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  <channel>
    <title>Known Issues</title>
    <description>Known Issues</description>
    <pubDate>Thu, 16 Apr 2026 04:28:41 +0000</pubDate>
    <lastBuildDate>Thu, 16 Apr 2026 04:28:41 +0000</lastBuildDate>
    <generator>Empyrion – Galactic Survival - Community Forums</generator>
    <link>https://empyriononline.com/forums/known-issues.88/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://empyriononline.com/forums/known-issues.88/index.rss"/>
    <item>
      <title>Dancers Pass Through Walls</title>
      <pubDate>Sat, 01 Jun 2024 14:23:58 +0000</pubDate>
      <link>https://empyriononline.com/threads/dancers-pass-through-walls.102398/</link>
      <guid>https://empyriononline.com/threads/dancers-pass-through-walls.102398/</guid>
      <author>invalid@example.com (Teralitha)</author>
      <dc:creator>Teralitha</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: Current<br />
<b>Mode</b>: Any<br />
<br />
<b>SERVER NAME</b>:<br />
<b>SEED-ID</b>:<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>:<br />
<br />
<b>Reproducibility</b>: Always<br />
<b>Severity</b>: Trivial<br />
<br />
<b>Type</b>: Object animation?<br />
<br />
<b>Summary</b>:<br />
<br />
<b>Description</b>: The deco human npc dancers will move around when dancing,...<br />
<br />
<a href="https://empyriononline.com/threads/dancers-pass-through-walls.102398/" class="internalLink">Dancers Pass Through Walls</a>]]></content:encoded>
    </item>
    <item>
      <title>NPC Ships Get Stuck On Asteroids</title>
      <pubDate>Fri, 31 May 2024 17:26:55 +0000</pubDate>
      <link>https://empyriononline.com/threads/npc-ships-get-stuck-on-asteroids.102394/</link>
      <guid>https://empyriononline.com/threads/npc-ships-get-stuck-on-asteroids.102394/</guid>
      <author>invalid@example.com (Teralitha)</author>
      <dc:creator>Teralitha</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>:Current<br />
<b>Mode</b>:<br />
<br />
<b>SERVER NAME</b>:<br />
<b>SEED-ID</b>:<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>:<br />
<br />
<b>Reproducibility</b>:Seen it happen before<br />
<b>Severity</b>:Somewhat Common<br />
<br />
<b>Type</b>:NPC Ships in space<br />
<br />
<b>Summary</b>:<br />
<br />
<b>Description</b>:Every now and then I encounter NPC ships...<br />
<br />
<a href="https://empyriononline.com/threads/npc-ships-get-stuck-on-asteroids.102394/" class="internalLink">NPC Ships Get Stuck On Asteroids</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Paintable custom blocks in scenarios do not support custom color palettes</title>
      <pubDate>Thu, 27 Jul 2023 07:01:40 +0000</pubDate>
      <link>https://empyriononline.com/threads/paintable-custom-blocks-in-scenarios-do-not-support-custom-color-palettes.101861/</link>
      <guid>https://empyriononline.com/threads/paintable-custom-blocks-in-scenarios-do-not-support-custom-color-palettes.101861/</guid>
      <author>invalid@example.com (Garaman)</author>
      <dc:creator>Garaman</dc:creator>
      <content:encoded><![CDATA[<b>Build:</b> 1.10.1 4233<br />
<b>Mode:</b> Creative / Survival<br />
<b>Mode:</b> Single Player / Multiplayer, Custom Scenario<br />
<br />
<b>Reproducibility:</b> Always<br />
<b>Severity:</b> Minor<br />
<br />
<b>Type: </b>Block coloring<br />
<br />
<b>Summary: </b>When a custom block is added to a scenario and made colorable following the provided instructions it only picks up colors from the default color palette even if a custom palette is specified on the structure<br />
<br />
