Hi Galactic Survivalists! We have just released a new build to fix some issues that have been found with logs that have sent in to us. Please update your dedicated server & client asap. More to come soon! As always: For bug reports and errors, please post in this forum: https://empyriononline.com/forums/bugs.24/ For feedback on specific points, please share your thoughts in the pinned or new threads here: https://empyriononline.com/forums/faq-feedback.25/ 2023-11-05 v1.9.14 B4139 Fixes: - Multiple MP log exceptions fixed from logs that were sent in to us - Pf data not found if trying to respawn to it - New line in Token Description not considered in NPC Trader Window - Exception triggered when trying to load in to saves first started in MP (DOES NOT FIX existing savegames) - Exception after activating the player drone inside POI (tutorial) EAH: - https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Hi, Is there a bug with the Sniper Rifle? When I aim down the scope, it throws my aim off massively to the left. This makes doing quick scope aims impossible now as it always throws the aim off. Additionally, any movement while aiming throws the aim off too - also to the left - but just not as much. No other weapon I've tried that has a scope does this. Is this a deliberate attempt to make the sniper worse in general use? It really does hugely reduce its effectiveness as it takes longer to aim and correct aim each time. If the weapon did more damage to offset this, well, it would be far from ideal but would help at least. However, it doesn't seem to be any better. Anyone else noticed this? If it is the intent to nerf if, perhap make the aiming process - the animation to look down the scope - a little slower, rather than totally ignore the player's aim. Funny thing is, there has been a scope delay for years at this point, usually happening when you switch to the weapon and aim for the first time.