Really? REALLY? Cmon. I gave you everything you need to reproduce this on your own server. Exact steps to reproduce. Video proof. Fine. I will see what I can do.
I'm sorry but we have had 0 success triggering this on our own (internal) server or others. The video is appreciated but that alone doesn't make it trigger on our side it just shows us it happened. It has been found to be sporadic & not reliably reproducible the devs need to be able to reliably trigger this in a debugging environment. I hope you can understand & thank you.
I understand. I will ask spanj for the logs. Sadly another big issue is that I simply do not have a lot of tiime to play anyone I am dealing with setting up a creator discord and everything that goes along with it. Next time I reproduce this I will go onto a sigle player setting to attempt it but I beleive this is a multiplayer issue and I only have to to reproduce it on spanj's servers. You refrenced an output. Do you mean an app to track this or just the logs?
That would be for MP the server logs (Dedicated & playfield logs) & the client both for v1.4.1 B3260.
We have released a possible fix for this on the latest experimental branch build now available on steam B3261 feel free to join the EXP server & try it out give feedback here. Thanks.
I just finished my attempts to replicate it since the last patch. Tried on 2x MP servers and Sigle player. It leads me to believe. "The boop 1-2 KM away" aspect of this bug is fixed. However not the original variant of the CV movement bug where it runs away is not confirmed fixed since latest patch. I will keep you updated as I learn more. Even before the latest patch the amount of CVs running away was reduced from 1-5 times a day on the spanj servers to just once a day. Steady progress. Good work.
I have been talking with various community admins on large servers. Spanj, Xcalibur and a few others. No new reports of this issue in any form have been brought to the admins. I believe it has been fixed to a stable state.