<b>Description:</b><br />
Note: Does not affect vanilla, only custom...<br />
<br />
<a href="https://empyriononline.com/threads/paintable-custom-blocks-in-scenarios-do-not-support-custom-color-palettes.101861/" class="internalLink">Paintable custom blocks in scenarios do not support custom color palettes</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Raw Pentaxid can be crafted with no Pentaxid (recursive crafting bug) [00228]</title>
      <pubDate>Sat, 28 May 2022 13:17:02 +0000</pubDate>
      <link>https://empyriononline.com/threads/raw-pentaxid-can-be-crafted-with-no-pentaxid-recursive-crafting-bug-00228.96186/</link>
      <guid>https://empyriononline.com/threads/raw-pentaxid-can-be-crafted-with-no-pentaxid-recursive-crafting-bug-00228.96186/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[Build: 3135<br />
Mode: Creative and survival<br />
Mode: Single player<br />
<br />
SERVER NAME: NA<br />
SEED-ID: Any<br />
<br />
If applicable:<br />
MODIFIED PLAYFIELDS: No<br />
<br />
Reproducibility: Always<br />
Severity: Minor<br />
<br />
Type: Crafting<br />
<br />
Summary: Raw Pentaxid can be crafted without needing the 100 Raw Pentaxid asked for in the crafting template.<br />
<br />
Description: Raw Pentaxid can be crafted via various ore and 100 Raw Pentaxid, but as long as you have the ore you can begin crafting it without having any Raw Pentaxid.<br />
The constructor will queue...<br />
<br />
<a href="https://empyriononline.com/threads/raw-pentaxid-can-be-crafted-with-no-pentaxid-recursive-crafting-bug-00228.96186/" class="internalLink">Raw Pentaxid can be crafted with no Pentaxid (recursive crafting bug) [00228]</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Structural Integrity Not Working Correctly</title>
      <pubDate>Wed, 25 May 2022 17:59:15 +0000</pubDate>
      <link>https://empyriononline.com/threads/structural-integrity-not-working-correctly.99923/</link>
      <guid>https://empyriononline.com/threads/structural-integrity-not-working-correctly.99923/</guid>
      <author>invalid@example.com (Slingblades)</author>
      <dc:creator>Slingblades</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47118/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: V1.8 3823<br />
<b>Mode</b>: Survival<br />
<b>Mode</b>: Multiplayer Server<br />
<br />
<b>SERVER NAME</b><img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie8" alt=":D" title="Big Grin    :D" />FS 1.8 Experimental CPU/M/V OFF<br />
<b>SEED-ID</b>: 929076<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>: None using Default Multiplayer scenario<br />
<br />
<b>Reproducibility</b>: Unknown<br />
<b>Severity</b>: Minnor...<br />
<br />
<a href="https://empyriononline.com/threads/structural-integrity-not-working-correctly.99923/" class="internalLink">Structural Integrity Not Working Correctly</a>]]></content:encoded>
    </item>
    <item>
      <title>Yaw + auto-rotate increases yaw velocity (Exploit? )</title>
      <pubDate>Thu, 17 Mar 2022 16:32:51 +0000</pubDate>
      <link>https://empyriononline.com/threads/yaw-auto-rotate-increases-yaw-velocity-exploit.99622/</link>
      <guid>https://empyriononline.com/threads/yaw-auto-rotate-increases-yaw-velocity-exploit.99622/</guid>
      <author>invalid@example.com (Myrmidon)</author>
      <dc:creator>Myrmidon</dc:creator>
      <content:encoded><![CDATA[<b>Build</b>: 3270<br />
<b>Mode</b>: Survival<br />
<b>Mode</b>: SP<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>: does not matter<br />
<br />
<b>Reproducibility</b>: Always<br />
