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  <channel>
    <title>Tracking / Filed</title>
    <description>Tracking / Filed</description>
    <pubDate>Thu, 16 Apr 2026 04:52:24 +0000</pubDate>
    <lastBuildDate>Thu, 16 Apr 2026 04:52:24 +0000</lastBuildDate>
    <generator>Empyrion – Galactic Survival - Community Forums</generator>
    <link>https://empyriononline.com/forums/tracking-filed.87/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://empyriononline.com/forums/tracking-filed.87/index.rss"/>
    <item>
      <title>Jetpack in space causes every 3rd frame to be dropped [01552]</title>
      <pubDate>Tue, 24 Mar 2026 23:20:53 +0000</pubDate>
      <link>https://empyriononline.com/threads/jetpack-in-space-causes-every-3rd-frame-to-be-dropped-01552.102424/</link>
      <guid>https://empyriononline.com/threads/jetpack-in-space-causes-every-3rd-frame-to-be-dropped-01552.102424/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: 4480<br />
<b>Mode</b>: Creative<br />
<br />
<b>SERVER NAME</b>: NA<br />
<b>SEED-ID</b>: Any<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>: Both<br />
<br />
<b>Reproducibility</b>: Always<br />
<b>Severity</b>: Major<br />
<br />
<b>Type</b>: Framerate<br />
<br />
<b>Summary</b>: Using the jetpack in space causes the game to freeze every 3rd frame....<br />
<br />
<a href="https://empyriononline.com/threads/jetpack-in-space-causes-every-3rd-frame-to-be-dropped-01552.102424/" class="internalLink">Jetpack in space causes every 3rd frame to be dropped [01552]</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Ship Duplication [01702]</title>
      <pubDate>Mon, 16 Mar 2026 23:01:17 +0000</pubDate>
      <link>https://empyriononline.com/threads/ship-duplication-01702.103077/</link>
      <guid>https://empyriononline.com/threads/ship-duplication-01702.103077/</guid>
      <author>invalid@example.com (Ravis)</author>
      <dc:creator>Ravis</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47118/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: 1.16 4990<br />
<b>Game environment</b>: Single player Survival (Test Scenario)<br />
<b>Platform</b>: Steam <br />
<b>DLC Installed</b>: yes<br />
<b>SEED-ID</b>: 193019<br />
<br />
<b>If applicable</b>: <br />
<b>SERVER NAME</b>: <br />
<br />
<b>If applicable</b>:  <br />
<b>Are you using any unofficial mods or custom maps ?</b>: Exp Test...<br />
<br />
<a href="https://empyriononline.com/threads/ship-duplication-01702.103077/" class="internalLink">Ship Duplication [01702]</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Parked capital vessel spins when parked outside home base. [00460]</title>
      <pubDate>Sun, 22 Feb 2026 14:46:27 +0000</pubDate>
      <link>https://empyriononline.com/threads/parked-capital-vessel-spins-when-parked-outside-home-base-00460.99367/</link>
      <guid>https://empyriononline.com/threads/parked-capital-vessel-spins-when-parked-outside-home-base-00460.99367/</guid>
      <author>invalid@example.com (Salient)</author>
      <dc:creator>Salient</dc:creator>
      <content:encoded><![CDATA[Build: V 1.7.1.1 3639<br />
MODE: Survival<br />
MODE: Single player<br />
<br />
PLAYFIELD: ‘Manmet’ (TemperateStarter))<br />
TYPE: TemperateStarter Planet<br />
SERVER NAME: N/A<br />
SEED-ID: 420952 (global) 273516 (playfield)<br />
SCENARIO: “Default Random”<br />
<br />
Reproducibility: Always<br />
Severity: Major<br />
<br />
Type: Function bug.<br />
<br />
<br />
Summary: Capital vessel may start spinning when parked on the ground, even when power is shut off.<br />
<br />
Description: A capital vessel parked close to a home base may spin out of control, even when power is switched off....<br />
<br />
<a href="https://empyriononline.com/threads/parked-capital-vessel-spins-when-parked-outside-home-base-00460.99367/" class="internalLink">Parked capital vessel spins when parked outside home base. [00460]</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Farr NPCs have way too low render distance</title>
