[1:] in Python means select everything from the second character to the end of the string Split(" ") in Python means split this string on spaces Strip() in Python means remove excess spaces from the start and end if this string Line in this instance appears to be a string "i" in this instance is a looping variable that selects each string in the list created by all of that code to the right of "i in" Float (i) ... I'm not familiar with that way of doing it but, from the context it's casting (converting) from string to float. Which means the error is "there are not number things in 'i' to convert to a float". So, I'm curious, what is the value of the line variable?
Hmm, i'm no python pro, but i think, it might have to do with the scientific notation of floats in the stl file. Code: facet normal 2.347839e+000 1.056205e-002 -1.546573e-001 outer loop vertex -3.446450e+001 5.730804e+001 8.671650e+000 vertex -3.443230e+001 5.821534e+001 9.222450e+000 vertex -3.441970e+001 5.804184e+001 9.401851e+000 endloop endfacet Try the enclosed stl file instead. I changed the scientific format from e+001 to e+01 rename back to stl. /jmc
All I do is change the rotation in Blender 3D before using the import tool. I think it is Z. So if in Blender you see the model i.e. from the right and the nose is facing the left turn the model with nose downwards, save the stl file and try the import tool. It should be corrected orientation spawn in Empyrion.
If you use the 3D Model program in windows 10 it actually notifies you and fixes these issues no need to go crazy deep into a coding nightmare.
i try a lot, some times size 20 works, but nothing over 50, always error... and Tool still runs when i Quit, Taskmanager checked.
ok, i found a solution for my first problem. i have 16 GB RAM but i have to close everything,Firefox, Empyrion,Steam.... everything! then i start memory cleaner and EGS, now mostly every converting works. when i got a error, i use a .bat file with this commands: taskkill /f /im lambda_index.exe taskkill /f /im EGS-GUI.exe and i use memory cleaer again before i start next try but "dimension remapping parameter (1,3,2 is one that is frequently useful)" does never work, always error...
The version of game should not matter because its not game code being used to import the item. 3D max or blender and programs like that are used to convert to the shape block / voxel needed to import. Then its just a matter of swapping out files in the game folders. But you need a good understanding of Blender or 3D max to get it to work. There are a heap of 3d imported builds on Workshop.
Well I actually did a couple of imports in previous builds and it worked fine but now the only thing I get is a huge transparent green spawn shade with only a starter block in it, CV or BA depending what option I chose in the GS Tool
The file format has undergone multiple version changes since this project was updated. The understanding of the file format was not, and is still not, 100% understood by us outsiders, so there are many things that could have made the files generated by this tool defunct.
for the life of me i m having problems importing a blueprint CV. I can get the ship to appear if i use size 150 but i want the ship a little bigger, so i increase the value to say 200. but then part of the ship is cut off and missing. i cant seem to increase the size of the blueprint without having it get cut off after pasting. any helpers?
well i finally got this to work and i got my slightly bigger ship, but now i try to paint it and the color tool goes blank. no colors available. but if i go over to my smaller vessel the color tool works. heres a screenshot. I have saved the blueprint, i have started a new world, i have restarted over and over and nothing will get this tool to paint
When you write "restarted" do you mean a fresh new game each time ? Did you try just spawning the ship, saving the game and reloading it ?
i have restarted a new world I restarted my pc. yes I have done all that and the paint tool refuses to work on the blueprint. i can go over to my other ship in the same world and it will work fine. but when i get close to the problem vessel the tool will just stop working. if your close enough to it to read its ID through the debug menu the tool will refuse to work. you can go over to the working vessel and use the color tool just fine, select color, paint all of it works. but if you go over to the problem vessel, wwosh. the tool wont paint and its just as it is in the screen shot