Build: Alpha 12.3.2 3024 Mode: Survival Mode: Singleplayer, Peer2Peer Coop SERVER NAME: N/A SEED-ID: N/A If applicable: MODIFIED PLAYFIELDS: Yes, Using Project Eden mod. Reproducibility: Always Severity: Major, Crash Type: Global Summary: Possible memory leak with Empyrion Description: Using a CV and warping to other stars the memory usage of the Empyrion Client increases drastically. Been playing some local coop with some friends and after jumping to only two new systems and then back home, I was getting a low memory warning ingame. Turns out Empyrion had doubled the memory usage from just that short trip. Steps to Reproduce: 1. Start a survival game. 2. Open windows task manager and check Empyrion memory usage 3. Spawn a CV and fill it with fuel 4. Fly to space and warp to 3-4 different stars. 5. Open windows task manager again and check Empyrion memory usage. Screenshots, Crash Logs, any other Relevant Information or Download links: Attached latest log. Savegame uploaded here. https://drive.google.com/drive/folders/12jXdOkSb_kgq9ts2KB3dq45HdXz9xGlQ?usp=sharing
Hey this is something that we are actually looking into currently no ETA ust yet for "Fix". To note of of B3031 on the exp branch the RAM usage should be lower than the current public branch overall.
Mode: Survival Mode: Dedicated Server or Single Player SERVER NAME: Private Server, 3-4 players SEED-ID: MODIFIED PLAYFIELDS: Yes (Project Eden) Reproducibility: Yes Severity: Major Type: Memory managment Summary: The game client allocates a large amount of memory and does not free it Description: At the initial launch of the game client, it occupies about 2.5 GB of memory. After starting the game (for example, running a single player creative mode game) - about 5.6 GB. After that, I exit the game in the menu - the client takes up all the same 5.6 GB. In a network game with a dedicated server, the game client quietly grows in memory up to 13-14 GB and this is not the limit. In this case, the game graphics settings are Quality Preset "Fast". Steps to Reproduce: For Single Player - It is enough to start any game mode and exit it to the menu - the game client does not return the occupied memory. For MP - It is enough to quickly fly around the planet and / or move (warp-movements too) several times between different Playfields with a crew of two players on the same ship, this is guaranteed to lead to an increase in memory usage.