Empyrion – Galactic Survival - Community Forums

Feb
27
by EleonGameStudios at 10:39 AM
(9,692 Views / 24 Likes)
100 Comments
Hi Galactic Survivalists,

We just released Alpha 9.4.1 from the A9 branch with important bug fixes that cannot wait until the next major A10 release. Moreover, we changed the folder structure of the Client and the Dedicated Server in the Steam install directory to prepare the upcoming Unity 2018.3 game engine upgrade.

The new folder structure is as follows:

Empyrion Client:
|----- Client
|----- DedicatedServer (for local Coop)
|----- SolarSystemGenerator

Empyrion - Dedicated Server:
|----- DedicatedServer
|----- PlayfieldServer

Important:
- You need to adapt your firewall settings to take into account the new .exe files - otherwise the servers will not show up in the server list
- EmpyrionAdminHelper (EAH) tool has been moved into DedicatedServer folder


After updating to A9.4.1, please make sure to "Verify Integrity of Game Files" via Steam Client before you start the game.

For bug reports, please visit:
https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

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Changelog: Alpha 9.4.1 (Build 2288)

Bug Fixes:
- Fixed: Terrain is not correctly removed for POIs that use playfield parameter "DroneBaseSetup" (eg drone bases)
- Fixed: Wrong y-offset for several POI (especially drone bases)
- Fixed: Issue with capacitor/battery amount not updating fast enough leading to problem with food spoiling in Food Processor and Fridge (MP)
- Fixed: Problem with explosion calculation in PvE (MP)
- Fixed: AI sometimes shooting through walls
- Fixed: Docked ship not always getting attached to parent ship (invisible colliders)
- Fixed: Cockpit collision exploit
- Fixed: HV Docking exploit
- Fixed: Not enough Upgrade Points to unlock all devices at level 25 (we added 250 more Upgrade Points)
- Fixed: Normal Zirax had still new Base Attack weapon config and thus were overpowered (ie Zirax could easily destroy base blocks)
- Fixed: Modular Wing Connector (Medium) was placed wrong
- Fixed: Problem that SciFi Bed could not be removed / had strange collision
- Fixed: Tribal Cauldron 2 cannot be removed
- Fixed: Troop transports turning & moving away when they reach a destination
- Possible fix for occasional problem with structure duplication
- Fixed: SV\HV open cockpits have broken building size model
- Fixed: Occasional PDA entity link didn't find the block due to the entity still loading. Wait up...
Feb
13
by EleonGameStudios at 2:57 PM
(9,746 Views / 16 Likes)
156 Comments
[​IMG]
(Check out our new Steam Banner)

Update: February 15, 2019 (Build 2281)


Hi Galactic Survivalists,

Based on your feedback, we improved the Voxel calculation for mass and hitpoins of building blocks: while mass and hitpoints are still correlated to the size of the building block (ie shapes with more Voxels have higher mass/hitpoints), we adapted the formula that maps the Voxel count on mass/hitpoints.

Now, the smallest shape has the same mass/HP as in A9.3. From the mass/HP of the smallest shape, we interpolate to the max mass/HP of the largest shape (= full cube). Before, we interpolated from basically zero mass/HP to the max mass/HP of the largest shape, which resulted in overall lower mass/HP for all structures. Now, the mass/HP of an average structure should be roughly the same as in A9.3.

Here is a graphical illustration:
[​IMG]

This was the situation in Alpha 9.3 where all Full Shapes had the same mass/HP and all Thin Shapes had the same mass/HP:
[​IMG]
(Example: Steel Blocks for BA/CV)

Please let us know what you think of this change and if it now "feels" right again.

Changelog: Alpha 9.4.0 (Build 2281)

Changes:
- Improved Voxel calculation for mass and HP of building blocks

Bug Fixes:
- Fixed: Problem that wrong game could be loaded via Resume Game and double sounds appeared
- Fixed: Strange grass texture patterns in swamp biome on Temperate Planets

=====

Hi Galactic Survivalists,

We just released a hotfix for Alpha 9.4. Thank you for your feedback and bug reports.

