Empyrion – Galactic Survival - Community Forums

by EleonGameStudios at 7:58 AM
(7,428 Views / 38 Likes)
The above screenshot is from our internal Alpha 7.0 development branch. More teaser screenshots can be found below.

Update (August 15, 2017): Hotfix (Build 1200) - client side only

We just released a small client-side patch that should fix an occasional exception when you exit to the main menu. However, when this exception appears it is nasty because you cannot resume the save game afterwards.

Changelog: Alpha 6.6.0 (Build 1200)
- Fixed: Exception that sometimes appeared when exiting to main menu and corrupts a save game


Hi Galactic Survivalists!

With Alpha 6.6, we added a few new convenience features. You can now switch weapons while the reload animation is in progress. Moreover, for all long range or dogfight pilots, you can now use the new auto-brake to make use of inertia movement in space.

For our builders, we not only increased the range of the texture and paint tools but you can also make use of the mirror planes for painting and texturing! In addition, we fixed the issues with some of the blocks not mirroring correctly. Please have a look and report remaining issues in our bug thread!

For our playfield and planet creators, we slightly changed the rules on how POIs and ore deposits are placed: You can now use the random and fixed mode at the same time and in any combination! For more info, please have a closer look at the “Improved POI / Resource Spawning” paragraph below. We also created a first iteration of the Playfield Reference sheet with all the NPCs, Deco and Textures you can use to build awesome locations over here: http://empyriononline.com/threads/handbook-playfield-reference-sheet-v0-1.12646/unread
Feedback is very much appreciated! ;-)

Please report remaining and new issues in our bug forum! http://empyriononline.com/forums/bugs.24/

Finally, we are proud to announce that - thanks to the efforts of some of your community members - “Empyrion - Galactic Survival” is now available in 11 different languages: English, German, French, Italian, Portuguese (Euro and Brazil), Spanish, Russian, Japanese, Chinese (simplified and traditional). For now, the PDA also has been translated into French, Portuguese(Brazil), Russian, Japanese (partially) and Chinese (simplified). Of course there are always new words and terms to translate and some of those are not...
by EleonGameStudios at 10:33 AM
(5,510 Views / 19 Likes)
Update 3 (August 6, 2017): Hotfix (Build 1184) - client side only

We just released a small patch that potentially fixes the severe FPS drops that you sometimes experienced during battles.

Changelog: Alpha 6.5.3 (Build 1184)
- Potential fix for severe FPS drops during battles.


Update 2 (August 2, 2017): Hotfix (Build 1182) - server side only

- Possible fix for problems linked to EAC


Update (July 31, 2017): Hotfix (Build 1180)

- Fixed startup problems with client and server for some players


Hi Galactic Survivalists,

We just released Alpha 6.5.3 where weintegrated a long requested feature: shot dispersion for NPCs and AI turrets. When a NPC or turret now shoots at you, it only hits you with a certain probability (the deviation depends on your distance to the NPC / turret and your speed). Let us know what you think of this feature and if it needs tweaking.

Moreover, we fixed the problem that the local coop server did not work with Workshop-subscribed scenarios.

Please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!


Empyrion Dev Team

P.S. Please note that we had to release a hotfix (Build 1180) because several players experienced problems when starting up the client and/or server. Unfortunately, we had to revert some changes (No admin permissions needed anymore to run local coop server, EAC is now working with local coop server, etc). We are working on it to integrate them in the next update again.


Changelog: Alpha 6.5.3 (Build 1179)

Shot dispersion of NPCs and AI turrets:
- Added variance to shooting of NPCs: when a NPC shoots at you, it only hits you with a certain probability (depends on your distance to NPC and your speed)

- Motorbike: the "look around with mouse" mode is now active per default when sitting on a motorbike
- Changed: Now turrets and NPCs are also using rotate speed limitation for looking up/down

- Updated Localization: FR, RU, JAP (thanks to Eric Rosson, Sergei, Metapo)
- Replaced...
by EleonGameStudios at 7:08 AM
(1,526 Views / 8 Likes)
Changelog: Alpha 6.5.2 (Build 1176)

Bug Fixes:
- Fixed: Turrets sometimes snapped into idle position when being turned and fired
- Fixed: On next game start after having played a local coop game the screen resolution was reset to 1024x768
- Fixed: Light & Flare GUI color selection showed the color from another light or flare when it was changed to a different color.

