Separate names with a comma.
You have to double \ in a string value to \\ e.g. "NameIdMappingFile": "Saves\\Games\\DediGame\\Mods\\EmpyrionScripting\\NameIdMapping.json",...
You can use the new https://github.com/GitHub-TC/EmpyrionBackpackExtender/releases/tag/2.7.2 there i add log output for the configuration
Perhaps you made a syntax error while editing. It is best to stop the mod, then edit the file and make a backup of the file if necessary. You may...
It could be that scripting now works again in single player with ships that you control when you switch playfields with patch 1.13.2 - Fixed an...
Unfortunately, the game's API does not offer such a function.
https://github.com/GitHub-TC/EmpyrionWebAccess/issues/17 A few years ago solacelost make a Linux container with wine to run Empyrion with my EWA...
OK, I didn't know that - it's unfortunate that Eleon doesn't pay more attention to the API, as it offers many possibilities to expand the game
instead of Application.GetStructures, you can use IPlayfield.Entities which immediately provides you with the structures of an (active) playfield...
Unfortunately not at the moment
Unfortunately, such an option is not built in
[IMG]
https://steamcommunity.com/sharedfiles/filedetails/?id=1751409371 https://steamcommunity.com/sharedfiles/filedetails/?id=2227639387
A few values about the energy are available and used in the DemoCV and other blueprints from the workshop. What will be offered by the API is...
In Singleplayer you have to enter the parameter OverrideScenarioPath with the path to the Screnario in the Configuartion.json, otherwise the mod...
Denk daran die Mod lokal bei dir zu deinstallieren/löschen denn sonst "prügelt" die sich mit der auf dem MP Server - leider hat Eleon hier den...