Empyrion – Galactic Survival - Community Forums

by Pantera at 1:22 PM
(2,869 Views / 3 Likes)
Hi Galactic Survivalists!

We have just released a new build with some fixes that we have ready. Please update your dedicated server & client asap.
More to come soon!

Changelog v1.10.1 B4233 2023-06-29

- 00992: Scoped weapon crosshair position when zoomed in is different to the non zoomed in crosshair position
- 00897: Retractable multitool turret can go invisible when turned off
- Removed console command parameter "di wdw". The suggested use is the separate console command "bpcoll"
- Fixed: Xeno Steel Blocks thin shapes had wrong mass/hitpoints values
- 00989: Light come through blocks in opposite direction of light source with dynamic shadows
- 00990: Dynamic Shadows only work with 'Ultra' setting for shadows (they only work with Ultra & High settings)
- 00992: Crosshair position when zoomed in is different to the non zoomed in crosshair position
- Added HoverBike thruster particle effect
- Hoverbike can fly
- Fixed an exploit with the HV bike
- Xeno Steel Blocks thin shapes had wrong mass/hitpoints values (fixed in stock scenarios Default, Invader vs Defender, Default Multiplayer)
- XP Exploit with Water/Lava Blocks (fixed in stock scenarios Default, Invader vs Defender, Default Multiplayer)
- Fixed Default _POIGroupsConfig.yaml interfering with Custom Scenarios
by Pantera at 11:02 AM
(9,878 Views / 13 Likes)
Hello Galactic Survivalists!

Welcome to the 1.10 update of Empyrion Galactic Survival. The summer update has some cool features in store for you. Besides visual improvements of the game world you can expect among other things:

- Drones from your very own Drone Bay will now defend your bases and vessels.
- The hoverbike replaces the motorbike!
- 23 new block shapes were added together with water & lava blocks and a full blown blueprint parts collection toolset.
- Over 300 new and revamped bases and vessels to fight and explore on and around the newly added. faction homeworlds, while the new combat soundtrack supports you in the battle.
- 25 new missions on starter planets to sink your time into!

There are two things to note about some important gameplay settings:
- Mass/volume & CPU & block limits are now active by default when you start a new game.
- Blueprint factory requires all devices in a blueprint to be unlocked in the Techtree.

Note: You can change the above settings in the Difficulty menu when starting a new game.

Check out our release video for a quick overview:

Thanks a lot to all testers that went through the Experimental stages, submitting feedback and bug reports each day and week. :)

For the now publicly available version 1.10, please report bugs over here:

For all the features that were added for the game in the summer update, please head over to the feedback forum and check the pinned threads - or start your own:

We are looking forward to your feedback!

Have fun with the Summer Update 1.10! :)

PS: Don’t forget to join our discord for live discussions about the update and its changes: https://discord.gg/empyrion

For Server owners: For any server using a custom scenario please make sure after updating & before you start your server you update the custom config files in the Scenarios Configuration folder.

Changelog v1.10 B4232 2023-06-27


- Added the ‘Drone Bay’: You can now craft and place the Drone Bay and equip it with Defense Drones. A Drone Bay Spawner is required for starting the drones.
  1. Pay attention to the direction you set the drone spawner block & also place it on the outside of the vessel so the drones...
by Pantera at 5:38 PM
(2,955 Views / 5 Likes)
Hello Galactic Survivalists!

Welcome to the second release candidate of Empyrion Galactic Survival v1.10. This update is mainly to resolve some issues we had fixes ready to release.
As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase.


