Reproduce: 1: minimum 2 Persons. 2: First Person sit/is in an small Vehicle (Hover or Ship) (Not testet with Big Ships), the second Person stand near to them (not inside) 3: The first Person starts the Engines and fly away, the Second Person hear the Sounds of the Thruster/Engine, too, offcorse, but the problem ist, the person, that is not in the Vehicle, dont lost the Sound, no matter how far the person with the vehicle is, he always hear the Sound of the Thrusters/Engine. I hope you Understand my English . Greetings
Hey can you possible make a short video from the POV of the 2nd player who can still hear the sounds ?
The Soundproblem, is only at the Host of the Game i think, only the Host hear the Thruster permament, i have no ideas about make videos, sorry. I Find out, in my Soundmixer from Windows, I have 3 Empyrion.exe, i think 1 for Server and 2 for Game? And one of the Emperion.exe make this Loud Thruster Sound, that Sound is NOT configurable in the Soundoptions from Empyrion. But if i make the correct Empyrion.exe silent in the Windows Soundmixer, I only hear the normal and Correct Sounds of the game. This permanent Thrustersound comes only from One of the Empyrion.exe. I hope thats help and is ok for understanding
Had this happen in my COOP game. I am host. I and a buddy located at base(northern hemisphere). Third player built a hover craft in southern hemisphere. Heard the HV sound like it was next to me. Stopped when he turned HV off. Started when he turned HV on. All three players members of same faction. I cannot confirm if player near me heard the sound on his own or through my microphone. But he heard the HV.
Note: This game was started under 2877 and will not load for me under 2878. Let me clarify. Server starts, but as a client I cannot complete join. It hangs during loading.
Thanks for that I can reproduce it. When connecting with 2 characters to the server I didn't see any connection issue my side
Ran another test. I was able to get into the game. Took around 3 minutes total. Took about 2 minutes before the server indicated the playfield was loaded and a minute or so to then get into the game. Longer than usual. Previous tests I aborted after 5 minutes with no playfield load. I'm not going to bug it unless I get better data.