Bug Reports: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

----

Changelog: Alpha 9.4.0 (Build 2279)

Changes:
- Showing correct VolumeCapacity of Container Controllers also in ControlPanel, ie VolumeCapacity will now be dynamically adapted according to number of Container Extensions
- UI improvements with dynamic grids (added missing grid backgrounds)
- Increased resolution of SV/HV Containers
- Turret Targeting: Predator faction checkbox now includes Alien faction (+adapted text of checkbox in Control Panel)
- Adapted Factions of NPCs: Creepy is now Predator faction and AlienBug02 is now Alien faction
- Updated some POI (AbandonedPOI and Artifacts): consistent spawning of NPC...
Feb
11
by EleonGameStudios at 1:03 PM
(13,684 Views / 29 Likes)
159 Comments
[​IMG]

Hi Galactic Survivalists!

With Alpha 9.4, we are adding a completely new planet type, more variants and updated models of cargo containers and controllers, dynamic grids for large cargo containers, three new HV thrusters, many model updates, a major POI update, new building shapes, calculation of hitpoints and mass according to the shape of a block and much more.

Check out the full changelog below and do not forget to add your feedback on the changes, as well as report remaining bugs in our forum

Bug Reports Guidelines: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

----

CHANGELOG: Alpha 9.4.0 (Build 2275)

Added new Planet “Barren Metal”:
[​IMG]
- It is a highly radiated, dead planet with extreme temperatures
[​IMG]
- Added BarrenMetal to random solar system generator
- Added new stamps and POIs for BarrenMetal

Added more Shapes for Building Blocks:
[​IMG]
- This is a first iteration to expand the shapes atlas (which was limited to 64 slots before).
- The shapes added right now are some of those that were created a while ago, but did not fit into the old atlas as it ran out of slots.
[​IMG]
- We already created a list of desirable new shapes from all your suggestions (and beyond). Those will go in production soon, but it might take a while until more will be added (Alpha 10)

Model Update and Additions:
- Updated models of SV/HV Container Controllers
[​IMG]
- Updated models of SV/HV Containers
[​IMG]
- Updated models of CV/BA Container Controllers
[​IMG]
- Added new CV Cargo Containers (Palette)
[​IMG]
[​IMG]
- Added new plain emissive block texture (Xeno Steel)
- Updated Talon Crossbow model
- Updated model of Teleporter
- Updated sofa model
- Portal model has now a non-transparent backface to make clear that you cannot go through it

Thruster Update:
- Added 3 new HV Thrusters
- Updated Techtree for HV thrusters
- Added missing specs for some thrusters (temperature, radiation)
- Increased Thruster Force for all HV thrusters...
Feb
04
by EleonGameStudios at 10:59 AM
(4,870 Views / 2 Likes)
42 Comments
Hi Galactic Survivalists,

We just released a small hotfix for Alpha 9.3.

Changelog: Alpha 9.3.1 (Build 2212)

Bug Fixes:
- Fixed: Several problems with terrain decorations (vanishing billboards, etc)
- Fixed: Exploit - Block resources from Input container being used
- Fixed: When using the Cut function in MP creative sometimes the player can be kicked
- Fixed: Plasma Cannon (Weapon) has broken texture in some use cases
- Fixed: Traps did not work in Burial Chamber POI (re-added Core)
- Fixed: Set default gamemode for each new game window to prevent gameoptions exception.

