v1.6

Discussion in 'Patch Notes' started by Pantera, Sep 21, 2021.

Thread Status:
Not open for further replies.
  1. Pantera

    Pantera Administrator Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    3,238
    Likes Received:
    5,676
    Hi Galactic Survivalists!

    First of all, thanks a lot to all of you taking part in and contributing to the version 1.6 Experimental! The Autumn update has just been released to the public branch. It is now waiting for even more feedback and improvement suggestions!

    Same as for the Experimental version, these are the main feature updates and changes:
    • Reactivated terrain deco destruction (trees, plants)
    • Enabled all 3 planes for use with symmetry mode
    • Reworked loading screens
    • New visual / graphical post-processing
    • New weapon models for Sniper Rifle, Minigun, Warp Drive (Epic)
    • Explorers Guild micro missions including update of Epic Boosters (rebalancing) and Epic devices as rewards (Epic Autominer, Detector HV/CV, Warp Drive CV)Addition of ARC and WASTELANDERS as new interactive factions (first iteration)
    • Colonists got their first Reputation Mission “Pirate Hunt” (more to come)
    Find all the details below!

    Changes:

    Terrain deco destruction:

    [​IMG]

    & a toggle for deco destruction which can be added to the gameoptions.yaml:
    Code:
    EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
    
    - The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once).
    When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.

    Enabled all 3 planes for use with symmetry mode:
    • Supporting now up to 3 symmetry planes active at the same time. Work flow:
    1. Set each plane in the location you want them in 1 by 1
    2. Then activate them all at the same time after they have all been set 1 by 1.
    [​IMG]

    Loading screen rework:
    See here for more info:
    Content\Extras\LoadingScreenshots\LoadingScreenConfig_example
    NewGame_35_2021-09-05_23-13-07.png

    New sniper rifle & Minigun models:
    SniperRifleT1Showcase1.jpg

    MinigunShowcase1.jpg

    New warp drive (CV) model added to Warp Drive (Epic):

    NewGame_30_2021-09-05_22-54-55.png


    Gameplay:

    - Added: Initial implementation of WASTELANDERS as an interactive NPC faction (own Territory etc)
    - Added: Initial implementation of ARC as an interactive NPC faction (own Territory etc)
    - Added reputation mission "Pirate Hunt" for Colonists faction
    - Added Explorers Guild micro-missions (self-activating, based on certain activities: discovering resources and playfield types and sun classes the first time will gain you Exploration Token which can be redeemed for rewards in a new GIN Console entry 'Explorers Guild' )
    - Added new 'EPIC' items for the exploration missions (Can only be acquired through exploration guild missions for now)
    - Changed: reduced drone presence on Brotherhood of Farr POI (planets)
    - Changed: Staying outside of a territory does not give +RP anymore (Note: Regain standing to neutral can be achieved by the NPC factions Credibility Missions!)
    - Changed: Improved values of Epic boosts

    POIs:
    - Added: New bases and vessels for ARC and WASTELANDERS npc faction (HeckenDiver, theScriptHD, Don2k7)
    - Updated Zirax-Epsilon POI: Drone Factory, Military Spaceport, Advanced Spaceport (Vermillion)
    - Updated Stock Blueprints: Far Point Station, MSS Waypoint Station (-AKEVA-BANSHEE-)
    - Updated Traders Guild Trading Station (Kaeser)
    - Check our forums for details on newly added and updated POI and Blueprints: https://empyriononline.com/forums/showroom-submissions.108/

    New settings and parameters:
    - GalaxyConfig.ecf: added optional parameter SolarSystemConfigSuffix that can be used to override the solar system config file. Use it f.e. like that: SolarSystemConfigSuffix: K
    - Dialogues-config-and-examples.txt: added description for IsBlockActive()
    - Reward chapters on skip - use new chapter parameter RewardedChaptersOnSkip (same format as RewardedChapters)

    Other technical updates:
    - Updated unity to 2021.1.17f1
    - Updated PostProcessing
    - Added ability to mod shield effects: add a 'ParticleName' with your asset reference to the shield generator block in BlocksConfig.ecf
    - Improved DB query GetStarDiscovered by 30%- Better error message when a property within a config file has the wrong type
    - Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset.
    - Optimized query for requesting player name in chat window
    - Chunk .area files are now locked exclusively by SP games and playfield servers to avoid any other process erroneously reading the data before it is ready.
    - Added disabled logs for "which chunk is currently written"
    - Set distance for shield particle effect from 150m to 700m to allow seeing shield particles in higher distances
    - Survival game is now a scenario taken from "Content/Scenarios/Default Random

