Mode: Survival Mode: Dedicated Server (but may also be in SP--have not tested yet) SERVER NAME: (private server) SEED-ID: (do not have) If applicable: MODIFIED PLAYFIELDS: No (none to my knowledge) Reproducibility: Always Severity: Minor Type: Terrain / POIs Summary: Vegetation showing in POIs Description: This did NOT happen in the Experimental version of A12, but I'm seeing it in the public release. POIs have vegetation in them/floating in midair. A friend reported seeing this in SP game as well (but I personally haven't been to a POI in my SP game yet to confirm). See screenshots below. Steps to Reproduce: Visit any POI that goes underground. We were in Abandoned Mine. Screenshots, Crash Logs, any other Relevant Information or Download links: ( Note: for more complex reproduction usecases that require quite some "setup", please create a savegame and upload it to a service & also attach a copy of your client log (& crashes log if a crash occurred): https://steamuserimages-a.akamaihd....597/2724709A83F7B79B96C12C8CED09943E4EAB70B8/ https://steamuserimages-a.akamaihd....770/F79EED3966BDDD6B1EFF5930C6292BE668BAE406/ (this second one is the ramp going down into the Abandoned Mine. All that grass is actually floating in air)
im having a similar issue, every poi is overgrown. I uninstalled the game this AM and emptied the folder then re installed it and still every poi is overgrown.
I've been enjoying this game on a solo run until I've encountered this problem. I did the following: - Editing Registry - Launching the game multiple times - Messed with the deco command ('deco off' seems to worked but it removes the grass, trees and among other things)
This might be the same as this bug I reported earlier (that is now under tracking/filed): https://empyriononline.com/threads/vegetation-showing-in-pois-7392.94018
Mode: Survival Mode: Dedicated Server SERVER NAME: [AT] Empyrion - https://discord.gg/fTQRWK5 SEED-ID: 5010936 Scenario: Default Multiplayer If applicable: MODIFIED PLAYFIELDS: No Reproducibility: always Severity: Minor Type: global Summary: Terrain is not removed by auto generated POIs Description: The new POIs (Zirax Colony, Zirax Temple etc.) is placed into the terrain. Trees, bushes etc, are not removed. The structure is spawned into the trees. Causes tremendous lags and performance drops, when entering it
I notice this error in my logfiles, might this be related? WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
Just weighing in to note that I have this issue, but only on some Zirax POIs on an arid planet (Advanced outpost and Drone Factory seem affected the most). Sp Survival. On one Advanced Outpost I could barely get in the door because there was a giant rock growing in the hallway... Sometimes it happens, on other POIs it's fine. I don't recall encountering this issue on my snow starter.
Yeah I started a temp game and have this happen in one of the abandoned poi's. This had happened in experimental but it was fixed. I was going to wait to see if it happen to any other buildings before I said anything. Edit: Well I was going to show the link to where it had happen before in experimental but found my post missing. So most I could do was to show the image I had.
I was just wondering with the tree here if you start the a new game with the same seed & planet & go to the same trade station or whichever one ends up spawning in (with godmode or teleport to it) does the tree still appear like this ? If yes can you say which seed planet type (Temperate Swamp or Temperate I presume for the screenshots & which video settings you are using. When I visit the same station on multiple planets I don't see the trees inside the structure like this in SP or MP...
Oh wow well that one did get fixed. But I still see it happening once and awhile. I do have some seeds jotted down that I can check again in vanilla for you. Some of those had trees in the trading station but these seed were all used in my own scenario.
I spent the day going through the 20 seed numbers I had been keeping that I had like and some that had trees. I tested both in temperate and swamp starts. Not one of them showed any vegetation showing up in the trading station like before. So I think we can put this one to rest. Who knows what new updates will bring though.
Thanks for checking the only issue I have been able to trigger is f.ex the grass appearing on the top level of POI's such as the Abandoned bunker etc with the video presets Good or Best. We have a fix for the issue in the OP for A12.3 see the screenshots here: but if any instance can be easily reproduced with Trees or rocks appearing in POI's I need to know a reliable way to make it trigger to look into it. A use case would look like this: 1) Start a new game (with the default scenarios or with a custom scenario) with seed X & start on planet type X 2) Go to these coordinates:
I will keep my eyes open for that. I haven't checked lately because I got so flustered with the swamp planet. I had a sunken base that I was trying to use and it kept filling up with water and the grass just like Pach's showed. You say that the grass problem is fixed now with A12.3 as soon as that is out I will check it again. I did give up on that planet because even moving the poi just a meter up or down caused the water to show up. I had fixed part of the problem resetting the pivot point. That stopped the game from always placing the whole poi below ground and filling the whole thing with water. I just gave up and went to the snow planet less grass and no water
OOPS guess I really got upset with that base! I can't find it anymore even got rid of the creative save I had getting it ready. Edit update: I was able to recover the base I didn't empty my recycle bin.
The fix had to be removed it caused a regression....back to the drawing board....this will be updated again when another fix is ready.