Mode: Survival Mode: Singleplayer SEED-ID: 662007 MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Minor/Major Type: Teleport Summary: Latest patches broke correlation between teleportation event and sensors logic Description: Latest patches, at least 12.2.3 2976 and 12.2.3.2980, have broken teleportation logic regarding the fact that player avatar after the event is no longer at original point and thus sensors should NOT be triggered. When I place Teleport at Base/CV I also add sensor and logic to switch it on/off when approached, because it drains energy like crazy: It was working perfectly fine until today when (being in 76th patch before updated to 80) after the start and first teleportation I've found out that all batteries and fuel tanks are empty, even though the base is in space (charges very quickly) and was 100% charged. I've made some tests, with 80th patch as well, and they confirmed that after teleport usage, sensor stays triggered (=> teleport is still on). Before teleportation: After event, back to the base:
This hasn't been working at all in singleplayer when you teleport away from that setup to another playfield however it works in MP. As soon as this can be addressed it will be.