    Misc:
    - Added new main menu soundtrack, Uncharted by AlexJordon
    - Added Info Horder traders (for selling satellite-hacked Reports) to all official trading stations (and some others)
    - Added basic explanation about GIN, Explorer Token and Report Hacks to the 'Missions & Activities' section of the Empyriopedia
    - Updated Planet Remnant (Story) to work as Polaris faction property w/o penalties for playthrough (please retest!)
    - Reverted Pulse Rifle model
    - Decals get now removed if the control block gets removed/destroyed
    - Improved new Main Menu Release Notes area (a bit larger, added "More Info" button that opens the full patch notes in a browser)
    - Updated Radiation Epic Boost icon with correct colors

    Fixes:
    - DesertBurnt Sathium/Erestrum deposit texture was missing
    - POI placer: AuxPOI may get placed at 0,y,0 and overlap there
    - Space POIs set to spawn a compound sometimes don't spawn their compounds
    - Sanctuary on Swamp Starter was not set to Polaris
    - Wastelanders [WST] Captured Relay Station placed in space
    - New space junkyard SV and CV did not spawn or not spawn correct
    - RockResourcePromethium model is stretched
    - Fix for game.dat corruption on servers when a lot of players discover a lot of NPC factions
    - Fix for CoQ when opening the map while the DB is very slow and closing the map before the DB results (active map markers) got received
    - MP: Fix for missing chunks in ships when changing playfields
    - Fix for CoQ when a modded shield particle effect was spawned
    - Possible fix for losing docked ships: docked ships get now also touched when the player is on the parent ship to avoid getting them wiped
    - Fix for placing blocks with blue line tool sometimes loses focus when dragging the line
    - Coordinates overlap the weather and time info in HUD
    - Standalone Tutorials last step (Warp) did not trigger.
    - After periods of in game time FPS drops start to happen

    EAH:

    - https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full


    Updated Invader vs Defender scenario:

    New:
    - Add 15 Random Generated Stars
    - Add Eleon Game Studios Faction
    - Implemented Credibility Mission in the PDA
    - Add Path of Righteous Wrath POI. Thanks to Escarli!!
    - Add new Instance "Maze Instance" with PDA and Reward. (Entrance at the Galactic Trading Station)

    Changes:
    - Changed Origin Trader to Merchant
    - Removed Credibility Seals as loot drop
    - Attacking a faction no longer results in instant Neutral
    - Slightly increased reputation los when attacking a faction
    - Killing a Pirate now gives +10 with Colonists (before +5)
    - Lowered trader stock (buy/sell)
    - Changed Void deposits to random meteorites
    - Added Explorers Guild micro-missions
    - Changed Rewards in the Explorers GIN Dialogue
    - Removed reputation Gain from being outside the faction territory
    - Changed nebula colors and slightly increased count
    - Add custom loading screens

    Fixes:
    - Fixed starting reputation due to origin numbers not correct set
    - Fixed localization.csv faction colors
    - Fixed Empyrionpedia entry about technical max speed
    - Fixed missing factions starting reputation
    - Fixed Reputation between Pirates and Colonists
    - Fixed Station Services on the Galactic Trading Station
     

    Attached Files:

    #1
    Mobius, KRanKO5, Wellingtoon and 10 others like this.
  2. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    So happy for this update!
     
    #2
    KRanKO5 and Sup like this.
  3. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,736
    Likes Received:
    2,066
    I know it is too early, but I wonder what 1.7 will bring :p

    Also I think the 3 plane symmetry can not be activated 1 by 1 but need to activate all 3 first and then keep active the one you want. :taelynbot:
     
    #3
  4. Taelyn

    Taelyn Guest

    Cookies
     
    #4
  5. Jacoviz

    Jacoviz Captain

    Joined:
    May 13, 2017
    Messages:
    127
    Likes Received:
    161
    We NEED ground combat and movement rework!
     
    #5
    michaelhartman89 and Kyodai like this.
  6. Tarc Novar

    Tarc Novar Commander

    Joined:
    Nov 14, 2017
    Messages:
    72
    Likes Received:
    37
    Please elaborate.
     