<b>Severity</b>: Major if considered as exploit. Minor otherwise. <br />
<br />
<b>Type</b>: Vessel movement<br />
<br />
<b>Summary</b>: Yaw + autorotate increases yaw<br />
<br />
<b>Description</b>: While pressing keys to yaw a vessel has a yaw velocity a while pressing they yaw keys + the autorotate key, default O) will increase the yaw velocity of the vessel. <br />
<br />
<b>Steps to...</b><br />
<br />
<a href="https://empyriononline.com/threads/yaw-auto-rotate-increases-yaw-velocity-exploit.99622/" class="internalLink">Yaw + auto-rotate increases yaw velocity (Exploit? )</a>]]></content:encoded>
    </item>
    <item>
      <title>Join server: Cancel doesn't cancel</title>
      <pubDate>Mon, 28 Feb 2022 23:13:45 +0000</pubDate>
      <link>https://empyriononline.com/threads/join-server-cancel-doesnt-cancel.99548/</link>
      <guid>https://empyriononline.com/threads/join-server-cancel-doesnt-cancel.99548/</guid>
      <author>invalid@example.com (Vollinger)</author>
      <dc:creator>Vollinger</dc:creator>
      <content:encoded><![CDATA[<b>Build</b>: 1.7.6 3717<br />
<b>Mode</b>:-<br />
<b>Mode</b>:-<br />
<br />
<b>SERVER NAME</b>:-<br />
<b>SEED-ID</b>:-<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>:-<br />
<br />
<b>Reproducibility</b>: Always<br />
<b>Severity</b>: Minor<br />
<br />
<b>Type</b>: Cancel-Action cancelled.<br />
<br />
<b>Summary</b>: Cancel doesn&#039;t cancel well enough <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
<b>Description</b>: When you join a server and cancel in the loading screen, it takes you back, you can even go back to the main menu... until the game finished connecting and loading the game, and you&#039;re in....<br />
<br />
<a href="https://empyriononline.com/threads/join-server-cancel-doesnt-cancel.99548/" class="internalLink">Join server: Cancel doesn&#039;t cancel</a>]]></content:encoded>
    </item>
    <item>
      <title>Can't progress in Story(0) if you sell the Space Anomalies Report</title>
      <pubDate>Mon, 17 Jan 2022 05:42:35 +0000</pubDate>
      <link>https://empyriononline.com/threads/cant-progress-in-story-0-if-you-sell-the-space-anomalies-report.99313/</link>
      <guid>https://empyriononline.com/threads/cant-progress-in-story-0-if-you-sell-the-space-anomalies-report.99313/</guid>
      <author>invalid@example.com (Nevermore)</author>
      <dc:creator>Nevermore</dc:creator>
      <content:encoded><![CDATA[<b>Build</b>: 1.7.1.1 3639<br />
<b>Mode</b>: Survival<br />
<b>Mode</b>: Singleplayer<br />
<br />
<b>SEED-ID</b>: 591343<br />
<br />
<b>MODIFIED PLAYFIELDS</b>: no<br />
<br />
<b>Reproducibility</b>: Always<br />
<b>Severity</b>: Major<br />
<br />
<b>Type</b>: Solo Missions<br />
<br />
<b>Summary</b>: Can&#039;t progress in Story(0) if you sell the Space Anomalies Report<br />
<br />
<b>Description</b>: In Solo Missions -&gt; Story(0) -&gt; Story Chapter 2: Crashed Birds -&gt; The Assistant<br />
If you sell the Space Anomalies Report to an Info Hoarder before giving it to Kezzel in the...<br />
<br />
<a href="https://empyriononline.com/threads/cant-progress-in-story-0-if-you-sell-the-space-anomalies-report.99313/" class="internalLink">Can&#039;t progress in Story(0) if you sell the Space Anomalies Report</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Water Artifacts on Steep Shorelines</title>
      <pubDate>Sat, 01 Jan 2022 21:01:00 +0000</pubDate>
      <link>https://empyriononline.com/threads/water-artifacts-on-steep-shorelines.99261/</link>
      <guid>https://empyriononline.com/threads/water-artifacts-on-steep-shorelines.99261/</guid>
