Did stuff today. Fully finished the Albatross and sent it soaring across the skies. Made a 3rd Ghost in the Shell variant: The Logikoma from GITS: Arise that's basically a mobile cargo box with a gun. It's made of 80% cargo extenders. Then went on to make another mobile cargobox, the FA-047 Apiary Cargobox and half-finished the VTOL carrier (FA-048 Atlas) to carry it and other larger HVs that can't fit on the Refuge. Oh, and here's the refitted FA-028D Spidertank, with the lowered suspension and chrome rims. The new underside looks better than the old one.
I took the challenge and made a CPU T2 Hover that is capable of transporting 6000 SU (3002 Promethium Ore) with MVn on a 1.3g planet MK1 (lvl 12): https://steamcommunity.com/sharedfiles/filedetails/?id=1905636978 MK2 (lvl 20): https://steamcommunity.com/sharedfiles/filedetails/?id=1905672275
My main inspiration for the Vessel I took from this picture-> Some details have Roman influenced style and, yes WH40k as well as BattleTechs Marian Hegemony as its Destiny
You can add asteroid fields as POIs, then using the compound feature add resource asteroids or POIs that spawn in or near them. I don't know if having so many asteroid fields has a performance impact though.
With the hover in place, I was looking for an easy and comfortable way to transport the hover from the CV in space to the planet site - and back... At first I had a classic drop ship, which I later changed with a simple plattform-sv. Spoiler: images This works so much better on the CV: Spoiler: more images
Last thing for today ... a pretty cheap and simple Recon SV, unarmed, made mainly of Carbon Substrate besides of Cockpit and Devices. Also intended to be available at the lowest possible level - 7 in this case. EDIT: Have to figure out what needs 5 Sathium...eventually getting rid of it
It's the heavy landing gear by the looks of it. EDIT: I can see a pair of Shutter Windows through the statistics window, those consume sathium (which is annoying). But they might be walkways-stairs that look the same but it's impossible to tell from here.
Only things that need sathium are (apart from sathium ingots of course) Pentaxid Ore (2), Oscillator (2), Flux Coil (2), railgun bullet (20) and SteelPlateArmoredBlocks (5). Since it's an odd number (5) I would go for "SteelPlateArmored". With 5 sathium you get 10 steelplates. Small shutter windows require 4 SteelPlateArmored (you have 2 = 8), only 2 to find (or not if recipes are counted integrally >> just 2 plates "lost" from making 1 recipe for 10 plates). Also only 1 steelplatearmored required for 1 HullArmoredSmallBlock.
I did try to make a small mini hover scooter. I didn't know I signed on to a rodeo with all the bucking going on. Wow you have to weight things down for them to stop jumping around. At least that was what I got out of that build. I just hope the Dev's put us all out of our misery and drop the next update with changes. The forum is getting full from everyone saying the same thing just different ways. Dev's we have ran out of things new to play with! Please give us more so we have something more to discuss! Oops I'm speaking for everyone, my bad!
A Cheap Lvl 5 Cargo Box HV and lifter pair. Lifter is ~120 each I/C/S Box is ~50 I/C/S. Less than 1k CPU. May switch out truss for CF, wood+Stone are easier early game.
Yeah, 5 Sathium seemed odd to me too. Therefore my Head scratching. Thanks for your Analyzes, Mr. Spock....uhm.. @Kassonnade
So far so good ! I think I solved the hull block CPU costs problem for my new CV ! And I still have lots of room, it's very nimble with only minimal thrusters, and lots of CPU points ahead even under Tier 1 cap ! Can't wait to paint that thing ! And look at these stats ! Impressive ! As evasive as a devel.... hem... never mind. The angle of the screenshot is bad, it doesn't give credit to the sleek design.
I finished going over my old builds, thankfully I usually build small. Most of them can be made CPU compliant with just a few tweaks. <sigh> but a few of my few larger CV builds can never be made compliant. Not with the CPU values where they currently are. That concludes my obligatory whine when a new limitation is introduced. I just wanted to get that off my chest. As for what I did today, I enlarged the greenhouse area in one of my larger bases. I have also been debating on converting it to a space base.
HaHa! I do not believe that THIS was ment with showing more transparency Already have a name for your CV: USS RAMP-ART
For anyone who's working up a spreadsheet to help in build planning I just found something that's pretty useful, if you didn't already know The Thruster Rebalance normalized the Thrust (Newtons) per CPU point cost to 1.5 per Newton, across the board. Using that and basic math will allow you to easily work backwards from a simple 'X Mass at Y Acceleration' criteria. Say I wanted a quick rough sanity check to see if this Lifting SV will fit into CPU Tier2; Want the SV to lift 700 tons total in 1 gee and have a minimum of 12 m/s^2 Lift, and 3 m/s^2 in the other 5 directions. Target of 700 tons at 12 m/s^2: 12 x 700 = 8,400, x 1.5 = 12,600 CPU for Lift. { Accel x Mass = Newtons, x 1.5 = CPU cost } Other 5 directions: 3 x 700 = 2,100, x 1.5 = 3,150, x 5 = 15,750 CPU for directionals. Total CPU for all 6 directions = 28,350 CPU So, nope, not gonna fit that into CPU Tier2. --- Hope that helps somebody, and hey, it's what I did in Empyrion today