Feedback Required Wishlist: BUILDING blocks and structural devices

Discussion in 'Suggestions' started by Hummel-o-War, Sep 18, 2019.

  1. jesterjunk

    jesterjunk Captain

    Joined:
    Nov 18, 2017
    Messages:
    78
    Likes Received:
    221

    Perhaps these are the shapes that you would like to get?

    output2.gif
    20200125_Empyrion_Missing_Shapes_001.png
     
    #121
    Last edited: Jan 26, 2020
  2. Jollificator 2

    Jollificator 2 Lieutenant

    Joined:
    Jul 15, 2019
    Messages:
    28
    Likes Received:
    42
    How about these 'opposite' transitions ?
    (C'mon Jesterjunk, do your magic)

    Opposites.png
     
    #122
    OddTheViking and jesterjunk like this.
  3. jesterjunk

    jesterjunk Captain

    Joined:
    Nov 18, 2017
    Messages:
    78
    Likes Received:
    221

    Voilà

    output2.gif
    20200125_Empyrion_Missing_Shapes_003.png
     
    #123
  4. Jollificator 2

    Jollificator 2 Lieutenant

    Joined:
    Jul 15, 2019
    Messages:
    28
    Likes Received:
    42
    Wow, that's quick! Thanks Jesterjunk. If this doesn't get devs itching to add more shapes more regularly, I don't know what does. 'Never enough blocks' ;)
     
    #124
    jesterjunk likes this.
  5. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

    • Developer
    Joined:
    Jun 15, 2015
    Messages:
    5,410
    Likes Received:
    8,429
    Will check this thread as soon as we touch the shapes topic again ( thx @jesterjunk for the illustrations. Saves a lot of discussions ;)
     
    #125
    Ephoie, ravien_ff, AlbaN and 3 others like this.
  6. Jollificator 2

    Jollificator 2 Lieutenant

    Joined:
    Jul 15, 2019
    Messages:
    28
    Likes Received:
    42
    Rework candidates: Ramp Connector E and F".
    Well, let's get cracking then...

    Rework candidates:
    - "Ramp Connector E (left)" - (blue)
    - "Ramp Connector F (right)" - (red)

    They probably work beautifully with some builds (though hardly any of mine), so keep them as they are. But surely there should be a variant where the curved face is broken up with an extra edge:

    RCEF.png
     
    #126
    D00mnoodle, Khazul and jesterjunk like this.
  7. jesterjunk

    jesterjunk Captain

    Joined:
    Nov 18, 2017
    Messages:
    78
    Likes Received:
    221

    I much prefer the flat faces as opposed to curved in this case.

    output2.gif

    20200127_Empyrion_Missing_Shapes_001.png
     
    #127
  8. Obcy

    Obcy Commander

    Joined:
    Apr 4, 2019
    Messages:
    95
    Likes Received:
    110
    1. Fully transparent windows on one side (no tinting) - will make using window blocks for making custom cockpits possible.
    2. Hangar doors for SV and HV. After new docking possibilities it is what makes SV and HV more interesting. SV dropping HV on a battlefield or transport HV with small SV scout or large transport SV carrying HV tank and SV figher.
    3. LCD scripting. Abillity to display values available on management screen like fuel, battery, oxygen, pentaxid and ammo or shields.
    4. LCD displaying different texts depending on signal logic. For example: If <signal_name>=1 display"text_we_can_put"; else display"other_text_we_can_put". It is very simple and gives LCD screens completely new informational function. Now LCD is for fun.
    5. Retractable weapons on HV and SV. Gatlings, lasers, railgun etc. Those are 1x3 now and would be 2x3 after change - easy to apply same as turrets.
    6. Maybe some active cockpit displays (oxygen, fuel, ammo, pentaxid)
    7. Destroying all Zirax structures on a planet stops all base attacks. This would give new quality to the game - please try to implement this one.
    8. Destroying all blocks from a POI erases it from a map and hud completely (right now I have few markers (red on hud)) of POIs I have burned to the ground . It is annoying.
    9. I will add more soon... :)
     
    #128
  9. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,288
    Likes Received:
    11,939
    All fixed weapons are already retractable. :D
     
    #129
  10. Obcy

    Obcy Commander

    Joined:
    Apr 4, 2019
    Messages:
    95
    Likes Received:
    110
    Are side weapons retractable? Turrets they are and I know it but pulse lasers, railguns and rocket launchers for SV? Have to check this one :)
     
    #130
  11. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,288
    Likes Received:
    11,939
    Yup. Just turn them off in the control panel and they'll retract. Drills and such too for HVs and CVs. :D
     
    #131
  12. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,262
    Likes Received:
    8,938
    Not a structural block. But... you can do this by simply destroying the planet's Drone Base. Once that's destroyed/disabled, base attacks stop. On a server with regenerating POIs though, the drone base will eventually respawn.
     
    #132
    ravien_ff likes this.
  13. jesterjunk

    jesterjunk Captain

    Joined:
    Nov 18, 2017
    Messages:
    78
    Likes Received:
    221

    Have you tried the Rotate option of the Multitool on window blocks?

    20191216_000_2020-01-30_04-38-23_e+20191216_000_2020-01-30_04-49-23_e.png
     
    #133
    Last edited: Jan 30, 2020
  14. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,288
    Likes Received:
    11,939
    They are still way too dark. During the day, they dull the outside view. During the night they are impossible to see through. :(
     
    #134
    Jollificator 2 and krazzykid2006 like this.
  15. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Not to start a discussion here...which has already been done in another area... but even today you won't find CLEAR Car-Windows and windshields...they have always a darker tone to reduce the sun glare. But maybe someone can find a cheato_O...ahem...an entry in the config and reduce/increase the effect of clear Glass?
     
    #135
  16. jesterjunk

    jesterjunk Captain

    Joined:
    Nov 18, 2017
    Messages:
    78
    Likes Received:
    221

    After looking a bit more closely under controlled conditions, I do agree they are still too dark at night on planets.

    20191216_000_2020-01-30_05-45-16_e.png

    20191216_000_2020-01-30_05-45-16_e_+5_Exposure.png

    20191216_000_2020-01-30_05-45-16_e_+10_Exposure.png
     
    #136
  17. RazzleWin

    RazzleWin Rear Admiral

    Joined:
    May 22, 2017
    Messages:
    622
    Likes Received:
    1,464
    Wouldn't it just be easier to knock the glass out? Job done. Crystal clear day and night. Won't keep the rain out but damn, it sure will look sharp and clear not a hint of tint left in it.:D:eek:;)
     
    #137
    jesterjunk and Germanicus like this.
  18. Jollificator 2

    Jollificator 2 Lieutenant

    Joined:
    Jul 15, 2019
    Messages:
    28
    Likes Received:
    42
    A couple more I'd love to see added.
    (Jesterjunk, if you please)

    Transititions.png
     
    #138
  19. jesterjunk

    jesterjunk Captain

    Joined:
    Nov 18, 2017
    Messages:
    78
    Likes Received:
    221

    Here you go.

    output2.gif
    20200130_Empyrion_Missing_Shapes_001.png
     
    #139
  20. Jollificator 2

    Jollificator 2 Lieutenant

    Joined:
    Jul 15, 2019
    Messages:
    28
    Likes Received:
    42
    Thanks again Jesterjunk!
     
    #140
    jesterjunk likes this.

Share This Page