What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Fractalite

    Fractalite Rear Admiral

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    Take heart bin! You have the poise and inclination of some who is less, "a poor builder" and more "has just not realized his entry point into building." If you want to find that aperture, try building things that are wildly disparate.

    I have been considering trying to make this: https://kypcaht.deviantart.com/art/Jericho-Pandorus-424247298

    into some kind of PVP ship. But if you want to try, go for it! After that, try for the purely artistic Base. It will take time, but I am sure you will surprise yourself. Stretch those neurons!
     
    #7601
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  2. Fractalite

    Fractalite Rear Admiral

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    BM describes certain Biomes on the moon at present. It is usually related to the pentaxid crystals you can pick up. It is just a placeholder. :)
     
    #7602
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  3. Fractalite

    Fractalite Rear Admiral

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    @rucky have you tried mergestructs?
     
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  4. SilvRav

    SilvRav Moderator

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    mmm just tested...must be a bug as i can place where ever i like
     
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  5. rucky

    rucky Rear Admiral

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    ...Survial game.
    Sadly mergestructs is only available in creative...
    I'm trying to build up a modular Base with a wall surrounding in Mad Max Outpost style, but of course this would take some ingame time.
    The ONLY thing that could function is the relative setposition commands, they "allow" overlapping... more or less, but I'm not sure how... secure that would be...
     
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  6. rucky

    rucky Rear Admiral

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    inbetween other structures??

    hm, okay, testing in a new save...
     
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  7. rucky

    rucky Rear Admiral

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    wow...

    but the other one shown there IS BETTER :p

    https://kypcaht.deviantart.com/art/Balor-empire-frigate-295950330

    KEEEEPPP AWAAAAYYY !
    that's mine now... :p
     
    #7607
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  8. rucky

    rucky Rear Admiral

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    Na... NO WAY.

    just a simple test, this is the structure, walled.
    a new way smaller structure shall be put inbetween the walls

    _Base_Building_02_2017-10-10_16-54-09.png

    => can't get it there...

    _Base_Building_02_2017-10-10_16-54-25.png
     
    #7608
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  9. Fractalite

    Fractalite Rear Admiral

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    Yeah, there is currently no way to do what you want to do. :( I also doubt it will be added at any point as well. :( :(
     
    #7609
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  10. SilvRav

    SilvRav Moderator

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    aaa in between. let me test on my side quick.

    It might have to do with SI thats why once you close the loop it sees it as a full structured floor
     
    #7610
  11. rucky

    rucky Rear Admiral

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    You can build into other structures (that way they're overlapping), but I had some(times) strange (SI-) problems then...

    I hope with saveable Selections this could be done. (that way these parts would be automatically structmerged)
     
    #7611
  12. rucky

    rucky Rear Admiral

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    seems indeed I have to cut the surroundings into pieces/parts, and then with setposition align them.
    not optimal, but in SP doable...
     
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  13. SilvRav

    SilvRav Moderator

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    #7613
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  14. rucky

    rucky Rear Admiral

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    yeah, as I said, parts & sections... uhm... okay.

    thanx for help given @SilvRav and @Fractalite !
     
    #7614
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  15. rucky

    rucky Rear Admiral

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    In these circumstances I already had SI problems (like flying Bases and such...)
    But not sure when and what does trigger that...

    _Base_Building_02_2017-10-10_17-18-53.png
    anyone has some insides into that? @Pantera perhaps?
     
    #7615
  16. Pantera

    Pantera Administrator Staff Member

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    I think the best way would be to set it up in creative mode with the mergestructs commands or copy & paste tool & BP the entire structure when you are done adding to it.
     
    #7616
  17. binhthuy71

    binhthuy71 Rear Admiral

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    Still trying to come up with an acceptable warp ship. The SV Fridtjof Nansen:
    NewGame_0_2017-10-10_08-46-37.png
    NewGame_0_2017-10-10_08-35-02.png
    NewGame_0_2017-10-10_08-46-05.png
     
    #7617
  18. rucky

    rucky Rear Admiral

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  19. rucky

    rucky Rear Admiral

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    hm.

    that would mean:

    1) playing the survival part until I get the ressources for the outlining wall structure, factoring it, then spawning it into game
    2) playing on until I have more ressources to build... uhm, let's see I decide now for the greenhouse.. or the workplace? na, greenhouse.
    2a) then I put in ressources into the factory building it.
    2b) Meanwhile I go into Creative, spawning Wall structure and Greenhouse, moving the Greenhouse into place via setposition and mergestructs them into a new BP, saving it.
    2c) back into the Survival game, waiting that the Greenhouse is done, spawning it somewhere, doesn't matter where, because:
    2e) now with DI and DELETE ID I remove the wall structure and the Greenhouse (not forgetting to save all cargo ressources from everywhere there (problem... whereto??)) and then
    2f) with SBP command spawn the mergestructed Structure (containing Wall structure and Greenhouse) into my Survival game at the same place.

    o_O

    Nah. Until it's possible to save Structure-Selections into own BP-Library and using them in other Games and Game modes (f.e. with auto-merge-structing) this is not reasonable.
    It's easier until then to make 10-20 modular mini structs / bases... with cutting down the outlining wall structures into different pieces too... sadly...
     
    #7619
    Last edited: Oct 10, 2017
  20. binhthuy71

    binhthuy71 Rear Admiral

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    Funny! Maybe I should rename it something nice and teutonic like, Schleißheimer Raumschiff.
    Can you tell that I'm still not happy with the thing. :D
     
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