      <pubDate>Wed, 18 Feb 2026 20:04:04 +0000</pubDate>
      <link>https://empyriononline.com/threads/farr-npcs-have-way-too-low-render-distance.103059/</link>
      <guid>https://empyriononline.com/threads/farr-npcs-have-way-too-low-render-distance.103059/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: 4960<br />
<b>Game environment</b>: Singleplayer<br />
<b>Platform</b>: Steam<br />
<b>DLC Installed</b>: No<br />
<b>SEED-ID</b>: Any<br />
<br />
<b>If applicable</b>:<br />
<b>SERVER NAME</b>: NA<br />
<br />
<b>If applicable:</b>:<br />
<b>Are you using any unofficial mods or custom maps ?</b>: Both<br />
<br />
<b>Reproducibility</b>: Always...<br />
<br />
<a href="https://empyriononline.com/threads/farr-npcs-have-way-too-low-render-distance.103059/" class="internalLink">Farr NPCs have way too low render distance</a>]]></content:encoded>
    </item>
    <item>
      <title>Pilot Seat CV/Open Cockpit SV behavior [1185]</title>
      <pubDate>Thu, 29 Jan 2026 12:48:17 +0000</pubDate>
      <link>https://empyriononline.com/threads/pilot-seat-cv-open-cockpit-sv-behavior-1185.102112/</link>
      <guid>https://empyriononline.com/threads/pilot-seat-cv-open-cockpit-sv-behavior-1185.102112/</guid>
      <author>invalid@example.com (AlexS)</author>
      <dc:creator>AlexS</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: 1.10.5 4257<br />
<b>Mode</b>: Creative, Survival<br />
<b>Mode</b>: SP<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>:<br />
<br />
<b>Reproducibility</b>: Always<br />
<b>Severity</b>: Major<br />
<br />
<b>Type</b>: Player, Vessels<br />
<br />
<b>Summary</b>: In 1.10.5 update pilot seat/open cockpit ejection changed with stuck problems...<br />
<br />
<a href="https://empyriononline.com/threads/pilot-seat-cv-open-cockpit-sv-behavior-1185.102112/" class="internalLink">Pilot Seat CV/Open Cockpit SV behavior [1185]</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Invisible OPV [00907]</title>
      <pubDate>Thu, 29 Jan 2026 11:18:20 +0000</pubDate>
      <link>https://empyriononline.com/threads/invisible-opv-00907.101081/</link>
      <guid>https://empyriononline.com/threads/invisible-opv-00907.101081/</guid>
      <author>invalid@example.com (Pallist)</author>
      <dc:creator>Pallist</dc:creator>
      <content:encoded><![CDATA[<b>Build</b>: v1.9.1<br />
<b>Mode</b>: survival<br />
<b>Mode</b>: IvD<br />
<br />
<b>SERVER NAME</b>: Eleon Game Studios -  Official US Server<br />
<br />
<br />
<b>Reproducibility</b>: Unknown<br />
<b>Severity</b>: High<br />
<br />
<b>Type</b>: Desync<br />
<br />
<b>Summary</b>:<br />
My friends were looting a ship and I was still in our ship. There was a marker on a Kriel Overseer ship about 5km away. Suddenly our ship was being shot but we couldn&#039;t find anything shooting us. I flew away. My friends were outside the ship at this time and they were killed by...<br />
<br />
<a href="https://empyriononline.com/threads/invisible-opv-00907.101081/" class="internalLink">Invisible OPV [00907]</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Block removal with shields on in Multiplayer [00818]</title>
      <pubDate>Wed, 17 Dec 2025 01:21:43 +0000</pubDate>
      <link>https://empyriononline.com/threads/block-removal-with-shields-on-in-multiplayer-00818.102900/</link>
      <guid>https://empyriononline.com/threads/block-removal-with-shields-on-in-multiplayer-00818.102900/</guid>
      <author>invalid@example.com (Cstalker)</author>
      <dc:creator>Cstalker</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: 1.13<br />
<b>Mode</b>: dedicated server<br />
<b>Platform</b>: Steam or EPIC (Steam users should only leave Steam here &amp; EPIC users should only leave EPIC here)<br />
<b>DLC Installed</b>: yes<br />
<br />
<b>SERVER NAME</b>:<br />
