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Ah. Well, I still think the best solution would be rad removal that's not too easy to make (but still not too hard). You could just edit the...
While I'm not against adding early radiation removal, I do want to bring up another aspect of early game radiation. Because early game radiation...
These posts are all from early on in this thread (other than the one in korean).
It would be nice if there was a 2D spawning plate that you could assign a BP to. That would of course require either a) packaging the spawned BP...
Been busy with CV Henrika. Try as I might, I couldn't cram a hangar into the interior in a satisfactory way. So instead I've opted for a landing...
I really like those engine nacelles. Looks great overall.
More progress on CV Henrika. I've completed the aft engineering space including paint, textures, and lighting. I replaced the two upward XL...
I'm ~99% finished with the exterior of the CV I'm working on. I'm still really liking how it's turning out. [ATTACH] [ATTACH][ATTACH] [ATTACH]...
I was the same way until a couple weeks ago.
Shift left click with a block in your hand and pointing at the block to remove. It's a game changer. (Or maybe it's shift left click)
Now that's an interesting idea. Essentially build your ship and then the game automatically chunks it into blocks. Might make it harder to add...
I've continued down my path experimenting with cavernous interior space, and I think I've meandered my way into something that looks really good....
Great build. I've been meaning to try some 40k builds for a while. Perhaps that'll be the next thing I build after I finish my forray into...
Haha. No worries. Thanks for the advice. I haven't bothered with texturing yet, but that's something else i need to practice, especially when...
Today I attempted to build a ship that felt cavernous on the inside. I think I was decently successful. I also played around more with emissive...