Are you sure you haven't uploaded a work in progress version of the ship? On closer inspection the insides looked different, it was missing all the new devices, no turrets etc. Maybe try to take a new blueprint of it.
Logged into MP game. Found out my crops had died for no reason. Annoyed. Logged out. Wen't into creative mode instead.
In our server?? At Ilmarinen? Oh boy... I need to come there and fix it for you. @Starwing6 is taking a look into this RIGHT NOW
Nope, plenty of fuel and oxygen. But I just remembered the crash incident the other night - not sure If I have checked the farm since. That must be it...
I did. Made a whole new blueprint and erased the old one (even deleted the staem workshop entry), but now it refuses to publish the new blueprint, lol. I have started the game 5x (i belive) but no change. There's the option to either Update or publish any other ship in my library, except this one. The only thing that looks strange is the sizes class (11) but since other ships in the library are even bigger (and able to be updated), i don't think that this is the issue here. I have no idea what to do. EDIT: I think that is has something to do with the games version and that some parts aren't up to date. Is there any way to determine which parts are now incompatible?
@Neal I would start a fresh game in the latest version, try to spawn & make a completely new blueprint of the ship. Size class above 5 are shown in red, thats normal.
Did it, it doesn't work. Ok, guys. I'm not going to annoy you with this any longer. I'll inform you if i have a sollution for it, if someone runs into the same problem. Thanks for the help so far.
By any chance you haven't used a forbidden block like a 'Personal Cargo Box' in this BP have you ? Maybe have a read of the top part of this http://steamcommunity.com/app/383120/discussions/0/305509857561776232/ 1. Open console 2. type in prefabinfo and the name of your blueprint. Example: prefabinfo Attack-Base This will give you info what is going wrong with your blueprint!
Neal, I don't think you are annoying anyone with this. I want you to to be able to fix your strange problem with this blueprint and hopefully we can learn something about this unfortunate event I would recommend to let @rainyday help you with this issue. He has previously helped me too when I've had mysterious issues with my builds. Best of luck and if there is anything I can do to help you, let me know and I will be happy to
You sir, just saved my day! I actually had some "personal Cargo Boxes" in the blueprint. I had no idea what they where supposed to do and added them probably because i thought they look nice... Anyway, the ship is now finally availlable at Steam Workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=1120495322 (Ill change the link in the initial post too.) THANK YOU so much!
The Yar's Revenge is just about done. I just need to add switches and lights. I've been having issues with blueprints though so I'm afraid to upload it until I figure out what's going on. In the meantime here's a sneak peek. Sure is cloudy today... At the beach.... Ar! We're takin' on water, Cap'n! 48 fuel tanks and it only gets 30 minutes of flight time. I'm going to have to fine tune the thrusters a bit more. Edit: Removed a few thrusters and I'm up to 74 fuel tanks and 40 mins flight time in atmosphere. I guess that will have to do.
I always suspected that the customer service people at Aunt Mary's talked bad about me amongs themselves while smiling so nicely at me while I was conducting my business there. Now I finally got proof of that they indeed ARE two-faced.
Fuel doesn't matter anymore for the flight time - Fusion cells just gives you more fuel per cell. But the tanks can fit the same amount of fuel - no matter what type of fuel is used. I don't mind it myself. There's not much CV's can do flying around on planets anyway - except land and function as a base. Empyrion clearly wants CV's to be in space - and I'm fine with that. As long as they give us HV to SV docking at some point...
Work on the 'PSI Monarch' continues. Much slower progression now as I start to pay more attention to details. In case we have solar power some day - I'm ready! View from under the nose. View from behind. Figuring out the access to the HV hangar / Science Quarters. Also figuring out the maximum dimensions for my exploration HV. Airlock access between a SV and the CV. Will probably have sideways cockpit for easy docking. SV will be a big exploration vessel that's easily accessible from the CV. 'Monarch' will not be a cool and sexy design by any means. It doesn't have beautiful lines or smooth curves. It's just a box after box - all held together by trusswork. But that's kinda how I envisioned it to be - so I guess I'm doing allright