<b>SEED-ID</b>: any, cpgames, broiken eden<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>: none...<br />
<br />
<a href="https://empyriononline.com/threads/block-removal-with-shields-on-in-multiplayer-00818.102900/" class="internalLink">Block removal with shields on in Multiplayer [00818]</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>HV/SV Cockpit 2 (Open) cannot target through distant glass [00781]</title>
      <pubDate>Fri, 12 Dec 2025 21:34:17 +0000</pubDate>
      <link>https://empyriononline.com/threads/hv-sv-cockpit-2-open-cannot-target-through-distant-glass-00781.101250/</link>
      <guid>https://empyriononline.com/threads/hv-sv-cockpit-2-open-cannot-target-through-distant-glass-00781.101250/</guid>
      <author>invalid@example.com (Garaman)</author>
      <dc:creator>Garaman</dc:creator>
      <content:encoded><![CDATA[<b>Build:</b> 1.9.2 4019<br />
<b>Mode:</b> Creative / Survival<br />
<b>Mode:</b> Single Player / Multi-player<br />
<br />
<b>Reproducibility:</b> Always<br />
<b>Severity:</b> Minor<br />
<br />
<b>Type: </b>HV/SV fixed weapon targeting<br />
<br />
<b>Summary: </b>If you place window blocks more than one or two spaces in front of Cockpit 2 (Open) you cannot correctly fire fixed weapons<br />
<br />
<b>Description:</b><br />
There seems to be a targeting issue when windows are placed in front of cockpit 2 (open). If a window is placed in the space just in...<br />
<br />
<a href="https://empyriononline.com/threads/hv-sv-cockpit-2-open-cannot-target-through-distant-glass-00781.101250/" class="internalLink">HV/SV Cockpit 2 (Open) cannot target through distant glass [00781]</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Unpiloted CV/SV falling under gravity on Server [00025]</title>
      <pubDate>Tue, 04 Nov 2025 05:27:47 +0000</pubDate>
      <link>https://empyriononline.com/threads/unpiloted-cv-sv-falling-under-gravity-on-server-00025.102935/</link>
      <guid>https://empyriononline.com/threads/unpiloted-cv-sv-falling-under-gravity-on-server-00025.102935/</guid>
      <author>invalid@example.com (Lt.Fenix)</author>
      <dc:creator>Lt.Fenix</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: v1.13.3 4803<br />
<b>Game environment</b>:<br />
<b>Platform</b>: Steam<br />
<b>DLC Installed</b>:No<br />
<b>SEED-ID</b>:<br />
<br />
<b>If applicable</b>:<br />
<b>SERVER NAME</b>: Not relevant<br />
<br />
<b>If applicable:</b>:<br />
<b>Are you using any unofficial mods or custom maps ?</b>:No<br />
<br />
<b>Reproducibility</b>: 100% (as far as I can...<br />
<br />
<a href="https://empyriononline.com/threads/unpiloted-cv-sv-falling-under-gravity-on-server-00025.102935/" class="internalLink">Unpiloted CV/SV falling under gravity on Server [00025]</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>NPCs phasing in/out of existence, when in SV [01486]</title>
      <pubDate>Sun, 14 Sep 2025 21:36:00 +0000</pubDate>
      <link>https://empyriononline.com/threads/npcs-phasing-in-out-of-existence-when-in-sv-01486.102903/</link>
      <guid>https://empyriononline.com/threads/npcs-phasing-in-out-of-existence-when-in-sv-01486.102903/</guid>
      <author>invalid@example.com (starlocke)</author>
      <dc:creator>starlocke</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: v1.13.2 (4801)<br />
<b>Mode</b>: Multiplayer, Official NA Server<br />
<b>Platform</b>: EPIC<br />
<b>DLC Installed</b>: none<br />
<br />
<b>SERVER NAME</b>: Official NA Server<br />
<b>SEED-ID</b>: Official NA Server<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>:<br />
<br />
<b>Reproducibility</b>: Reliably<br />
<b>Severity</b>: Mildly...<br />
<br />
<a href="https://empyriononline.com/threads/npcs-phasing-in-out-of-existence-when-in-sv-01486.102903/" class="internalLink">NPCs phasing in/out of existence, when in SV [01486]</a>]]></content:encoded>
    </item>
    <item>