- Temporarily de-activated automatic rotate to idle position for turrets
by EleonGameStudios at 4:41 AM
(2,101 Views / 12 Likes)
Update: Build 1174 (Client only)

- Fixed: Problem with resuming a playfield in space


Changelog: Alpha 6.5.1 (Build 1173)

- Re-activated Solo Mission "Delicious Green Eating" on Akua + Omicron

Bug Fixes:
- Fixed: Moving a SV or HV through hangar doors of a CV could cause the CV to bounce around.
- Fixed: HV and CV Turrets were shaking while driving
- Fixed: Drill Turrets and T2 Drill Lasers did not have a beam anymore
- Fixed: "Allow" arrows were visible on map even though not discovered
- Fixed: PDA Mission "delicious green eating akua" no trigger was working
by EleonGameStudios at 8:21 AM
(8,467 Views / 23 Likes)
The above screenshot is from the new scenario "Shadows of Starlight"

Update: Hotfix - Client side only

We just released a client-side update that fixes several issues with the new device list in the Control Panel.

Changelog: Alpha 6.5.0 (Build 1171)

Bug Fixes:
- Fixed: Control panel GUI sometimes showed the wrong labels or no info in 'Devices' & 'Signal Logic'.
- Fixed: Exception when using "AutoGroup" in Control Panel
- Fixed: Exception when clicking on missing devices of starter blocks.
- Fixed: Exception when clicking on auto group of a damaged vessel or base which has devices ungrouped.


Hi Galactic Survivalists!

We are very excited to release Alpha 6.5 with our new coop multiplayer mode, replacing the old P2P-IP connect method. Days are gone where you had to fiddle around with port forwarding, your router settings or just with finding out the correct IP to connect to!

Setting up a Local Coop Server for having fun with a few friends is as easy as “click and play”:
1. Go to NEW GAME - as you would have for setting up a P2P game in the past
2. Instead of clicking START, use the dropdown and click COOP SERVER
3. This will bring up a dialogue where you can configure the main parameters for your local coop server:
4. Your friends can now easily join your game, either via the friends tab in the in-game server browser or via "Join Game" by clicking on a friend in the Steam client

IMPORTANT: for starting a local coop server you need to switch EAC to OFF!

Alpha 6.5 also adds a new Scenario, updates to NPC combat, improved motorbike handling, re-balancings and visual improvements in terms of medical stuff and player status HUD icons as well as a slew of tweaks for gameplay, sound and visuals. Get the full list below!

As always, please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!


Empyrion Dev Team


Changelog: Alpha 6.5.0 (Build 1170)

New Local Coop Server:
- Integrated new coop mode via local coop server
- Implemented resuming a non coop game in coop mode
- Automatically creating the adminconfig.yaml file with the game creator configured as...
by EleonGameStudios at 6:29 AM
(3,770 Views / 10 Likes)
Update: Hotfix 3 - Client side only

Changelog: Alpha 6.4.1 (Build 1149)

Bug Fixes:
- Fixed: Another exploit with money withdrawal


Update: Hotfix 2 - Client side only

Changelog: Alpha 6.4.1 (Build 1148)

Bug Fixes:
- Fixed: Major exploit with infinite money withdrawal from ATM

Note: The Nitrado servers should work correctly again.

We just released an update that should fix the de-spawn problem of resource meteorites.

Please continue to report all gameplay bugs found in Alpha 6.4.1 over here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

Changelog: Alpha 6.4.1 (Build 1147)

Bug Fixes:
- Fixed: Problem that resource meteorites were despawning immediately
by EleonGameStudios at 7:18 AM
(6,335 Views / 26 Likes)
Hotfix: Build 1146 - Server only update

Bug Fixes:
- Fixed: Problem that servers using "Srv_Visible" property in dedicated.yaml did not start anymore


Hi Galactic Survivalists!

New week. New version! ;-) This time, we not only have worked on the bug list, but also added some new stuff, for example the Tier 2 Drills for HV, new armored door types, new soundtracks, an own “Switch off all Thrusters” button in the Control Panel and much more.

In terms of improvements, we also made a slew of changes and added some refinements. Among others, we changed the visuals for the “Show Airtight Blocks” in the Build Helper menu (N-Button) to as semi-transparent and slightly altered layer to make it easier to spot non-airtight blocks and possible leakages.

Said that, we are still working on the local coop mode. We will release an improved version of it in the upcoming Alpha 6.5.

One of our most recent additions are major parts of the localizations for French and Russian language that are now available in the game. The localizations were contributed by our community - thanks a lot to everyone working on these!

As always, please report bugs and issues over here:

If you want to contribute to the localization, have a look in our language forums. The pinned topics will have infos about which text is not yet translated. :)

Now have fun and enjoy Alpha 6.4!