Changelog v1.10 B4232 2023-06-26


- Changed: Players starts at 6300 instead of 11800 with the Kriel (deeper into Unfriendly; closer to hostile)
- Changed: Skillon: Mission info now points to the guard at the La Grande Maira to start mission (to get into the vessel)
- Loca Main (EN) updates
- Blueprint Collection Parts: added two "S" buttons to be able to selected snap points according to CopyAir and Overlap, selected snap point is drawn now with "x-ray shader"
- Updated icons
- Hoverbike :
  1. Added max slope allowed of 45deg
  2. Reduction of turn speed with the mouse & smoothed the rotation.
  3. Improve rotation input sharpness + tweaked the animation when taking off
- Fixed an issue where explosives weren't damaging/destroying devices
- Blueprint Collection Parts: fixed problem that rotated blueprints did break the "reload snap points" regarding the snap points when using the snap point tool (only works for y rotations!)
- Fixed Default Multiplayer: Duplcated Key CoQ
- Fixed Invader vs Defender: Duplcated Key CoQ
- Fixed 00991: Sensor-related exception when changing playfields
- Blueprint Collection Parts: fixed a selection of bugs
- Blueprint Collection Parts: fixed snap point groups not showing correctly when pasting a part into the world
- Fixed issue with Clear Skies (pt3) breaking when not killing NPCs in the correct order on Artifact Site
- 00947: Player avatar can be seen standing/running on top of the bike after a option in a GUI window...
by Pantera at 4:52 PM
(3,033 Views / 10 Likes)
Hello Galactic Survivalists!

Today we start the last round of the Empyrion Galactic Survival v1.10 Experimental Phase with a major focus on bugfixing!

Of course there are also some smaller and bigger additions this time! The new blockshapes for our builders are now implemented and also the Blueprint Parts Collection Tool got its last addition with the "Snap Point" feature. You can find a video about this below.

We also worked intensively on the Drone Bay and fixed many problems. We would like to ask you to try out again whether the errors are fixed and the functions are available as expected. Please destroy any spawned personal drones & remove & replace the drone bay & spawners once again to make sure everything is fresh with the latest bug fixes.

Please also continue to use our pinned forum threads for all central feature feedback topics: https://empyriononline.com/forums/experimental-features-discussion.35/

We wish you a lot of fun and thank you for all feedback and bug reports so far and for those still to come! :)


Changelog v1.10 B4228 2023-06-16

- Hoverbike: Add speed limitation Forward -> 40m/s, backward -> 10m/s, Sideway -> 15m/s.
- Changed Cut Corner F (left/right): smoothened model visual, fixed coloring/mirror issues.
- Blueprint Collection Parts: improved readability of texts
- Removed WaterSplash Log

- TPV camera does not react with Water Layer.
- 00972: Player shoulder light is not working anymore -> fixed
- Fixed: some missions could not be completed manually (in case of problems)
- Fixed: some grammar / spelling fixes (missions)


Changelog v1.10 B4227 2023-06-14


Building: Blueprint Parts Collection Tool

- Added console command 'bpcoll' to show the blueprint parts collection window
- Now allowing to y rotate BPP with INS/DEL.
- Now allows to set Snap Points!
- Added GroupName for snap points
- A demonstration video for the snap points feature to help guide you through the process of creating snap points and utilizing them in your blueprints effectively.
- Snap points are an incredibly powerful addition, and once you become familiar with their functionality, you'll discover that they are a remarkable time-saving tool....
by Pantera at 11:12 AM
(3,901 Views / 20 Likes)
Hello Galactic Survivalists!

Today we start phase 2 of the current Empyrion Galactic Survival v1.10 Experimental version.

Since this version focuses on building and creating, an important note: DO NOT create blueprints or build POIs while you are in the EXP version. There can always be changes that may cause your blueprints and POIs to not work in the upcoming public version!

That being said, this new phase of the Experimental Version is a milestone for several reasons.

For one, we've replaced the motorcycle with a hoverbike. Furthermore, we have added player-usable defense drones for the first time! You can use this feature by building the Drone Bay, filling it with up to 10 Defense Drones and placing at least one Drone Bay Spawner. The feature is available for both Bases and Capital Vessels! A maximum of 2 drones will be launched when a threat appears and attacks you.

The latter event got its own "battle soundtrack" with this update which is different from the planet battle soundtrack!