      <author>invalid@example.com (BlueFalcon8560)</author>
      <dc:creator>BlueFalcon8560</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
Build: V1.7.1.1 3639<br />
Mode:  Survival<br />
Mode: Singleplayer<br />
<br />
SERVER NAME: Single player<br />
SEED-ID: 370643<br />
<br />
If applicable:<br />
MODIFIED PLAYFIELDS: No<br />
<br />
Reproducibility: Always<br />
Severity:  Minor - Cosmetic<br />
<br />
Type: Artifacts in water when banks are steep.<br />
<br />
Summary: Water does not align properly with steep banks....<br />
<br />
<a href="https://empyriononline.com/threads/water-artifacts-on-steep-shorelines.99261/" class="internalLink">Water Artifacts on Steep Shorelines</a>]]></content:encoded>
    </item>
    <item>
      <title>First Talon mission - shooting the inmate makes him disappear</title>
      <pubDate>Fri, 24 Dec 2021 11:57:37 +0000</pubDate>
      <link>https://empyriononline.com/threads/first-talon-mission-shooting-the-inmate-makes-him-disappear.99215/</link>
      <guid>https://empyriononline.com/threads/first-talon-mission-shooting-the-inmate-makes-him-disappear.99215/</guid>
      <author>invalid@example.com (Akaza)</author>
      <dc:creator>Akaza</dc:creator>
      <content:encoded><![CDATA[<span style="color: #ffff00">Build:</span> v1.7.1.1 3639<br />
<span style="color: #ffff00">Mode:</span> Survival<br />
<span style="color: #ffff00">Mode:</span> Singleplayer<br />
<br />
<span style="color: #ffff00">Reproducibility:</span> Always (I think)<br />
<span style="color: #ffff00">Severity:</span> Minor<br />
<br />
<span style="color: #ffff00">Type:</span> Mission<br />
<span style="color: #ffff00">Mission: </span>Story &gt; Talon &gt; The Legacy &gt; The Inmate<br />
<br />
<span style="color: #ffff00">Summary:</span><br />
During the first story mission you are tasked with speaking to an inmate. Hurting the inmate causes him to disappear, making it...<br />
<br />
<a href="https://empyriononline.com/threads/first-talon-mission-shooting-the-inmate-makes-him-disappear.99215/" class="internalLink">First Talon mission - shooting the inmate makes him disappear</a>]]></content:encoded>
    </item>
    <item>
      <title>Story-The_Chrashed_Bird-Clear_The_Area</title>
      <pubDate>Thu, 16 Dec 2021 20:19:01 +0000</pubDate>
      <link>https://empyriononline.com/threads/story-the_chrashed_bird-clear_the_area.99130/</link>
      <guid>https://empyriononline.com/threads/story-the_chrashed_bird-clear_the_area.99130/</guid>
      <author>invalid@example.com (StyxAnnihilator)</author>
      <dc:creator>StyxAnnihilator</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>:3512<br />
<b>Mode</b>:SP<br />
<b>Mode</b>: Swamp start, large planet.<br />
<br />
<b>SERVER NAME</b>:<br />
<b>SEED-ID</b>:1633512<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>:<br />
<br />
<b>Reproducibility</b>:Yes<br />
<b>Severity</b>:Minor<br />
<br />
<b>Type</b>:Story-Mission<br />
<br />
<b>Summary</b>:<br />
Issue with Story-The_Chrashed_Bird-Clear_The_Area...<br />
<br />
<a href="https://empyriononline.com/threads/story-the_chrashed_bird-clear_the_area.99130/" class="internalLink">Story-The_Chrashed_Bird-Clear_The_Area</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Turning on jetpack in space can change your view direction [4000]</title>
      <pubDate>Sat, 11 Dec 2021 23:01:37 +0000</pubDate>
      <link>https://empyriononline.com/threads/turning-on-jetpack-in-space-can-change-your-view-direction-4000.99119/</link>
      <guid>https://empyriononline.com/threads/turning-on-jetpack-in-space-can-change-your-view-direction-4000.99119/</guid>