      <title>Thruster Effects and Framerates [01557]</title>
      <pubDate>Thu, 28 Aug 2025 05:43:01 +0000</pubDate>
      <link>https://empyriononline.com/threads/thruster-effects-and-framerates-01557.102883/</link>
      <guid>https://empyriononline.com/threads/thruster-effects-and-framerates-01557.102883/</guid>
      <author>invalid@example.com (Lt.Fenix)</author>
      <dc:creator>Lt.Fenix</dc:creator>
      <content:encoded><![CDATA[Hi,<br />
<br />
It seems as if the thruster effects are killing framerates.<br />
<br />
My specs:<br />
CPU: Intel Core i7 9700K @ 3.60 GHz<br />
GFX: Nvidia Geforce RTX 2070 Super<br />
RAM: 32GB (can&#039;t remember details, but probably not relevant here)<br />
<br />
I start a Creative: Temperate Orbit with the CV and station.<br />
If I look away from the CV and station, I start with 100 FPS+<br />
I spawn this blueprint, a Millennium Falcon A12...<br />
<br />
<a href="https://empyriononline.com/threads/thruster-effects-and-framerates-01557.102883/" class="internalLink">Thruster Effects and Framerates [01557]</a>]]></content:encoded>
    </item>
    <item>
      <title>Hostile Polaris Drones in Andromeda Strain pt.5 [1086]</title>
      <pubDate>Sun, 15 Jun 2025 09:34:54 +0000</pubDate>
      <link>https://empyriononline.com/threads/hostile-polaris-drones-in-andromeda-strain-pt-5-1086.101900/</link>
      <guid>https://empyriononline.com/threads/hostile-polaris-drones-in-andromeda-strain-pt-5-1086.101900/</guid>
      <author>invalid@example.com (The Big Brzezinski)</author>
      <dc:creator>The Big Brzezinski</dc:creator>
      <content:encoded><![CDATA[<b>Build</b>: 1.10.2<br />
<b>Mode</b>: Default Random<br />
<b>Mode</b>: Singleplayer<br />
<br />
<b>SERVER NAME</b>:<br />
<b>SEED-ID</b>: 575561<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>: No<br />
<br />
<b>Reproducibility</b>: 2 for 2, presuming Always<br />
<b>Severity</b>: Moderate, requires console to bypass<br />
<br />
<b>Type</b>: NPC<br />
<br />
<b>Summary</b>: Hostile Polaris Drones in Andromeda Strain pt.5<br />
<br />
<b>Description</b>: Polaris drones that spawn in with the CV at the last stage of the Andromeda Strain mission in Ningues are hostile to the...<br />
<br />
<a href="https://empyriononline.com/threads/hostile-polaris-drones-in-andromeda-strain-pt-5-1086.101900/" class="internalLink">Hostile Polaris Drones in Andromeda Strain pt.5 [1086]</a>]]></content:encoded>
      <slash:comments>19</slash:comments>
    </item>
    <item>
      <title>Physics of rotation [01021]</title>
      <pubDate>Sun, 13 Apr 2025 09:52:43 +0000</pubDate>
      <link>https://empyriononline.com/threads/physics-of-rotation-01021.102762/</link>
      <guid>https://empyriononline.com/threads/physics-of-rotation-01021.102762/</guid>
      <author>invalid@example.com (CMDR ☬ Narayana ☬)</author>
      <dc:creator>CMDR ☬ Narayana ☬</dc:creator>
      <content:encoded><![CDATA[If a player kills the core of an NPC ship, the ship starts to rotate. This creates strong lags and loss of fps. For a single player game, this is not as bad as for a multiplayer game. Is it possible to give server administrators the ability to disable this rotation physics? Someone says that this is a bug (rotation), but I thought it was intended)]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Hanger Bay 10x9 collider moves when opening hanger. [01644]</title>
      <pubDate>Thu, 10 Apr 2025 19:48:39 +0000</pubDate>
      <link>https://empyriononline.com/threads/hanger-bay-10x9-collider-moves-when-opening-hanger-01644.102760/</link>
      <guid>https://empyriononline.com/threads/hanger-bay-10x9-collider-moves-when-opening-hanger-01644.102760/</guid>
      <author>invalid@example.com (Methule)</author>
      <dc:creator>Methule</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: 1.12.1 4742<br />
<b>Mode</b>: Survival and Creative.<br />
<b>Platform</b>: Steam.<br />