For all the builders among you there is also an additional treat: Not only have we added a Snap-Point function to the Blueprint Collection Tool, you can now also jump on 17 new block shapes. But important: Remember the disclaimer to avoid problems after the experimental version!

Please post your feedback in the feedback threads provided and pinned in the Experimental Forum. Links, as well as more details of the update, can be found in the full changelog below.

We wish you a lot of fun in phase II

PS: Want to share your feedback about the game and the Experimental live? Join our discord server right away! >> https://discord.gg/empyrion

Report bugs over here: https://empyriononline.com/forums/bugs.34/

Changelog v1.10 B4214 2023-06-08

  • Added the ‘Drone Bay’: You can now craft and place the Drone Bay and equip it with Defense Drones. A Drone Bay Spawner is required for starting the drones.
  1. Pay attention to the direction you set the drone spawner block & also place it on the outside of the vessel so the drones have easy access to it to spawn & despawn from.
  2. To “retrieve” spawned drones toggle the power off for the drone bay & wait for them to return & despawn. When they are close to your vessel keep it still so they can find the spawner & despawn.
  3. First iteration for testing. More details coming soon...
by Pantera at 1:12 PM
(5,774 Views / 21 Likes)
Hello Galactic Survivalists!

Welcome to Empyrion Galactic Survival version 1.10 Experimental!

In this update for you to test, we've added locale missions for each starter playfield (5x5 = 25 in total) to offer more variation to the early gameplay experience. Although these missions are fully optional and do not (yet) relate to the main storyline they will be shedding some early light on a few important story backgrounds in the Empyrion universe.

The introduction of the location missions is accompanied by a major maintenance of the main missions to make the final adjustment to the new game start environments. To achieve this, we have implemented numerous fixes for improved story progression and several bug fixes for reported issues (see full changelog below)

In addition to the mission updates, we've expanded the game universe by updating the existing faction homeworlds and adding new ones. Thanks to our community contributors, these updates come with an impressive addition of over 300 new Points of Interest (POIs) and vessels, enhancing the scope of exploration and discovery..

On the technical side of things, we've worked on visual and auditory enhancements to provide a more immersive in-game environment. While the visuals of the suns got a general overhaul, the addition of ‘tessellation’ will significantly improve the planetary terrain quality. In the meantime, our sound department not only worked on the SFX themselves, but also added the long-wanted dynamic combat soundtrack feature!

For our multiplayer and co-op players, we've incorporated a new role system, designed to expand cooperative possibilities within the game. You can now grant access to devices based on your player faction role!

We also haven't forgotten our creative players, with improvements made to the Creative Scenario Building Helper Tools, adding several convenience features and even completely new functions to improve building and reduce friction.

Last, but not least, there are two crucial infos you should be aware of:

1. The Mass/Volume + CPU + Blocklimits are now enabled by default. This setting can be adjusted in the game start menu if desired.

2. The Blueprint Factory can now only be used when all devices of a blueprint have been unlocked in the tech tree. There are new (colored) info & messages to indicate what is missing.

Please refer to the full changelog for a comprehensive overview of all updates, adjustments, and fixes. We always appreciate your feedback on these...
by Pantera at 11:07 AM
(3,658 Views / 7 Likes)
Hi Galactic Survivalists!

We have just released a new build to fix some issues that have been found with logs that have sent in to us. Please update your dedicated server & client asap.
More to come soon!

As always:
For bug reports and errors, please post in this forum:

For feedback on specific points, please share your thoughts in the pinned or new threads here:

2023-11-05 v1.9.14 B4139


- Multiple MP log exceptions fixed from logs that were sent in to us
- Pf data not found if trying to respawn to it
- New line in Token Description not considered in NPC Trader Window
- Exception triggered when trying to load in to saves first started in MP (DOES NOT FIX existing savegames)
- Exception after activating the player drone inside POI (tutorial)

- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
by Taelyn at 2:47 PM
(20,064 Views / 25 Likes)
Hello Galactic Survivalists!