      <author>invalid@example.com (Garaman)</author>
      <dc:creator>Garaman</dc:creator>
      <content:encoded><![CDATA[<b>Build</b>: 1.7 3626 (Experimental) (Also present in 1.6)<br />
<b>Mode</b>: Creative / Survival<br />
<b>Mode</b>: Single Player / Multi Player<br />
<br />
<b>Reproducibility</b>: Always<br />
<b>Severity</b>: Minor<br />
<br />
<b>Type</b>: Player  Camera / Jetpack<br />
<br />
<b>Summary</b>: When turning on your jetpack in space your camera view can suddenly snap to a heading that is very different from where you were currently looking.<br />
<br />
<b>Description</b>:<br />
I believe this issue is not unique to experimental as I recall it occurring...<br />
<br />
<a href="https://empyriononline.com/threads/turning-on-jetpack-in-space-can-change-your-view-direction-4000.99119/" class="internalLink">Turning on jetpack in space can change your view direction [4000]</a>]]></content:encoded>
    </item>
    <item>
      <title>Discontructed HV label still appears</title>
      <pubDate>Mon, 25 Oct 2021 15:44:15 +0000</pubDate>
      <link>https://empyriononline.com/threads/discontructed-hv-label-still-appears.98931/</link>
      <guid>https://empyriononline.com/threads/discontructed-hv-label-still-appears.98931/</guid>
      <author>invalid@example.com (Dark_Star)</author>
      <dc:creator>Dark_Star</dc:creator>
      <content:encoded><![CDATA[<b>Build</b>: 1.6.3 3512<br />
<b>Mode</b>: SURVIVAL<br />
<b>Mode</b>: SINGLE PLAYER<br />
<br />
<b>SERVER NAME</b>:N?A<br />
<b>SEED-ID</b>: 656047<br />
<br />
<b>MODIFIED PLAYFIELDS</b>:  NO<br />
<br />
<b>Reproducibility</b>:  Always<br />
<b>Severity</b>:MAJOR =  minor<br />
<br />
<b>Type</b>:  deconstructed HV<br />
<br />
<b>Summary</b>: Discontructed HV label still appears falling into ground<br />
<br />
<b>Description</b>:<br />
1. parked HV on captured base<br />
2. Discontructed HV<br />
3. Now HV name appear in playing field view, but fslling into ground<br />
4. NAME is only shown when...<br />
<br />
<a href="https://empyriononline.com/threads/discontructed-hv-label-still-appears.98931/" class="internalLink">Discontructed HV label still appears</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>The numbers 2, 5, 6, 7, &amp; 9 are reversed when using the texture tool.</title>
      <pubDate>Wed, 22 Sep 2021 18:52:46 +0000</pubDate>
      <link>https://empyriononline.com/threads/the-numbers-2-5-6-7-9-are-reversed-when-using-the-texture-tool.98804/</link>
      <guid>https://empyriononline.com/threads/the-numbers-2-5-6-7-9-are-reversed-when-using-the-texture-tool.98804/</guid>
      <author>invalid@example.com (Robot Shark)</author>
      <dc:creator>Robot Shark</dc:creator>
      <content:encoded><![CDATA[Build: v1.6.1 B3510)<br />
Mode: N/A<br />
Mode: N/A<br />
<br />
SERVER NAME: N/A<br />
SEED-ID: N/A<br />
<br />
Reproducibility: Always<br />
Severity: Trivial<br />
Type: Texture<br />
<br />
Summary: The numbers 2, 5, 6, 7, &amp; 9 are reversed when using the texture tool.<br />
Description: When you select the either the number 2, 5, 6, 7, &amp; 9 in the texture tool it appears as a mirror of what it is supposed to be.<br />
<br />
Steps to Reproduce: Select the number 2 on the texture tool and apply it. <br />
<br />


	<a href="https://empyriononline.com/attachments/91512/" target="_blank">View attachment 91512</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Multiple limited Objects</title>
      <pubDate>Sun, 05 Sep 2021 07:54:41 +0000</pubDate>
