According to @krazzykid2006 they changed the crosshair to this rubbish one a while back. They asked for feedback while it was in the experimental phase, then ignored all feedback. https://empyriononline.com/threads/v1-2-x-patches.96014/page-3#post-421354 Maybe they can find the file again and make things better. Make it like the Minecraft crosshair that changes colour depending on the background colour & also change the thickness/size. Why they ignored all the feedback and went ahead with this rubbish crosshair is beyond me.
Maybe this and maybe that and maybe lots of things. Maybe players could simply change their resolution for now. Maybe if players don't want to do this and prefer to complain then maybe Eleon will just ignore them. I would do just the same, honestly. Not because it's "the right thing to do" but because we''re humans and humans have this tendancy to ignore buggers. Programmers see buggers everywhere, as soon as their "magic" is not working 100% as planned. No surprise here.
haha. If Eleon want to ignore feedback then that is entirely up to them. Wouldn't be the first time and I'm sure it won't be the last. Forums are for feedback. If they are just expecting positive feedback then they are going to be disappointed. If I'm a bugger for giving constrictive feedback then so be it. Maybe programmers should get used to it and not expect just 'fan boys' on forums. Things do not evolve if you have everyone agreeing with you all the time. lmao.... This is very funny... Ta mate... Made my day...
It's not just about games, you know. Try any quality / customer satisfaction department you like, it's the same. People get defensive about their work, unless something is very obviously wrong. And managers keep in mind that they still want people to do the work, and have to manage susceptibilities. Players act like entitled bitches too often to be taken seriously, and that's not new either. Somewhere in the middle, expectations have to meet with humans. Think about this again : players would like Eleon to agree with them all the time.
If you are talking about other industry programmers then they usually get detailed specifications to program to, for a certain item. If the program is incorrect then the customer tells them what part of the spec they have not worked to. If the spec is incorrect then the programmer usually notifies the customer.... or just does the program to the spec and then charges the customer a few thousand to change it to the way the customer wants it.... (and call it a change to the specification) I agree, some players do 'act like entitled bitches'. Some programmers act like 'bitches' as well. There is a thread about 3 things you dis-like about the game. My first 2 was the crosshair. Feedback..... If Empyrion do anything about it, that is up to them. For me the crosshair is a gamebreaker. For most it won't be. This is a forum, so I will whinge about it. When Elion asked the forum for feedback on the change of the crosshair (back when they changed it) and then ignored the feedback, where is the meeting in the middle? Some players would. Most on here are just giving feedback or constructive criticism. Some people don't like constructive criticism.... It's their way or the high way....
Hotfix: 2020/12/19 v1.3.2 (Build 3203) Fixes: - Potential fix for structures duplicating/disappearing Please update both the server & client & then run the steam verify files option.
@Pantera I am noticing that blocksconfig.ecf appears to be getting updated even when there are no changes - ie timestamp change only. itemsconfig.ecf and templates.ecf for eg do not seem to get updated unless actually changed as I would expect. Just mentioning it in case there is an issue with your build/release script(s) that is causing some files to be regenerated for patches when maybe they shouldn't be.
Love the update... but traders need even more balance than before. Personally I'd recommend upping the price of optronix, and reducing the number of items traders will buy from players. In the first 30 minutes of the game I can make 100k just by selling 100's of shotguns... so that's an issue. Also, the red ultra rare plasma blaster that you buy should be at least 300k... as of right now it's only worth like 16k so you can literally get the best weapon in the game with the best ammo within the first 30 minutes of the game now if you know what you're doing.
