Reforged Eden Scenario

Discussion in 'Scenarios' started by Vermillion, Jul 16, 2020.

  1. Brimstone

    Brimstone Rear Admiral

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    Dig another one and exit away from the base, try to get far enough to be outside the detection envelope
     
    #21
  2. Inappropriate

    Inappropriate Captain

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    If
    If you have access to HV gats and some ammo you can probably fight your way out.
    As a rule of thumb I always try to get a minimalist HV with at least one gat as soon as possible for both defense and exploration. Something like this is usually good enough to start with:
    RE-OsctTest_2020-07-26_12-58-24.jpg RE-OsctTest_2020-07-26_12-58-51.jpg RE-OsctTest_2020-07-26_12-59-16.jpg
     
    #22
  3. Vermillion

    Vermillion Rear Admiral

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    Making them go home is not possible.
    Since you're underground, dig a long tunnel away from your base and just leave them alone. Come back at take them out when you have a sniper rifle or something that can pick them off from a distance.
     
    #23
  4. dichebach

    dichebach Captain

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    Kewl! Sounds like you have restored the game to a sort of earlier permutation when it comes to the drills. I'm deeply into my Project Eden playthrough, but will plan to try out a RFE start at some point!
     
    #24
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  5. ashenwood

    ashenwood Ensign

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    Hi!
    Possible bug found.

    Recently started playing Empyrion and me and a few friends just started out today with playing
    Reforged Eden Scenario. Looks promising.

    I started in the Beta Solar System, Snow world. Seed: 258787

    In first person view, on the top right we have the "radar / compass" I point it to the west and run.

    My player on planet / map view runs to the east.

    Can not post screenshots or links to the share where I have the screenshots because the forum does not seem to support it.
     
    #25
  6. dichebach

    dichebach Captain

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    EEYEEUP! I'm taking the plunge!

    Hearing that you reworked the CPU system got me looking at your workshop page . . . Seeing that I can deal with Nightmares and Scorpions with a flammenwerfer . . . that was the spark! :p
     
    #26
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  7. The Salty Snake Chef

    The Salty Snake Chef Captain

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    Be wary of the f****** Zirax interceptors. Mine in space with caution my friend...Less you want red or green particles hitting your canopy before being cooked alive.
     
    #27
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  8. dichebach

    dichebach Captain

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    OH HELL YES! A pistol that I can actually KILL a Telluropod with using <= one magazine of cartridges!

    Why is it that an end-user has a BETTER sense for how to make a fun game than people who are professional game developers?? :eek:
     
    #28
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  9. Vermillion

    Vermillion Rear Admiral

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    Radar/moving handling would be a bug with the game, not with the scenario.
     
    #29
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  10. DrCoras

    DrCoras Ensign

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    Not sure if this would be a bug with the scenario or with the base game, but I cannot find it anywhere else on the forums here or in Steam, so I figured it wouldn't hurt to ask.

    I am still on the starter planet, but ever since the last update the Ultra Rare loot containers only have 1 of 2 items in them. They either have 14 Health Packs or 20 Hydrocells. I have now hit 7 of them and it was always one of these 2 items.

    The Rare and Very Rare still give good items as they used to, it is only the Ultra Rare that seems broken currently. I know Reforged Eden made some balancing changes, but not sure if they extend to the loot expectations.

    If this is the wrong place I apologize and I will place it in the regular bug forum. Also, thanks for an awesome add on to the base game. I couldn't imagine going back now!
     
    #30
  11. Vermillion

    Vermillion Rear Admiral

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    Loot list
    Code:
        Name_0: AutoMinerCore, param1: 0.1, param2: "1,3"
        Name_1: GoldIngot, param1: 0.35, param2: "10,40"
        Name_2: SmallOptronicBridge, param1: 0.2, param2: "2,8"
        Name_3: SmallOptronicMatrix, param1: 0.17, param2: "2,6"
        Name_4: LargeOptronicBridge, param1: 0.17, param2: "2,7"
        Name_5: LargeOptronicMatrix, param1: 0.1, param2: "2,6"
        Name_6: FusionCell, param1: 0.5, param2: "12,35"
        Name_7: LargeRocket, param1: 0.2, param2: "15,25"
        Name_8: LargeRocketMS, param1: 0.2, param2: "15,25"
        Name_9: PulseLaserChargeSS, param1: 0.2, param2: "30,50"
        Name_10: EmergencyRations, param1: 0.3, param2: "15,30"
        Name_11: Medikit04, param1: 0.3, param2: "10,20"
        Name_12: Medikit03, param1: 0.2, param2: "15,20"
        Name_13: Medikit02, param1: 0.2, param2: "15,20"
        Name_14: Medikit01, param1: 0.15, param2: "15,25"
        Name_15: PulseLaserChargeMS, param1: 0.2, param2: "20,50"
        Name_16: ArmorMediumEpic, param1: 0.2, param2: 1
        Name_17: PlasmaCannonAlien, param1: 0.02, param2: "1,1"
       
