New Indestructible Drone Base for MP

Discussion in 'The Hangar Bay' started by joemorin73, Jan 12, 2017.

  1. Daede

    Daede Guest

    So,

    I just reset myself, spawned on Ningues (unmodified drone base), plopped down a base, gave it power, and nothing...

    I take it waves just don't work at all?
     
    #41
  2. joemorin73

    joemorin73 Captain

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    Empyrion 6.0? Yeah. It's broken.
     
    #42
  3. Daede

    Daede Guest

    Well, ****.

    In that case, does anyone know if CenterY works in

    Code:
    DroneSpawning:
        Random:
            - DronesMinMax: [ 8, 12 ]    # Range of number of drones that patrol
              CenterX: -2500             # Center of circle around which drones patrol (radius 1500m)
    
            - DronesMinMax: [ 8, 12 ]
              CenterX: 2500
    
    ?
     
    #43
  4. Daede

    Daede Guest

    Nevermind. PLayfields are only 4100x2600, a 1500 radius covers the whole thing...
     
    #44
  5. joemorin73

    joemorin73 Captain

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    It will cover better once they fix the drones. ;)
     
    #45
  6. Taelyn

    Taelyn Guest

    I have been trying and trying and trying with the admin POI core.
    Half it does work. The troop transport does get replaced if desroyed.
    Just the drones not. seems to me the problem isnt in the core but in the Drones
     
    #46
  7. joemorin73

    joemorin73 Captain

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    It's the core. Same problem occurs in 5.5.1.
     
    #47
  8. amurayiwestgate

    amurayiwestgate Captain

    • Developer
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    Did you get it to work?
     
    #48
  9. joemorin73

    joemorin73 Captain

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    I haven't tried it again, but I haven't seen any updates from Eleon stating they have corrected it.
     
    #49
  10. Davious

    Davious Ensign

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    It sure would be good to get this working :)
     
    #50
  11. Philipp

    Philipp Captain

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    is this fixed already?
     
    #51
  12. joemorin73

    joemorin73 Captain

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    No idea. Haven't tested it in 7.0 Experimental.
     
    #52
  13. joemorin73

    joemorin73 Captain

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    So this appears to now be working in 8.0. Due to the age of the Blueprint, many things need to be redone. (Mostly spawners.)
     
    #53
  14. Rahan

    Rahan Ensign

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    When you build the base with a core admin, remove at least one point of the block/device/turret that you want to be destroyed by players (admin core included if you want to be destroyed). Helps with turrets. Also, any device that is missing at least one point can be used by players. When you save the blueprint, make sure you save damage status.
     
    #54
  15. joemorin73

    joemorin73 Captain

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    I shall have to try that.
     
    #55

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