I recently returned and updated Empyrion to startup my dedicated server again. However, it seems to stall once the typical blue screen comes up. I see no text, and nothing happens. I use Alt-F4 to close it. I've installed it fresh from scratch, but still same behavior. The log refers to a missing "EOSSDK-Win64-Shipping.dll". Below is the top portion of the logfile. Any help is appreciated. ==================== Mono path[0] = 'C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/Managed' Mono config path = 'C:/SteamCMD/games/empyriondedicated/DedicatedServer/MonoBleedingEdge/etc' Initialize engine version: 2022.1.24f1 (709dddfb713f) [Subsystems] Discovering subsystems at path C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 10.0] Renderer: NVIDIA GeForce GTS 250 (ID=0x615) Vendor: NVIDIA VRAM: 480 MB Driver: 21.21.13.4201 Begin MonoManager ReloadAssembly - Completed reload, in 0.210 seconds <RI> Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.289800 ms 04-17:09:04.761 10_09 -LOG- Args: DedicatedServer/EmpyrionDedicated.exe -logFile ../Logs/4233/Dedicated_230704-100903-98.log 04-17:09:04.799 10_09 -LOG- Dedi log path = C:\SteamCMD\games\empyriondedicated\DedicatedServer\EmpyrionDedicated_Data\..\..\Logs\4233 Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/SteamCMD/games/empyriondedicated/DedicatedServer/EmpyrionDedicated_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping DllNotFoundException: EOSSDK-Win64-Shipping assembly:<unknown assembly> type:<unknown type> membernull) at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr) at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <6a98b88b0b2349aeb36c8dc3e79ee306>:0 at Assembly-CSharp.ViewSerializer.DeleteCondition () [0x0003d] in <561714579d6740dead8f7ac981701da9>:0 at GameStartup.Awake () [0x00106] in <561714579d6740dead8f7ac981701da9>:0 Setting up 4 worker threads for Enlighten. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [0-1.0 KB]: 64244 frames, [1.0 KB-2.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 4.0 MB Peak Allocated Bytes 2.1 MB Overflow Count 0 . . . . .
Do you have Visual C++ 2015-2019 OR Visual C++ 2015-2022 installed on the machine hosting the server ? From Microsoft https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 scroll down until you see this " X64 https://aka.ms/vs/17/release/vc_redist.x64.exe "