorial will evolve over time.

Said that, Alpha 7.1 will add more toys and features for you to play around with: The new Multi-Turret for CV and HV will allow you to disassemble or repair your buildings even faster! Have a look at the full changelog below and write us your feedback over here: https://empyriononline.com/forums/feedback.25/

Please also report any remaining bug or issue in our Bug Thread: https://empyriononline.com/threads/bug-reports-alpha-7-1.25360/

In any case.. Have fun and Happy Halloween!
- Empyrion Dev Team

==============================

Changelog: Alpha 7.1.0 (Build 1319)

Added New Tutorial:
- We replaced the old tutorial with a completely new tutorial...