    #6
    Germanicus and KRanKO5 like this.
  7. Jacoviz

    Jacoviz Captain

    Joined:
    May 13, 2017
    Messages:
    127
    Likes Received:
    161
    The ground combat (shooting, player movement and enemies IA) is annoying, is not fun at all. Not to talk about ships non receiving damage from hitting solid structures, terrain or other ships. Also there is always the "unable to walk on moving on ship" thing. These are game changers for me and can really improve the game.
     
    #7
    michaelhartman89 likes this.
  8. NafreiuX

    NafreiuX Captain

    Joined:
    Oct 16, 2015
    Messages:
    130
    Likes Received:
    327
    Can you expand on the annoying part?
    Is it due to combat being too repetitive, or not difficult enough, or something else? What improvements would you like to see in ground combat?
     
    #8
    Germanicus likes this.
  9. Jacoviz

    Jacoviz Captain

    Joined:
    May 13, 2017
    Messages:
    127
    Likes Received:
    161
    The shooting feel is clunky, animation of reloading are completely missing and even the sounds are so ripetitive that if you play volume off is better
     
    #9
    michaelhartman89 likes this.
  10. Jacoviz

    Jacoviz Captain

    Joined:
    May 13, 2017
    Messages:
    127
    Likes Received:
    161
    Also, the player movement animation in third person it's wrong, the character is skating on the ground, you need to fix the animation speed. It should be in dynamical proportion with the player speed.
     
    #10
    michaelhartman89 likes this.
  11. bcbarnes

    bcbarnes Lieutenant

    Joined:
    Dec 18, 2018
    Messages:
    21
    Likes Received:
    19
    I get build 3509 from both the release and experimental branches on steam, and I'm not seeing the new model for the sniper rifle (in an SP survival game started with 3509). I've verified local files, and rebooted my system, but steam still has no updates for me.
     
    #11
  12. Taelyn

    Taelyn Guest

    You are prob useing a Custom Config File that isnt updated then
     
    #12
    KRanKO5 likes this.
  13. Ente

    Ente Commander

    Joined:
    May 20, 2021
    Messages:
    145
    Likes Received:
    134
    Did you, by any coincidence, change the ambient occlusion settings? Seems different ... and a bit much ... in some places
     

    Attached Files:

    #13
  14. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Every upgrade of Unity - - Updated unity to 2021.1.17f1 - - brings some changes to visual effects. Some are more recognizable than others.
     
    #14
    KRanKO5 likes this.
  15. bcbarnes

    bcbarnes Lieutenant

    Joined:
    Dec 18, 2018
    Messages:
    21
    Likes Received:
    19
    @Taelyn, Thanks for the reply, but I haven't modified anything.

    I deleted the entire "C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival" directory and reacquired all files. It still reports as build 3509.

    Here is a picture of the tech tree, and you can see that the shotgun and assault rifle have the new models, but the minigun and sniper rifle do not.
     

    Attached Files:

    #15
  16. Taelyn

    Taelyn Guest

    Thats the Icon, not the actual model

    The icons will be updated in a later update
     
    #16
    KRanKO5 and Germanicus like this.
  17. bcbarnes

    bcbarnes Lieutenant

    Joined:
    Dec 18, 2018
    Messages:
    21
    Likes Received:
    19
    @Taelyn,

    Ok, I understand. I didn't play long enough to actually get a sniper rifle (When I made my original post, I did have a sniper rifle that used the old model). I'll put some time into the new game, and once I have an actual sniper rifle or minigun, I'll post again.
     
    #17
  18. Taelyn

    Taelyn Guest

    Are you playing the Default Game or a Custom Scenario?

    T1 Sniper and the Minigun both use the new models for me

    2021-09-21 21_50_21-Greenshot.png View attachment 91492
     
    #18
    KRanKO5 and Germanicus like this.
  19. bcbarnes

    bcbarnes Lieutenant

    Joined:
    Dec 18, 2018
    Messages:
    21
    Likes Received:
    19
    @Taelyn,

    I've been playing a SP survival default game.
     
    #19
    Taelyn likes this.
  20. Taelyn

    Taelyn Guest

    Then you should have them, you can check by opening the Console > type IM > then press H to open the ItemMenu

    Pick the T1 Sniper and Minigun

    Type IM again in the console to disable it

    Or simple go to Creative Mode and Press H

    Make sure its the T1 Sniper and normal Minigun Version

    The T2 Sniper and Epic versions of both arnt changed yet
     
    #20
    Germanicus, [BB]Drifter and KRanKO5 like this.
Thread Status:
Not open for further replies.

Share This Page