For scenario game, can't connect to server help

Discussion in 'Scenarios' started by q_the_physicist, Sep 7, 2018.

  1. q_the_physicist

    q_the_physicist Lieutenant

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    Hello all,

    We are running a dedicated server locally on our network, two playing machines and a third server machine. We have successfully played the game with this setup when using Default Random on dedicated.yaml. To set this game up, I started the game in single player on one of the playing machines, saved that game, copied it over to the dedicated server/saves/games folder on the server machine, started the server and joined the game from the first computer. However, if I try the same procedure for a custom scenario, the game will not connect with the server and just hangs saying "connecting to server." The custom scenario is present in the content/scenarios folder in the empyrion dedicated server folder and I renamed the custom scenario under game config on dedicated.yaml. Can anyone see a reason why i am not able to connect to server?
     
    #1
  2. Pantera

    Pantera Administrator Staff Member

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    Hello!
    Have you checked the dedicated & playfield logs for any errors appearing ?

    Can you send me the scenario ?
    zip the scenario folder upload it to google drive (or any other hosting site) & PM it to me also with the dedicated, playfield & a client log.
    Thanks.
     
    #2
  3. q_the_physicist

    q_the_physicist Lieutenant

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    Thanks, I'll do that. But it will be in a few hours because I am at work now
     
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  4. Borrel

    Borrel Ensign

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    For what it's worth. Had the same problem with the workshop scenario Conquer 2.
    Reading the logs, and after the connection was cancelled automatically, i was kicked due to easy anti cheat. When loading a different custom scenqrio BI776, it worked fine
     
    #4
  5. q_the_physicist

    q_the_physicist Lieutenant

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    Actually, I figured out that copying the game over to the server machine was the problem. Now, instead, I start a scenario game on playing machine 1. I then exit that game, start the server on the server machine (no players are on that machine), join this server game through the ip direct connect on playing machine 1, and when this game starts, it offers me a new scenario game. At the end of the session, this new game is then saved on the server and from that point on, runs normally. This way doesn't feel right to me but it works so until i figure out the proper way, i'll stick with it.

    As a side note, we're a two-person game so I also run telnet simultaneously so that we can change global server time to jump to daytime. Once you are able to get telnet working, the command is simple: time 90000 (i'm not sure how this works so you might need to test different numbers, but this works to set us at 10 min to sunrise everytime)
     
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