<b>DLC Installed</b>: No.<br />
<br />
<b>SERVER NAME</b>:<br />
<b>SEED-ID</b>:<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>: No.<br />
<br />
<b>Reproducibility</b>: Always.<br />
<b>Severity</b>: Minor.<br />
<br />
<b>Type</b>: Global.<br />
<br />
<b>Summary</b>: Hanger Bay...<br />
<br />
<a href="https://empyriononline.com/threads/hanger-bay-10x9-collider-moves-when-opening-hanger-01644.102760/" class="internalLink">Hanger Bay 10x9 collider moves when opening hanger. [01644]</a>]]></content:encoded>
    </item>
    <item>
      <title>Corridor Edge A missing colliders [01174]</title>
      <pubDate>Mon, 24 Feb 2025 02:11:34 +0000</pubDate>
      <link>https://empyriononline.com/threads/corridor-edge-a-missing-colliders-01174.102711/</link>
      <guid>https://empyriononline.com/threads/corridor-edge-a-missing-colliders-01174.102711/</guid>
      <author>invalid@example.com (Vermillion)</author>
      <dc:creator>Vermillion</dc:creator>
      <content:encoded><![CDATA[<b>Build</b>: 4546<br />
<b>Mode</b>: Creative/Survival<br />
<b>Platform</b>: Steam<br />
<b>DLC Installed</b>: No<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>: Irrelevant<br />
<br />
<b>Reproducibility</b>: Always<br />
<b>Severity</b>: Minor<br />
<br />
<b>Type</b>: Block Collider<br />
<br />
<b>Summary</b>: Corridor Edge A is missing colliders on the back side, preventing texturing and allowing players to walk/fall through it<br />
<br />
<b>Description</b>: Corridor Edge A has had texturing issues for at least a year, but now it&#039;s become worse as the block...<br />
<br />
<a href="https://empyriononline.com/threads/corridor-edge-a-missing-colliders-01174.102711/" class="internalLink">Corridor Edge A missing colliders [01174]</a>]]></content:encoded>
    </item>
    <item>
      <title>Large Drill module incorrect working area [01595]</title>
      <pubDate>Wed, 15 Jan 2025 14:47:57 +0000</pubDate>
      <link>https://empyriononline.com/threads/large-drill-module-incorrect-working-area-01595.102673/</link>
      <guid>https://empyriononline.com/threads/large-drill-module-incorrect-working-area-01595.102673/</guid>
      <author>invalid@example.com (WaspLV)</author>
      <dc:creator>WaspLV</dc:creator>
      <content:encoded><![CDATA[<b>Build</b>: 1.11.10 4546<br />
<b>Mode</b>: Creative<br />
<b>Platform</b>: Steam<br />
<b>DLC Installed</b>: no<br />
<br />
<b>SERVER NAME</b>: none<br />
<b>SEED-ID</b>: none<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>: none<br />
<br />
<b>Reproducibility</b>: Every time<br />
<b>Severity</b>: High<br />
<br />
<b>Type</b>: Unusable HV module<br />
<b>Summary</b>:<br />
Large Drill module working area are shifted too much up. Render it unusable because its constantly stuck to the ground.<br />
<br />
<b>Description</b>:<br />
I made screenshot with numbered blocks representing...<br />
<br />
<a href="https://empyriononline.com/threads/large-drill-module-incorrect-working-area-01595.102673/" class="internalLink">Large Drill module incorrect working area [01595]</a>]]></content:encoded>
    </item>
    <item>
      <title>Teleportation still bugs out when target PF was wiped [01590]</title>
      <pubDate>Wed, 11 Dec 2024 23:18:57 +0000</pubDate>
      <link>https://empyriononline.com/threads/teleportation-still-bugs-out-when-target-pf-was-wiped-01590.102643/</link>
      <guid>https://empyriononline.com/threads/teleportation-still-bugs-out-when-target-pf-was-wiped-01590.102643/</guid>
      <author>invalid@example.com (Vollinger)</author>
      <dc:creator>Vollinger</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: v1.11.10 B4546<br />
<b>Mode</b>: MP<br />
<b>Platform</b>: Steam<br />
<b>DLC Installed</b>: nope<br />
<br />
<b>SERVER NAME</b>: -<br />
<b>SEED-ID</b>: - <br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>: - <br />
<br />
<b>Reproducibility</b>: Half the time.<br />