Changes:
- Updated Prison POI with filler blocks
Jan
29
by EleonGameStudios at 1:38 PM
(11,312 Views / 30 Likes)
107 Comments
[​IMG]

Update: January 30, 2019 (Build 2210) - Hotfix


Bug Fixes:
- Fixed: Trader sell value is set to 0 when buy amount is 0
- Fixed: Missing ground fog on lava planet
- Fixed: Screens of different devices did not switch off when structure was unpowered
- Fixed: Wrong naming of Small Constructor when accessing device

Changes:
- Armor Lockers: Added volume capacity info
- Console command 'faction entity' can now also set faction None to structures/entities
- Not allowed to open ControlPanel on faction None structures anymore
- Structures with Faction "None" no longer available for Logistics

======

Update: January 29, 2019 (Build 2209) - Hotfix

- Increased version number of Config.ecf (please update your Config.ecf)
- Fixed: Error on game start when using custom Config.ecf

======

Hi Galactic Survivalists!

With Alpha 9.3, we finalized the stabilization phase for our last major Alpha 9 release. Besides fixing many bugs that you reported (thanks again!), we improved the AI behavior of several creatures and updated some outdated NPC models (eg Golems). We also changed the way how NPCs behave when used in POIs. From now on, builders will have a choice whether NPCs can trigger sensors (light and motion sensors) or open doors when wandering around (however, in combat, NPCs will still follow you through open doors independent of their setting).

The new “default setting” is set so that NPCs cannot open doors and do not trigger sensors. This default setting will be applied automatically to all of your Structures and POIs as soon as you update to Alpha 9.3. Please note that IF you made changes to any building during the EXP phase after this new feature setting was added, the result of the auto-update might differ! Given there might still be some issues - which we aim to find out with your help - we suggest to wait for potential hotfixes during 1-2 days before integrating the new settings into your POIs.

All other changes and new features, such as now being able to add/remove 1000 templates in/from construction queue, Spotlights (L) now switching independently from all other vessel lights etc can be found in the changelog below.

Have fun with Alpha 9.3

Yours,

Emp Dev Team

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CHANGELOG: Alpha 9.3.0 (Build 2208)

New / Updated Creatures:
- Updated Golem (replaces old Golems)
[​IMG]
- Added new golems to more...
Jan
15
by EleonGameStudios at 10:32 AM
(11,497 Views / 22 Likes)
93 Comments
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Update: January 24, 2019 (Build 2173)

Bug Fixes:

- fixed the "entering a Moon playfield" problem

=======

Update: January 21, 2019 (Build 2172)

Bug Fixes:

- Corrupt Structure crash whole playfield (Deconstructor problem)
Deconstructors are working again
- Player bike not getting hit by turrets

=======

Update: January 20, 2019 (Build 2171)
[/B]
Temporary build - deactivates Deconstructors to avoid crashes of the game.
The correct fix will be released tomorrow - sorry for any inconveniences!

=======

Update: January 19, 2019 (Build 2170)

Bug Fixes:

- Wrong terrain collider on a dedicated server
- Vessels move downwards when all landing gears have been removed of the structure
- Strange roaring Soundloop starts when joining a COOP game
- some exploits

=======

Update: January 16, 2019 - Alpha 9.2.1 (Build 2166)

Bug Fixes:

- Fixed: All Constructor-like devices are switched off when assigning another INPUT container (only deconstructor and furnace should do so)
- Fixed: Any construction device is set to OFF when game is quit and resumed
- Fixed: In Multiplayer the container name annotation (e.g. "(A) Cargo Box") did only work for devices that have been opened once
- Fixed: Logistics window: Deco containers in own structures not accessible
- Fixed: Container Controller in X-build sharing Container Extensions
- Fixed: Intermediate left over items of recursive crafting lost
- Fixed: Carbon Fiber Blocks could not be deconstructed
- Fixed: If volume check enabled: Issue with putting items back into the player inventory after picking them with the mouse cursor
- Fixed: Ship on planet having weak vertical thrust in some cases

Changes:
- Improved Constructor UI: more width for containers on left side, less for construction queue
- Removed collider of entity spawner (thin plate): should now ONLY be used for static spawners
- Added 2 new Tribal Outpost POIs (thanks to Kaeser)

=======

Update: January 15, 2019 (Build 2163 - Client only)

- Fixed Logistics exception with short container names

=======

Hi Galactic Survivalists!

