New experimental start V1 today compass @ 90degs from line of sight. Hopped in/out of damaged HV corrected itself until open portable constructor while in Large wreck then 180degs off until jump back in to damaged HV. I think this was already reported by "Scoob".
Can you show some screenshots & explain exactly how to trigger this starting form it not being triggered ? Steps: 1 2 etc
Starting a new experimental game, V1, with only the fow and base under ground (the "always" one) in .yml, and some "rof" and loading times changed in a .config, has this happening on entering game for first time. Haven't started up existing game today yet, will let you know how it goes. "explain exactly how to trigger this starting form it not being triggered ?" cannot, it is happening as soon as I exit the pod, the map shows the relationship between character's line of sight and the map's character icon at about 90deg difference (it's off the left shoulder), where as the 180deg-ish view is behind. getting in and then back out of the damaged HZ or damaged Sv near Heidelberg (neither ship repaired or modified) will reset map icon view to normal. I've never seen this before starting V1. Edit: Just loaded back into last save and map character icon is 90degs off left shoulder from character's in game line of sight. Getting into/out of (now repaired) damaged HV corrects the orientation between character map icon and characters line of sight. Playing longer in the game does not see this discrepancy return, so far. Note; the in game compass shows the correct alignment, as does being in a vehicle. I have not had a return of the 180deg difference. Only the 90deg (left shoulder) showing up when loading into game, and then correcting itself once I enter a vehicle. (Lol...might be a temporary concussion from crashing in the pod.) Edit 2: Keeping the same .yml and .config changes I started two(2) new games on two different planets, desert & earth like, and the discrepancy between line of sight and map icon does not appear in either game. Which I think indicates my original (brand new yesterday) game save is corrupted. So will be doing file cleaning, verifying, and a restart. (Crosses fingers)
Did some testing. New game start; no changes to .yml file, my usual easy survival play with base attacks off. After pod landed used hand held scanner to locate a target, aligned character to target with line of sight, checked map and character icon was pointing ~ 10-15degs to left of target. As I moved character away from landing pod the angle from map icon compared to line of sight increased every time I looked at different target in different direction and looked at map, until it was about 45degs off my right shoulder. For reasons the buildup of discrepancy in angle can go to either the left or right. Getting in/out of damage HZ corrected the discrepancy between line of sight and character icon on map. After many experiments, too many to list here, I can finally answer the going from not happening to happening question. First; original scanning and looking had a minor error as listed above. Second; every time entering and exiting a vehicle corrected the discrepancy between line of sight and map icon. Results of experimenting with, as I said earlier too many to bother listing, I could start without the discrepancy between line of sight and map icon by entering and exiting a vehicle. Then by aiming character line of sight to different targets then checking the character map icon, working around the compass one target one map look each, the angle of discrepancy between character line of sight and character map icon would slowly increase in angle; example- 10-15degs, then 20+degs, 45degs, until over time the discrepancy would seem to be about 90degs between line of sight and the map’s character icon. The amount of times and direction of just using the scanner had no effect upon the discrepancy between line of sight and map icon. Scanning while moving and jumping also had no effect. Physical things such as wrecks, boulders, mountains, etc. also had no effect on the discrepancy between line of sight and map icon. My thoughts are that as you look at markers in different directions using characters line of sight and comparing to the map character icon an error in angle builds up over time, which can be corrected simply by entering and exiting a vehicle. Here are the latest save game and log files, they are not all of the testing games I used, because of clean testing, just the last one. Hope this helps, going to go play a new game set up my usual way.
I played a fresh survival single-player game on a desert planet and activated the first mission without doing the tutorial. During play I consulted the map and when I followed the map compass I noticed I was getting further away and the map pointer direction did not correlate with the compass. To cut a long story short the avatar pointer on the map plus compass were broken and 90° out. I think this happened when I activated the first mission as it was OK before. I have been able to reproduce this bug on this map replaying from a save and a second test game with a different seed and the bug has the same geometry and below are the screenies to prove it and discuss the geometry. I would call this game breaking because the avatar died as a result because it ran out of oxygen due to the navigation error as I was using high oxygen consumption with a hard start on an unbreathable world. The screens were taken without changing the avatar orientation or position. In the first map view you can see the avatar indicator pointing west and the teleporter marker flag to the north. In the second playfield view you can see the avatar facing the teleporter marker and the compass direction is stating west. The compass agrees with the map but both are wrong. The avatar is facing north, facing the yellow flag. If you try to steer by compass you end up in the wrong place. The map avatar direction indicator is rotated 90° anticlockwise and the compass cardinals correspondingly appear rotated 90° clockwise from the playfield cardinal directions. If you follow the HUD flag then you do arrive in the corresponding location. FYI
+1 A bug with a mismatch between the compass on the map and the minimap was observed during the last 3-4 patches at least. That is, it broke not in the last patch, but much earlier.
This is the same problem I reported here: https://empyriononline.com/threads/compass-wrong.95198/#post-412605 Brand new start public V1.0 3047 and still happening. lol...remember where we parked.
Build: Latest experimental Mode: Survival Mode: Singleplayer SEED-ID: i think its happening on all seeds If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Minor Type: Player Compass Summary: Compass shows wrong orientation Description: Steps to Reproduce: Create new Game, Crashlanding, see in any direction and remember the Compass orientation, Turn ur Player a few Times around, and look in the same direction. The Compass shows now another Direction. It seems if u turn 360 degree around, the Compass turns abaut 370 to 380 degree Hop into any HV,SV,CV , and leave it, the Compass direction is now correct.
OK here are reproduction save folders in zips. This avatar has not been in any vehicles yet. The "test" save is so far loading reproducibly with the map+compass 180° out of sync now, for some reason. Previously it was only 90° when it was first saved. A rerun "test Eltaderha-90" using the same seed, 253471 on playfield-planet Eltaderha has a 90° deviation without having run the solo mission at all and just having goofed around collecting collectibles for a bit and setting a player set HUD marker on the pod.
Hi, For info : having same bug in a single player survival, compass, map and char.vison aren't accurate noticed after loosing myself in water Was first v1 try.