        Group_0: WeaponsEpic, param1: 0.3
        Group_1: WeaponsRare, param1: 0.4
        Group_2: WeaponsRareKit, param1: 1
        Group_3: WeaponsVeryRare, param1: 0.3
        Group_4: SuitBooster, param1: 0.4
        Group_5: SuitBoosterT2, param1: 0.3
    
    Fusion Cells are 50% chance, gold is 35%, medkits are 30-15% each.
     
    #31
  12. neil.phillips5

    neil.phillips5 Lieutenant

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    A little feedback/update.
    So I hid, tunneled a lot, built up my bunker base a bit and finally made a second exit far far away.
    Whilst I was doing this, and it took some time, the base attacks kept on a coming.
    There are about 3 or 4 flying things each wave. Well they attack for a while, doing zip other than loud noise.
    When they get bored they flew off.
    Finally I got brave and strapped some gats to the the starter sv and went hunting.
    The enemy were stationed in groups of 3 a set distance from my base, spaced apart from each other.
    I flew up to them and they were out of ammo and possibly fuel, cos they neither shot me nor flew away, they just floated there.
    So that is all I have to say.
     
    #32
  13. Miketanic

    Miketanic Ensign

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    Thanks for posting this. And also for posting the main features here, 7 episodes in I felt I needed a refresher to make sure I’m not missing anything
     
    #33
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  14. Vermillion

    Vermillion Rear Admiral

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    This was changed in the last update. Fusion cells and medkits went down in chance and most other things else went up.
     
    #34
  15. Brimstone

    Brimstone Rear Admiral

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    Is this supposed to happen? Dread, closest moon. During part of the day, Dread actually seems to approach instead of just moving through the sky. For a while, we were standing on the moon but inside the "surface" of the Dread image. Reforged Galaxy, Dread start, 8675309 seed

    FPS dropped to single digits at closest approach. Otherwise, mid-20's looking towards Dread, 50-60 looking anywhere else

    20200802163243_1.jpg
     
    #35
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  16. ravien_ff

    ravien_ff Rear Admiral

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    That is, yet another game bug.
     
    #36
  17. dichebach

    dichebach Captain

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    Playing this scenario on Medium, Hard, High: a base with a single flak turret and two projectile turrets I have found is adequate for every base attack I've had, probably about 10 in total. Most recent attack was 4 siege drones and a troop transport and none of them got any closer than about 300m from the front door. This is a completely concrete, all above-ground base about . . . 25L x 15 W x 11 or 12 H, so the guns are at about 12 or 13 blocks up and the flak turret is one block higher than the projectiles. Oh . . . it is out in the middle of a very flat plain on the arctic planet: best field of fire in Andromeda! :p Even just one projectile turret and the player helping can suffice if the projectile turret is underground and has a limited field of fire: lure the drones over to the hole and the gun will let 'er rip.
     
    #37
  18. Brimstone

    Brimstone Rear Admiral

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    Heh... and 1.0 in three days... o_O
     
    #38
  19. Brimstone

    Brimstone Rear Admiral

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    Lost the "Explore Epsilon" mission when the Dead mission activated-any way to get it back?
     
    #39
  20. grg3d

    grg3d Commander

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    HI I have a question for both authors? I'm playing Reforged Eden in single player mode and when I place down my portable constructor I get locked out the message says " can't access other factions item"? have you heard of this? I really like playing this scenario and its a pain in the butt when it happens (every single time I start a new game this happens) because all the stuff I have collected is in the portable constructor and I have to start all over collecting again. is there a work around for this?
     
    #40

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