      <link>https://empyriononline.com/threads/multiple-limited-objects.98706/</link>
      <guid>https://empyriononline.com/threads/multiple-limited-objects.98706/</guid>
      <author>invalid@example.com (Minelaus)</author>
      <dc:creator>Minelaus</dc:creator>
      <content:encoded><![CDATA[Build: Any<br />
Mode: Any<br />
<br />
<br />
SERVER NAME: sp/mp logical error<br />
<br />
Description: You can add another t1 shield to the structure , so you got T1 and T2 shield at one Structure<br />
<br />
In the BlocksConfig.ecf all block&#039;s are limited to their main block , for example CV Minigun and Cannons are limited to the BlockGroup &quot;TurretMSProjectileBlocks&quot; but T1 and T2 shields are seperated and 2 different block groups so thei have there own block limits .<br />
<br />
A solution would be to limit them to their class like,<br />
{<br />
Class:...<br />
<br />
<a href="https://empyriononline.com/threads/multiple-limited-objects.98706/" class="internalLink">Multiple limited Objects</a>]]></content:encoded>
    </item>
    <item>
      <title>Ctrl key god-mode speed modifier does not work with up and down [4699]</title>
      <pubDate>Sun, 15 Aug 2021 17:04:22 +0000</pubDate>
      <link>https://empyriononline.com/threads/ctrl-key-god-mode-speed-modifier-does-not-work-with-up-and-down-4699.98618/</link>
      <guid>https://empyriononline.com/threads/ctrl-key-god-mode-speed-modifier-does-not-work-with-up-and-down-4699.98618/</guid>
      <author>invalid@example.com (TRX)</author>
      <dc:creator>TRX</dc:creator>
      <content:encoded><![CDATA[Not sure if this is a &quot;bug&quot; or an &quot;intended feature&quot; <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
In Creative game, God Mode, use of &lt;cntl&gt; with movement keys allow for fast movement ... W, A, S, D ... but not C and Spacebar. The &lt;shift&gt; modifier seems to work fine as does the &lt;cntl&gt;&lt;shift&gt;, just not the &lt;cntl&gt; alone for the Up/Down movment.<br />
<br />
Repeatable: Yes<br />
Type: Minor, Just an inconvenience<br />
<br />
Steps to repeat:<br />
1. Enter a Creative game<br />
2. Enter God Mode<br />
3. Use &lt;cntl&gt; to move W, A, S, D<br />
4. Use &lt;cntl&gt; to move C, Spacebar - notice the...<br />
<br />
<a href="https://empyriononline.com/threads/ctrl-key-god-mode-speed-modifier-does-not-work-with-up-and-down-4699.98618/" class="internalLink">Ctrl key god-mode speed modifier does not work with up and down [4699]</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
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    <item>
      <title>Hud names remain after salvaging [3814]</title>
      <pubDate>Mon, 19 Jul 2021 06:08:04 +0000</pubDate>
      <link>https://empyriononline.com/threads/hud-names-remain-after-salvaging-3814.50823/</link>
      <guid>https://empyriononline.com/threads/hud-names-remain-after-salvaging-3814.50823/</guid>
      <author>invalid@example.com (Zaflis)</author>
      <dc:creator>Zaflis</dc:creator>
      <content:encoded><![CDATA[<b>Mode: Survival<br />
Mode: Singleplayer<br />
Reproducibility: Always<br />
Severity: Minor<br />
Type: Global</b><br />
<br />
<b>Summary: Hud names remain after device is salvaged or destroyed.</b><br />
<br />
<b>Description: </b>When you have a base or ship with core, you can go to control panel and set them to show in HUD. It adds a text to the 3D world and also map+minimap. It can be used for example to locate thrusters of a submerged ship wreck.<br />
<br />
Temporary fix is to quit back to menu and reload the save. I don&#039;t know what...<br />