Empyrion Dev Team


CHANGELOG: Alpha 6.4.0 (Build 1144)

- Added laser-based drill module for HV
- Added new armored doors (now there is for all non-armored doors an armored version > upgrade consistent)
- Added new soundtracks: BarrenMoon, DistantWorlds, Migration, Vanguard (Alexzander Jordon)

- Added new Tier 3 SV stock prefab: thanks to Jenniphurr (http://steamcommunity.com/workshop/filedetails/?id=962754691)
- Added new plant to...
by EleonGameStudios at 6:27 AM
(3,599 Views / 13 Likes)
Changelog: Alpha 6.3.1 (Build 1120)

To setup your local coop game, please follow the steps here: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

Bug Fixes:
- Fixed: Problem that CV could sometimes get damaged after logging back on to a dedicated server (happened mostly when leaving a CV out in space with docked SVs)
- Fixed: Problem that some servers did not start up correctly after updating to Alpha 6.3 (problem occurred only when using Emp Admin Helper EAH tool)
- Fixed: Planet Vessel "Patrol-XS-Hard" did not work
by EleonGameStudios at 11:02 AM
(5,339 Views / 24 Likes)
Notice: If you are using the Empyrion Admin Helper EAH tool and experience problems with your dedicated server after updating to Alpha 6.3, please update EAH to the newest version and manually rename "Srv_Public" into "Srv_Visible" in your dedicated.yaml


Hi Galactic Survivalists!

The Alpha 6 phase is making good progress - welcome to a new bug fixing and improvements update!

Thanks to you ongoing support, Alpha 6.3 again addresses a heap of bugs. But the new update also has some gameplay changes and new additions for you to play around with!

First and foremost, we are currently working on a full replacement of the old P2P multiplayer mode. As you all know, this mode is still in the game and works to some extent, but also has several limitations and issues. That’s where the new Coop mode comes into play. For more details, please check out this thread: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

As always, please report global gameplay bugs and issues over here:

Please report crashes, CoQ, freezes and other problems that return a “log file” over here: http://empyriononline.com/threads/p...start-menu-access-violation-0xc0000005.11617/

If you are running into an issue that relates to the setup of a scenario and which is NOT a global gameplay issue (that would happen anywhere else), please use the new bug report threads. (Note: these are NOT feedback threads!!)
- SCENARIO "Dawn of Galaxy": http://empyriononline.com/threads/official-scenario-dawn-of-the-galaxy.12058/
- SCENARIO "Invaders vs. Defenders": http://empyriononline.com/threads/official-scenario-invaders-vs-defenders.12060/
- TUTORIAL: http://empyriononline.com/threads/official-scenario-tutorial.12059/

Now have fun and enjoy Alpha 6.3!

Empyrion Dev Team


Changelog: Alpha 6.3.0 (Build 1117)

Improved Local Coop:
- Added possibility to host a local coop game that can be joined by your friends without port forwarding. For more details, please visit this thread: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

- Added new fighter cockpit long (replacement for cockpit 6)
The above picture shows a small vessel by...
by EleonGameStudios at 5:55 AM
(7,441 Views / 24 Likes)
UPDATE: June 24, 2017 - Build 1110 (Client only)

We just released a hotfix and we are pretty confident that this update fixes many client-side crashes. Please let us know.

This is a CLIENT side update which means you can connect to any server that is running A6.2.0 B1109.

Changelog: Alpha Experimental 6.2.0 (Build 1110)
- Fixed: Random client-side crashes


Hi Galactic Survivalists!

We just released Alpha 6.2 that focuses again on bug fixes and other improvements. We received several reports about playfield and game crashes and other, maybe related issues. Thanks a lot to all of you helping to track down these issues by sending in reports over and over again. In Alpha 6.2 we hopefully found the reason for most of the reported problems, although they might still happen in some cases. Please keep your eyes open and report ongoing crashes to our bug thread, adding the Client.log from your LOGS folder and describing which events lead up to the crash! Thanks a lot in advance!

In Alpha 6.2, we added several gameplay changes and overall feature updates. For example, the Tutorial got its own button in the main menu. This way, the Tutorial is easy to spot for new players and it won’t bother all the other players just wanting to start a new survival game. The game start has not been changed, though. Items are still to be found in your inventory and in the wreckage bases (shelters) close to the drop position of your escape pod.

There are a few new block and device additions as well! Since you can now use the spotlights for CV, we added angled spotlights with a horizontal light beam for all vessels, we added growing plots for bases that can be made from wood and concrete, we added a new fighter cockpit...and more. Also do not miss out the sound refinements!

Just check out the full Changelog below!

Last but not least: a few days ago, we added a first set of Language Forums. These new sub-forums currently include: German, French, Spanish, Russian and Chinese. This should make detailed discussions about game features a lot easier.

Language forums: http://empyriononline.com/forums/#language-forums.41

Please keep in mind to report bugs, direct feedback and suggestions - after discussed in your language forums - in our official bug and suggestion forums in english. :)

Bug forum (official EN): http://empyriononline.com/forums/bugs.24/