<b>Severity</b>: Major<br />
<br />
<b>Type</b>: Teleportation, Wipes<br />
<br />
<b>Summary</b>: If you...<br />
<br />
<a href="https://empyriononline.com/threads/teleportation-still-bugs-out-when-target-pf-was-wiped-01590.102643/" class="internalLink">Teleportation still bugs out when target PF was wiped [01590]</a>]]></content:encoded>
    </item>
    <item>
      <title>Cut corner E &amp; F shapes are missing one side when rotated [01588]</title>
      <pubDate>Sun, 08 Dec 2024 12:29:11 +0000</pubDate>
      <link>https://empyriononline.com/threads/cut-corner-e-f-shapes-are-missing-one-side-when-rotated-01588.102630/</link>
      <guid>https://empyriononline.com/threads/cut-corner-e-f-shapes-are-missing-one-side-when-rotated-01588.102630/</guid>
      <author>invalid@example.com (Fezder)</author>
      <dc:creator>Fezder</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: v1.11.10 4546<br />
<b>Mode</b>: All<br />
<b>Platform</b>: Steam<br />
<b>DLC Installed</b>: No<br />
<br />
<b>Reproducibility</b>:Always<br />
<b>Severity</b>:Major<br />
<br />
<b>Type</b>: Building blocks<br />
<br />
<b>Summary</b>:Block shape &quot;Cut corner E &amp; F&quot; are missing sides and can cause surrounding blocks to glitch as well....<br />
<br />
<a href="https://empyriononline.com/threads/cut-corner-e-f-shapes-are-missing-one-side-when-rotated-01588.102630/" class="internalLink">Cut corner E &amp; F shapes are missing one side when rotated [01588]</a>]]></content:encoded>
    </item>
    <item>
      <title>Skillon: Lambda Laboratories one-way passable wall [01587]</title>
      <pubDate>Thu, 05 Dec 2024 15:40:25 +0000</pubDate>
      <link>https://empyriononline.com/threads/skillon-lambda-laboratories-one-way-passable-wall-01587.102624/</link>
      <guid>https://empyriononline.com/threads/skillon-lambda-laboratories-one-way-passable-wall-01587.102624/</guid>
      <author>invalid@example.com (Fezder)</author>
      <dc:creator>Fezder</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>:v1.11.10 4546<br />
<b>Mode</b>:Survival<br />
<b>Platform</b>: Steam<br />
<b>DLC Installed</b>: No<br />
<br />
<b>SEED-ID</b>:12 825<br />
<br />
<b>Reproducibility</b>:Always<br />
<b>Severity</b>:Major<br />
<br />
<b>Type</b>:Collision bug<br />
<br />
<b>Summary</b>:One-way passable wall in Lambda Laboratories<br />
<br />
<b>Description</b>:There is small wall...<br />
<br />
<a href="https://empyriononline.com/threads/skillon-lambda-laboratories-one-way-passable-wall-01587.102624/" class="internalLink">Skillon: Lambda Laboratories one-way passable wall [01587]</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Night Vision [01567]</title>
      <pubDate>Mon, 11 Nov 2024 12:03:47 +0000</pubDate>
      <link>https://empyriononline.com/threads/night-vision-01567.102465/</link>
      <guid>https://empyriononline.com/threads/night-vision-01567.102465/</guid>
      <author>invalid@example.com (AlexS)</author>
      <dc:creator>AlexS</dc:creator>
      <content:encoded><![CDATA[For more information see here <a href="https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues-troubleshooting.47082/" class="internalLink">Bug Report Template</a><br />
<br />
<b>Build</b>: v1.11.7 B4480<br />
<b>Mode</b>: Creative/Survival<br />
Mode: (Singleplayer, Dedicated Server, Peer2Peer Coop)<br />
<b>DLC Installed</b>: no matter<br />
<br />
<b>SERVER NAME</b>:<br />
<b>SEED-ID</b>:<br />
<br />
If applicable:<br />
<b>MODIFIED PLAYFIELDS</b>:<br />
<br />
<b>Reproducibility</b>: Always<br />
<b>Severity</b>: Major<br />
<br />
<b>Type</b>: lighting...<br />
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<a href="https://empyriononline.com/threads/night-vision-01567.102465/" class="internalLink">Night Vision [01567]</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
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