<br />
<a href="https://empyriononline.com/threads/hud-names-remain-after-salvaging-3814.50823/" class="internalLink">Hud names remain after salvaging [3814]</a>]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>Glich with Regerating Builds at Robinson Protocol II Com Station</title>
      <pubDate>Sat, 10 Jul 2021 13:59:50 +0000</pubDate>
      <link>https://empyriononline.com/threads/glich-with-regerating-builds-at-robinson-protocol-ii-com-station.98292/</link>
      <guid>https://empyriononline.com/threads/glich-with-regerating-builds-at-robinson-protocol-ii-com-station.98292/</guid>
      <author>invalid@example.com (briggmen)</author>
      <dc:creator>briggmen</dc:creator>
      <content:encoded><![CDATA[Build:  1.5.3 3390<br />
Mode:  Survival<br />
Mode:  Multiplayer<br />
<br />
SERVER NAME:  The Beardy Bunch<br />
SEED-ID:  Unknown to Client<br />
<br />
If applicable:<br />
MODIFIED PLAYFIELDS:  None,  Vanilla<br />
<br />
Reproducibility:  Must play Robinson Protocol II  to com station<br />
Severity:  Makes Story Progression Impassible<br />
<br />
Type:  Glich with Regerating Builds<br />
<br />
Summary:  I cannot place anything of the com station due to it being a regarating building<br />
<br />
Description:  The Story calls for me to place a core on the com station to take control...<br />
<br />
<a href="https://empyriononline.com/threads/glich-with-regerating-builds-at-robinson-protocol-ii-com-station.98292/" class="internalLink">Glich with Regerating Builds at Robinson Protocol II Com Station</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
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    <item>
      <title>chapter 3 story mission not starting</title>
      <pubDate>Tue, 06 Jul 2021 03:10:12 +0000</pubDate>
      <link>https://empyriononline.com/threads/chapter-3-story-mission-not-starting.98122/</link>
      <guid>https://empyriononline.com/threads/chapter-3-story-mission-not-starting.98122/</guid>
      <author>invalid@example.com (Siri)</author>
      <dc:creator>Siri</dc:creator>
      <content:encoded><![CDATA[I am currently playing version 1.5 in coop mode.  I have done all the tutorials and have completed chapters 1 and 2 of the story mission and I am trying to get chapter 3 to start but it wont.  The mission directions said to make sure I was neutral with the free colonist and also have story mission chapter 2 complete and both are true of my character and the mission is not starting.  I followed the direction  and went to the Sky Guys bar at my starter planets orbit trading station and also...<br />
<br />
<a href="https://empyriononline.com/threads/chapter-3-story-mission-not-starting.98122/" class="internalLink">chapter 3 story mission not starting</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Counter Strike II Mission Won't Terminate</title>
      <pubDate>Sun, 04 Jul 2021 23:51:44 +0000</pubDate>
      <link>https://empyriononline.com/threads/counter-strike-ii-mission-wont-terminate.98271/</link>
      <guid>https://empyriononline.com/threads/counter-strike-ii-mission-wont-terminate.98271/</guid>
      <author>invalid@example.com (Lenny Rat)</author>
      <dc:creator>Lenny Rat</dc:creator>
      <content:encoded><![CDATA[I&#039;ve flown into Zirax territory and destroyed 4/3 containers as counted by the in-game counter, yet the reward is not given and the mission will not end.

	<a href="https://empyriononline.com/attachments/89734/" target="_blank">View attachment 89734</a>]]></content:encoded>
    </item>
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