This year we want to focus on content and the community, we want to create something big that makes Empyrion shine, a Game Changer.

1.10 Expand the limits
Summer release.
During the last releases, we were focused on solving pain points and fixing early-stage problems. It’s time to bring a better experience for the later stages of the game.

We want to provide our survivalists with new content to play with:

  • Working on the mission chapters to conclude the pre-final iteration of the main story arc
  • 300+ new POI: The missing dynamic and static factions prepared will be finally integrated with their own homeworlds, fleets and POI.
  • New creatures: To bring more diversity to the game we will add new NPCs.
  • The game world changes and additional content will be added to our galaxy.
We aim to add fresh starter experiences

  • New Game starts: To make the start of the game on three of the four starter moons more varied, the normal Escape Pod drop is planned to be replaced by more exciting starting conditions for Masperon, Ningues and Skillon.
  • All game starter moons in the Ellyon system, as well as the game start in the Ashon system, are planned to get additional, optional mini-story missions limited to the game start sector.
General updates and leftovers
  • In a continued effort, planets with old deco will be updated and adjusted.
  • The stars of our galaxy will be updated in order to improve galaxy immersion.
New AI vs AI features:

  • A new block that generates drones to defend your base and vessels
  • Adjustments and improvements of the AI VS AI
The building is important in our community and through it, you bring new experiences to all players. We want to add the most requested blocks to the game.

  • New Block shapes implementation
  • Water/Lava Blocks
Faction Permission for multiplayer
A system that allows creators to edit permissions depending on the faction

Pain points, polishment and fixing
As developers, we are always valuing your feedback and we will fix and improve what we can...
by Taelyn at 9:27 AM
(2,621 Views / 8 Likes)
Up for a creative build session this weekend?

Be sure to take a closer look at the comfort- and functionality improvements we added this week with #Empyrion #update 1.9.13!

More to come! :NewSunglasses:

by Pantera at 11:10 AM
(3,069 Views / 12 Likes)
Hi Galactic Survivalists!

Included in this update are a few additions that are designed to help streamline your building process.

First up is the new hotkey for the Building Helper menu (N): Using CTRL + A will automatically grow the selection box for a blueprint part until it encompasses all connected blocks. This will also work as a multi-select!

Check out this video:

In addition there is also now a quick-cloning-mirroring functionality (first iteration) and other refinements for the blueprint part handling, eg. by adding additional buttons to organize them more easily.

Stay tuned for more updates, and happy building!

- Added a new hotkey for Building Helper menu (N): CTRL + A. It will grow the selection box for a structure until it encompasses all blocks that have no space in-between. (perfect use case for construction sets)
• if you press CTRL + A again, the whole structure will get a selection
• expanding the selection over multiple separated structures and then pressing CTRL + A will select them.​
- Addition of clone-mirroring selection to easily clone blueprint parts (first iteration)
- Improved Blueprint Parts handling: added buttons for DeleteAll, AutoDetect, MoveUp/Down.
- Creative mode improvement: if SHIFT (run key) is pressed the focus box now focuses inside the target block (pressing RMB will remove it and LMB will replace it). The removal was working before, but now the focus is also placed correctly.
- Changed Damage Wheel Indicator opacity and size.
- DialogueSystem: added a property "DialogueState" to BlocksConfig.ecf to be used in blocks of class "NPCDialogue" to allow specifying a hard coded target dialog. If this is present, this block can be placed by users on player bases and be also triggered using "F".
- Turrets and Weapons performance improvements. What this means is a higher framerate should be seen when a lot of vessel turrets/weapons are being drawn in a scene.
- Changed the damage wheel opacity & size
- Lowered the jetpack flame light
- Added new parameter “DisableProximityLog: true/false” to the GameOptions.yaml
Setting it to True will disable the Proximity Log button. The Default is False so Server Owners who don't want any changes do not have to do anything

- 00883: Sentry turrets &...