Fixed Fiber Plant yield error [8024]

Discussion in 'Fixed (Read Only)' started by spacebuilder, Jun 7, 2021.

  1. spacebuilder

    spacebuilder Lieutenant

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    Build: 1.5 Build 3375
    Mode: Survival

    SERVER NAME: NA
    SEED-ID: 673399

    If applicable:
    MODIFIED PLAYFIELDS:

    Reproducibility: Always
    Severity: Major

    Type: Crops

    Summary: Fiber Plant yield error

    Description: The Food Processor shows Fiber Plamt Sprout yield is 8 but when planted only yields 2

    Steps to Reproduce: Plant fiber sprout and harvest
     
    #1
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  2. Angry Whopper

    Angry Whopper Ensign

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    When you plant a fiber plant sprout it only gives 2 plant fibers instead of 8 like in the discription.
     

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    #2
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  3. Germanicus

    Germanicus Rear Admiral

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    Is your report from the Vanilla version or do you play by chance PE/RE?
    I asked because the yield these days in Vanilla is 2. While RE/PE yields or yielded more like 8
     
    #3
  4. Just now in a 100% vanilla game the tool tip tells me yield is 8.
    I've heard multiple people say yield isn't actually 8 as stated. I just haven't bothered to test.
    In-game it definitely claims the yield is 8 in vanilla though.
    [​IMG]
     
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  5. Vermillion

    Vermillion Rear Admiral

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    It's due to a generic Find and Replace being used to quickly change the configs for 1.5 to reduce the fiber yield from terrain-grown fiber plants.
    The sprout and the harvestable crop are two different objects.

    Block 1369 SnakeweedStage3 is the player-grown harvestable crop. The count is set to 2 instead of 8. Likely mistaken for being a terrain crop... despite having the earlier stages of growth and the sprout right next to it...
     
    #5
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  6. siggidyswaw

    siggidyswaw Ensign

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    Hello all, has there been any updates on this issue?
    Are they currently working on fixing this yield issue?
    Sorry for responding to an older post but didn't want to start a new one with same issue if someone has more answers.
     
    #6
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  7. Germanicus

    Germanicus Rear Admiral

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    No. No change yet. Just checked.
     
    #7
  8. siggidyswaw

    siggidyswaw Ensign

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    Well thank you for the update and hopefully they'll address it or add it to things to fix, I know its small but would be helpful to be correct.
    Thanks again for your time and Ill keep enjoying the game anyways.
     
    #8
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  9. Germanicus

    Germanicus Rear Admiral

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    I received the Info that it will be dealt with at the beginning of next year together with the change to the current Plant Fiber Model.
     
    #9
  10. TwitchyJ

    TwitchyJ Commander

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    Seems someone forgot to give Eleon the memo.
    They changed the model for the wild plant but still didn't fix the bug with the farmable version.

    Maybe they meant the beginning of the next next year. :rolleyes:
     
    #10
  11. ravien_ff

    ravien_ff Rear Admiral

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    Last time I brought this up I was told by others (not by a dev though) that a hard coded change was needed to address this, even though it's literally a 10 second fix in the config files. I tried to bring it up several times now and it has still not been fixed.
     
    #11
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  12. TwitchyJ

    TwitchyJ Commander

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    Facts. Literally took me about 10-15 seconds to search for, find, and fix this issue (over a year ago).

    lol
    Probably took as long to change the header to filed/tracking as it would have taken to fix the oversight in the first place. Seriously.
     
    #12
  13. HurtfulPlayer97

    HurtfulPlayer97 Commander

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    I have given up on this. I think the Devs want the yield to be 2 and not 8. Harvesting some of the much larger bushes that give fiber only yields 3 to 5. They just need to fix the tooltip for the sprout to say 2 and not 8.
     
    #13
  14. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    No worries, we have dealt with it for 1.10 :D
     
    #14
  15. TwitchyJ

    TwitchyJ Commander

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    The yield is still 2 in 1.10.
    You just hid the yield from all of the crops UI by commenting it out, so now nobody knows what to expect from any of the crops.

    Sure, fixed. :rolleyes:

    Edit
    Also, yes I do understand that the yield was moved elsewhere in the config files under the DropOnHarvest property, but you left out a display property on that new location.
    That results in no yield at all in the UI description. This is true for all player crops now.

    A lack of harvest amount shown might make sense if all the crop types were the same, but they aren't and have varying yields.
    For example there are multiple crops that yield vegetables, all with varying yields that is now lacking from the UI.
    This leaves players with a sense of confusion on why they have varying growth times without knowing the yields vary as well.

    Just my 2 cents on this fix.
     
    #15
    Last edited: Jul 18, 2023
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