What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. DuLux

    DuLux Captain

    Joined:
    Aug 25, 2016
    Messages:
    222
    Likes Received:
    308
    Not a bug report. I wanted to know why the block placement in the is so weird now
     
    #18121
    dpburke2, Tyrax Lightning and Na_Palm like this.
  2. Ravis

    Ravis Captain

    Joined:
    May 17, 2017
    Messages:
    143
    Likes Received:
    229
    You probably have connect to base on with one of them. :D
     
    #18122
    Tyrax Lightning and Na_Palm like this.
  3. DuLux

    DuLux Captain

    Joined:
    Aug 25, 2016
    Messages:
    222
    Likes Received:
    308
    Well JEE! That's what Im trying to do isn't it ? LOL
     
    #18123
    Tyrax Lightning likes this.
  4. DuLux

    DuLux Captain

    Joined:
    Aug 25, 2016
    Messages:
    222
    Likes Received:
    308
    Hey peeops whats Epic Heavy ARmour, is it brand new? and what requires 800 heat protection?
     
    #18124
    Tyrax Lightning likes this.
  5. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    It was added in alpha 8. It would let you walk around outside on lava planets.
     
    #18125
    Tyrax Lightning likes this.
  6. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    #18126
  7. Na_Palm

    Na_Palm Captain

    Joined:
    Mar 29, 2017
    Messages:
    246
    Likes Received:
    1,422
    Would like to get a bit of feedback from you.
    Positive, negative, slam it in my face ;)

    Its a small scenario with only my base spawned.
    As i don't want to spoil your exploration later it is mostly outside and the top level rooms.

    extract to your scenario subfolder and please don't forget to give some kind of feedback afterwards.

    As of my new job eats away alot of my time, the finishing will take a bit more time as wished.

    PS: the core placement is an placeholder if you wonder...
     

    Attached Files:

    #18127
  8. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    I will take a look this weekend! Love your stuff.
     
    #18128
    Tyrax Lightning likes this.
  9. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,286
    Likes Received:
    8,956
    Finished the overhaul of the FA-032A Infiltrator into the FA-032B Infiltrator today.
    I might change the name though, it's not accurate to the function of the craft. It's a CV and not a particularly stealthy one at that.
    The new and improved version uses the newer block shapes that weren't available at the time it was built, has a shield generator and a lot more storage space. Too much storage space, actually. It's more like an armed cargo freighter now.
    13 Chrono_2019-07-25_15-37-32.png
    Here's the old, original FA-032A. It's more or less a bigger version of the FA-030 Instigator. At least I think it was the 030, might've been 031... It's definitely not 033, that's the Millenium.
    13 Chrono_2019-07-25_16-08-54.png
    Here's the new version flying in formation with his little bros (034B). This one I know is the bigger version of the FA-034B Intimidator. Nice new paintjob using the new colors i've been sticking on the overhauled ships (5 different shades of gray; Ten times less than a book ;P)
    It can actually land on its landing gears now, unlike the old one which kind of landed on its face. Replaced the "wing shields" with "turrets" like the ones on the FA-005C; though you can't see them in this screenshot.
    Has two flight modes for flying in atmosphere: One is for heavy cargo that adjusts the number of vertical thrusters active so it can hover on a full tank for 3 hours unladen. Otherwise, at full power it runs out in about 55 mins.
    The second mode shuts down the big XXL thrusters and the fixed weapons, and relies on the smaller M-thrusters for propulsion. No need to empty a full tank in under 10 mins on thrusters that can't push faster than 40m/s or on guns that won't fire.
    13 Chrono_2019-07-25_16-06-15.png
    That's in low power mode there. Only 4 S-thrusters and 2 M-thrusters are keeping it up. On full power mode, there are 10 more M-thrusters to keep it up.
    13 Chrono_2019-07-25_15-41-33.png 13 Chrono_2019-07-25_15-43-09.png 13 Chrono_2019-07-25_15-43-24.png 13 Chrono_2019-07-25_15-43-40.png 13 Chrono_2019-07-25_15-43-58.png 13 Chrono_2019-07-25_15-44-15.png
    And there's the interior.
    In order: Cargo Bay (can fit most small HVs in there), one of the bedrooms, Medbay, Lounge, Kitchen/Dining Room, and the Bridge. Showers and toilets are in the main corridor between the bedrooms. The ship is designed for 3 people, but can easily hold a crew twice that size by replacing the beds with bunks.
    13 Chrono_2019-07-25_16-07-11.png
    And... one last shot of the rear, so you can see the thrusters and the wing-turrets.
     
