What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    I think the Mining Rig is a literally huge Red Herring & its job is to LOOK functional while in reality a Auto-Miner is hiding in the bottom of the supposed 'glowy beam' where it connects to the ground & the purpose of the Landing Pad is to land, sneak through some kinda secret entrance, travel through the Machine, down through the inside of the Beam, grab the Auto-Miner Haul, sneak it back onto your Ship, then pretend the 'Mining Rig' had done the work. & to save ya the question of why not use Wireless Transmitters, i'm guessing it'd risk blowing the Red Herring's Stealth as a Red Herring. :p

    Did ya think we'd be so easy to fool? ;)
     
    #18801
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  2. Vermillion

    Vermillion Rear Admiral

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    Today-ish, I made some more Snow POIs. Civilian ones this time.
    14 Coldmarch_2019-09-25_16-46-34.png
    Residences. Just finished this one 10 mins ago.
    14 Coldmarch_2019-09-24_23-40-36.png
    And farms.
    All sealed against the cold, with all the buildings connected by tubes so you never need to go out into the cold.
    EDIT: Re-added the images because something broke somewhere.
     
    #18802
    Last edited: Sep 25, 2019
  3. Germanicus

    Germanicus Rear Admiral

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    Uhm...don't see the Pictures...just IMG:oops:
     
    #18803
  4. Vermillion

    Vermillion Rear Admiral

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    How 'bout now?
     
    #18804
  5. SacredGlade

    SacredGlade Captain

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    Looks great!
     
    #18805
  6. Supay

    Supay Captain

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    Awesome, thanks for the POI's they look great! Snow fresh crops! look like fun thing to raid.
     
    #18806
  7. Germanicus

    Germanicus Rear Admiral

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    Much Better thanks:D
     
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  8. StyleBBQ

    StyleBBQ Captain

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    @Kassonnade 's race car had me remembering back to when we could see some great motorsports racing, like the 24 Hours of Le Mans, without a $1000/month cable package. :( Anyway, it inspired me to try and reproduce one of my favorite cars, the Porsche 962. It actually came out kind of mid way between that and a 956.
    https://en.wikipedia.org/wiki/Porsche_962
    https://en.wikipedia.org/wiki/Porsche_956

    Edit: I just went back and looked at your build @Kassonnade , man did I rip you off hard! That was a serious mugging, I hope you'll forgive me :).
    Here's Kass's original: https://empyriononline.com/threads/what-did-you-do-in-empyrion-today.2826/page-939#post-353339

    My copy doesn't meet the 8 m/s cut off; too many blocks, heh. Would need to lose ~20 blocks? & the lights, & the 2 LCDs. Not happening! :D

    Plus, personally I much prefer the look of the 'Legacy' cockpit for this, and it adds anothe 100kg for some reason. Also driving in first person w the old, much less cluttered windscreen is great!
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]

    And I played with the new LCD projectors, for the P-962 on the wing supports, pretty nifty! :)
     
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    Last edited: Sep 25, 2019
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  9. Germanicus

    Germanicus Rear Admiral

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    You should send those Pics to Ferrari...to rethink their current "flat" Designs:D;)
     
    #18809
  10. Kassonnade

    Kassonnade Rear Admiral

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    Haha ! Glad to see it inspired you ! :D

    You made a very nice and distinctive one here. And yes, if not for the added mass, the Legacy cockpit fits better.

    The "24h du Mans" has an impressive palette of designs, I much prefer this format than Formula 1.

    Just made a last minimal attempt at a paint job on mine before sending it to the "BP Archives". It's still a Level 1 affordable and comfy explorer that I can spawn early game, but as you surely noticed I really don't like the whole HV idea, especially when seeing it forced upon everyone by constantly nerfing the SVs and making it the poor player in the whole game.

    hv-racer-1-final.png

    I'm currently trying to make a building sheet (in Excel for a start) that will show mass/ CPU/ power usage depending on number of devices in a planned build, to keep track of things while (and before) starting the actual building. I wish I could get my hand on some of the formulas used to calculate ship performances also (thrusters, rcs, generators required, etc) to include in the chart.

    As I showed in another post up here, it becomes obvious that the big thruster's masses are almost irrelevant because of their power requirement, which is close to what a single generator can provide. So to their average 800kg mass we have to add 1 ton gens for each, and the ship will still need generators for other functions than just propulsion. This makes it hard to design a big and efficient SV, hence my attempt to make some kind of tool to help.
     
    #18810
    Last edited: Sep 26, 2019
  11. StyleBBQ

    StyleBBQ Captain

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    Cool :cool:, and thanks! :) I played with adding some Symbol lines, but they didn't work well with the interupted body lines I went with.
    They work really well on yours. Though I do wish we could choose something other than White for them.

    A Builders Spreadsheet could be really helpful.

    Pretty sure geostar1024 has worked out the rotational calculations, I know I haven't, heh.
    >> and just in case this is useful..
    >>(I have a weird way of looking at math, & limited excel skills, no disrespect intended; if calculus + excel works well for you please ignore ;))

    The one calculation Eleon seems to respect is, "1 Newton moves 1 kilogram at 1 meter per second squared".
    They definately do -not- follow the rest of it; "... at 1 Watt per Newton".
    With that bit though you can show the m/s^2
    total Newtons / total Mass = m/s^2

