Ran into your info page about how the flight system works. Found it to be very informative. Do you have any plans on doing one for HV's as well? I still have problems with my HV when it get's too much weight and as you seem to be the master of crafts. I would like to see your insight and knowledge oh how to make the best HV for heavy lifting. Not so much how it fights but how to carry stuff.
LOL Getting it off the ground isn't so much the hard part as keeping it going in a straight line I always expect a cop to pull me over for weaving all over the place.
The first tests of the hangar performance and dimensions for my equipment, first of all, as tests have shown, despite the bizarre (Foldable turrets do not lose their collision when folding - AND BELIEVE IT'S NOT A BUG !!!! I wrote a whole topic about this) docking the tank to the carrier, it will be perfectly possible to park the equipment, the carrier can calmly rise from your parking space, fly across the hangar to the tank's parking spot, lift the tank and take the tank out of the aircraft carrier along the runway. Since these are my largest inventions, it is logical that everything that is smaller and not even of my own production can easily repeat the same maneuvers.
Today I ... You know, the layout of ships of this design is a hell of a job. It's easy to make classic ships ... You just take a hangar and push everything along the walls ... And then you have to get rid of, because the challenge was accepted - to make a ship with a through hangar from nose to tail or vice versa ... not just two hangars in front and at the back, namely through and also so that it is functional .... it's interesting to design. Bridge screen, farm screen from one side ... I think 132 plant modules are enough for hamburgers. You can, of course, expand, but you will have to clean the corridor, which I really don't want to do. There is nothing left to do, to make the living quarters, the sitsby, the conning tower, arrange the designers, delimit the landing area, equip the pilots' seats, make the logic of the doors and LCD projectors,make the ship teeth, oh, and then paint it all
I used this in my survival game yesterday. Three out of five turrets fired at the incoming troop transport. That was thrilling to watch. Okay, I could only see three from where I was standing. For reference, that is better than most of my bases where only the two closest turrets engage the threat. That was the top turret, facing turret and at least one "side" turret. I am afraid that I failed to verify the far "side" cannon from where I was at the moment considering I jumped in my HV and rushed into the excitement myself and now when I go into the game it shows all cannons in their default position pointing outwards.
Today I... Perhaps that's enough for today ... Marked the hangar, there will be 8 allocated seats in the size of 9x12 cubes. Everything that has the dimensions of 9x12x7 cubes will fit into the hangar in the amount of 8 pieces beautifully, if you push in 16, respectively, you will simply have to additionally put on the runway. These are not all the changes already made, but I'm tired for today.
I've put my reforged eden playthrough on a bit of a hold with 1.0 on the horizon. Working at finishing the mothership for my expeditionary fleet. My first attempt is in the background, my starter/poi assault cv(USSF Flapjack) is above it. The "box turtle" version could hold 2 flapjacks on its roof, completely unprotected. The new version can hold 1 flapjack in it's hold, which was the overall goal. After I finish this I'll need to make a combat cv that can fit on the top landing deck, also intended for guest landing. Still a heck of a lot of work to go. And shaping. And texturing. And stuff-adding. Much happier with the character of this build. This almost reads like 320 tons is the max, regardless of number of hover engines? Or is 320 tons just your general goal?
Aesthetically, two, but accounting for actual game-play experience, one. It will make it easier to land one rough terrain.
Thanks, that's what I was thinking as well. I have no intention of taking this planetside, so aesthetics wins the day. Back to work.
Vanilla 2x2 hover engines produce 800kN of "lifting force" each. Which can support 80 tons in 1G. 4 Engines = 320T ship weight capacity. Hover engines also require mass balancing, since the weight of the ship and it's cargo is spread between the locations of the hover engines. So 4 corner engines = balanced weight.
How is it possible that in Creative mode you will find a launch ship??? POWER ON and Ship complet NO reaction... FUEL 100%
Thanks, I've never been big on the math side of things, but more I was concerned that there was an arbitrary limit in place for how much mass HV's could handle that I hadn't heard of yet.
Today, I engaged a shielded drone base with an artillery firebase. I scored dozens of hits at about a kilometer with BA artillery shells. None of them did any damage to the shield. So instead I just packed it back up into my CV, flew over to the drone base, and wrecked it with Spin 2 Win like always. At least the turret shoot at me when I do it now. They all miss, but at least they're trying. After shooting the core from the outside with some 30mm shots, I headed in to see what remained. Something confused me, though. I dunno what that explosive block below the O2 tank is exactly for, gameplay-wise. Maybe my CV tactic bypassed some puzzle or feat I was supposed to accomplish, and the destruction of the oxygen supply was meant to be a failure outcome. Maybe I'll go having a look at it in creative to find out.
Today in Empyrion I wondered why I absolutely have to sit down on the toilet although I am all alone on the spaceship. To my delight I discovered that I can control a rocket turret while doing whatever I am doing. Now I miss this possibility in real life.