Separate names with a comma.
Yes, take a look at the readme https://github.com/GitHub-TC/EmpyrionWebAccess#empyrion-web-access-1
When the EmpyrionScripting mod is running, it automatically creates a NameIdMapping.json file in the save game directory (along with a few other...
You have to connect the BackpackMod with the NameIdMapping.json of the EmpyrionScripting "NameIdMappingFile":...
You have to double \ in a string value to \\ e.g. "NameIdMappingFile": "Saves\\Games\\DediGame\\Mods\\EmpyrionScripting\\NameIdMapping.json",...
You can use the new https://github.com/GitHub-TC/EmpyrionBackpackExtender/releases/tag/2.7.2 there i add log output for the configuration
Perhaps you made a syntax error while editing. It is best to stop the mod, then edit the file and make a backup of the file if necessary. You may...
It could be that scripting now works again in single player with ships that you control when you switch playfields with patch 1.13.2 - Fixed an...
Unfortunately, the game's API does not offer such a function.
https://github.com/GitHub-TC/EmpyrionWebAccess/issues/17 A few years ago solacelost make a Linux container with wine to run Empyrion with my EWA...
OK, I didn't know that - it's unfortunate that Eleon doesn't pay more attention to the API, as it offers many possibilities to expand the game
instead of Application.GetStructures, you can use IPlayfield.Entities which immediately provides you with the structures of an (active) playfield...
Unfortunately not at the moment
Unfortunately, such an option is not built in
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https://steamcommunity.com/sharedfiles/filedetails/?id=1751409371 https://steamcommunity.com/sharedfiles/filedetails/?id=2227639387