With Alpha 9.2, we added another batch of changes to improve the handling of the new Logistic System. Please join the discussion right over here: https://empyriononline.com/threads/alpha-9-2-feedback-logistic-updates-and-fixes.47084/

We also added a...
Jan
09
by EleonGameStudios at 10:00 AM
(11,186 Views / 26 Likes)
73 Comments
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Hi Galactic Survivalists!

First of all, we would like to thank you for all the insightful feedback we received on the various new features that were introduced in Alpha 9. We have constantly reviewed all the suggestions and ideas and with Alpha 9.1 we are adding a first set of improvements and bug fixes. We will continue to add refinements, especially for Logistic and its handling, in the upcoming Alpha 9.x updates.

With Alpha 9.1, we also rebalanced volume (and sometimes also mass) for nearly all items and devices. Even though ‘volume & mass’ is still not activated per default for obvious reasons, we would like to ask for your feedback regarding the rebalanced values.

Please note that we will add a few more refinements for volume & mass before it will be activated by default. Of course, we will add an option to deactivate it in the Difficulty Settings for those who do not want to bother with this gameplay element!

For the complete list of changes, additions, optimizations and bug fixes in Alpha 9.1, please have a look at the changelog below.

Please report bugs over here: https://empyriononline.com/threads/...lay-read-introduction-before-reporting.47005/

Happy new year from everyone here at Eleon Game Studios!

Yours,

Emp Dev Team

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CHANGELOG: Alpha 9.1.0 (Build 2137)

Gameplay:
- Added possibility to texture Container Extensions (added new default texture and added another specific container texture - we will add more textures soon)
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- Falling SI parts can now be picked up before they disappear and result in a certain amount of the used de-constructed materials
- Connection to remote container is now persistent (only connection is persistent, not the content of the toolbar!)
- When entering a cockpit with the connected toolbar active the vessel toolbar is displayed
- Moved default Hotkey for switching Lights on vessel from T to L
- Planet life entities will now avoid spawning in bases
- Reduced toggle delay for main power, lights and weapons from 1.5s to 0.75s

Volume/Weight Balancing:
- Balanced/Reduced Volume and Mass of all ores, ingots and components
- Balanced/Reduced Volumes of all building and starter blocks
- Balanced Volume and Mass for all devices and terrain placeables
- Balanced Volume and Mass for all large weapons ammo
- Balanced...
Dec
24
https://i.imgur.com/m92GxgV.jpg
by EleonGameStudios at 2:39 PM
(4,427 Views / 37 Likes)
24 Comments
Dear Galactic Survivalists,

from everyone here at Eleon Games Studios we wish you a Merry Christmas and happy holidays!

For those of you who did not yet see our Alpha 9 update video, check it out:

... and a link to the complete update notes for Alpha 9: https://empyriononline.com/threads/alpha-9-0-out-now.46807/

Yours,

Emp Dev Team
Dec
21
by EleonGameStudios at 10:13 AM
(7,886 Views / 12 Likes)
49 Comments
Update: December 29, 2018 (Build 2099)

Bug Fixes:
- Fixed: Exception when adding a input to a Furnace with Instant craft speed
- Fixed: Deconstructor with Instant craft speed destroys items
- Fixed: Offline Protection Shield doesn't do damage (MP)
- Fixed: Reputation drop for StructStayInTerritory does trigger each 3 seconds instead of each 5 minutes realtime
- Fixed: Exploit with inventory duplication when sat in a vessel
- Fixed: Not using MapMarker: Neutral for faction-owned POIs anymore
- Fixed: Not all POIs were correctly attributed to factions on Moon Nascent playfield

========

Update: December 25, 2018 (Build 2097)