Official Eleon US server unplayable due to: - ship flyoff bug, often triggered by hostile ships spawning in the moment you leave a planet/moon - the bug where docked ships either spontaneously disconnect or suddenly prevent you from moving - the bug where if you leave the cockpit in space, your ship becomes uninteractable and disappears from the ship registry screen - the bug where if your ship that you changed playfields with doesn't screw up like this, it disappears a few hours later anyway. Only way to avoid this crap is to never change playfields...which means you essentially can't mine sufficient resources to even just build, unless you were lucky enough to get enough resources before you lose all your ships to build sufficient supplies to raid POIs on your same planet. MP servers have become a 3D version of FarmVille. The failure to revert to 1.2.x after 3 days of this crap should embarrass the hell out of Eleon. Please note that if me stating these basic facts about the current state of the game cause in anyone an urge to reply with smug, predictable, passive-aggressive and/or sarcastic comments like "how dare you complain without having first single-handedly build your own game, sell it to people, and then somehow managed to NOT hit your head and completely forget QA testing, how to revert broken updates, how to responsibly interact with the customers (more than just one or two forum thread comments that 95% of players won't see), or even acknowledge that there's a massive problem going on", you should first know that I'm not going to be reading any more of the comments on this thread. I just came here to mention these bugs, and point out how embarrassed the devs should be about this whole situation. I can understand a few instances of breaking the game over the years, but not every single significant update over the last 3 years that isn't just graphics breaking the game. If not about their poor community outreach (many technical people are understandably not good with people), then about their self-evidently poor and/or extremely careless work as developers. It's very clear that none of the developers have ever played on a busy MP server long enough to get to player level 20, or they would have logged and probably fixed dozens of bugs over the last 2 years that we're still dealing with, and maybe even caught these game-breaking problems introduced into 1.3.x before pushing it into production. I can understand not testing the entire game between 1.2.1 and 1.2.2 or something, but not noticing that a 2.6GB update where the entire Unity version was changed is unplayable before pushing it out? Embarrassing.
Is there a way to make COL/CIV faction always neutral/friendly? I enjoyed them as a public safe/rest zone. Now I can't even use their showers or use their couches Edit: Fixed with some reputation fixes
Why I cant activate a polaris quest even though I have friendly relationship with the faction? It says relationship should be neutral, not "at least neutral" as it was previously. So recursive quests are locked between tiers now? P.S. I am playing RE if it does matter.
It's talking about the tips that display while you are loading a game: It means that a new tip will be shown every 10 seconds while the game is loading, and if you are playing a custom scenario, the scenario can use their own loading screen tips and pictures now.
So I just dump random bitmaps into the scenario folder? TGA format? I get the impression people with more time are in the know but not sharing because things keep changing, or because it was a feature request, and so there are documentations but they did not get linked back in the release notes?
So many things were added since then, but I think this is still relevant (last edited in 2018...)... file:///C:/Clauderies/Jeux/Empyrion/infos-threads/[READ%20FIRST]%20FAQ%20CUSTOMIZATION%20&%20SCENARIO.htm 7. You can also add a preview picture in the same folder. Nameing: preview.jpg Size: 1280*720px (max) Type: JPG only I think "sharing the info" is all over the place, on forums here and on Steam, and on Discord. This is a problem as we can't keep track of everything AND do our normal "player stuff" at the same time. Release notes contain informations that are not always reflected in the general knowledge threads (like the one I linked here), and reading the backlog of release notes is very tedious when only a small bit of information is needed. Lots of important infos are also found in various, non-official threads where players submit a problem and others provide a solution they found out by trial and error, and these bits and pieces are not integrated in the official knowledge base. And yes, some players obviously have way more time to spend on this game than others, and may know many things most of us don't, but they have no obligation to share of course. The "official" way should be to publish everything in specific forums, even if messy, so everything can be found. I am not going to spend my days on Discord just to catch the small missing bits that are missing from the knowledge base, I prefer to just skip on some features and put more time in what I already know. Too bad.
You place them in the new shared folder used for Decals: https://empyriononline.com/threads/v1-3-decals.96511/ Loading screenshots go under YourScenario/SharedData/Content/Extras/LoadingScreenshots See the base game's LoadingScreenshots folder for how to use it (need a notes text file with all your loading tips, plus optional image files for each note). You can also see an example of how to use all of this in Project Eden. The one thing I haven't tried are the custom models yet.