    #18129
    dpburke2, Needleship, Bollen and 9 others like this.
  10. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    I was up way too late again last night working on this POI. It's hard to stop when you get into the groove. Anyways I got all the tunnels laid out for the alien bug lair. I'm pretty stoked with how this is shaping up. There's mushroom farms and egg chambers, and bits and pieces of a long abandoned buried temple complex the bugs have taken over.

    This is the main building and probably where most people will enter unless they make the mistake of jumping down one of the dirt mound entrances outside. I'm going to have easier mobs here with a slightly tougher mob upstairs. I'll probably place a couple more mobs around in various parts of the main building but nothing too difficult.
    Alpha 10 BasePOI Construction_2019-07-25_01-53-03.jpg
    Alpha 10 BasePOI Construction_2019-07-25_01-53-24.jpg

    Alpha 10 BasePOI Construction_2019-07-25_02-02-43.jpg
    Eventually people will make their way down to the mine tunnels where they'll find more mobs and the entrance to the bug lair....unless they jump down the holes in the dirt mounds. Bring enough ammo and med packs because you'll have to fight your way out if you do that. I've made accommodations though. The difficulty level will scale depending on which part of the complex you're in.
    Alpha 10 BasePOI Construction_2019-07-21_22-46-17.jpg
    I'm still deciding on textures and stuff. Part of the reason I switched up the theme by adding the temple stuff was to keep things interesting visually. I'm also trying to figure out how I'm going to light the tunnels. Need. More. Textures. Especially emissive ones for xenosteel and they need to be colorable.
     
    #18130
    Last edited: Jul 25, 2019
  11. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    That is starting to look really nice! Can't wait to see it when it's done!
     
    #18131
  12. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    I've only ever made one POI before and it wasn't very good so this has been a bit of a learning experience.
     
    #18132
  13. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    Do you mind sharing your first one? :D
     
    #18133
  14. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    #18134
    Last edited: Jul 25, 2019
  15. RhodeKill

    RhodeKill Commander

    Joined:
    Mar 18, 2018
    Messages:
    31
    Likes Received:
    141
    Awesome work!!
    Are any of them on the workshop yet? I can't seem to find your steam page.

     
    #18135
    dpburke2 and Tyrax Lightning like this.
  16. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    Empyrion does NOT like it when the computer shuts down unexpectedly(lost power the other day and just now got a blue screen). It's corrupted my save file each time. Fortunately my blueprints are intact. Might be time to make another backup.
     
    #18136
  17. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    5,032
    Likes Received:
    8,757
    :eek::eek:

    That is (for me) part of the reason why I am using a Laptop - to be save from electrical malfunctions;)
     
    #18137
    dpburke2 and Tyrax Lightning like this.
  18. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    I'm starting to get some ideas about how to utilize the limited textures and color palette for xenosteel blocks and make these bug tunnels look a bit more lively.

    Area 51.10_2019-07-26_00-35-19.jpg

    One of the mushroom farm rooms.
    Area 51.10_2019-07-26_00-26-27.jpg
     
    #18138
    Ooobernoob, dpburke2, jmtc and 9 others like this.
  19. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    Those looks awesome so far!

    You can copy and paste either grown or growing crops in creative mode onto any surface, and sometimes in any orientation. You can place actual mushrooms or other crops in there if you want for a POI base. :D
     
    #18139
  20. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    Hrm....I might have to experiment with that. :D

    It would be a lot easier if they'd just add a bunch of plants/trees/crops to the plant deco block though.

    Edit: Yeah that'll work.
    Area 51.10_2019-07-26_01-06-07.jpg
     
    #18140
    Last edited: Jul 26, 2019
    dpburke2, jmtc, ravien_ff and 4 others like this.

Share This Page