Fixed How to fix see through Patrol vessels [5667]

Discussion in 'Fixed (Read Only)' started by spanj, Feb 10, 2019.

  1. spanj

    spanj Captain

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    Hi, Does anyone know how to fix this?
    upload_2019-2-10_13-4-24.png
    The patrol vessel spawns, it can shoot players but is basically a ghost, know one can shoot back or damage it.

    This is on an MP server with custom playfields, been like this through several versions now.
    The yaml entries as follows:

    - GroupName: PlanetVesselBase
    Faction: Zirax
    BiomesExcluded: [ColdPlains, Plains]
    PlanetVesselBaseSetup: PlanetVesselBaseSetup
    CountMinMax: [1, 1]
    IsImportant: True
    DroneProb: 1
    DronesMinMax: [2, 3]
    ReserveCount: 3
    TroopTransport: True
    SpawnPOIAvoid: [ExcavationSite_Thing, TribalVillage, START, AlienTowerSmallStory]
    SpawnPOIAvoidDistance: 3000
    Properties:
    - Key: RegenAfter
    Value: 720

    And near the end of the file:

    PlanetVesselBase:
    Name: PlanetVesselBaseSetup
    Position3D: [0, 102, 0]
    BaseType: PlanetVesselBase
    KeyId: 0
    PlanetVessel:
    - Name: Patrol-M-Hard
    Mission: PlanetPatrol
    FixedMaxSpeed: 15
    RespawnDelay: 12
    RangePatrolTask:
    Position3D: [1500, 80, 0]
    Radius: 1200
    DistToGround: 160
    AttackCVCircleAround:
    DistToTarget: 210

    Any help is appreciated, thank you.
     
    #1
  2. Pantera

    Pantera Administrator Staff Member

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    This is a known issue with the unity engine which the team is aware of.
    No ETA on a fix currently I'm afraid.
     
    #2
  3. Ashavir

    Ashavir Ensign

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    Rados patrol is not attacking and just circles around. I also tried to land a CV on it but it just went through and I also attacked it but projectiles doesn't hit it.
     
    #3
  4. Pantera

    Pantera Administrator Staff Member

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    @spanj as of B2549 do you still see this happening ?
     
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