Re-installed the game 4x - Didn't Work Disabled firewall - Didn't Work Enabled Firewall and gave Empyrion Permission - Didn't Work Ran as Administrator - Didn't Work Ran .exe file and not through Launcher - Didn't Work Checked for PC Updates and GPU Driver Updates - Didn't Work. I tried loading into a public server, and i was able to enter and play. Here are the logs for success to public server and failure at friends server. Here is the only difference i could find between the two logs: 20-02:32:07.311 21_32 -LOG- Connecting to server Jerrod and the Zits... 20-02:32:07.367 21_32 -LOG- Connecting to server Jerrod and the Zits... NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.BookmarkFactory.OrderDrive (Assembly-CSharp.RegistryContextConfigDesigner+PageScopeConfigDesigner , System.String& ) [0x00003] in <121ceb6efb514d5fb187938fa22571ab>:0 at Eleon.Ngui.InitWindows.ShowPciture (Assembly-CSharp.RegistryContextConfigDesigner ) [0x000fb] in <121ceb6efb514d5fb187938fa22571ab>:0 at Eleon.Ngui.InitWindows.FreePciture () [0x0000c] in <121ceb6efb514d5fb187938fa22571ab>:0 at EventDelegate.Execute () [0x00016] in <037374d5fca24669a2e53c264fdf660b>:0 at EventDelegate.Execute (System.Collections.Generic.List`1[T] list) [0x00012] in <037374d5fca24669a2e53c264fdf660b>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIInput:Submit() UIInput:Update() (Filename: <121ceb6efb514d5fb187938fa22571ab> Line: 0) 20-02:32:22.708 21_32 -LOG- Task Type=activeLog ThreadId=16044 ManagedId=28 20-02:32:26.435 21_32 -LOG- OnApplicationQuit
Game Mode: Survival, P2P Co-op Error Type: Consistent, Major I have been attempting to join my friend's empyrion server but keep facing an "Internal Error Occurred" message not allowing me to connect. Pressing [Continue] only brings me to a textless screen which eventually returns to the menu screen. Any suggestions? Here is what I've tried: Verifying steam files, deleting cache folder, reinstalling Empyrion, running Empyrion application as administrator, ensuring I'm on a private network, and stopping my computer's security firewall Here is my latest log: Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/MonoBleedingEdge/etc' Initialize engine version: 2019.2.14f1 (49dd4e9fa428) [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: VRAM: 4018 MB Driver: 26.21.14.3200 Begin MonoManager ReloadAssembly - Completed reload, in 0.231 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 15.015000 ms 04-22:29:51.113 18_29 -LOG- ************************************************************************* 04-22:29:51.170 18_29 -LOG- Empyrion - Galactic Survival 04-22:29:51.170 18_29 -LOG- Version: Alpha 12.2 04-22:29:51.170 18_29 -LOG- Build: 2969 04-22:29:51.170 18_29 -LOG- Platform: Win, 64 Bit 04-22:29:51.170 18_29 -LOG- OS: Windows 10 (10.0.0) 64bit 04-22:29:51.170 18_29 -LOG- DRAM: 16316 04-22:29:51.171 18_29 -LOG- CPU: AMD Ryzen 3 1300X Quad-Core Processor 04-22:29:51.171 18_29 -LOG- Freq: 3493 04-22:29:51.171 18_29 -LOG- Cores: 4 04-22:29:51.171 18_29 -LOG- Gfx: NVIDIA GeForce GTX 1050 Ti 04-22:29:51.171 18_29 -LOG- VRAM: 4018 04-22:29:51.179 18_29 -LOG- SL: 5 04-22:29:51.181 18_29 -LOG- Force DX9: False 04-22:29:51.181 18_29 -LOG- Instancing: True 04-22:29:51.182 18_29 -LOG- TimeZone: -04:00 04-22:29:51.182 18_29 -LOG- Culture: en-US 04-22:29:51.182 18_29 -LOG- Last build: 2969 04-22:29:51.187 18_29 -LOG- Build: Release (valuesCount) 04-22:29:51.188 18_29 -LOG- MainThreadId: 9248 04-22:29:51.188 18_29 -LOG- ************************************************************************* Setting up 2 worker threads for Enlighten. Thread -> id: 109c -> priority: 1 Thread -> id: 3f18 -> priority: 1 Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.419400 ms 04-22:29:52.710 18_29 -LOG- EAC: Not configured 04-22:29:53.292 18_29 -LOG- Args: Client/Empyrion.exe -logFile ../Logs/2969/Client_200704-182947-95.log Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 5091. Total: 5.878000 ms (FindLiveObjects: 0.343400 ms CreateObjectMapping: 0.083400 ms MarkObjects: 5.264900 ms DeleteObjects: 0.185800 ms) Searching for compatible XInput library... Found Xinput1_4.dll. 04-22:29:56.300 18_29 -LOG- Local player 76561198031281746/' LexaByteSR' WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found Could not find method 'SetLabel' on UIScrollablePopupList (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 04-22:30:29.168 18_30 -LOG- Connecting to server Gay Server... NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.PartitionQueue.DetachDialog (Assembly-CSharp.ControlSetEditorDesigner+QueueProviderEditorDesigner , System.String& ) [0x00003] in <c05056957ee449ccb228b2fba3d70f56>:0 at Eleon.Ngui.InitWindows.ResolveTreeNode (Assembly-CSharp.ControlSetEditorDesigner ) [0x000fb] in <c05056957ee449ccb228b2fba3d70f56>:0 at Eleon.Ngui.InitWindows.DeleteConnection () [0x00046] in <c05056957ee449ccb228b2fba3d70f56>:0 at EventDelegate.Execute () [0x00016] in <76b8f7e3b6ce4ea09e3318d06cd5c37a>:0 at EventDelegate.Execute (System.Collections.Generic.List`1[T] list) [0x00012] in <76b8f7e3b6ce4ea09e3318d06cd5c37a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamerarocessRelease(Boolean, Single) UICamerarocessTouch(Boolean, Boolean) UICamerarocessMouse() UICamerarocessTouches() UICamerarocessEvents() UICamera:Update() (Filename: <c05056957ee449ccb228b2fba3d70f56> Line: 0) 04-22:30:46.307 18_30 -LOG- Task Type=previousVersion ThreadId=12004 ManagedId=18 04-22:31:00.415 18_31 -LOG- OnApplicationQuit
We are aware of an issue for Co-op mode if the host sets a password for the server anyone joining can be met with a CoQ/InternalError. For the time being with this issue please remove the password from the dedicated.yaml in the save game folder: 1) Make sure the co-op server is not running & open the dedicated.yaml in the save game folder 2) Look for Srv_Password: & remove anything after Srv_Password: like this for example ServerConfig: Srv_Name: Local co-op Srv_Password: 3) Save the file then start up the co-op game again. If you are prompted from this point for a password leave the dialogue box blank & click ok. Passwords for co-op aren't completely necessary the only players who can see or join your Co-op game are on your steam friends list. Such messages in logs are harmless & can be ignored.