Filed / Tracking Starter block from linked toolbar forms ghost image [7277]

Discussion in 'Tracking / Filed' started by boolybooly, Apr 26, 2020.

  1. boolybooly

    boolybooly Commander

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    Mode: Survival
    Mode: Singleplayer

    SERVER NAME: n/a
    SEED-ID: 184411 playfield "Vuneeure"

    If applicable:
    MODIFIED PLAYFIELDS: completely unmodified steam instal Win7

    Reproducibility: Always
    Severity: ugly

    Type: gameplay, UI and graphical

    Summary: The starter block leaves a ghost image when used from a linked toolbar, exit to menu and reload does NOT remove the ghost image, it just moves location in the playfield. Any save loaded during that play session will contain the green block, even a save preceding the manufacture of the starter block. QED its using the wrong kind of memory. Only compete exit from the game and restart will remove the green ghost block.

    Description: Glowing green block lurks in mid air but cannot be interacted with.

    Steps to Reproduce: Place starter block in linked toolbar and select, find potential drop site press F2, select desgin and open factory, place starter block in the factory receiver square and close F2. Glowing green block remains.

    Screenshots, Crash Logs, any other Relevant Information or Download links:

    Screenshots.

    Original bug screenshot.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2075313766

    This second screenshot is after testing reproduction and then loading a save which preceded the manufacture of the starter block without closing the client. In the foreground is a green block from the attempt to reproduce i.e. second green ghost block which no longer contains the images of the steel blocks and core and in the distance just below my base door is the top of the moved green block, which from the first time it happened before the reproduction and was originally in the same location as the foreground block, so it has moved !?
    https://steamcommunity.com/sharedfiles/filedetails/?id=2075363138

    This is related to a previous report about ghost starter block images when using a storage linked toobar and its still a problem in 12.
    https://steamcommunity.com/app/383120/discussions/2/3022387599787048353/

    In this case the SV starter block was held in the linked toolbar as shown in the screeny above before being moved to the F2 factory to be used in producing a blueprint. The starter block was selected before opening F2 factory and the block was sited over a concrete block partial set into the side of the tunnel using the N > Building tab "connect to base" function as build on base is true and there the image stayed after dropping it into F2.

    Expected behaviour - It should not have produced an image in the playfield at all while F2 was up and should have operated as inventory. It should not be leaving ghosts around when using the linked toolbar and the ghosts should not reside in memory when loading earlier saves. This is what they mean when they say "FUBAR". :D

    PS btw the fact it is in the wrong kind of memory is probably why it makes a ghost FYI.
     
    #1
    Last edited: Apr 26, 2020
  2. Pantera

    Pantera Administrator Staff Member

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    Thanks alot it will be checked out.
     
    #2
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  3. boolybooly

    boolybooly Commander

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    Good :)

    In relation to this there is another minor bug worth mentioning about how starter blocks are treated differently, maybe this could be fixed at the same time, maybe it is related.

    BUG - in all the constructor build filters, if you select a filter (HV,SV,CV,BA), the starter block for the filter type does not show up when you would expect it to.

    e.g. select SV for example, look in blocks, the SV starter block does not show up as a buildable block. Ditto HV and CV and BA.

    Expected behaviour - when you select a constructor filter for structure type, the starter block for that structure ought to be shown.

    Hope it helps.
     
    #3
    krazzykid2006 likes this.
  4. This. Please, please, please can we finally get this changed after all these years???
    It should include starter blocks in those filters.
     
    #4
    boolybooly and Germanicus like this.
  5. IndigoWyrd

    IndigoWyrd Rear Admiral

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    [​IMG]

    This is still a thing. Happens when dropping starter blocks for HV, SV and CV, but not consistently.
     
    #5
  6. IndigoWyrd

    IndigoWyrd Rear Admiral

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    V. 1.3
    Mode: Survival
    Severity: Moderate, Completely Annoying

    [​IMG]

    This is a long-time bug, still happening. Place a starter block, watch the starter block fall out of the position you placed it and remain until you quit. Doesn't really hurt anything, just annoying as can be, and interferes a little with construction, since the "ghost block" is visually in the way.
     
    #6
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  7. Myrmidon

    Myrmidon Rear Admiral

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    Locate the exact position of the ghost block and then try this :

    1. Create a blueprint out of the BA or vessel with the ghost block.
    2. Start a new creative game and spawn in.
    3. Check to see if the ghost block is there.
    4. Play/create long and prosper.
     
    #7
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  8. Germanicus

    Germanicus Rear Admiral

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    The VT has not seen a fix for this 'Problem'. So the only Way to solve this is STILL not to use the VT OR have the Starter Block not in the highlighted box (that worked at leastt a while ago) - untried in latest Builds.
     
    #8
  9. Germanicus

    Germanicus Rear Admiral

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    A simply Log Out - (clear Cache) - Log In removes the Shadow-Starter Block - Tried/Done in one of the latest Builds.
     
    #9
  10. Myrmidon

    Myrmidon Rear Admiral

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    1.Thank you I will keep that trick in mind.
    2. With the need of much cleaning of cache we need a special button for this purpose. In the load screen of course.
    3. What is the VT you refer above?
     
    #10
  11. Germanicus

    Germanicus Rear Admiral

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    VT - Virtual Toolbar
     
    #11
  12. Myrmidon

    Myrmidon Rear Admiral

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    So many abbreviations one little mind, cant hold them all at once. Thank you.
     
    #12
  13. SGT Jumper

    SGT Jumper Ensign

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    #13
    Last edited: Jan 29, 2022

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