Separate names with a comma.
A slider in the difficulty options would be good. The computer doesn't mind what the exact value of the multiplier is, but extending the range of...
That dynamic spreading of a faction is a cool thing. Especially combined with all the things that specifically the Dark Faction causes to its...
Isn't that just a scaling issue? I mean there's nothing specific in the number "800" so if there's an integer limit then we could just define the...
There are the various non-device building blocks: concrete, steel, carbon, armored concrete etc. All of these have a large selection of different...
After the v1.11.2 update I am now getting that problem that the survival tool in resource gathering mode just destroys resources with a single...
Yes, the corruption spread speed definitely should be a difficulty option. Maybe it's just me that I think the current speed equals "fast", or...
Now, that's a good idea! Durability is already there and works for items you can carry or store in inventories. The change would then be to just...
Would it be possible to make the hoverbike require fuel? There's currently no incentive to build an early scout-type HV because the hoverbike is...
Never actually tried but what would happen if you opened a sufficiently large shutter/hangar door in your CV and moved your ship so the killed...
You'd still get XP from picking plants. The change would be that you get the XP only once per plant species when you discover it the first time,...
For epic equipment "loot luck" is fine and IMO exactly as it should be. You don't really *need* an epic anything. Although they are nice, you can...
Picking up plants seems to be the easiest and fastest way to progress in experience levels. This is especially so in the early levels 1-10 where...