Feedback Required Wishlist: BUILDING blocks and structural devices

Discussion in 'Suggestions' started by Hummel-o-War, Sep 18, 2019.

  1. jesterjunk

    jesterjunk Captain

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    Perhaps these are the shapes that you would like to get?

    output2.gif
    20200125_Empyrion_Missing_Shapes_001.png
     
    #121
    Last edited: Jan 26, 2020
  2. Jollificator 2

    Jollificator 2 Lieutenant

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    How about these 'opposite' transitions ?
    (C'mon Jesterjunk, do your magic)

    Opposites.png
     
    #122
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  3. jesterjunk

    jesterjunk Captain

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    Voilà

    output2.gif
    20200125_Empyrion_Missing_Shapes_003.png
     
    #123
  4. Jollificator 2

    Jollificator 2 Lieutenant

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    Wow, that's quick! Thanks Jesterjunk. If this doesn't get devs itching to add more shapes more regularly, I don't know what does. 'Never enough blocks' ;)
     
    #124
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  5. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Will check this thread as soon as we touch the shapes topic again ( thx @jesterjunk for the illustrations. Saves a lot of discussions ;)
     
    #125
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  6. Jollificator 2

    Jollificator 2 Lieutenant

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    Rework candidates: Ramp Connector E and F".
    Well, let's get cracking then...

    Rework candidates:
    - "Ramp Connector E (left)" - (blue)
    - "Ramp Connector F (right)" - (red)

    They probably work beautifully with some builds (though hardly any of mine), so keep them as they are. But surely there should be a variant where the curved face is broken up with an extra edge:

    RCEF.png
     
    #126
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  7. jesterjunk

    jesterjunk Captain

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    I much prefer the flat faces as opposed to curved in this case.

    output2.gif

    20200127_Empyrion_Missing_Shapes_001.png
     
    #127
  8. Obcy

    Obcy Commander

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    1. Fully transparent windows on one side (no tinting) - will make using window blocks for making custom cockpits possible.
    2. Hangar doors for SV and HV. After new docking possibilities it is what makes SV and HV more interesting. SV dropping HV on a battlefield or transport HV with small SV scout or large transport SV carrying HV tank and SV figher.
    3. LCD scripting. Abillity to display values available on management screen like fuel, battery, oxygen, pentaxid and ammo or shields.
    4. LCD displaying different texts depending on signal logic. For example: If <signal_name>=1 display"text_we_can_put"; else display"other_text_we_can_put". It is very simple and gives LCD screens completely new informational function. Now LCD is for fun.
    5. Retractable weapons on HV and SV. Gatlings, lasers, railgun etc. Those are 1x3 now and would be 2x3 after change - easy to apply same as turrets.
    6. Maybe some active cockpit displays (oxygen, fuel, ammo, pentaxid)
    7. Destroying all Zirax structures on a planet stops all base attacks. This would give new quality to the game - please try to implement this one.
    8. Destroying all blocks from a POI erases it from a map and hud completely (right now I have few markers (red on hud)) of POIs I have burned to the ground . It is annoying.
    9. I will add more soon... :)
     
    #128
  9. ravien_ff

    ravien_ff Rear Admiral

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    All fixed weapons are already retractable. :D
     
    #129
  10. Obcy

    Obcy Commander

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    Are side weapons retractable? Turrets they are and I know it but pulse lasers, railguns and rocket launchers for SV? Have to check this one :)
     
    #130
  11. ravien_ff

    ravien_ff Rear Admiral

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    Yup. Just turn them off in the control panel and they'll retract. Drills and such too for HVs and CVs. :D
     
    #131
  12. Vermillion

    Vermillion Rear Admiral

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    Not a structural block. But... you can do this by simply destroying the planet's Drone Base. Once that's destroyed/disabled, base attacks stop. On a server with regenerating POIs though, the drone base will eventually respawn.
     
    #132
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  13. jesterjunk

    jesterjunk Captain

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    Have you tried the Rotate option of the Multitool on window blocks?

    20191216_000_2020-01-30_04-38-23_e+20191216_000_2020-01-30_04-49-23_e.png
     
    #133
    Last edited: Jan 30, 2020
  14. ravien_ff

    ravien_ff Rear Admiral

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    They are still way too dark. During the day, they dull the outside view. During the night they are impossible to see through. :(
     
    #134
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  15. Germanicus

    Germanicus Rear Admiral

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    Not to start a discussion here...which has already been done in another area... but even today you won't find CLEAR Car-Windows and windshields...they have always a darker tone to reduce the sun glare. But maybe someone can find a cheato_O...ahem...an entry in the config and reduce/increase the effect of clear Glass?
     
    #135
  16. jesterjunk

    jesterjunk Captain

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    After looking a bit more closely under controlled conditions, I do agree they are still too dark at night on planets.

    20191216_000_2020-01-30_05-45-16_e.png

    20191216_000_2020-01-30_05-45-16_e_+5_Exposure.png

    20191216_000_2020-01-30_05-45-16_e_+10_Exposure.png
     
    #136
  17. RazzleWin

    RazzleWin Rear Admiral

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    Wouldn't it just be easier to knock the glass out? Job done. Crystal clear day and night. Won't keep the rain out but damn, it sure will look sharp and clear not a hint of tint left in it.:D:eek:;)
     
    #137
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  18. Jollificator 2

    Jollificator 2 Lieutenant

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    A couple more I'd love to see added.
    (Jesterjunk, if you please)

    Transititions.png
     
    #138
  19. jesterjunk

    jesterjunk Captain

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    Here you go.

    output2.gif
    20200130_Empyrion_Missing_Shapes_001.png
     
    #139
  20. Jollificator 2

    Jollificator 2 Lieutenant

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    Thanks again Jesterjunk!
     
    #140
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