Hello, please tell me, could you please make a small excerpt from this interview about what will happen in the 12th alpha and about his answers to questions. it's hard to watch all three hours. If you manage to do this, thank you very much.
Nice! I hadn't been to that site in awhile now. Right last time was when I bought the game. It's had a nice face left!
"Wait what? We have to wait till April? " Just kidding.....It is better to take a requiered time to polish next update. No rush.
Q&A was good, thanks to all involved making that happen. Looking forward to A12 and a fresh start, a little burnt out at the mo lol. One thing that did surprise me is that the game's sound wasn't commented on. As we all know, the sound is currently "wrong" in regards to source and direction. I.e. there's a Sentry Turret firing to your right yet the sound doesn't come from that direction. I've noticed myself that the sound - certainly on my Bases and CV's - seems to come from where the Core is placed, which is a bit weird. Unsure whether this is a Unity thing or not, but it does make POI exploration MUCH trickier than it should be as all the audio cues are off. I know Spanj has commented on this numerous times in his videos, and plenty of us have spoken about it on these Forums. I know of course that the Q&A has been and gone, so this question is too late - though I'm still surprised no one brought it up, sadly I was unable to watch it live myself - but it'd be nice to get an update on when a sound overhaul might happen. I do rely a lot on audio cues in other games - well, ones that do it well - and having sounds appearing to source from in front of you, when in fact that nasty is right behind you is only good for jump scares, not actual gameplay lol. Thanks again for the Q&A Scoob.
The sound in the game is an interesting topic. I would suggest implementing the principle that sound does not propagate in a vacuum, and is felt tactilely, through the soles, touches, very deafly. Firstly, it works very well for the atmosphere of the game, and secondly, it allows you to check rooms without oxygen by ear, without having to look at the icons. If this feature is implemented, I will be happy.
From an audio production standpoint, this wouldn't be too hard to do. You could simply create a certain type of EQ that could be applied to sounds that you hear in space environments. The hard/tedious part would be the programming side of it
Space Engineers has a realistic/arcade sound toggle so you can choose how you want it to be. If it's set to realistic, space sounds a lot different.
POI can be set to play music when you're standing on it (e.g. on a trade station). Surely the same check can be used for determining sound effects.
We need a random play juckbox. I have your soundcloud page open in the background set on random play. I have enough RAM but what about players with less? An internal juckbox player would help.
Need dynamic or at least multiple soundtracks for playfields too so you don't hear the same track over and over.
Ah, well, I am listening, while Playing or constructing, to music from other games or movies, mostly location orientated. Such as "Lawrence of Arabia" while staying on my Desert Planet. Also to Homeworld-Deserts of Kharak. Or SWTOR or Subnautica while I am in Space.
Sound is a great topic to raise with the devs, sorry I neglected to think of it at the time. Those sound throwing sentry turrets are a nightmare, especially in larger rooms with lots of deco, you can't see them and you can't use sound to hone in on them so you're just getting shot from somewhere, very frustrating, especially if you're on low health. I would say that the sound effects etc all need a good overhaul at some point, not necessarily as high priority as fixing directional sound effects but it would be good to get some nicer sound effects for the weapons, engines and general atmospheric background noise at some point. The night time background atmosphere sound has wolves howling but there are no wolves in the game (Eleon please add wolves) also monkey noises in the forest but no monkeys in the game (Eleon please add monkeys). One day I hope that gatt cannons and turrets sound more like the main cannon on an A10 Warthog. For now it sounds more like printer.