What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. RazzleWin

    RazzleWin Rear Admiral

    Joined:
    May 22, 2017
    Messages:
    622
    Likes Received:
    1,463
    Ran into your info page about how the flight system works. Found it to be very informative. Do you have any plans on doing one for HV's as well? I still have problems with my HV when it get's too much weight and as you seem to be the master of crafts. I would like to see your insight and knowledge oh how to make the best HV for heavy lifting. Not so much how it fights but how to carry stuff. :)
     
    #21861
  2. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,286
    Likes Received:
    8,956
    4 large hover engines. One at each corner. Total carry capacity of 320 tons.
     
    #21862
  3. RazzleWin

    RazzleWin Rear Admiral

    Joined:
    May 22, 2017
    Messages:
    622
    Likes Received:
    1,463
    LOL Getting it off the ground isn't so much the hard part as keeping it going in a straight line :eek: I always expect a cop to pull me over for weaving all over the place.
     
    #21863
    Germanicus likes this.
  4. Love Is Flash

    Love Is Flash Captain

    Joined:
    May 26, 2020
    Messages:
    191
    Likes Received:
    584
    The first tests of the hangar performance and dimensions for my equipment, first of all,
    as tests have shown, despite the bizarre (Foldable turrets do not lose their collision when folding - AND BELIEVE IT'S NOT A BUG !!!! I wrote a whole topic about this:mad::mad::mad:) docking the tank to the carrier, it will be perfectly possible to park the equipment, the carrier can calmly rise from your parking space, fly across the hangar to the tank's parking spot, lift the tank and take the tank out of the aircraft carrier along the runway. Since these are my largest inventions, it is logical that everything that is smaller and not even of my own production can easily repeat the same maneuvers.:)
    upload_2020-7-26_17-57-10.png
    upload_2020-7-26_18-5-47.png
    upload_2020-7-26_18-6-23.png
     
    #21864
    dichebach, Robot Shark and Germanicus like this.
  5. jadefalcon

    jadefalcon Captain

    Joined:
    Jan 30, 2018
    Messages:
    553
    Likes Received:
    2,299
    re-test of alternative atmospheric re-entry options:

    upload_2020-7-26_20-47-45.png
     
    #21865
  6. Love Is Flash

    Love Is Flash Captain

    Joined:
    May 26, 2020
    Messages:
    191
    Likes Received:
    584
    Today I ...
    You know, the layout of ships of this design is a hell of a job. It's easy to make classic ships ... You just take a hangar and push everything along the walls ... And then you have to get rid of, because the challenge was accepted - to make a ship with a through hangar from nose to tail or vice versa ...
    not just two hangars in front and at the back, namely through and also so that it is functional .... it's interesting to design.
    Bridge screen, farm screen from one side ...
    I think 132 plant modules are enough for hamburgers. You can, of course, expand, but you will have to clean the corridor, which I really don't want to do. There is nothing left to do, to make the living quarters, the sitsby, the conning tower, arrange the designers, delimit the landing area, equip the pilots' seats, make the logic of the doors and LCD projectors,make the ship teeth, oh, and then paint it all:D:D:D
    upload_2020-7-27_18-24-55.png
    upload_2020-7-27_18-25-54.png
     
    #21866
  7. dpburke2

    dpburke2 Captain

    Joined:
    Sep 5, 2017
    Messages:
    512
    Likes Received:
    1,974
    I used this in my survival game yesterday. Three out of five turrets fired at the incoming troop transport. That was thrilling to watch. Okay, I could only see three from where I was standing. For reference, that is better than most of my bases where only the two closest turrets engage the threat. That was the top turret, facing turret and at least one "side" turret. I am afraid that I failed to verify the far "side" cannon from where I was at the moment considering I jumped in my HV and rushed into the excitement myself and now when I go into the game it shows all cannons in their default position pointing outwards.
     
    #21867
  8. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,816
    Likes Received:
    4,111
    Well at least they woke up... :)
     
    #21868
    Love Is Flash and dpburke2 like this.
  9. Love Is Flash

    Love Is Flash Captain

    Joined:
    May 26, 2020
    Messages:
    191
    Likes Received:
    584
    Today I...
    Perhaps that's enough for today ...
    Marked the hangar, there will be 8 allocated seats in the size of 9x12 cubes. Everything that has the dimensions of 9x12x7 cubes will fit into the hangar in the amount of 8 pieces beautifully, if you push in 16, respectively, you will simply have to additionally put on the runway.
    These are not all the changes already made, but I'm tired for today.:)
    upload_2020-7-27_23-22-53.png
    upload_2020-7-27_23-26-15.png
     
    #21869
    Kassonnade, dpburke2 and Bigtoad like this.
  10. IndigoWyrd

    IndigoWyrd Rear Admiral

    Joined:
    Jun 19, 2018
    Messages:
    1,028
    Likes Received:
    1,414
    [​IMG]
    I sat around and looked good.
     
