Fixed Mechanical Drill Not Harvesting [6987]

Discussion in 'Fixed (Read Only)' started by Old_Fart, Jun 23, 2019.

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  1. Old_Fart

    Old_Fart Ensign

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    Mode: (Creative, Survival)
    Mode: (Singleplayer)


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    Reproducibility: (Always)
    Severity: Minor


    Type: Global

    Summary: Hover Vessel T1 Drill not collecting

    Description: Using HV drill now requires player to pick up surface ore or stone. Using a Container Controller ( Ore and Wood ), wood collects okay.
     
    #1
    Last edited: Jun 23, 2019
  2. Zaflis

    Zaflis Commander

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    #2
  3. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Either way > known issue. ;)
     
    #3
  4. ULiX

    ULiX Ensign

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    Version: 10.1.0 2517
    Mode: Survival
    Mode: Dedicated Server


    SERVER NAME: my LAN home dedicated server
    SEED-ID: 1011345


    MODIFIED PLAYFIELDS: No

    Reproducibility: Always
    Severity: Major


    Type: Ore collect

    Summary: drill on vehicle not always collect ore from rock
    Description: see video


     
    #4
    Last edited: Jun 26, 2019
    runlykhel likes this.
  5. Ryo

    Ryo Ensign

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    There's still a bug with the HV, when drilling rocks none of the resources are collected!!!
     
    #5
  6. IndigoWyrd

    IndigoWyrd Rear Admiral

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    It seems the HV Mechanical Drill (the small one), is not moving materials into Wood/Ore container controllers.
    Have not yet tested the Large or Laser versions.

    Confirmed, HV Laser drill also does not collect materials (rocks) when mining.
    Have not tested on voxel resources, but is certainly inconvenient enough where surface deposits are concerned.
     
    #6
    Last edited: Nov 26, 2019
    dazkaz likes this.
  7. Frigidman

    Frigidman Rear Admiral

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    I know it works on voxel digging... maybe its just with the top-objects that is causing issues?

    Do you have a blueprint of the ship that is causing this issue?
     
    #7
  8. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I do. I can also test voxel mining, but can definitely confirm no materials harvested from surface rocks - they just pile up on the ground and must be hand-collected.
     
    #8
  9. dazkaz

    dazkaz Lieutenant

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    It's been like this for a while now.
    Would be nice to get it fixed as being able to collect surface rocks with an HV, make early game a lot more fun.
    Having to constantly get out your vehicle, to pick up the crushed rock by hand, is tedious and shouldn't be necessary.
     
    #9
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  10. Germanicus

    Germanicus Rear Admiral

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    Especially if you have ONLY surface rocks and NO Deposits...would be fine to get those crushed Stone picked up automatically again.
     
    #10
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  11. stanley bourdon

    stanley bourdon Captain

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    I stopped putting drills on my harvesting hover because of this. Although now it is tier 3 because storage boxes require lots of CPU. It takes lots of CPU to keep track of an empty box.
     
    #11
  12. idx64

    idx64 Lieutenant

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    I only use it as a tank and I don't see good digs. An SV with more functionality would permanently eliminate the HV in my opinion.-
     
    #12
  13. Germanicus

    Germanicus Rear Admiral

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    Of what size do you think for a Harvest Box for Drilling? More than 5k?
     
    #13
  14. Germanicus

    Germanicus Rear Admiral

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    Sure! That must be the Reason why the Devs don't give us more;):)
     
    #14
  15. dazkaz

    dazkaz Lieutenant

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    HV need a boost to make them better at carrying heavy loads.
    They should be able to carry way more volume and weight than an SV in my opinion.
    I much prefer to use HV than SVs as you get to see more of the terrain and interact with it.
    M&V has killed HV functionality as a load carrier, which is a shame, as it should really shine in this regard.
     
    #15
  16. IndigoWyrd

    IndigoWyrd Rear Admiral

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    For me, I've always found HV drills useful, specifically:

    1. When building an underground/inground base.
    2. Excavating large quantities of crushed stone to produce cement/cement blocks
    3. Excavating voxel resources accessible from a level side-entry.*
    4. Clearing large areas of surface rock.
    5. Removing extremely large rocks.
    6. Harvesting resource meteorites.

    * Assuming voxel-mining is working correctly, this is less of a concern at this point. If you're not familiar with level side-entry, this is resources found in mountainous terrain, which can be approached from the side, keeping an HV level on approach, as drilling downwards with an HV is both a trick and a challenge, as well as a good way to get stuck.
     
    #16
  17. IndigoWyrd

    IndigoWyrd Rear Admiral

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    Drop a few upward thrusters on the bottom of one and see what happens. Or strap on more large hover pads. I've brewed up a few HV's that have rivaled CV's in size. If it weren't for the device limitations they'd make amazing mobile bases. But as it stands, only a BA can have an ATM, Deconstructor or Furnace, so... stuck building BA's.
     
    #17
  18. stanley bourdon

    stanley bourdon Captain

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    whatever size box I can lift
     
    #18
  19. dazkaz

    dazkaz Lieutenant

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    That was before CPU though. Have you tried to make a cargo hauling HV since M&V and CPU?
    If so, what weight were you able to haul?
     
    #19
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  20. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I haven't tried a large one yet. My small one does alright though. I'll post specs a bit later.

    [​IMG]
    [​IMG]

    It's not the prettiest thing you'd ever see, but it's 100% functional, hauls a bit over 3500 units, and suffers no notable performance loss at full capacity.
     
    #20
    Last edited: Dec 10, 2019

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