    Using our two Stats pics shows the rounding; 20 kN div 2.66 t = 7.5188 m/s^2 ---> (20 kN div 2.67 t = 7.4906 m/s^2)
    And mine is over; 20 kN div 2.74 t = 7.2992 m/s^2

    since we don't really care about Acceleration can drop the 'per second' bit (calling it 'meters') & just use basic algebra to solve for the other two.
    meters * Mass = N ; N div meters = Mass
    - so if you knew you wanted 12 m/s^2 and, somehow, knew the Mass was 3.5 t; 12 * 3.5 = 42 kN
    -- or more likely know we need 15 m/s^2 but only have 1 Sm CV Thruster for each direction; 800MN div 15 meters = 53.3 kilo tons [[o_O]]
    Edit-2_Correction: I knew something wasn't right; the Sm CV Thruster has 8pointZeroZero, not 800 MN of thrust! :eek: ... so to reach a full 15 m/s^2 it can only lift 0.533 kt or 533 tons. oopsies

    Sorry, I know any real math person is pulling their hair out at this, what can I say? ... "Works for me." :p:D

    Edit: actually just dawned on me from reading Scoobs post in another thread; m/s^2 * Mass = Newtons is handy, for when you're salvaging a space wreck and need to figure out how many thrusters/Newtons you'll need to safely land it.
     
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    Last edited: Sep 26, 2019
  12. Wellingtoon

    Wellingtoon Commander

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    Today I restarted @ravien_ff 's Eden scenario on the dead planet. Where even the glitches are epic and intimidating:
    20190926214255_1.jpg
     
    #18812
    Last edited: Sep 26, 2019
  13. StyleBBQ

    StyleBBQ Captain

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    @Wellingtoon , man I must be sick cause I really want to start over just for the Dead Planet experiance again... cool HV too :)

    you know what's on top of that spire right? your stomach knows! lol

    damn you @ravien_ff ! :mad: ...
    (please tell us you're making another Dead World, different but the same??? <:p>)
     
    #18813
  14. Wellingtoon

    Wellingtoon Commander

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    Ha ha, it's a very ugly wee HV that is made of bits as I can afford them. It started with 2 repulsor engines down the middle; now it's got 4, 4 actual hover engines, 2 small thrusters at the back, cargo boxes everywhere, and no RCS. It works surprisingly well unless I go over 1.5 metres - then it loses the ability to turn!
     
    #18814
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  15. StyleBBQ

    StyleBBQ Captain

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    True, true, but that's it's beauty; it fits perfectly into that post apocalyptic world; and that progression? You Mad Max'd it like a boss! :D

    the combo'ing bit of both the starter engines and then adding actual repulsors, so dang useful! mine wound up with 2,250 SUs so could haul 450 logs, but I never added thrusters, just 4 blue repulsors. even loaded it had plenty of gyro to turn, but not much 'pep' lol.
     
    #18815
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  16. Wellingtoon

    Wellingtoon Commander

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    Great fun. I do like that it's so low to the ground that you get a decent impression of speed. Hence the rear thrusters only - it takes a couple of seconds to hit max speed, but about half an hour to stop :). I'm sticking with cargo boxes as I can distribute thw eight manually. There's still something off about how weight is spread in cargo controllers.
     
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  17. StyleBBQ

    StyleBBQ Captain

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    Ha! yeppers, even though I'd like collision damage, man I would have had to repair/rebuild my HV a bunch o times! :eek::D

    There is something different about the Container Controllers+Ext center of gravity. Haven't figured it out either. My working premise is that the 6 furthest points of either a CC or CE define a box that will be the CoG for the entirety of that collection of SUs. But it's just a wag.

    -- why is it so quiet around here...?
     
    #18817
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  18. ravien_ff

    ravien_ff Rear Admiral

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    Today I spent some time exploring our starter planet and looking for the Drone Base. :D

    20190926210728_1.jpg

    I found it, dug a tunnel to it, used explosives to bring down the shield and blast a hole in the bottom. I think whoever designed this expected this tactic because this was the view I was greeted with when I popped my head up. :D

    20190926231346_1.jpg

    Also started re-arranging our farm base to produce emergency rations:
    20190926214305_1.jpg

    20190926233633_1.jpg

    We're still pretty early game, but we have a nice CV so we can go to other planets now if we want. I need to design a landing platform base for it though, since we can't leave it turned on while we're logged off the server because of fuel.

    I haven't had time to work on the scenario much lately due to real life stuff, but hopefully soon I can! I want to do a few minor updates and at least 1 major update before alpha 11. :D I want to add a water world as a capital planet for the Abyssal with POIs made by @Fractalite and some custom ones I'll make, a super hard hell world with lots of strange Alien POIs, and a really cool "drained ocean" planet where most of the water has been mysteriously drained from the oceans. (Think like Nazjatar in World of Warcraft). I also want to go through and do some work on the traders and add some of the amazing custom POIs people have been sharing.

    I also plan on adding more variations of planets, especially new variations of alien, temperate, snow, and lava planets. I also have an idea for a few starter planets but I might save those for alpha 11. :D
     
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  19. Bigfeet

    Bigfeet Captain

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    @StyleBBQ @Kassonnade : You guys race designs take me back to one of Jenniphur's challenge builds.
    Let me pull up a pic of an altered version never brought in public display :
    Red Racer.jpg
    For those moments i need to release the inner beast :p
     
    #18819
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  20. Vermillion

    Vermillion Rear Admiral

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    Did work on an interactive holographic display. He sleeps, opens his eyes, blinks, talks and will watch the player walking around his room.
    Since this doesn't really spoil anything, I can show it.
    14 Coldmarch_2019-09-27_23-42-34.png
    Sleep mode. He also does this when be blinks.
    14 Coldmarch_2019-09-27_23-42-40.png
    Awake: "My name is jeff"
    14 Coldmarch_2019-09-27_23-43-06.png
    Watching the player.
    Projectors are fun. Even if this dude is cheesy as hell.
     
    #18820

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