    #21870
  11. EternalHeathen

    EternalHeathen Captain

    Joined:
    Feb 15, 2019
    Messages:
    94
    Likes Received:
    374
    I've put my reforged eden playthrough on a bit of a hold with 1.0 on the horizon. Working at finishing the mothership for my expeditionary fleet. My first attempt is in the background, my starter/poi assault cv(USSF Flapjack) is above it. The "box turtle" version could hold 2 flapjacks on its roof, completely unprotected. The new version can hold 1 flapjack in it's hold, which was the overall goal. After I finish this I'll need to make a combat cv that can fit on the top landing deck, also intended for guest landing. Still a heck of a lot of work to go. And shaping. And texturing. And stuff-adding. Much happier with the character of this build. BuildYardAlpha121_2020-07-27_15-18-00.png
    BuildYardAlpha121_2020-07-27_15-18-14.png BuildYardAlpha121_2020-07-27_15-18-28.png BuildYardAlpha121_2020-07-27_15-18-43.png BuildYardAlpha121_2020-07-27_15-19-16.png



    This almost reads like 320 tons is the max, regardless of number of hover engines? Or is 320 tons just your general goal?
     
    #21871
  12. EternalHeathen

    EternalHeathen Captain

    Joined:
    Feb 15, 2019
    Messages:
    94
    Likes Received:
    374
  13. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,451
    Likes Received:
    8,946
    Aesthetically, two, but accounting for actual game-play experience, one. It will make it easier to land one rough terrain.
     
    #21873
    EternalHeathen likes this.
  14. EternalHeathen

    EternalHeathen Captain

    Joined:
    Feb 15, 2019
    Messages:
    94
    Likes Received:
    374
    Thanks, that's what I was thinking as well. I have no intention of taking this planetside, so aesthetics wins the day. Back to work.
     
    #21874
  15. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,286
    Likes Received:
    8,956
    Vanilla 2x2 hover engines produce 800kN of "lifting force" each. Which can support 80 tons in 1G.
    4 Engines = 320T ship weight capacity.
    Hover engines also require mass balancing, since the weight of the ship and it's cargo is spread between the locations of the hover engines. So 4 corner engines = balanced weight.
     
    #21875
    EternalHeathen likes this.
  16. typhoon01

    typhoon01 Captain

    Joined:
    Sep 12, 2017
    Messages:
    229
    Likes Received:
    692
    How is it possible that in Creative mode you will find a launch ship??? POWER ON and Ship complet NO reaction... FUEL 100%
     
    #21876
  17. EternalHeathen

    EternalHeathen Captain

    Joined:
    Feb 15, 2019
    Messages:
    94
    Likes Received:
    374
    Thanks, I've never been big on the math side of things, but more I was concerned that there was an arbitrary limit in place for how much mass HV's could handle that I hadn't heard of yet.
     
    #21877
    dpburke2 likes this.
  18. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,816
    Likes Received:
    4,111
    Turn thrusters on ?
     
    #21878
  19. The Big Brzezinski

    The Big Brzezinski Captain

    Joined:
    Nov 4, 2019
    Messages:
    427
    Likes Received:
    421
    Today, I engaged a shielded drone base with an artillery firebase. I scored dozens of hits at about a kilometer with BA artillery shells. None of them did any damage to the shield.

    So instead I just packed it back up into my CV, flew over to the drone base, and wrecked it with Spin 2 Win like always. At least the turret shoot at me when I do it now. They all miss, but at least they're trying. After shooting the core from the outside with some 30mm shots, I headed in to see what remained. Something confused me, though.
    [​IMG]
    I dunno what that explosive block below the O2 tank is exactly for, gameplay-wise. Maybe my CV tactic bypassed some puzzle or feat I was supposed to accomplish, and the destruction of the oxygen supply was meant to be a failure outcome. Maybe I'll go having a look at it in creative to find out.
     
    #21879
    Germanicus, dpburke2 and Kassonnade like this.
  20. Atomino

    Atomino Captain

    Joined:
    Aug 17, 2019
    Messages:
    112
    Likes Received:
    333
    Today in Empyrion I wondered why I absolutely have to sit down on the toilet although I am all alone on the spaceship.
    To my delight I discovered that I can control a rocket turret while doing whatever I am doing.
    Now I miss this possibility in real life.
     
    #21880

Share This Page