Dig another one and exit away from the base, try to get far enough to be outside the detection envelope
If If you have access to HV gats and some ammo you can probably fight your way out. As a rule of thumb I always try to get a minimalist HV with at least one gat as soon as possible for both defense and exploration. Something like this is usually good enough to start with: Spoiler
Making them go home is not possible. Since you're underground, dig a long tunnel away from your base and just leave them alone. Come back at take them out when you have a sniper rifle or something that can pick them off from a distance.
Kewl! Sounds like you have restored the game to a sort of earlier permutation when it comes to the drills. I'm deeply into my Project Eden playthrough, but will plan to try out a RFE start at some point!
Hi! Possible bug found. Recently started playing Empyrion and me and a few friends just started out today with playing Reforged Eden Scenario. Looks promising. I started in the Beta Solar System, Snow world. Seed: 258787 In first person view, on the top right we have the "radar / compass" I point it to the west and run. My player on planet / map view runs to the east. Can not post screenshots or links to the share where I have the screenshots because the forum does not seem to support it.
EEYEEUP! I'm taking the plunge! Hearing that you reworked the CPU system got me looking at your workshop page . . . Seeing that I can deal with Nightmares and Scorpions with a flammenwerfer . . . that was the spark!
Be wary of the f****** Zirax interceptors. Mine in space with caution my friend...Less you want red or green particles hitting your canopy before being cooked alive.
OH HELL YES! A pistol that I can actually KILL a Telluropod with using <= one magazine of cartridges! Why is it that an end-user has a BETTER sense for how to make a fun game than people who are professional game developers??
Not sure if this would be a bug with the scenario or with the base game, but I cannot find it anywhere else on the forums here or in Steam, so I figured it wouldn't hurt to ask. I am still on the starter planet, but ever since the last update the Ultra Rare loot containers only have 1 of 2 items in them. They either have 14 Health Packs or 20 Hydrocells. I have now hit 7 of them and it was always one of these 2 items. The Rare and Very Rare still give good items as they used to, it is only the Ultra Rare that seems broken currently. I know Reforged Eden made some balancing changes, but not sure if they extend to the loot expectations. If this is the wrong place I apologize and I will place it in the regular bug forum. Also, thanks for an awesome add on to the base game. I couldn't imagine going back now!
Loot list Code: Name_0: AutoMinerCore, param1: 0.1, param2: "1,3" Name_1: GoldIngot, param1: 0.35, param2: "10,40" Name_2: SmallOptronicBridge, param1: 0.2, param2: "2,8" Name_3: SmallOptronicMatrix, param1: 0.17, param2: "2,6" Name_4: LargeOptronicBridge, param1: 0.17, param2: "2,7" Name_5: LargeOptronicMatrix, param1: 0.1, param2: "2,6" Name_6: FusionCell, param1: 0.5, param2: "12,35" Name_7: LargeRocket, param1: 0.2, param2: "15,25" Name_8: LargeRocketMS, param1: 0.2, param2: "15,25" Name_9: PulseLaserChargeSS, param1: 0.2, param2: "30,50" Name_10: EmergencyRations, param1: 0.3, param2: "15,30" Name_11: Medikit04, param1: 0.3, param2: "10,20" Name_12: Medikit03, param1: 0.2, param2: "15,20" Name_13: Medikit02, param1: 0.2, param2: "15,20" Name_14: Medikit01, param1: 0.15, param2: "15,25" Name_15: PulseLaserChargeMS, param1: 0.2, param2: "20,50" Name_16: ArmorMediumEpic, param1: 0.2, param2: 1 Name_17: PlasmaCannonAlien, param1: 0.02, param2: "1,1" Group_0: WeaponsEpic, param1: 0.3 Group_1: WeaponsRare, param1: 0.4 Group_2: WeaponsRareKit, param1: 1 Group_3: WeaponsVeryRare, param1: 0.3 Group_4: SuitBooster, param1: 0.4 Group_5: SuitBoosterT2, param1: 0.3 Fusion Cells are 50% chance, gold is 35%, medkits are 30-15% each.
A little feedback/update. So I hid, tunneled a lot, built up my bunker base a bit and finally made a second exit far far away. Whilst I was doing this, and it took some time, the base attacks kept on a coming. There are about 3 or 4 flying things each wave. Well they attack for a while, doing zip other than loud noise. When they get bored they flew off. Finally I got brave and strapped some gats to the the starter sv and went hunting. The enemy were stationed in groups of 3 a set distance from my base, spaced apart from each other. I flew up to them and they were out of ammo and possibly fuel, cos they neither shot me nor flew away, they just floated there. So that is all I have to say.
Thanks for posting this. And also for posting the main features here, 7 episodes in I felt I needed a refresher to make sure I’m not missing anything
This was changed in the last update. Fusion cells and medkits went down in chance and most other things else went up.
Is this supposed to happen? Dread, closest moon. During part of the day, Dread actually seems to approach instead of just moving through the sky. For a while, we were standing on the moon but inside the "surface" of the Dread image. Reforged Galaxy, Dread start, 8675309 seed FPS dropped to single digits at closest approach. Otherwise, mid-20's looking towards Dread, 50-60 looking anywhere else
Playing this scenario on Medium, Hard, High: a base with a single flak turret and two projectile turrets I have found is adequate for every base attack I've had, probably about 10 in total. Most recent attack was 4 siege drones and a troop transport and none of them got any closer than about 300m from the front door. This is a completely concrete, all above-ground base about . . . 25L x 15 W x 11 or 12 H, so the guns are at about 12 or 13 blocks up and the flak turret is one block higher than the projectiles. Oh . . . it is out in the middle of a very flat plain on the arctic planet: best field of fire in Andromeda! Even just one projectile turret and the player helping can suffice if the projectile turret is underground and has a limited field of fire: lure the drones over to the hole and the gun will let 'er rip.
HI I have a question for both authors? I'm playing Reforged Eden in single player mode and when I place down my portable constructor I get locked out the message says " can't access other factions item"? have you heard of this? I really like playing this scenario and its a pain in the butt when it happens (every single time I start a new game this happens) because all the stuff I have collected is in the portable constructor and I have to start all over collecting again. is there a work around for this?