Bug Fixes:
- Fixed: Reputation system not working correctly in MP (more improvements)
- Fixed: Container under the password give access to all containers via logistic
- Fixed: Lock/Unlock signal logic does not work anymore
- Fixed: Possible to shoot Weapons in virtual toolbar when seated in cockpit (another fix)
- Fixed: Problem when using Control Panel to fill ammo from a connected toolbar to ammo containers
- Fixed: Cargo boxes BA\CV become SV\HV cargo boxes after retrieve it
- Fixed: Retrieving CargoContainerSmall/CargoContainerMedium with multitool did not give back any block
- Fixed: Player toolbar has wrong color when opening player window ('TAB') with connected toolbar active (another fix)
- Fixed: When switching to connected toolbar while in cockpit toolbar was read-only

Changes:
- When entering a cockpit with the connected toolbar active the vessel toolbar is displayed
- Issue with HUD colors with POI's using the core 'NPC Core (Admin)'

========

Update: December 23, 2018 (Build 2092)


Bug Fixes:
- Fixed: Player turrets on vessel are not shooting or tracking enemy players or vessels
- Fixed: Reputation system not working correctly in MP
- Fixed: Steal O2/fuel with logistic
- Fixed: Internal exception

Changes:
- Re-balanced loot: Epic Drill and Epic Armor is now harder to find
- Removed Epic Loot from Troop Transport

========

Update: December 22, 2018 (Build 2088)


Changes:
- Re-added coloring system for HUD colors to distinguish enemy players
- Console command 'faction' now also supports npc factions (like Zirax) and "Public" and "NoF"
- Deep Forest biome is now less deep

Bug Fixes:
- Fixed: Using DROP in Player Inventory with certain container blocks does...
Dec
20
by EleonGameStudios at 10:23 AM
(2,629 Views / 18 Likes)
14 Comments
Hi Galactic Survivalists,

Our small team is still working hard on squeezing all remaining bugs from Alpha 9.

Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805

Thanks for your help!

=========

HOTFIX RELEASES:

Hotfix: December 20, 2018 (Alpha 9.0.2 - Build 2085)

Changes:
- Logistics Window: Open player inventory in left grid by default and when the right side is pre-set (using 'F' key or 'Manage' in CP)
- Added large 'Lock' icon in Constructor INPUT / OUTPUT area UI to make it clearer that it is "read-only"
- Added "Default Multiplayer" scenario with 2 temperate starter planets > set per default in dedicated.yaml
- "Default Random" is now pure Single Player and Coop scenario (please do not use it for "normal" MP dedi server)
- Updated texts in PDA Robinson Protocol
- Updated POI distribution on Akua planet in Akua-Omicron Scenario
- Unique starter configuration for local coop games
- Improved Logistics window 'Cannot open container on both sides' handling
- Added more tribal deco blocks for Talon POIs

Bug Fixes:
- Fixed: Medic Bay / Clone Chamber did not work with code lock 0000 on Aln, Talon, Zirax, Polaris POI anymore
- Fixed: Portable Constructor not responsive after moving items from output to inventory
- Fixed: Exception when opening a container of a player made blueprint
- Fixed: Portable Constructor UI: INPUT / OUTPUT title texts not left aligned
- Fixed: Exception when closing the Logistics window very quickly after opening it (MP)
- Fixed: Invisible Decorations
- Fixed: Destroyed vessel (PDA Mission) is now powered off
- Fixed: Problem that Cargo Boxes for SV/HV were placeable also on CV/BA
- Fixed: Incorrect size range for custom scenarios when template is in default content directory.
- Fixed: Several internal exceptions found in logs

AI Update:
- Threat system fix - multiple target switching should now work better
- Alien Assassin movement fix
- Alien Bug 03 movement fix
- Mechanoid movement fix
- 'Worm big' attack distances tuning and movement fix
- Telluropod behavior tuning